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Combining physical and virtual contexts through augmented reality: design and evaluation of a prototype using a drug box as a marker for antibiotic training
2014
PeerJ
How to cite this article Nifakos et al. (2014) , Combining physical and virtual contexts through augmented reality: design and evaluation of a prototype using a drug box as a marker for antibiotic training ...
The aim of this study was to investigate novel educational approaches that through the use of Augmented Reality technology could make use of the real physical context and thereby enrich the educational ...
ACKNOWLEDGEMENTS The authors thank the medical students from Karolinska Institutet who participated in this research project. ...
doi:10.7717/peerj.697
pmid:25548733
pmcid:PMC4273933
fatcat:wrvpd7vwnnhy5fnop7vn6fkch4
Interface of mixed reality: from the past to the future
2019
CCF Transactions on Pervasive Computing and Interaction
present virtual reality, or by MR which the process of presenting information through a combination of both virtual and physical elements. ...
Our objective is to assist researchers understand the trend for each topic and allows them to focus on the research challenges where technological advancements in the MR interface are most needed. ...
Introduction In this article, we use the term mixed reality (MR) to cover related applications from augmented reality (AR) to the whole virtuality continuum (Milgram and Kishino 1994 ). ...
doi:10.1007/s42486-018-0002-8
dblp:journals/ccftpci/ChenD19
fatcat:k3q422x6ivbfzdjrw5lxf7nszy
Thinking Factory for the Future: from PLM to Augmented Reality
[article]
2014
EuroVR International Conference
Nowadays, industrials are using Virtual and Augmented Reality in different phases of their manufacturing process (advanced manufacturing process visualization, assembly tasks, training, etc.). ...
The purpose of this paper is to introduce the advantage of linking augmented reality application, to help employees on their daily tasks. ...
For the same purpose, Virtual Reality (VR) and Augmented Reality (AR) based facilities connected to digital assistant should enhance the friendly exploitation of stored knowledge and information regarding ...
doi:10.2312/eurovr.20141340
dblp:conf/eurovr/DhuiebBLB14
fatcat:zgtvs2ozfnhgvfrlqot7tekllq
Augmented Reality in Professional Training: A Review of the Literature from 2001 to 2020
2022
Applied Sciences
This study presents a systematic review of literature on the application of augmented reality (AR) in professional training contexts published between 2001 and 2020. ...
Furthermore, a meta-analysis was conducted in the present study to examine the overall effectiveness of AR application in professional training, with the results indicating an overall small effect size ...
Abhari, K. (2015) Training for planning tumour resection: Augmented reality and human factors
Empirical research Health and Medicine ...
doi:10.3390/app12031024
fatcat:nrhcyff2ibhuphlwvx7ywfvibu
Mass Media and the postmodern urban experience. From Metropolis to Blade Runner; from cinema to virtual reality
2020
Culture & History Digital Journal
Three decades after that, the videogames and virtual reality experiences based on those very films promise to break the final barrier, allowing us to cross to the other side of the membrane, and freely ...
move through that which is, literally, an augmented reality. ...
FROM Blade RunneR TO ViRTUAL REALiTY It could be argued that the promise of this leap into virtual reality was in fact implicit in the film, in shots such as the one in which, in a nod to one of the vaude-villesque ...
doi:10.3989/chdj.2020.002
fatcat:xk2zq35agrbrlk72atqoba3bfq
Challenging reality using techniques from interactive drama to support social simulations in virtual worlds
2012
Proceedings of The 8th Australasian Conference on Interactive Entertainment Playing the System - IE '12
In beyond reality simulations, we actually use simulations to exaggerate aspects of the real world in order to emphasize a particular learning concept or even to break the rules, strategies, roles and ...
However, using IVAs to simulate social behavior requires some reconsideration of the role that reality plays and challenges the definition of a simulation as a representation of reality. ...
In the real world, a new employee might have to wait months for sufficient numbers to warrant being put through the necessary live training exercise. ...
doi:10.1145/2336727.2336739
dblp:conf/ie/RichardsS12
fatcat:qgodgcotnnce7mtxhovzjcg264
Merging virtual objects with the real world
1992
Computer graphics
A possible approach to provide learning opportunities is the use of augmented reality (AR) where virtual learning experiences can be embedded in a real physical context. ...
Integrative reviews are the broadest type of research review methods allowing for the inclusion of various research designs to more fully understand a phenomenon of concern. ...
Introduction Augmented reality (AR) supplements the real world with virtual objects that appear to coexist in the same space as the real world (Zhou, Duh, & Billinghurst, 2008) . ...
doi:10.1145/142920.134061
fatcat:ahwfmuooc5ez5olpoozzroozqe
Merging virtual objects with the real world
1992
Proceedings of the 19th annual conference on Computer graphics and interactive techniques - SIGGRAPH '92
A possible approach to provide learning opportunities is the use of augmented reality (AR) where virtual learning experiences can be embedded in a real physical context. ...
Integrative reviews are the broadest type of research review methods allowing for the inclusion of various research designs to more fully understand a phenomenon of concern. ...
Introduction Augmented reality (AR) supplements the real world with virtual objects that appear to coexist in the same space as the real world (Zhou, Duh, & Billinghurst, 2008) . ...
doi:10.1145/133994.134061
dblp:conf/siggraph/BajuraFO92
fatcat:iowawbi5wzek5bmzhu7l4k3glq
The Virtual and the Real
2017
Disputatio
I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds. ...
I argue that virtual reality is a sort of genuine reality. ...
The paradigm case of mixed reality is augmented reality where virtual objects are added to an ordinary physical environment. ...
doi:10.1515/disp-2017-0009
fatcat:447m52efkraijb6mzxhpdfe7lu
Ivory Towers to Black Realities: What to Expect From Your In-Service Course
1982
The Aboriginal Child at School
y and perseverance of the teachers who use them. ...
required to make the action successful. ...
So, once a teacher has initiated a universalistic approach, modified it to meet the real needs of the local community, and augmented it with exceptionalistic approaches wherever necessary, it is imperative ...
doi:10.1017/s0310582200011883
fatcat:cvyrlvf5vrdefm5rmb4e7er6oa
Multiagent simulation meets the real world
2006
Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems - AAMAS '06
In this methodology, we use production rules to describe agent models for approximating users, and multiagent scenarios to describe interaction models among services and their users. ...
To learn agent and interaction models incrementally from simulations and experiments, we establish the participatory design loop with deductive machine learning technologies. ...
For example, we may use human extras acting bus drivers to conduct a demand bus experiment. Conducting an augmented experiment is possible if the real space is equipped with enough sensors. ...
doi:10.1145/1160633.1160652
dblp:conf/atal/Ishida06
fatcat:c4vuiuuqvvee3lcioc4cjg6uju
From Socrates to Virtual Reality: A Historical Review of Learning Theories and Their Influence on the Training of Anesthesiologists
2020
The journal of education in perioperative medicine : JEPM
The revolution of medical training has been and continues to be fueled by insights from learning theorists. ...
Over the past couple of centuries, the training of American physicians, and anesthesiologists in particular, has undergone a radical transformation. ...
continued from previous page The ...
doi:10.46374/volxxii-issue2-caruso
pmid:32939366
pmcid:PMC7485431
fatcat:y6qtz4edz5alfmlxm7qf2h7doi
Bringing Virtual Reality From Clinical Trials to Clinical Practice for the Treatment of Eating Disorders: An Example Using Virtual Reality Cue Exposure Therapy
2020
Journal of Medical Internet Research
VR-CET for EDs is used to illustrate a suggested process for developing such treatment enhancements. ...
One particularly promising direction involves integrating virtual reality (VR) with existing evidence-based treatments (EBTs) such as cue exposure therapy (CET). ...
Giuseppe Riva would like to acknowledge the financial support by the Italian Ministry of Education, University and Research research project Unlocking the memory of the body: Virtual Reality in Anorexia ...
doi:10.2196/16386
pmid:32324145
fatcat:if4x7vnnfnbgpeqltrzwkn7bue
Dual Reality: Merging the Real and Virtual
[chapter]
2010
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
., browsing sensor networks in online virtual worlds), interaction techniques, and design strategies for the dual reality domain are demonstrated and discussed. ...
In such a "dual reality," both real and virtual worlds are complete unto themselves, but also enhanced by the ability to mutually reflect, influence, and merge by means of sensor/actuator networks deeply ...
Insofar as technically feasible, dual reality is bi-directional -just as sensed data from the real world can be used to enrich the virtual world, so too can sensed data from the virtual world be used to ...
doi:10.1007/978-3-642-11743-5_2
fatcat:vdqthgfsy5hjrommmmgzb2psci
From E-Learning to M-Learning - the use of Mixed Reality Games as a new Educational Paradigm
2011
International Journal of Interactive Mobile Technologies
The most distinctive features of mobile learning are extracted to propose a new definition for Mobile Educational Mixed Reality Games (MEMRG). ...
A questionnaire and a quantifying scale are designed to assist the game developers in designing MEMRG. A new psycho-pedagogical approach to teaching is proposed for MEMRG. ...
This prevents the real and virtual space from correctly aligning together.
F. ...
doi:10.3991/ijim.v5i2.1463
fatcat:hsy3tszgfvfelpqa2cg6pr6bdy
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