Filters








29,220 Hits in 6.1 sec

Chronic pain rehabilitation with a serious game using multimodal input

Christian Schonauer, Thomas Pintaric, Hannes Kaufmann, Stephanie Jansen - Kosterink, Miriam Vollenbroek-Hutten
2011 2011 International Conference on Virtual Rehabilitation  
Finally, a serious game has been implemented, targeting rehabilitation of patients with chronic pain of the lower back and neck.  ...  The focus of this work is on the multimodal input and how it is used in a game to support rehabilitation of chronic pain patients.  ...  Nielsen and Jørgen Krabbe from Serious Games Interactive for the implementation of the game.  ... 
doi:10.1109/icvr.2011.5971855 fatcat:ax26hym6ffhsrnnitbphnz4bzm

A test platform for cognitive delays: target tracking problem with multiple time-delayed feedback control

Qingbin Gao, Rudy Cepeda-Gomez, Nejat Olgac
2014 International Journal of Dynamics and Control  
The dynamics entail two rationally independent time delays in an otherwise traditional feedback controller. A pursuer tries to track a moving target.  ...  It declares the complete stability outlook in the domain of the two delays. This method starts with the determination of all the potential stability switching curves in the domain of the delays.  ...  Both the dynamics and the respective simulation codes are now completely revised, although the underlying scheme of the target tracking remains the same.  ... 
doi:10.1007/s40435-014-0077-6 fatcat:g64cma7du5fkvii3wkym7xffpe

Analysis of delays in networked flight simulators

M.B. Menhaj, M.T. Hagan
1994 IEEE Transactions on Systems, Man and Cybernetics  
In this example th~ constants and the parameters are: ,. 7-37 associated with the delayed-commitment game is more negative than that of the prior-commitment game.  ...  opponent (the encounter aircraft with offensive capabilities) drive the game to his target set.  ... 
doi:10.1109/21.293506 fatcat:xrgwpb2ivvefflehyblnm47r24

A Delayed Promotion Policy for Parity Games

Massimo Benerecetti, Daniele Dell'Erba, Fabio Mogavero
2016 Electronic Proceedings in Theoretical Computer Science  
Parity games are two-player infinite-duration games on graphs that play a crucial role in various fields of theoretical computer science.  ...  In this paper we propose a new such instantiation, called delayed promotion, that tries to reduce the possible exponential behaviours exhibited by the original method in the worst case.  ...  This is done by executing #Assignment with parameter f. Finally, in case the entire game has been processed, the delayed promotion to the highest priority recorded in r is selected and applied.  ... 
doi:10.4204/eptcs.226.3 fatcat:6zagd7zjt5fzdfe4ras7yzhy6e

Delayed password disclosure

Markus Jakobsson, Steven Myers
2007 Proceedings of the 2007 ACM workshop on Digital identity management - DIM '07  
We present a new authentication protocol called Delayed Password Disclosure (DPD).  ...  This is done by providing the user with dynamic feedback while password entry occurs.  ...  Assumption: Let IG be an algorithm that takes as input a unary security parameter, and outputs a cycli.e. group G with generator g and it order = | < g > | (i.e. say by generating a prime p = 2 + 1 for  ... 
doi:10.1145/1314403.1314407 dblp:conf/dim/JakobssonM07 fatcat:7xwszv5x6bakffbejjrg4svzma

Delayed password disclosure

Markus Jakobsson, Steven Myers
2007 ACM SIGACT News  
We present a new authentication protocol called Delayed Password Disclosure (DPD).  ...  This is done by providing the user with dynamic feedback while password entry occurs.  ...  Assumption: Let IG be an algorithm that takes as input a unary security parameter, and outputs a cycli.e. group G with generator g and it order = | < g > | (i.e. say by generating a prime p = 2 + 1 for  ... 
doi:10.1145/1324215.1324228 fatcat:mmtijq5vrvckxbzwzpgphfpouu

Delayed password disclosure

Markus Jakobsson, Steven Myers
2008 International Journal of Applied Cryptography  
We present a new authentication protocol called Delayed Password Disclosure (DPD).  ...  This is done by providing the user with dynamic feedback while password entry occurs.  ...  Assumption: Let IG be an algorithm that takes as input a unary security parameter, and outputs a cycli.e. group G with generator g and it order = | < g > | (i.e. say by generating a prime p = 2 + 1 for  ... 
doi:10.1504/ijact.2008.017051 fatcat:p2olekijzrgrxfb6tphmol5mzq

RUDDER: Return Decomposition for Delayed Rewards [article]

Jose A. Arjona-Medina, Michael Gillhofer, Michael Widrich, Thomas Unterthiner, Johannes Brandstetter, Sepp Hochreiter
2019 arXiv   pre-print
At Atari games, RUDDER on top of a Proximal Policy Optimization (PPO) baseline improves the scores, which is most prominent at games with delayed rewards.  ...  On artificial tasks with delayed rewards, RUDDER is significantly faster than MC and exponentially faster than Monte Carlo Tree Search (MCTS), TD(λ), and reward shaping approaches.  ...  To compare RUDDER and the baseline on Atari games that are characterize by delayed rewards, we selected the games Bowling, Solaris, Venture, and Seaquest.  ... 
arXiv:1806.07857v3 fatcat:hu3dl6eezzbrdc3in67gcbmbau

Towards cyber-physical systems robust to communication delays: A differential game approach [article]

Shankar A. Deka, Donggun Lee, Claire J. Tomlin
2021 arXiv   pre-print
We introduce approximations that allow the delays to be considered as implicit control inputs themselves, and formulate the problem as a zero-sum differential game between the stabilizing controllers and  ...  the delays acting adversarially.  ...  problem as a multi-player game between the time-varying delays and the stabilizing control inputs.  ... 
arXiv:2109.10450v1 fatcat:mcsgxeqdmjaq5m4axrxjnqysy4

B-Human 2011 – Eliminating Game Delays [chapter]

Tim Laue, Thomas Röfer, Katharina Gillmann, Felix Wenk, Colin Graf, Tobias Kastner
2012 Lecture Notes in Computer Science  
Therefore, the development towards RoboCup 2011 did not focus on replacing specific low-quality components, but was guided by an overall goal: eliminating game delays by more efficient actions and faster  ...  reactions to game state changes.  ...  Together with a friction model, it can also be predicted, where a ball will come to a halt, allowing robots to directly head to that position instead of chasing a moving target.  ... 
doi:10.1007/978-3-642-32060-6_3 fatcat:p6vccagtzrchnoeo5hjrnj2yve

Client-Side Network Delay Compensation for Online Shooting Games

Takato Motoo, Jiei Kawasaki, Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe
2021 IEEE Access  
/Network/Local Both (2D moving target selection) Second type: controling motion and input delays [13] - [15] Network delay Online gaming (multiplayer shooting) Third type: Server-side delay compensation  ...  TABLE 1 : 1 Overview of our study and existing studies on delay compensation for online games Paper Target delay Online/Cloud gaming and game type Solution [5]- through (d) show the hit rate and  ... 
doi:10.1109/access.2021.3111180 fatcat:zqqwvcx7irdpbij5mvtdg6btra

Learning Transition Models with Time-delayed Causal Relations [article]

Junchi Liang, Abdeslam Boularias
2020 arXiv   pre-print
This paper introduces an algorithm for discovering implicit and delayed causal relations between events observed by a robot at arbitrary times, with the objective of improving data-efficiency and interpretability  ...  The proposed algorithm initially predicts observations with the Markov assumption, and incrementally introduces new hidden variables to explain and reduce the stochasticity of the observations.  ...  parameters.  ... 
arXiv:2008.01593v1 fatcat:3toeiadykvdirjmkobaosbilf4

Model-based Behavioral Causality Analysis of Handball with Delayed Transfer Entropy

Kota Itoda, Norifumi Watanabe, Yoshiyasu Takefuji
2015 Procedia Computer Science  
We focus on handball as an example of goal-type ball games and analyze causality between teammates' behaviors from tracking data with Hidden Semi-Markov Model (HSMM) and delayed Transfer Entropy (dTE).  ...  In goal-type ball games, such as handball, basketball, hockey or soccer, teammates and opponents share the same field.  ...  To extract causality for 1 second (25 frames), we calculate dTE with 25 delays and select the peak value.  ... 
doi:10.1016/j.procs.2015.12.210 fatcat:dfzhwqjkebf6nkzvopekoeddxu

Influence of temporal delay and display update rate in an augmented reality application scenario

Ming Li, Katrin Arning, Luisa Vervier, Martina Ziefle, Leif Kobbelt
2015 Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia - MUM '15  
Moreover, we found that the effects of temporal delay and update rate are not independent as with longer temporal delay, changing update rates tend to have less impact on the ease of use.  ...  In this paper we present a user study on the influence of these system parameters in an AR point'n'click scenario.  ...  With increasing delay, moving distance increased accordingly (delay 100ms: M = 2442.4mm (SD = 735.5.2); delay 200ms: M = 3018.4mm (SD = 1008)).  ... 
doi:10.1145/2836041.2836070 dblp:conf/mum/LiAVZK15 fatcat:ke2nrikt7vdq7pjp6eiqpvocji

Generalizing the Dynamic Field Theory of the A-not-B Error Beyond Infancy: Three-Year-Olds' Delay- and Experience-Dependent Location Memory Biases

Anne R. Schutte, John P. Spencer
2002 Child Development  
Children pointed to remembered locations after delays of 0 s to 10 s. The spatial layout of the possible targets and the frequency with which children moved to each target was varied.  ...  As predicted by the DFT, children's responses showed a continuous spatial drift during delays toward a longer term memory of previously moved-to locations.  ...  Gabriel Casciato, Michael Chen, Alycia Hund, and Sandy Seeman helped with data collection and analysis.  ... 
doi:10.1111/1467-8624.00413 pmid:11949898 fatcat:kjgtbgac4vgztgptgqsxgdzkse
« Previous Showing results 1 — 15 out of 29,220 results