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From Pen-and-Paper Sketches to Prototypes: The Advanced Interaction Design Environment

Harald Störrle
2014 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems  
The Advanced User Interaction Environment facilitates turning hand-drawn sketches into executable prototypes.  ...  Pen and paper is still the best tool for sketching GUIs. However, sketches cannot be executed, at best we have facilitated or animated scenarios.  ...  Thus, using simple pen-and-paper sketches as AIDE does allows us to include virtually everybody in the UI design process.  ... 
dblp:conf/models/Storrle14b fatcat:tgyxai3x7rcb3lfkbmocff7nom

The anatomy of prototypes

Youn-Kyung Lim, Erik Stolterman, Josh Tenenberg
2008 ACM Transactions on Computer-Human Interaction  
There have also been efforts to provide new ways of thinking about the activity of using prototypes, such as experience prototyping and paper prototyping, but these efforts do not provide a discourse for  ...  The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists.  ...  ACKNOWLEDGMENTS We would like to thank our Ph.D. candidate, Justin Donaldson, for his valuable input on this research. We also thank Melissa Beaver for her great help in proofreading our article.  ... 
doi:10.1145/1375761.1375762 fatcat:eepev5eeonedrj3ffsjnbn6t2y

A Comparative Study of Milestones for Featuring GUI Prototyping Tools

Thiago Rocha Silva, Jean-Luc Hak, Marco Winckler, Olivier Nicolas
2017 Journal of Software Engineering and Applications  
In this paper, we propose to analyze the evolution of prototyping tools for supporting the development process of interactive systems. For that, this paper presents a review of the literature.  ...  Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research.  ...  Prototyping tools that implement pen-based interaction allows designers to keep the habit of drawing the user interface by replacing paper and pencil by digital sketching.  ... 
doi:10.4236/jsea.2017.106031 fatcat:iqnct4gf7fbdbeguslp34ozzhm

A mixed-fidelity prototyping tool for mobile devices

Marco de Sá, Luís Carriço, Luís Duarte, Tiago Reis
2008 Proceedings of the working conference on Advanced visual interfaces - AVI '08  
In this paper we present a software framework which supports the construction of mixed-fidelity (from sketch-based to software) prototypes for mobile devices.  ...  We address the framework's features and its contributions to the design and evaluation of applications for mobile devices and the field of mobile interaction design, presenting real-life case studies and  ...  Moreover, the evolution from early based sketches to more advanced prototypes is only present on SILK and DENIM which lack crucial components (e.g., sound) and active behavior or are deeply focused on  ... 
doi:10.1145/1385569.1385606 dblp:conf/avi/SaCDR08 fatcat:554ncupgzva5nog723zokcuo54

Enhancing experience prototyping by the help of mixed-fidelity prototypes

Ansar-Ul-Haque Yasar
2007 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology - Mobility '07  
Experience Prototyping is a good way to explore, communicate and interact with the designs we develop like experiencing cycling on the ice, although the mood, snow conditions, bicycle type and many other  ...  This paper has a comparison study between the uses of different prototyping models in Experience prototyping for better understanding of the system under development in detail and reasons for preferring  ...  or paper sketches at one end [3] .  ... 
doi:10.1145/1378063.1378137 dblp:conf/mobility/Yasar07 fatcat:z2hvrjbeknfstdjx3ylgkov3e4

Component-based high fidelity interactive prototyping of post-WIMP interactions

Jean-Yves Lionel Lawson, Mathieu Coterot, Cyril Carincotte, Benoît Macq
2010 International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction on - ICMI-MLMI '10  
In order to support interactive high-fidelity prototyping of post-WIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and supported by an advanced  ...  This paper illustrates through the iterative construction of a running example how OpenInterface allows the leverage of existing resources and fosters the creation of non-conventional interaction techniques  ...  This sometimes implies to rethink the whole design from scratch and adopt a stricter design of it, to be able to control correctly each interaction of the final prototype.  ... 
doi:10.1145/1891903.1891961 dblp:conf/icmi/LawsonCCM10 fatcat:mwm2qjvrufax5lbbjljgs4huwa

Distributed and Automated Usability Testing of Low-Fidelity Prototypes

Ali Hosseini-Khayat, Theodore D. Hellmann, Frank Maurer
2010 2010 Agile Conference  
To address this concern we have developed ActiveStory Enhanced, a tool for creation and remote evaluation of low-fidelity prototypes.  ...  Building on its predecessor, ActiveStory Enhanced remotely collects more forms of usability data and provides new visualizations of this data to aid in the detection of usability flaws.  ...  Obvious advantages of pen and paper are that they're cheap, natural and easy to use, and a prototype can be sketched in a matter of minutes.  ... 
doi:10.1109/agile.2010.11 dblp:conf/agiledc/Hosseini-KhayatHM10 fatcat:dzysdpkzrvfqfkr6nltsxtk3ci

Multi-fidelity Prototyping of User Interfaces [chapter]

Adrien Coyette, Suzanne Kieffer, Jean Vanderdonckt
2007 Lecture Notes in Computer Science  
The full implementation of these techniques in prototyping software provides designers and developers with a unique environment for exploring multiple designs with unprecedented support for quickly designing  ...  In order to effectively and efficiently support multi-fidelity, an original set of techniques is defined and discussed: multiple representation manipulation by sketching and gesture recognition, smooth  ...  Pereira and A. Caetano for allowing us to use JavaSketchIt and the CALI library in our research.  ... 
doi:10.1007/978-3-540-74796-3_16 fatcat:hage7p4znzbkfkznk7x2td5yna

Interactive sketching in multi-touch digital books. A prototype for technical graphics

Jorge de la Torre, Jose Luis Saorin, Manuel Contero, Jorge Dorribo-Camba
2013 2013 IEEE Frontiers in Education Conference (FIE)  
In this paper, we present a functional prototype of an interactive multi-touch book with drawing capabilities, intended to enhance the understanding of engineering graphics concepts and improve visualization  ...  Our multi-touch book combines textual elements with rich media content and interactive exercises to allow students to practice technical sketching in an environment that simulates traditional paperbased  ...  ACKNOWLEDGMENTS This work was supported with funds from the project: "Improving spatial and visual reasoning through advanced technological tools" (ESREVIC).  ... 
doi:10.1109/fie.2013.6684814 dblp:conf/fie/TorreSCD13 fatcat:6nqiiqcf2bc3hlkzsn26w42vk4

Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator [chapter]

Dimitris Grammenos, Yannis Georgalis, Nikolaos Partarakis, Xenophon Zabulis, Thomas Sarmis, Sokratis Kartakis, Panagiotis Tourlakis, Antonis Argyros, Constantine Stephanidis
2009 Lecture Notes in Computer Science  
This paper presents the process and tangible outcomes of a rapid prototyping activity towards the creation of a demonstrator, showcasing the potential use and effect of Ambient Intelligence technologies  ...  In this context, the hardware and software components used are described, as well as the interactive behavior of the demonstrator.  ...  The authors would also like to thank George Paparoulis, Spiros Paparoulis and Thanassis Toutountzis for their invaluable help in the installation and integration of the required technical infrastructure  ... 
doi:10.1007/978-3-642-02580-8_43 fatcat:xeiqxupbrzfutk4z6rj3g5drk4

Experiences using cooperative interactive storyboard prototyping

Kim Halskov Madsen, Peter H. Aiken
1993 Communications of the ACM  
We would like to thank the participants from the SWSE 632 (UI Development) class who helped us to debug, participated and gave us feedback on this project.  ...  Acknowledgments We would like to thank Jonathan Grudin, Kaj GrCnb~ek, Jennifer Papp, Philip Sage, Kristine Thomsen, and Randy Trigg for many useful comments on earlier drafts.  ...  Storyboard prototyping can be defined as "... a technique designed to generate consensus and closure via a tangible, interactive systems concept.  ... 
doi:10.1145/153571.163268 fatcat:aataaflhgfcr5mmb2bjbybzbom

Wearable Systems in Nursing Home Care: Prototyping Experience

M. Drugge, J. Hallberg, P. Parnes, K. Synnes
2006 IEEE pervasive computing  
We also express our thanks to the nurses and medical workers at the Lighthouse (in Swedish, "Fyrens korttidsboende") in Luleå, Sweden, for their participation.  ...  ACKNOWLEDGMENTS We wish to acknowledge funding by the Centre for Distance-spanning Healthcare at Luleå University of Technology.  ...  Not everyone can use design software for prototyping user interfaces, but everyone knows how to draw sketches with a pen.  ... 
doi:10.1109/mprv.2006.20 fatcat:jmtnmd4dn5hojox7sxqalqhbkq

Low-fidelity Prototype Design for Serious Game for Slow-reading Students

Saffa Raihan Zainal Abidin, Siti Fadzilah, Noraidah Sahari
2019 International Journal of Advanced Computer Science and Applications  
This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations.  ...  They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class.  ...  The first process, the researchers sketches the storyboard using pen and paper. The initial sketch idea is obtained from literature studies and preliminary studies conducted earlier.  ... 
doi:10.14569/ijacsa.2019.0100335 fatcat:pxw55ajsxjf2dizi2s7dx3o52y

Virtual video prototyping of pervasive healthcare systems

Jakob Bardram, Claus Bossen, Andreas Lykke-Olesen, Rune Nielsen, Kim Halskov Madsen
2002 Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '02  
From the users' perspective, during our evaluation of the virtual video prototype, we experienced how it enabled users to relate to the practicalities and context of applied technology.  ...  The production of a virtual video prototype forces the designers to decide very concrete design issues, since one cannot avoid paying attention to the physical, real-world constrains and to details in  ...  ACKNOWLEDGMENTS This research has been funded by The National Danish Center for IT Research Grant 214.  ... 
doi:10.1145/778712.778738 dblp:conf/ACMdis/BardramBLNM02 fatcat:bw4b6p47ajczpeojjoiyxsgug4

Virtual video prototyping of pervasive healthcare systems

Jakob Bardram, Claus Bossen, Andreas Lykke-Olesen, Rune Nielsen, Kim Halskov Madsen
2002 Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '02  
From the users' perspective, during our evaluation of the virtual video prototype, we experienced how it enabled users to relate to the practicalities and context of applied technology.  ...  The production of a virtual video prototype forces the designers to decide very concrete design issues, since one cannot avoid paying attention to the physical, real-world constrains and to details in  ...  ACKNOWLEDGMENTS This research has been funded by The National Danish Center for IT Research Grant 214.  ... 
doi:10.1145/778733.778738 fatcat:7gkauslg2faxrfmmne4nur6ww4
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