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Introductory programming courses and computer games

Mark Lewis, Scott Leutenegger Leutenegger, Michael Panitz, Kelvin Sung, Scott A. Wallace
2009 Proceedings of the 40th ACM technical symposium on Computer science education - SIGCSE '09  
This panel presents four recent approaches at integrating computer gaming into introductory programming courses.  ...  These approaches are based on different pedagogical philosophies and implementation platforms, yet all are designed to teach fundamental concepts via programming computer games.  ...  Introductory programming courses, games, assignments. Mark Lewis: At Trinity we have developed a 2-D game infrastructure that we use in our second semester course [4] .  ... 
doi:10.1145/1508865.1508943 dblp:conf/sigcse/LewisLPSW09 fatcat:bdmu4bybcbatnk4bdglv3xdx7q

DESIGNING AN INTRODUCTORY PROGRAMMING COURSE USING GAMES

2010 Issues in Information Systems  
This paper presents the detail design of an introductory, leveling, programming course using game programming, elaborates on the course outcomes and expectations regarding student achievement, and discusses  ...  There is a clear need in computing to attract and retain good students. One way is to incorporate game programming into the curriculum [8, 10, 11, 14, 22] .  ...  by student teams to design, develop, test, document and present an original Visual Basic game application.  ... 
doi:10.48009/2_iis_2010_104-113 fatcat:o2r5g4qmifgvljdfwhq5dy46w4

Student teamwork: A capstone course in game programming

Robert Kerbs
2007 Conference proceedings - Frontiers in Education Conference  
Cal Poly Pomona's CS department created a one-term ten-week project course in game programming offered during spring 2006. Teams were assembled comprising of four or five students.  ...  This paper discusses the design, implementation, and results of this course. It also describes the outstanding efforts put forth by the students.  ...  Mandayam Srinivas, Associate Dean, and Dr. Don Straney, Dean, College of Science at Cal Poly Pomona, for their encouragement and support for this effort.  ... 
doi:10.1109/fie.2007.4417905 fatcat:bwi2hui2rnaclh7inw7lucqmcy

Gamification Framework for Programming Course in Higher Education

Winanti Winanti, Bachtiar Saleh Abbas, Wayan Suparta, Yaya Heryadi, Ford Lumban Gaol
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
This paper presents a gamification framework for higher education, especially for programming language courses to increase user motivation, pleasure and satisfaction so that learning objectives can be  ...  The success of its application depends on the skill of the lecturer in choosing a game mechanic to give a sense of playing to the learning process in a more interesting way.  ...  This study aims to develop a gamification framework for teaching programming course in colleges to increase student's learning engagement and participation.  ... 
doi:10.21512/jggag.v5i2.7479 fatcat:735aldlmvfh3ha6rtjsrz3afui

The Gap in Design Creativity Education between China and Developed Countries

Z. Gong, S. A. Soomro, V. Nanjappan, G. V. Georgiev
2022 Proceedings of the Design Society  
The results indicate that participation rates and assessments of creativity-related courses, adopted creativity methods, and evaluations differ between China and developed countries.  ...  Therefore, we conducted a survey using a questionnaire to compare the creativity-related courses and adopted creativity methods in higher education between China and developed countries.  ...  design and graphic design), and interaction design related courses (e.g., user experience design, interactive systems design, and interaction design).  ... 
doi:10.1017/pds.2022.89 fatcat:kphciddwjjfdvl3dsqrcxqkiqm

Surveying the Expanding Cyberscape of New and Evolving Digital Learning Technologies —A Review of Recent Advances in Three Creative Focus Areas of Digital Learning Design and Development Impacting the Field of Education

Joseph G. Claudet
2017 Creative Education  
Three specific "creative focus areas" of digital learning design and development are identified for review.  ...  Some of the most innovative learning programs being developed by researchers, designers, and education leaders engaged within each of these creative focus areas are highlighted, along with an assessment  ...  Efforts within this second focus area center on the creative design, development, and delivery of digital learning instructional programs and courses by a variety of learning organizations and digital  ... 
doi:10.4236/ce.2017.810110 fatcat:5u3mfhtkgva4dfbgly37ypr3bq

The Development of Ecological Culture of Students in the Design and Creative Activity

V. Asafova Elena
2015 Procedia - Social and Behavioral Sciences  
When included in the design and creative activities in accordance with the context of the training set increased environmental culture of the students  ...  In this paper, we studied how design and creative tasks in an interdisciplinary base directed to highlight theenvironmental issues, affect the change of ecological culture of students enrolled in different  ...  Design and creative activities for the environmentally relevant aspects in the course "Pedagogy" are aimed not only at promoting students' cognitive activity and the development of environmental competencies  ... 
doi:10.1016/j.sbspro.2015.04.247 fatcat:gt6fpgi6i5hbzg4tkn2sjlilga

Assessing creativity skill development in art and design among undergraduate students: Implementing creative potential simulation software to capture creativity-relevant personal characteristics

Nugroho J. Setiadi, Idris Gautama So, Suprayitno
2013 Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)  
Identification of creativity skill development among undergraduate art and design students was assessed using a computer software creativity simulation.  ...  This software has been developed and evaluated with two groups of Art and Design students of a private university in Indonesia.  ...  The authors want to thank all contributors to this project, especially P Tabrani , A Boediprasetya, and Wahdiaman, who did most of the share ideas.  ... 
doi:10.1109/tale.2013.6654444 fatcat:r6ev2vc5inartaclynrkvokecu

An exploration of interrelationships among presence indicators of a community of inquiry in a 3D game-like environment for high school programming courses

Nikolaos Pellas
2016 Interactive Learning Environments  
programming courses.  ...  Eighty-one (81) high school students participated voluntarily in several programming courses, which were held in a 3D game-like environment underpinned by Papert's theory of Constructionism.  ...  Special thanks go to main Computer Science teacher for his prompt assistance and feedback.  ... 
doi:10.1080/10494820.2015.1127819 fatcat:ubcca3wa4zeslbpk22mkya6c5y

ELECTRONIC MUSICAL INSTRUMENTS: FEATURES OF CHILDREN'S CREATIVE DEVELOPMENT IN THE LEARNING PROCESS

Igor M. KRASILNIKOV, Oleg D. NIKITIN
2018 The Turkish Online Journal of Design Art and Communication  
The goal of the study is to comprehend the accumulated experience from the psychological and pedagogical positions and to determine the features of the creative development of children involved in this  ...  The conclusions of the article allow us to outline the prospects for the development of electronic musical creativity as a new type of educational and artistic activity in general, additional and professional  ...  among students who graduated from the piano course".  ... 
doi:10.7456/1080sse/143 fatcat:yiimxkuxqndevll5vdmafnpdeu

Backward Instructional Design based Learning Activities to Developing Students' Creative Thinking with Lateral Thinking Technique

Wandee Srikongchan, Faculty of Industrial Education and Technology, King Mongkut's University of Technology Thonburi, Thailand, wandee.1979@mail.kmutt.ac.th, Sittichai Kaewkuekool, Sopon Mejaleurn, Faculty of Industrial Education and Technology, King Mongkut's University of Technology, Thailand, sittichai.kae@kmutt.ac.th, Faculty of Industrial Education and Technology, King Mongkut's University of Technology, Thailand, sopon.mee@kmutt.ac.th
2021 International Journal of Instruction  
Each learning activity was designed to develop a major element of creative thinking in an authentic experience.  ...  This study addresses this challenge by proposing an instructional approach that integrates the strengths of backward instructional design and lateral thinking to promote students' creative thinking.  ...  For example, Lamb, Annetta and Vallett (2015) designed serious educational game in science classroom to promote creativity, while Kuswanto (2018) developed mobile application for Physics learning to  ... 
doi:10.29333/iji.2021.14214a fatcat:y46dluszajapxbxidemcguoyem

WORK IN PROGRESS: Design, Creativity, and Creativity Techniques: Finding, Encouraging, and Developing the 'Voice of the Designer'

Allen White, Glen Livesay, Kay C. Dee, Patricia Brackin
2016 ASEE Annual Conference & Exposition Proceedings   unpublished
The pedagogical approaches were developed and tested for the first time in a stand-alone senior-level course on creativity and creativity techniques with fourteen students.  ...  This work introduces course content created to test new methods to both include the voice of the designer and to improve the creativity of that input.  ...  Appendix: Summary of Creativity Techniques Utilized in this Course Creativity Tools and Techniques Summary Seeing: As Cezanne taught you, there is so much to see, so much that others overlook.  ... 
doi:10.18260/p.27218 fatcat:xpwnyrbihre3dhruir24xxp73i

L'intégration des serious games dans les cours d'introduction de l'algorithmique et de la programmation Integration of serious games in teaching an introductory course on algorithmic and programming

Ibrahim Ouahbi, Fatiha Kaddari, Hassane Darhmaoui, Abdelrhani Elachqar
unpublished
We have developed pedagogical learning sequences based on serious games for the module algorithms and programming. We implemented our new method in an experimental class of 20 high-school students.  ...  Abstract Beginning programming students face a number of learning difficulties due to a multiplicity of theoretical and technical new concepts in program construction and algorithms, which often lead to  ...  designer who decides how to use a toy, a game, or a videogame.  ... 
fatcat:c3i26enx7vdfffoxbwskwbp5fe

The creative suburb: building and urban designs for suburban innovators

M. Holz
2015 Sustainable Development and Planning VII   unpublished
neighbourhood based entirely on building designs for homeworkhouses suited to CIWs and of course others seeking a flexible live-work situation.  ...  CIWs involved in advertising and marketing, architecture and design, software development and creative writing), building designs would also need to be generated for CIWs possibly needing larger spaces  ...  games, or providing business-to-business symbolic or information services in areas such as architecture, advertising and marketing, design, as well as web, multimedia and software development.  ... 
doi:10.2495/sdp150651 fatcat:m2mjkxmkoncdzi5kdsyvr24zuq

Development of Creative Potential with RSSAA Students at the Course qElectronic and Computer Musicq

Sergei Filatov-Beckmann
2015 Proceedings of the 2015 International Conference on Arts, Design and Contemporary Education   unpublished
The necessity of this technology is the development of the student's potential. Innovation is in the teaching of blind musicians.  ...  For the realization of such an operation a special original converter program is developed.  ...  Xenakis is the author of the idea of the usage of the basis of relativity and games theory [11] .  ... 
doi:10.2991/icadce-15.2015.131 fatcat:at5hbvacqvdethtael2emz46wm
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