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Game Architecture and Virtual Teamwork [chapter]

Esther Baldwin, Cynthia Pickering, David Smith, David Abecassis, Aaron Molenaur
IFIP International Federation for Information Processing  
This is the point for a good conjuncture of social informatics perspectives and technological developments.  ...  The panel will provide some variety to the general conference content in the sense that it represents technology solutions and experiences that are socially aware.  ...  architecture that makes the new user model scalable for large projects and file sizes; The Serios corporate e-mail game; Testimony from the trenches from a software engineer who has applied his game insights  ... 
doi:10.1007/978-0-387-73025-7_29 dblp:conf/ifip8-2/BaldwinPSAM07 fatcat:ppfzu5xlsbcttkudk4g5q2kblu

Developing an Interactive Game Platform to Promote Learning and Teamwork on Mobile Devices: An Experience Report

Vincent Tam, Z.X. Liao, Alvin C.M. Kwan, C.H. Leung, Lawrence K. Yeung
2008 2008 Eighth IEEE International Conference on Advanced Learning Technologies  
In a recent teaching development project, we have developed an interactive game platform to facilitate learning and more importantly the spirit of teamwork for collaborative problem-solving on desktop  ...  and pocket PCs.  ...  of teamwork for collaborative problem-solving on desktop and pocket PCs.  ... 
doi:10.1109/icalt.2008.299 dblp:conf/icalt/TamLKLY08 fatcat:33xhoeyo3rhsdb4jp3nt67uihm

Using Artificial Team Members for Team Training in Virtual Environments [chapter]

Jurriaan van Diggelen, Tijmen Muller, Karel van den Bosch
2010 Lecture Notes in Computer Science  
The framework is tested by developing and implementing various types of team agents in a game-based virtual environment..  ...  We developed a more efficient and flexible approach by setting training in virtual environments, and using intelligent software agents to play the role of team members.  ...  The architecture was used to implement a virtual team member called Samurai for a search task in the virtual environment SABRE.  ... 
doi:10.1007/978-3-642-15892-6_3 fatcat:q4bd4zmwu5dixn5gpw6wtfuini

ZASTOSOWANIE ŚRODOWISKA MINECRAFT DO TWORZENIA PROJEKTÓW ARCHITEKTONICZNYCH [chapter]
USING THE MINECRAFT ENVIRONMENT TO CREATE PROJECTS OF ARCHITECTURAL STRUCTURES

Svitlana LESHCHUK, Associate Professor at the Department of Computer science and Teaching Techniques, Volodymyr Hnatiuk Ternopil National Pedagogical University, Anna SKASKIV, Nadiia BALYK, Associate Professor at the Department of Computer science and Teaching Techniques, Volodymyr Hnatiuk Ternopil National Pedagogical University, Associate Professor at the Department of Computer science and Teaching Techniques, Volodymyr Hnatiuk Ternopil National Pedagogical University
2021 Przetwarzanie, transmisja i bezpieczeństwo informacji  
The paper considers the concept of the digital transformation in the educational process of teaching students majoring in Game Study and implementation elements of gamification, also using the Minecraft  ...  environment to create projects of architectural structures.  ...  and contributes to the formation of teamwork skills.  ... 
doi:10.53052/9788366249868.13 fatcat:njvtreh5tvghvplfwyin4on2yu

The Impact of Multimodal Communication on a Shared Mental Model, Trust, and Commitment in Human–Intelligent Virtual Agent Teams

Nader Hanna, Deborah Richards
2018 Multimodal Technologies and Interaction  
establishment of the social aspect of teamwork).  ...  There is an increasing interest in the use of intelligent virtual agents (IVAs) to work in teams with humans.  ...  Thanks to Meredith Taylor and Jennifer Clarke-Mackessy for their assistance in running studies. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/mti2030048 fatcat:veiuobytifaxzjfyj7lukjnuem

The RoboCup synthetic agent challenge 97 [chapter]

Hiroaki Kitano, Milind Tambe, Peter Stone, Manuela Veloso, Silvia Coradeschi, Eiichi Osawa, Hitoshi Matsubara, Itsuki Noda, Minoru Asada
1998 Lecture Notes in Computer Science  
; ii multi-agent team planning and plan-execution in service of teamwork; and iii opponent m o deling.  ...  to evolve these techniques to face key constraints fundamental to this domain: real-time, uncertainty, and teamwork.  ...  The basic architectural issue in the teamwork challenge is then to construct architectures that can support planning of team activities, and more importantly execution of generated team plans.  ... 
doi:10.1007/3-540-64473-3_49 fatcat:knlvcgmltrbhfn672gmdkbdq3u

Serious Games Network

Carlos Vaz de Carvalho, Pedro M. Latorre Andrés, Francisco José Serón Arbeloa
2013 Virtual Archaeology Review  
Game-based Learning, one aspect of Serious Games, are also more and more explored for all levels of education in different subjects, such as Ancient History.  ...  The SEGAN Network invites the people of the community of Archaeology, Cultural Heritage and Ancient History interested in Serious Games to join the net and to participate in their activities.</p>  ...  ACKNOWLEDGEMENTS This paper has been partly funded by the project "Serious Games Project -SEGAN", no. 519332-LLP-1-2011-1-PT-KA3-KA3NW. Lifelong Learning.  ... 
doi:10.4995/var.2013.4271 fatcat:3s24xfudrvbcvksapurmtg7wsq

Editorial: special issue on use of virtual world technology in architecture, engineering and construction

Pathmeswaran Raju, Vian Ahmed, Chimay J. Anumba
2011 Journal of Information Technology in Construction  
Virtual worlds, which are similar to the computer games with which they share technology, take their participants called residents to new places beyond the physical and geographic limitations of the real  ...  The paper also discusses the project visualisation, project teamwork, resource management and project optimization with examples in Second Life.  ... 
dblp:journals/itcon/RajuAA11a fatcat:u7ajhsmvinf6tbjosl2vuvaxum

New methods and technologies for enhancing usability and accessibility of educational data

David Fonseca, Francisco José García-Peñalvo, Jorge D. Camba
2020 Universal Access in the Information Society  
For example, virtual reality and 3D modeling applications can leverage the integration of collaborative approaches in Medicine [111], Architecture [112], or Urbanism [113].  ...  user and the game.  ...  Constantine Stephanidis and Dr. Margherita Antona, for their confidence in our responsibility to lead this special issue.  ... 
doi:10.1007/s10209-020-00776-x pmid:33199979 pmcid:PMC7655143 fatcat:q5jzbmigevfsdpp6caz2lfvq3m

ISocRob — Intelligent Society of Robots [chapter]

Rodrigo Ventura, Pedro Aparício, Carlos Marques, Pedro Lima, Luís Custódio
2000 Lecture Notes in Computer Science  
The SocRob project was born as a challenge for multidisciplinary research on broad and generic approaches for the design of a cooperative robot society, involving Control, Robotics and Artificial Intelligence  ...  This experience has clearly revealed that the robotic soccer environment is a sufficiently rich, complex and dynamic testbed to study new methodologies both on Robotics and Artificial Intelligence.  ...  Moreover, most of the pratical applications known are developed using virtual environments and virtual agents, in order to focus research on "high-level" issues, such as communication protocols, teamwork  ... 
doi:10.1007/3-540-45327-x_89 fatcat:s7kswi3rqnfrhib22nya2srun4

Spatial Planning and Remote Teamwork

Andreas Voigt, Helena Linzer
1997 International Journal of Virtual Reality  
The generation and manipulation of digital spatial models and their virtual transportation within large spatial distances represent main objectives.  ...  The current subjects in urban and regional planning and in architecture act as test projects to be defined in the course of the research project in their contents and spatial context and to be represented  ...  worldwide presentation teamwork establishing virtual LANs large bandwidth videoconferencing (VIC) presentation e.g.  ... 
doi:10.20870/ijvr.1997.3.2.2624 fatcat:zwmpctclbferjix6ryy6d44cii

I Have a Robot, and I'm Not Afraid to Use It!

Gal A. Kaminka
2012 The AI Magazine  
Robots (and roboticists) increasingly appear at the Autonomous Agents and Multi-Agent Systems (AAMAS) conferences because the community uses robots both to inspire AAMAS research as well as to conduct  ...  robotics at AAMAS is due not only to the nurturing efforts of the AAMAS community, but mainly to the increasing recognition of an important, deeper, truth: it is scientifically useful to roboticists and  ...  There are fruitful interactions with the other communities within AAMAS, such as virtual agents, game theory, and machine learning.  ... 
doi:10.1609/aimag.v33i3.2422 fatcat:i7zlr4q6onbc7cbczu6he4gaui

Application of Game-Based Learning in Cultural Heritage (short paper)

Marijana Cosovic, Belma Ramic-Brkic
2020 Italian Research Conference on Digital Library Management Systems  
In this paper we identify advantages and disadvantages of game-based learning application in the museums.  ...  Although, concept of employing games in the learning process is known for a long-time research teams in game-based learning and in the CH field in general often lack unified approach with results that  ...  Teamwork could be enhanced using serious games. They could emphasize teamwork in various application fields some of which are education, health, military, and management.  ... 
dblp:conf/ircdl/CosovicR20 fatcat:734l6kna25f7pbxdptrz6bira4

Virtual and augmented reality game-based applications to civil engineering education

Fabio Matoseiro Dinis, Ana Sofia Guimaraes, Barbara Rangel Carvalho, Joao Pedro Pocas Martins
2017 2017 IEEE Global Engineering Education Conference (EDUCON)  
Gaming scenarios and virtual environments have shown beneficial results in Engineering Education.  ...  After the tests, students were surveyed and data was collected. Results and considerations are revealed in the final sections of this paper.  ...  Yan, Culp and Graft developed a prototype that integrates BIM, providing geometric and nongeometric information, and gaming to improve architectural visualization.  ... 
doi:10.1109/educon.2017.7943075 dblp:conf/educon/DinisGCM17a fatcat:phyf3tsjtzfexeiyi366etpf3q

MONAD

Thuc Vu, Jared Go, Gal Kaminka, Manuela Veloso, Brett Browning
2003 Proceedings of the second international joint conference on Autonomous agents and multiagent systems - AAMAS '03  
We have evaluated the MONAD architecture within a well-accepted adversarial game environment, GameBots, to enable qualitative comparison of different control techniques.  ...  In this paper, we present a flexible team-oriented programming and execution architecture, MONAD, which integrates hierarchical behaviorbased control, multi-agent coordination mechanisms, and agenttask  ...  virtual environment in which teams of agents can coordinate and compete in various team games (Section 4).  ... 
doi:10.1145/860643.860647 fatcat:sllbi5hkbbbcnbhpgnulpxibru
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