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We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. ... Finally, we demonstrate the relevance of our models to downstream tasks by applying them for enemy unit prediction in a state-of-the-art, rule-based StarCraft bot. ... We address this question by considering the problems of state estimation and future state prediction in partially observable real-time strategy (RTS) games, taking StarCraft: Brood War as a running example ...arXiv:1812.00054v1 fatcat:7zv7fw3ixbgfvluiivga6vgpda