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Game AI Competitions: Motivation for the Imitation Game-Playing Competition

Maciej Świechowski
<span title="2020-09-26">2020</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/zbznsfsymfchdlmdsmo2bglth4" style="color: black;">Proceedings of the 2020 Federated Conference on Computer Science and Information Systems</a> </i> &nbsp;
Games have played crucial role in advancing research in Artificial Intelligence and tracking its progress. In this article, a new proposal for game AI competition is presented.  ...  In addition to the proposal, we include a short survey of the available game AI competitions.  ...  SOFIA, 2020 MACIEJŚWIECHOWSKI: GAME AI COMPETITIONS: MOTIVATION FOR THE IMITATION GAME-PLAYING COMPETITION PROCEEDINGS OF THE FEDCSIS. SOFIA, 2020  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.15439/2020f126">doi:10.15439/2020f126</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/fedcsis/Swiechowski20.html">dblp:conf/fedcsis/Swiechowski20</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/abhgqzwgrfaofd5sttasw3baae">fatcat:abhgqzwgrfaofd5sttasw3baae</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20210902023224/https://annals-csis.org/proceedings/2020/drp/pdf/126.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/89/6b/896bd90bea3f57d62fc1f118e54dd687357b47a4.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.15439/2020f126"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

How to Run a Successful Game-Based AI Competition

Julian Togelius
<span title="">2016</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/e3irxgosbfdlvgbpxbgqltq3va" style="color: black;">IEEE Transactions on Computational Intelligence and AI in Games</a> </i> &nbsp;
Game-based competitions are commonly used within the Computational Intelligence (CI) and Artificial Intelligence (AI) in games community to benchmark algorithms and to attract new researchers.  ...  There is also a discussion of how to write up game-based AI competitions and what we can ultimately learn from them.  ...  First of all, let us motivate why we organise and participate in game-based AI competitions at all.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2365470">doi:10.1109/tciaig.2014.2365470</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/pqn25zdnzvavbgs4lu4z4cjtqi">fatcat:pqn25zdnzvavbgs4lu4z4cjtqi</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20141222083652/http://julian.togelius.com:80/Togelius2014How.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/74/4b/744b02ca7e2830960c4ccd0798b88c63022986ca.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2365470"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Game AI revisited

Geogios N. Yannakakis
<span title="">2012</span> <i title="ACM Press"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/x53imphnrjflrnceoffhfenvzi" style="color: black;">Proceedings of the 9th conference on Computing Frontiers - CF &#39;12</a> </i> &nbsp;
A number of those alternative AI uses have already shown a significant potential for the design of better games.  ...  More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term "game AI" needs to be redefined.  ...  The level on top depicts the level generated for a human player while the level below is the level generated for the world champion agent of the Mario AI competition.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/2212908.2212954">doi:10.1145/2212908.2212954</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/cf/Yannakakis12.html">dblp:conf/cf/Yannakakis12</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/rfow4qj7f5dcdjfpekgrgbb6pq">fatcat:rfow4qj7f5dcdjfpekgrgbb6pq</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20170811025659/http://yannakakis.net/wp-content/uploads/2012/03/gameAI.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/2d/0b/2d0b34e31f02455c2d370a84645b295af6d59702.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1145/2212908.2212954"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> acm.org </button> </a>

Leveling the Playing Field – Fairness in AI Versus Human Game Benchmarks [article]

Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen
<span title="2019-08-29">2019</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
The extent to which these games benchmark consist of fair competition between human and AI is also a matter of debate.  ...  From the beginning if the history of AI, there has been interest in games as a platform of research.  ...  ACKNOWLEDGEMENTS RC gratefully acknowledges the financial support from Honda Research Institute Europe (HRI-EU). CS is funded by the EU Horizon 2020 programme / Marie Sklodowska-Curie grant 705643.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1903.07008v4">arXiv:1903.07008v4</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/wbwtsjvaffgu7er7btsvpzzwse">fatcat:wbwtsjvaffgu7er7btsvpzzwse</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200902205237/https://arxiv.org/pdf/1903.07008v4.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/2f/65/2f653227b54e6a2a6c7fe8c064a05eebc34b2f20.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1903.07008v4" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

A Panorama of Artificial and Computational Intelligence in Games

Georgios N. Yannakakis, Julian Togelius
<span title="">2015</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/e3irxgosbfdlvgbpxbgqltq3va" style="color: black;">IEEE Transactions on Computational Intelligence and AI in Games</a> </i> &nbsp;
agents, AI-assisted game design, general game artificial intelligence and AI in commercial games.  ...  We believe that this paper improves understanding of the current nature of the game AI/CI research field and the interdependences between its core areas by providing a unifying overview.  ...  Eladhari for discussions, and to the anonymous reviewers for their insightful comments which helped us make this paper better.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2339221">doi:10.1109/tciaig.2014.2339221</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/vyni6ub7rbakpi53zlojuhpzym">fatcat:vyni6ub7rbakpi53zlojuhpzym</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20150403083023/http://julian.togelius.com/Yannakakis2014Panorama.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/4c/65/4c65d088e58cd2bac6f5f5161d888b2f0081d101.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2339221"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)

Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius
<span title="">2020</span> <i title="Schloss Dagstuhl - Leibniz-Zentrum für Informatik"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/u2phfyhrhje7xnnubtp3vfklcu" style="color: black;">Dagstuhl Reports</a> </i> &nbsp;
While there is high enthusiasm for the rapid advances to the state-of-the-art in game AI, most researchers realize that they do not suffice to solve many of the challenges in game AI which have been recognized  ...  The 2016 success of Google DeepMind's AlphaGo, which defeated the Go world champion, and its follow-up program AlphaZero, has sparked a renewed interest of the general public in computational game playing  ...  AI for Accessibility in Games  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.4230/dagrep.9.12.67">doi:10.4230/dagrep.9.12.67</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/journals/dagstuhl-reports/LiuSST19.html">dblp:journals/dagstuhl-reports/LiuSST19</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/rekiuav4f5h67hdvzio2of526i">fatcat:rekiuav4f5h67hdvzio2of526i</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20201209193240/https://drops.dagstuhl.de/opus/volltexte/2020/12011/pdf/dagrep_v009_i012_p067_19511.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/9d/d6/9dd6ad58a36c034bd27420a8d773a0ca2deaea58.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.4230/dagrep.9.12.67"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="unlock alternate icon" style="background-color: #fb971f;"></i> Publisher / doi.org </button> </a>

Hierarchical Macro Strategy Model for MOBA Game AI

Bin Wu
<span title="2019-07-17">2019</span> <i title="Association for the Advancement of Artificial Intelligence (AAAI)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/wtjcymhabjantmdtuptkk62mlq" style="color: black;">PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE</a> </i> &nbsp;
The next challenge of game AI lies in Real Time Strategy (RTS) games.  ...  Moreover, each of the agents makes independent strategy decisions, while simultaneously communicating with the allies through leveraging a novel imitated crossagent communication mechanism.  ...  Since then, game AI has drawn unprecedented attention from not only researchers but also the public. Game AI aims much more than robots playing games.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1609/aaai.v33i01.33011206">doi:10.1609/aaai.v33i01.33011206</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/j3b3zjsrq5conp6j3qjd7pw6me">fatcat:j3b3zjsrq5conp6j3qjd7pw6me</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200305175752/https://aaai.org/ojs/index.php/AAAI/article/download/3915/3793" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/47/6f/476fe3c5e0a46faf3d4c83e8e9643bae16ca78f1.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1609/aaai.v33i01.33011206"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Hierarchical Macro Strategy Model for MOBA Game AI [article]

Bin Wu, Qiang Fu, Jing Liang, Peng Qu, Xiaoqian Li, Liang Wang, Wei Liu, Wei Yang, Yongsheng Liu
<span title="2018-12-19">2018</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
The next challenge of game AI lies in Real Time Strategy (RTS) games.  ...  Moreover, each of the agents makes independent strategy decisions, while simultaneously communicating with the allies through leveraging a novel imitated cross-agent communication mechanism.  ...  Since then, game AI has drawn unprecedented attention from not only researchers but also the public. Game AI aims much more than robots playing games.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1812.07887v1">arXiv:1812.07887v1</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/g7zabcuwjvd5nmh3absielce3q">fatcat:g7zabcuwjvd5nmh3absielce3q</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20191013155115/https://arxiv.org/pdf/1812.07887v1.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/fb/21/fb21c4646fe7bcf8503da95532bada748cd41e34.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1812.07887v1" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

The 2010 Mario AI Championship: Level Generation Track

Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten
<span title="">2011</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/e3irxgosbfdlvgbpxbgqltq3va" style="color: black;">IEEE Transactions on Computational Intelligence and AI in Games</a> </i> &nbsp;
We also discuss what can be learnt from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games.  ...  The Level Generation Competition, part of the IEEE CIS-sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural content generation competition.  ...  ACKNOWLEDGEMENTS The research was supported, in part, by the European Union FP7 ICT project SIREN (project number 258453) and by the Danish Research Agency project AGameComIn (project number 274-09-0083  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2011.2166267">doi:10.1109/tciaig.2011.2166267</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/k2zetn5i5jhaffeo5lkkjlza3i">fatcat:k2zetn5i5jhaffeo5lkkjlza3i</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20120523172907/http://users.soe.ucsc.edu:80/~bweber/pubs/mariolevelcomp.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/9c/8f/9c8f3a7d9992c62fa1f6e10415ddd3a929870308.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2011.2166267"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning [article]

Inseok Oh, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee, and Jinyun Chung
<span title="2020-01-31">2020</span> <i > arXiv </i> &nbsp; <span class="release-stage" >pre-print</span>
We overcame these challenges and made 1v1 battle AI agents for the commercial game "Blade & Soul". The trained agents competed against five professional gamers and achieved a win rate of 62%.  ...  Since our method can be generally applied to all two-player competitive games with vast action spaces, we anticipate its application to game development including level design and automated balancing.  ...  For instance, MCTS based methods (Yoshida et al. 2016; Kim et al. 2017; Ishihara et al. 2019) have been applied to "Fightin-gICE(FICE)", a game platform made for the Fighting Game AI Competition (Lu  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1904.03821v3">arXiv:1904.03821v3</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/qfr7n2t6kzandaem2bqwas47wa">fatcat:qfr7n2t6kzandaem2bqwas47wa</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20200811085949/https://arxiv.org/ftp/arxiv/papers/1904/1904.03821.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] </button> </a> <a target="_blank" rel="external noopener" href="https://arxiv.org/abs/1904.03821v3" title="arxiv.org access"> <button class="ui compact blue labeled icon button serp-button"> <i class="file alternate outline icon"></i> arxiv.org </button> </a>

Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel

Moshe Dror, Graham Kendall, Amnon Rapoport
<span title="">2016</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/e3irxgosbfdlvgbpxbgqltq3va" style="color: black;">IEEE Transactions on Computational Intelligence and AI in Games</a> </i> &nbsp;
To gain insight into what constitute winning strategies, we conducted a round-robin tournament in which participants were asked to provide computerized programs for playing the game with or without carryover  ...  For more information, please contact eprints@nottingham.ac.uk Abstract-Goofspiel is a simple two-person zero-sum game for which there exist no known equilibrium strategies.  ...  His ground-breaking work has been motivated by the desire to find an answer to the question of what is the most effective strategy for playing the iterated Prisoner's Dilemma (PD) game (see [24] for  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2377250">doi:10.1109/tciaig.2014.2377250</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/tq3i4wjqwfhn3iiw2ayeb73fdu">fatcat:tq3i4wjqwfhn3iiw2ayeb73fdu</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20180719114022/http://eprints.nottingham.ac.uk/49524/1/Elicitation%20of%20Strategies%20in%20Four%20Variants%20of%20a%20Roun%20robin%20Tournament%20The%20case%20of%20Goofspiel.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/d3/b4/d3b4ad2ba5aae53c40da04572b52681a2a3c8d83.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2377250"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Fighting game artificial intelligence competition platform

Feiyu Lu, Kaito Yamamoto, Luis H. Nomura, Syunsuke Mizuno, YoungMin Lee, Ruck Thawonmas
<span title="">2013</span> <i title="IEEE"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/65tmvpbwwfekrmkybpps523fg4" style="color: black;">2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE)</a> </i> &nbsp;
Game playing has provided an interesting framework for developing and testing artificial intelligence (AI) algorithms, with well-known examples such as Go and Chess.  ...  Recently, academia groups have created competitions to evaluate and compare AI methods, such as Ms Pac-Man versus Ghost Team and Student StarCraft AI Tournament.  ...  The player that makes the highest score in total will win the match. VIII. CONCLUSIONS AND FUTURE WORK In this paper, we described our platform for a fighting game AI competition.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/gcce.2013.6664844">doi:10.1109/gcce.2013.6664844</a> <a target="_blank" rel="external noopener" href="https://dblp.org/rec/conf/gcce/LuYNMLT13.html">dblp:conf/gcce/LuYNMLT13</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/z43ftah5j5e7xan6xna5phqcci">fatcat:z43ftah5j5e7xan6xna5phqcci</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20160117224437/http://www.ice.ci.ritsumei.ac.jp:80/~ruck/PAP/gcce13-lu.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/f1/d8/f1d8299a2c9b9cec212ee2459da1aeb05dcb4b68.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/gcce.2013.6664844"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

StarCraft AI Competition Report

Sehar Shahzad Farooq, In-Suk Oh, Man-Jae Kim, Kyung Joong Kim
<span title="2016-07-04">2016</span> <i title="Association for the Advancement of Artificial Intelligence (AAAI)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/27wksbinzzhjfow2wuy6m2iefm" style="color: black;">The AI Magazine</a> </i> &nbsp;
The purpose of these competitions is to design bots that are able to autonomously and successfully play the StarCraft game by implementing real-time strategies.  ...  This article reviews the last two IEEE Conference on Computational Intelligence and Games (CIG) StarCraft Artificial Intelligence (AI) Competitions organized by the authors; these were the fourth and fifth  ...  The IEEE CIG StarCraft AI Competition website is located at cilab.sejong.ac.kr/sc_competition. Previous competition links may also be found on the website.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1609/aimag.v37i2.2657">doi:10.1609/aimag.v37i2.2657</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/3x6hzflv2bbidjnfgqby6knuum">fatcat:3x6hzflv2bbidjnfgqby6knuum</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20190430074839/https://aaai.org/ojs/index.php/aimagazine/article/download/2657/2563" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/e7/7f/e77ff034782d5f1ce2f260950b1bddfcba9a28a5.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1609/aimag.v37i2.2657"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> Publisher / doi.org </button> </a>

Player Preference and Style in a Leading Mobile Card Game

Peter I. Cowling, Sam Devlin, Edward J. Powley, Daniel Whitehouse, Jeff Rollason
<span title="">2015</span> <i title="Institute of Electrical and Electronics Engineers (IEEE)"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/e3irxgosbfdlvgbpxbgqltq3va" style="color: black;">IEEE Transactions on Computational Intelligence and AI in Games</a> </i> &nbsp;
AI Factory Spades is currently the top rated Spades game in the Google Play store.  ...  In collaboration with the developers, we have collected gameplay data from 27 592 games and statistics regarding wins/losses for 99 866 games using Google Analytics.  ...  Therefore, the vast majority of players will have either a competitive or easy game with the default AI.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2357174">doi:10.1109/tciaig.2014.2357174</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/jko44pndgjfd7cmj56ycr7ca7y">fatcat:jko44pndgjfd7cmj56ycr7ca7y</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20180719061835/http://eprints.whiterose.ac.uk/114017/1/TCIAIG_Player_Preference_and_Style_in_a_Leading_Mobile_Card_Game.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/fd/71/fd71a44b63f09644d054d35500648d2702c81e97.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1109/tciaig.2014.2357174"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> ieee.com </button> </a>

Simulating conversations: The communion game

Stephen J. Cowley, Karl MacDorman
<span title="">1995</span> <i title="Springer Nature"> <a target="_blank" rel="noopener" href="https://fatcat.wiki/container/xyenpih6f5baxjd4zs4267izoy" style="color: black;">AI &amp; Society: The Journal of Human-Centred Systems and Machine Intelligence</a> </i> &nbsp;
Unlike Turing's imitation game, the communion game overtly focuses attention, not on intelligence, but on language.  ...  In their enthusiasm for programming, computational linguists have tended to lose sight of what humans do. They have conceived of conversations as independent of sound and the bodies that produce it.  ...  Our main proposal, however, is that a communion game 16 be substituted for the original imitation game.  ... 
<span class="external-identifiers"> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/bf01210600">doi:10.1007/bf01210600</a> <a target="_blank" rel="external noopener" href="https://fatcat.wiki/release/dd6bvkpjcbfp3a462zw6c6ghli">fatcat:dd6bvkpjcbfp3a462zw6c6ghli</a> </span>
<a target="_blank" rel="noopener" href="https://web.archive.org/web/20130707081705/http://www.macdorman.com/kfm/writings/pubs/CowleyMacDorman1995SimulatingConversations.pdf" title="fulltext PDF download" data-goatcounter-click="serp-fulltext" data-goatcounter-title="serp-fulltext"> <button class="ui simple right pointing dropdown compact black labeled icon button serp-button"> <i class="icon ia-icon"></i> Web Archive [PDF] <div class="menu fulltext-thumbnail"> <img src="https://blobs.fatcat.wiki/thumbnail/pdf/df/55/df554fd96618a1be1a460111c7df3848ee287df1.180px.jpg" alt="fulltext thumbnail" loading="lazy"> </div> </button> </a> <a target="_blank" rel="external noopener noreferrer" href="https://doi.org/10.1007/bf01210600"> <button class="ui left aligned compact blue labeled icon button serp-button"> <i class="external alternate icon"></i> springer.com </button> </a>
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