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Introductory programming courses and computer games
2009
Proceedings of the 40th ACM technical symposium on Computer science education - SIGCSE '09
This panel presents four recent approaches at integrating computer gaming into introductory programming courses. ...
These approaches are based on different pedagogical philosophies and implementation platforms, yet all are designed to teach fundamental concepts via programming computer games. ...
Introductory programming courses, games, assignments. Mark Lewis: At Trinity we have developed a 2-D game infrastructure that we use in our second semester course [4] . ...
doi:10.1145/1508865.1508943
dblp:conf/sigcse/LewisLPSW09
fatcat:bdmu4bybcbatnk4bdglv3xdx7q
DESIGNING AN INTRODUCTORY PROGRAMMING COURSE USING GAMES
2010
Issues in Information Systems
This paper presents the detail design of an introductory, leveling, programming course using game programming, elaborates on the course outcomes and expectations regarding student achievement, and discusses ...
There is a clear need in computing to attract and retain good students. One way is to incorporate game programming into the curriculum [8, 10, 11, 14, 22] . ...
by student teams to design, develop, test, document and present an original Visual Basic game application. ...
doi:10.48009/2_iis_2010_104-113
fatcat:o2r5g4qmifgvljdfwhq5dy46w4
Student teamwork: A capstone course in game programming
2007
Conference proceedings - Frontiers in Education Conference
Cal Poly Pomona's CS department created a one-term ten-week project course in game programming offered during spring 2006. Teams were assembled comprising of four or five students. ...
This paper discusses the design, implementation, and results of this course. It also describes the outstanding efforts put forth by the students. ...
Mandayam Srinivas, Associate Dean, and Dr. Don Straney, Dean, College of Science at Cal Poly Pomona, for their encouragement and support for this effort. ...
doi:10.1109/fie.2007.4417905
fatcat:bwi2hui2rnaclh7inw7lucqmcy
Gamification Framework for Programming Course in Higher Education
2021
JGGAG (Journal of Games, Game Art, and Gamification)
This paper presents a gamification framework for higher education, especially for programming language courses to increase user motivation, pleasure and satisfaction so that learning objectives can be ...
The success of its application depends on the skill of the lecturer in choosing a game mechanic to give a sense of playing to the learning process in a more interesting way. ...
This study aims to develop a gamification framework for teaching programming course in colleges to increase student's learning engagement and participation. ...
doi:10.21512/jggag.v5i2.7479
fatcat:735aldlmvfh3ha6rtjsrz3afui
The Gap in Design Creativity Education between China and Developed Countries
2022
Proceedings of the Design Society
The results indicate that participation rates and assessments of creativity-related courses, adopted creativity methods, and evaluations differ between China and developed countries. ...
Therefore, we conducted a survey using a questionnaire to compare the creativity-related courses and adopted creativity methods in higher education between China and developed countries. ...
design and graphic design), and interaction design related courses (e.g., user experience design, interactive systems design, and interaction design). ...
doi:10.1017/pds.2022.89
fatcat:kphciddwjjfdvl3dsqrcxqkiqm
Surveying the Expanding Cyberscape of New and Evolving Digital Learning Technologies —A Review of Recent Advances in Three Creative Focus Areas of Digital Learning Design and Development Impacting the Field of Education
2017
Creative Education
Three specific "creative focus areas" of digital learning design and development are identified for review. ...
Some of the most innovative learning programs being developed by researchers, designers, and education leaders engaged within each of these creative focus areas are highlighted, along with an assessment ...
Efforts within this second focus area center on the creative design, development, and delivery of digital learning instructional programs and courses by a variety of learning organizations and digital ...
doi:10.4236/ce.2017.810110
fatcat:5u3mfhtkgva4dfbgly37ypr3bq
The Development of Ecological Culture of Students in the Design and Creative Activity
2015
Procedia - Social and Behavioral Sciences
When included in the design and creative activities in accordance with the context of the training set increased environmental culture of the students ...
In this paper, we studied how design and creative tasks in an interdisciplinary base directed to highlight theenvironmental issues, affect the change of ecological culture of students enrolled in different ...
Design and creative activities for the environmentally relevant aspects in the course "Pedagogy" are aimed not only at promoting students' cognitive activity and the development of environmental competencies ...
doi:10.1016/j.sbspro.2015.04.247
fatcat:gt6fpgi6i5hbzg4tkn2sjlilga
Assessing creativity skill development in art and design among undergraduate students: Implementing creative potential simulation software to capture creativity-relevant personal characteristics
2013
Proceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering (TALE)
Identification of creativity skill development among undergraduate art and design students was assessed using a computer software creativity simulation. ...
This software has been developed and evaluated with two groups of Art and Design students of a private university in Indonesia. ...
The authors want to thank all contributors to this project, especially P Tabrani , A Boediprasetya, and Wahdiaman, who did most of the share ideas. ...
doi:10.1109/tale.2013.6654444
fatcat:r6ev2vc5inartaclynrkvokecu
An exploration of interrelationships among presence indicators of a community of inquiry in a 3D game-like environment for high school programming courses
2016
Interactive Learning Environments
programming courses. ...
Eighty-one (81) high school students participated voluntarily in several programming courses, which were held in a 3D game-like environment underpinned by Papert's theory of Constructionism. ...
Special thanks go to main Computer Science teacher for his prompt assistance and feedback. ...
doi:10.1080/10494820.2015.1127819
fatcat:ubcca3wa4zeslbpk22mkya6c5y
ELECTRONIC MUSICAL INSTRUMENTS: FEATURES OF CHILDREN'S CREATIVE DEVELOPMENT IN THE LEARNING PROCESS
2018
The Turkish Online Journal of Design Art and Communication
The goal of the study is to comprehend the accumulated experience from the psychological and pedagogical positions and to determine the features of the creative development of children involved in this ...
The conclusions of the article allow us to outline the prospects for the development of electronic musical creativity as a new type of educational and artistic activity in general, additional and professional ...
among students who graduated from the piano course". ...
doi:10.7456/1080sse/143
fatcat:yiimxkuxqndevll5vdmafnpdeu
Backward Instructional Design based Learning Activities to Developing Students' Creative Thinking with Lateral Thinking Technique
2021
International Journal of Instruction
Each learning activity was designed to develop a major element of creative thinking in an authentic experience. ...
This study addresses this challenge by proposing an instructional approach that integrates the strengths of backward instructional design and lateral thinking to promote students' creative thinking. ...
For example, Lamb, Annetta and Vallett (2015) designed serious educational game in science classroom to promote creativity, while Kuswanto (2018) developed mobile application for Physics learning to ...
doi:10.29333/iji.2021.14214a
fatcat:y46dluszajapxbxidemcguoyem
WORK IN PROGRESS: Design, Creativity, and Creativity Techniques: Finding, Encouraging, and Developing the 'Voice of the Designer'
2016 ASEE Annual Conference & Exposition Proceedings
unpublished
The pedagogical approaches were developed and tested for the first time in a stand-alone senior-level course on creativity and creativity techniques with fourteen students. ...
This work introduces course content created to test new methods to both include the voice of the designer and to improve the creativity of that input. ...
Appendix: Summary of Creativity Techniques Utilized in this Course
Creativity Tools and Techniques Summary Seeing: As Cezanne taught you, there is so much to see, so much that others overlook. ...
doi:10.18260/p.27218
fatcat:xpwnyrbihre3dhruir24xxp73i
L'intégration des serious games dans les cours d'introduction de l'algorithmique et de la programmation Integration of serious games in teaching an introductory course on algorithmic and programming
unpublished
We have developed pedagogical learning sequences based on serious games for the module algorithms and programming. We implemented our new method in an experimental class of 20 high-school students. ...
Abstract Beginning programming students face a number of learning difficulties due to a multiplicity of theoretical and technical new concepts in program construction and algorithms, which often lead to ...
designer who decides how to use a toy, a game, or a videogame. ...
fatcat:c3i26enx7vdfffoxbwskwbp5fe
The creative suburb: building and urban designs for suburban innovators
2015
Sustainable Development and Planning VII
unpublished
neighbourhood based entirely on building designs for homeworkhouses suited to CIWs and of course others seeking a flexible live-work situation. ...
CIWs involved in advertising and marketing, architecture and design, software development and creative writing), building designs would also need to be generated for CIWs possibly needing larger spaces ...
games, or providing business-to-business symbolic or information services in areas such as architecture, advertising and marketing, design, as well as web, multimedia and software development. ...
doi:10.2495/sdp150651
fatcat:m2mjkxmkoncdzi5kdsyvr24zuq
Development of Creative Potential with RSSAA Students at the Course qElectronic and Computer Musicq
2015
Proceedings of the 2015 International Conference on Arts, Design and Contemporary Education
unpublished
The necessity of this technology is the development of the student's potential. Innovation is in the teaching of blind musicians. ...
For the realization of such an operation a special original converter program is developed. ...
Xenakis is the author of the idea of the usage of the basis of relativity and games theory [11] . ...
doi:10.2991/icadce-15.2015.131
fatcat:at5hbvacqvdethtael2emz46wm
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