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From Pen-and-Paper Sketches to Prototypes: The Advanced Interaction Design Environment
2014
ACM/IEEE International Conference on Model Driven Engineering Languages and Systems
The Advanced User Interaction Environment facilitates turning hand-drawn sketches into executable prototypes. ...
Pen and paper is still the best tool for sketching GUIs. However, sketches cannot be executed, at best we have facilitated or animated scenarios. ...
Thus, using simple pen-and-paper sketches as AIDE does allows us to include virtually everybody in the UI design process. ...
dblp:conf/models/Storrle14b
fatcat:tgyxai3x7rcb3lfkbmocff7nom
The anatomy of prototypes
2008
ACM Transactions on Computer-Human Interaction
There have also been efforts to provide new ways of thinking about the activity of using prototypes, such as experience prototyping and paper prototyping, but these efforts do not provide a discourse for ...
The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists. ...
ACKNOWLEDGMENTS We would like to thank our Ph.D. candidate, Justin Donaldson, for his valuable input on this research. We also thank Melissa Beaver for her great help in proofreading our article. ...
doi:10.1145/1375761.1375762
fatcat:eepev5eeonedrj3ffsjnbn6t2y
A Comparative Study of Milestones for Featuring GUI Prototyping Tools
2017
Journal of Software Engineering and Applications
In this paper, we propose to analyze the evolution of prototyping tools for supporting the development process of interactive systems. For that, this paper presents a review of the literature. ...
Prototyping is one of the core activities of User-Centered Design (UCD) processes and an integral component of Human-Computer Interaction (HCI) research. ...
Prototyping tools that implement pen-based interaction allows designers to keep the habit of drawing the user interface by replacing paper and pencil by digital sketching. ...
doi:10.4236/jsea.2017.106031
fatcat:iqnct4gf7fbdbeguslp34ozzhm
A mixed-fidelity prototyping tool for mobile devices
2008
Proceedings of the working conference on Advanced visual interfaces - AVI '08
In this paper we present a software framework which supports the construction of mixed-fidelity (from sketch-based to software) prototypes for mobile devices. ...
We address the framework's features and its contributions to the design and evaluation of applications for mobile devices and the field of mobile interaction design, presenting real-life case studies and ...
Moreover, the evolution from early based sketches to more advanced prototypes is only present on SILK and DENIM which lack crucial components (e.g., sound) and active behavior or are deeply focused on ...
doi:10.1145/1385569.1385606
dblp:conf/avi/SaCDR08
fatcat:554ncupgzva5nog723zokcuo54
Enhancing experience prototyping by the help of mixed-fidelity prototypes
2007
Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology - Mobility '07
Experience Prototyping is a good way to explore, communicate and interact with the designs we develop like experiencing cycling on the ice, although the mood, snow conditions, bicycle type and many other ...
This paper has a comparison study between the uses of different prototyping models in Experience prototyping for better understanding of the system under development in detail and reasons for preferring ...
or paper sketches at one end [3] . ...
doi:10.1145/1378063.1378137
dblp:conf/mobility/Yasar07
fatcat:z2hvrjbeknfstdjx3ylgkov3e4
Component-based high fidelity interactive prototyping of post-WIMP interactions
2010
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction on - ICMI-MLMI '10
In order to support interactive high-fidelity prototyping of post-WIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and supported by an advanced ...
This paper illustrates through the iterative construction of a running example how OpenInterface allows the leverage of existing resources and fosters the creation of non-conventional interaction techniques ...
This sometimes implies to rethink the whole design from scratch and adopt a stricter design of it, to be able to control correctly each interaction of the final prototype. ...
doi:10.1145/1891903.1891961
dblp:conf/icmi/LawsonCCM10
fatcat:mwm2qjvrufax5lbbjljgs4huwa
Distributed and Automated Usability Testing of Low-Fidelity Prototypes
2010
2010 Agile Conference
To address this concern we have developed ActiveStory Enhanced, a tool for creation and remote evaluation of low-fidelity prototypes. ...
Building on its predecessor, ActiveStory Enhanced remotely collects more forms of usability data and provides new visualizations of this data to aid in the detection of usability flaws. ...
Obvious advantages of pen and paper are that they're cheap, natural and easy to use, and a prototype can be sketched in a matter of minutes. ...
doi:10.1109/agile.2010.11
dblp:conf/agiledc/Hosseini-KhayatHM10
fatcat:dzysdpkzrvfqfkr6nltsxtk3ci
Multi-fidelity Prototyping of User Interfaces
[chapter]
2007
Lecture Notes in Computer Science
The full implementation of these techniques in prototyping software provides designers and developers with a unique environment for exploring multiple designs with unprecedented support for quickly designing ...
In order to effectively and efficiently support multi-fidelity, an original set of techniques is defined and discussed: multiple representation manipulation by sketching and gesture recognition, smooth ...
Pereira and A. Caetano for allowing us to use JavaSketchIt and the CALI library in our research. ...
doi:10.1007/978-3-540-74796-3_16
fatcat:hage7p4znzbkfkznk7x2td5yna
Interactive sketching in multi-touch digital books. A prototype for technical graphics
2013
2013 IEEE Frontiers in Education Conference (FIE)
In this paper, we present a functional prototype of an interactive multi-touch book with drawing capabilities, intended to enhance the understanding of engineering graphics concepts and improve visualization ...
Our multi-touch book combines textual elements with rich media content and interactive exercises to allow students to practice technical sketching in an environment that simulates traditional paperbased ...
ACKNOWLEDGMENTS This work was supported with funds from the project: "Improving spatial and visual reasoning through advanced technological tools" (ESREVIC). ...
doi:10.1109/fie.2013.6684814
dblp:conf/fie/TorreSCD13
fatcat:6nqiiqcf2bc3hlkzsn26w42vk4
Rapid Prototyping of an AmI-Augmented Office Environment Demonstrator
[chapter]
2009
Lecture Notes in Computer Science
This paper presents the process and tangible outcomes of a rapid prototyping activity towards the creation of a demonstrator, showcasing the potential use and effect of Ambient Intelligence technologies ...
In this context, the hardware and software components used are described, as well as the interactive behavior of the demonstrator. ...
The authors would also like to thank George Paparoulis, Spiros Paparoulis and Thanassis Toutountzis for their invaluable help in the installation and integration of the required technical infrastructure ...
doi:10.1007/978-3-642-02580-8_43
fatcat:xeiqxupbrzfutk4z6rj3g5drk4
Experiences using cooperative interactive storyboard prototyping
1993
Communications of the ACM
We would like to thank the participants from the SWSE 632 (UI Development) class who helped us to debug, participated and gave us feedback on this project. ...
Acknowledgments We would like to thank Jonathan Grudin, Kaj GrCnb~ek, Jennifer Papp, Philip Sage, Kristine Thomsen, and Randy Trigg for many useful comments on earlier drafts. ...
Storyboard prototyping can be defined as "... a technique designed to generate consensus and closure via a tangible, interactive systems concept. ...
doi:10.1145/153571.163268
fatcat:aataaflhgfcr5mmb2bjbybzbom
Wearable Systems in Nursing Home Care: Prototyping Experience
2006
IEEE pervasive computing
We also express our thanks to the nurses and medical workers at the Lighthouse (in Swedish, "Fyrens korttidsboende") in Luleå, Sweden, for their participation. ...
ACKNOWLEDGMENTS We wish to acknowledge funding by the Centre for Distance-spanning Healthcare at Luleå University of Technology. ...
Not everyone can use design software for prototyping user interfaces, but everyone knows how to draw sketches with a pen. ...
doi:10.1109/mprv.2006.20
fatcat:jmtnmd4dn5hojox7sxqalqhbkq
Low-fidelity Prototype Design for Serious Game for Slow-reading Students
2019
International Journal of Advanced Computer Science and Applications
This study uses a child-centered design (CCD) method that involves paper prototypes, chauffeured prototype, think aloud protocols and observations. ...
They are slightly different from other students in terms of cognitive potential and are struggling to meet academic demands in the class. ...
The first process, the researchers sketches the storyboard using pen and paper. The initial sketch idea is obtained from literature studies and preliminary studies conducted earlier. ...
doi:10.14569/ijacsa.2019.0100335
fatcat:pxw55ajsxjf2dizi2s7dx3o52y
Virtual video prototyping of pervasive healthcare systems
2002
Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '02
From the users' perspective, during our evaluation of the virtual video prototype, we experienced how it enabled users to relate to the practicalities and context of applied technology. ...
The production of a virtual video prototype forces the designers to decide very concrete design issues, since one cannot avoid paying attention to the physical, real-world constrains and to details in ...
ACKNOWLEDGMENTS This research has been funded by The National Danish Center for IT Research Grant 214. ...
doi:10.1145/778712.778738
dblp:conf/ACMdis/BardramBLNM02
fatcat:bw4b6p47ajczpeojjoiyxsgug4
Virtual video prototyping of pervasive healthcare systems
2002
Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '02
From the users' perspective, during our evaluation of the virtual video prototype, we experienced how it enabled users to relate to the practicalities and context of applied technology. ...
The production of a virtual video prototype forces the designers to decide very concrete design issues, since one cannot avoid paying attention to the physical, real-world constrains and to details in ...
ACKNOWLEDGMENTS This research has been funded by The National Danish Center for IT Research Grant 214. ...
doi:10.1145/778733.778738
fatcat:7gkauslg2faxrfmmne4nur6ww4
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