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Fuzzy Theory Based Single Belief State Generation for Partially Observable Real-time Strategy Games

Weilong Yang, Xu Xie, Yong Peng
2019 IEEE Access  
Therefore, this paper proposes a fuzzy theory-based single belief state generation method named FTH to do what based on multi-layer information sets extracted from the history position information.  ...  As the basic problem of the real-time strategy (RTS) games, AI planning has attracted wide attention of researchers, but it still remains as a huge challenge due to its large searching space and realtime  ...  ACKNOWLEDGMENT We want to thank Quanjun Yin and Qi Zhang for the discussion about partially observable environment and optimization algorithm design. And thank Yanqing Ye for the draft editing.  ... 
doi:10.1109/access.2019.2923419 fatcat:gknjfm2lwbfivlpoldg3fgdaiy

A Bayesian game based adaptive fuzzy controller for multiagent POMDPs

Rajneesh Sharma, Matthijs T. J. Spaan
2010 International Conference on Fuzzy Systems  
This paper develops a novel fuzzy reinforcement learning (RL) based controller for multiagent partially observable Markov decision processes (POMDPs) modeled as a sequence of Bayesian games.  ...  (FIS) based generalization.  ...  In the proposed fuzzy multiagent POMDP approach, we match each agent's belief b t g (belief state of agent g at time t) to fuzzy sets laid over its belief space or in other words generate a fuzzy belief  ... 
doi:10.1109/fuzzy.2010.5584614 dblp:conf/fuzzIEEE/SharmaS10 fatcat:6pi5lklsk5dblefimieahyx6ma

RRE: A game-theoretic intrusion Response and Recovery Engine

Saman A. Zonouz, Himanshu Khurana, William H. Sanders, Timothy M. Yardley
2009 2009 IEEE/IFIP International Conference on Dependable Systems & Networks  
Our engine employs a game-theoretic response strategy against adversaries modeled as opponents in a two-player Stackelberg stochastic game.  ...  Index Terms-Intrusion response systems, network state estimation, Markov decision processes, stochastic games, and fuzzy logic and control Ç . S.A. Zonouz is with the  ...  LADS [21] , a host-based automated defense system, uses a partially observable Markov decision process to account for imperfect state information; however, LADS is not applicable in general-purpose distributed  ... 
doi:10.1109/dsn.2009.5270307 dblp:conf/dsn/ZonouzKSY09 fatcat:i2fengvnarghrifcu77ev3ghwi

RRE: A Game-Theoretic Intrusion Response and Recovery Engine

Saman A. Zonouz, Himanshu Khurana, William H. Sanders, Timothy M. Yardley
2014 IEEE Transactions on Parallel and Distributed Systems  
Our engine employs a game-theoretic response strategy against adversaries modeled as opponents in a two-player Stackelberg stochastic game.  ...  Index Terms-Intrusion response systems, network state estimation, Markov decision processes, stochastic games, and fuzzy logic and control Ç . S.A. Zonouz is with the  ...  LADS [21] , a host-based automated defense system, uses a partially observable Markov decision process to account for imperfect state information; however, LADS is not applicable in general-purpose distributed  ... 
doi:10.1109/tpds.2013.211 fatcat:lzhghs24zvdcdpe2h47vmfwzaq

Hypergame Theory: A Model for Conflict, Misperception, and Deception

Nicholas S. Kovach, Alan S. Gibson, Gary B. Lamont
2015 Game Theory  
A metagame, known as a hypergame, occurs when one player does not know or fully understand all the strategies of a game.  ...  The hypergame model more accurately provides solutions for complex theoretic modeling of conflicts than those modeled by game theory and excels where perception or information differences exist between  ...  Acknowledgments This work was performed at the Air Force Institute of Technology's (AFIT) Center for Cyberspace Research (CCR).  ... 
doi:10.1155/2015/570639 fatcat:7ah3m7jj6rbkrmnv6bjyenhh6q

A FUZZY LOGIC AND DEFAULT REASONING MODEL OF SOCIAL NORMS AND EQUILIBRIUM SELECTION IN GAMES UNDER UNFORESEEN CONTINGENCIES

LORENZO SACCONI, STEFANO MORETTI
2008 International Journal of Uncertainty Fuzziness and Knowledge-Based Systems  
to the pattern of a solution theory devised for a general abstract game form.  ...  Third, playing the correspondent equilibrium strategies is supported by the belief that (for whichever reason) the norm has got general acceptance.  ...  states belonging to Ω had undergone to a sort of evolutionary pressure for practical descriptive reasons, so that it is in some extent changed with respect to the old one of general and abstract terms  ... 
doi:10.1142/s0218488508005042 fatcat:hdpv7nxuqfbpzf4txtnjcvllle

Recent advances on artificial intelligence and learning techniques in cognitive radio networks

Nadine Abbas, Youssef Nasser, Karim El Ahmad
2015 EURASIP Journal on Wireless Communications and Networking  
The literature survey is organized based on different artificial intelligence techniques such as fuzzy logic, genetic algorithms, neural networks, game theory, reinforcement learning, support vector machine  ...  For efficient real-time process, the cognitive radio is usually combined with artificial intelligence and machine-learning techniques so that an adaptive and intelligent allocation is achieved.  ...  • Markov model chain generates sequences of observation symbols by making transitions from state to state in time or space with fixed probabilities.  ... 
doi:10.1186/s13638-015-0381-7 fatcat:dq6aba75obc5vlxnbaqrerlsii

Computational intelligence with applications to general insurance: a review

Pietro Parodi
2012 Annals of Actuarial Science  
Given the current belief state b, execute σ * (b) (the optimal strategy given the belief state) Receive observation o 3.  ...  Instead of having a state (C t , V t ), in the partially observable case we have a belief state b(s) which gives the probability of each state and that we can write for R-Age as P r(C t ).  ...  Chaim Potok, In the beginning It is now time to draw the conclusions of this investigation.  ... 
doi:10.1017/s1748499512000036 fatcat:onbnktszbrguppqt5dj7f2syny

Index—Volumes 1–89

1997 Artificial Intelligence  
structures 1129 single-instruction multiple-data SIMD 972 single-tag Markov-model taggers 1356 single-track railway timetable compilation for a -state-based minimisation 1189 state-of-the-art EBL system  ...  robot plans 36 execution 178, 1239 cost 634 events, unexpected -1242 of a plan, monitoring the real-world -36 strategy 973 time 1232 time state of the world 1240 traces 1236 exemplar-based approach  ... 
doi:10.1016/s0004-3702(97)80122-1 fatcat:6az7xycuifaerl7kmv7l3x6rpm

A Survey of Opponent Modeling in Adversarial Domains

Samer Nashed, Shlomo Zilberstein
2022 The Journal of Artificial Intelligence Research  
These discussions lead us to propose a new form of analysis for describing and predicting the evolution of game states over time.  ...  This survey presents a comprehensive overview of existing opponent modeling techniques for adversarial domains, many of which must address stochastic, continuous, or concurrent actions, and sparse, partially  ...  We also thank the editors for their patience and guidance.  ... 
doi:10.1613/jair.1.12889 fatcat:o6wlyjr2gvdz3fs6b6szr6y55u

A Bargaining Agent Models Its Opponent with Entropy-Based Inference [chapter]

John Debenham
2008 Uncertainty and Intelligent information Systems  
Second, with with decay in which offers stand only if accepted by return -NA represents ors offers as beliefs with sentence probabilities that decay in time.  ...  First, negotiation without decay in which all offers stand for the the entire negotiation.  ...  Inoue Using Fuzzy Classifiers for Perceptual State Recognition. I. Beaver, andA.lnoue 0............ 1913 • The Margin Algorithm: A Decision Tree Based on Pairs of Parallel Lines. D.  ... 
doi:10.1142/9789812792358_0018 fatcat:nyjvvckifbe4zdh7gccfp42g3m

SiMAMT

D. Michael Franklin, Xiaolin Hu
2017 International Journal of Monitoring and Surveillance Technologies Research  
This research make several contributions to the field of multi-agent multi-team systems: a specification for strategy and strategy-based systems, and a framework for implementing them in real-world, interactive-time  ...  For example, theater-wide combat scenarios where multiple levels of command and control are required for proper execution of goals from the general to the foot soldier.  ...  In a partially observable environment, for example, there may be 70% belief that the observed movement actually occurred.  ... 
doi:10.4018/ijmstr.2017010101 fatcat:26teugpppramlexnt5iw623bgi

2020 Index IEEE Transactions on Systems, Man, and Cybernetics: Systems Vol. 50

2020 IEEE Transactions on Systems, Man & Cybernetics. Systems  
The Author Index contains the primary entry for each item, listed under the first author's name.  ...  Robust Optimal Control for Disturbed Nonlinear Zero-Sum Differential Games Based on Single NN and Least Squares.  ...  ., +, TSMC Jan. 2020 32-42 Anonymous Privacy Preservation Based on m-Signature and Fuzzy Processing for Real-Time Data Release.  ... 
doi:10.1109/tsmc.2021.3054492 fatcat:zartzom6xvdpbbnkcw7xnsbeqy

A Review of Fuzzy Cognitive Maps Research During the Last Decade

Elpiniki I. Papageorgiou, Jose L. Salmeron
2013 IEEE transactions on fuzzy systems  
Overall, this paper summarizes the current state of knowledge of the topic of FCMs.  ...  This survey makes a review of the most recent applications and trends on fuzzy cognitive maps (FCMs) over the past decade.  ...  In E-FCM, the concept states evolve in real time, based on their internal states, external assignment, and even external causalities.  ... 
doi:10.1109/tfuzz.2012.2201727 fatcat:l2b3xtjhijcmlffunmpqnnhj7a

Multidimensional Fair Fuzzy Equilibrium Evaluation of Housing Expropriation Compensation from the Perspective of Behavioral Preference: A Case Study from China

Zhaoyu Cao, Xu Zhao, Yucheng Zou, Kairong Hong, Yanwei Zhang
2021 Mathematics  
However, the existing expropriation compensation strategies based on the market value under the assumption of "the economic man" hypothesis cannot meet the fairness preference demands of the expropriated  ...  Real case data are introduced to verify the validity of this method.  ...  Therefore, the game equilibrium for housing expropriation compensation under the interaction of strategies and beliefs based on profit-seeking preference is obtained.  ... 
doi:10.3390/math9060650 fatcat:mztxqbhjbfhazfo5ddaxsqirvq
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