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Considering the role of material gerontology in reimagining technology design for ageing populations

Helen Manchester, Juliane Jarke
2022 International Journal of Ageing and Later Life  
We suggest material gerontologists bring three key elements to interdisciplinary design teams: (1) making visible the intra-action of humans and non-humans in co-design processes; (2) reconfiguring co-design  ...  We draw on empirical data from two co-design projects, to suggest the contributions that material gerontologists could make to design teams creating technologies for ageing populations.  ...  Acknowledgements Tangible Memories and Parlours of Wonder would not have been possible without our charity partners, Alive activities or the artists and interactive designers who worked alongside us.  ... 
doi:10.3384/ijal.1652-8670.3531 fatcat:bcwfenz5ljhrva7wnlbtcckczq

Embodied-Self-monitoring: Embracing the Context for Adherence to Physical Rehabilitation in the Design for Self-monitoring

Naveen Bagalkot, Tomas Sokoler
2013 Proceedings of the ICTs for improving Patients Rehabilitation Research Techniques  
In this paper, we explore how designers can draw from the physical rehabilitation practice to embrace the already ongoing ways in which the rehabilitees adhere to their prescriptions in their homes.  ...  We demonstrate the fruitfulness of the concept by reporting findings from three design explorations.  ...  ReExercise explores this possibility for integration with objects by fixing the LED based feedback in front of an idol of Ganesha.  ... 
doi:10.4108/icst.pervasivehealth.2013.252027 dblp:conf/ph/BagalkotS13 fatcat:ranvirco6vbxlohosq3x2oakfy

Foreground and background interaction with sensor-enhanced mobile devices

Ken Hinckley, Jeff Pierce, Eric Horvitz, Mike Sinclair
2005 ACM Transactions on Computer-Human Interaction  
background, in the design and implementation of sensing techniques for sensor-enhanced mobile devices.  ...  Based on our experiences, we propose design issues and lessons learned for foreground/background sensing systems.  ...  ACKNOWLEDGMENTS We are grateful to Eugene Shih for his efforts on our sensor hardware and firmware, as well as Andy Wilson and Steve Bathiche for discussions of sensors.  ... 
doi:10.1145/1057237.1057240 fatcat:ykm4rbnorfh6xdpi4gb2iycdgy

Exhibitions as a collaborative research space for university-museum partnerships [chapter]

Palmyre Pierroux, Birgitte Sauge, Rolf Steier
2021 Experimental Museology  
We also gratefully acknowledge the essential contributions of Thomas Liu and the architect team at Atelier Oslo, education curator Anne Qvale at National Museum of Art, Architecture and Design, VR developer  ...  Acknowledgements This research was funded by The Research Council of Norway, Kulmedia programme, project #247611.  ...  The aim of the chapter is to describe and analyse how our respective research and practice interests emerged, became foregrounded and overlapped over the course of nine months, in the design of an exhibition  ... 
doi:10.4324/9780367808433-9-13 fatcat:igdhzu4wo5fxhgly6ej6fmzkzm

HSCS: Hierarchical Sparsity Based Co-saliency Detection for RGBD Images [article]

Runmin Cong, Jianjun Lei, Huazhu Fu, Qingming Huang, Xiaochun Cao, and Nam Ling
2018 arXiv   pre-print
Co-saliency detection aims to discover common and salient objects in an image group containing more than two relevant images.  ...  In order to improve the intra-image smoothness and inter-image consistency, an energy function refinement model is proposed, which includes the unary data term, spatial smooth term, and holistic consistency  ...  The background of each image may be diverse within the same image group, while the co-salient objects tend to have a similar appearance in all images.  ... 
arXiv:1811.06679v1 fatcat:k54zbjluafclvgsjpmqgllnjmq

Life cycle optimization of energy-intensive processes using eco-costs

Etienne Bernier, François Maréchal, Réjean Samson
2013 The International Journal of Life Cycle Assessment  
Furthermore, prevention cost data gathering can be simplified in some cases, without distorting design decisions, using a CO 2 -only background inventory.  ...  The calculated avoidance costs (weightings) then show how the background system affects the final choice of CO 2 reduction scenario.  ...  Acknowledgements The authors would like to acknowledge the financial support of the industrial partners of the International Chair in Life Cycle Assessment (a research unit of the CIRAIG) and especially  ... 
doi:10.1007/s11367-013-0560-x fatcat:4uq5q5yp3jhgpbfr2de2cimin4

Exploring Co-Agency in Human-Machine Assemblages: Toward a Methodology for Collective Intelligence Design

Soenke Zehle, David Crombie
2020 Zenodo  
objects.  ...  We argue that it makes sense to approach infrastructures integrating human and machinic agency as stacks, building on an existing systems design discourse that already adopts a holistic view of the integration  ...  in our exploration of co-agency.  ... 
doi:10.5281/zenodo.4275933 fatcat:tod6eoq2lrh2pcnoi7foopnzqa

Pursuing Plurality: Exploring the Synergies and Challenges of Knowledge Co-production in Multifunctional Landscape Design

Ritodhi Chakraborty, Sadeepa Jayathunga, Hirini Paerangi Matunga, Shannon Davis, Lizzie Matunga, James Eggers, Pablo Gregorini
2022 Frontiers in Sustainable Food Systems  
This work explores the synergies and challenges in knowledge co-production for landscape re-design in the south Island of Aotearoa NZ through an assessment of the work done at the Centre for Excellence  ...  spatial scales of project goals, and the differences in the values and objectives of the different stakeholders.  ...  First, designing, managing, and sustaining co-production should be pursued with a significant focus on the co-definition of values and objectives and require mitigation procedures in place to explore how  ... 
doi:10.3389/fsufs.2021.680587 fatcat:chyvubq4vzh27ebqnv76dsyvzu

Situated Immersion: The Living Room of the Future [article]

Adrian Gradinar, Joseph Lindley, Paul Coulton, Ian Forrester, Phil Stenton
2019 Figshare  
This paper presents the Living Room of the Future which explores new forms of immersive experience which utilise Object Based Media to provision media that is personalised, adaptable, dynamic, and responsive  ...  It builds upon previous research on Perceptive Media, Internet of Things Storytelling, and Experiential Futures which, in contrast to approaches that simply conflate immersion with increased visual fidelity  ...  With this in mind this paper presents the Living Room of the Future (LRofTF), a functional prototype which explores how media broadcasters may utilise the potential of Object-Based Media (OBM) to deliver  ... 
doi:10.6084/m9.figshare.8175293 fatcat:z3v6iotzcjbkrgxt4c5wuyek4a

Rhetoric of Landscape Architecture and Interior Design Discourses

Gill Lawson, Barbara Adkins
1969 IDEA Journal  
We investigate how prepared final year students are for working in a cross-disciplinary manner.  ...  The rhetoric of the pedagogic discourses of landscape architectural students and interior design students is described as part of a doctoral study undertaken to document practices and orientations prior  ...  Acknowledgements The authors gratefully acknowledge the assistance of our students in collaborating with us in this study, allowing their work to be analysed, discussed and published.  ... 
doi:10.37113/ideaj.vi0.194 fatcat:u4zzlff4vje6zjftzwtuj4jnry

Exploring internet CO2emissions as an auditory display

Stuart McFarlane, Frank Feltham, Darrin Verhagen
2013 Proceedings of the 25th Australian Computer-Human Interaction Conference on Augmentation, Application, Innovation, Collaboration - OzCHI '13  
Therefore further work will include the refinement of the study program to reduce the possibility of this phenomenon occurring. This may include extending the studies duration.  ...  Acknowledging participant C's indication of mental fatigue during the testing of sound 4; "It really didn't register to be honest…It's also because I have done it four times now with fairly subtle modifications  ...  SEMI-STRUCTURED INTERVIEW QUESTIONS OBJECTIVE The objective of the semi-structured interview is to explore how the sonifications are perceived by the participants as amounts of internet CO 2 emissions  ... 
doi:10.1145/2541016.2541081 dblp:conf/ozchi/McFarlaneFV13 fatcat:ae6xknx5gfbfzjcfdejefgtjbu

(Re)Shaping spaces for learning

Lucila Carvalho
2021 The New Zealand Annual Review of Education  
The article introduces a way of framing the design and analysis of complex learning situations and reports on qualitative findings from a recent survey, which explored educators' experiences of learning  ...  This article argues that it is critical that Aotearoa educators understand (i) how to (re)design and (re)configure learning spaces in ways that support what they value in learning; and (ii) how they can  ...  pacing and sequencing of information) (iv) co-creation and co-configuration activity -seen as emergent and not designable.  ... 
doi:10.26686/nzaroe.v26.6858 fatcat:gj4jt6et45dgrk2jb3q5bsofhq

Performativity of Materials in Learning: The Learning-Whole in Action
La performatividad de los materiales en el aprendizaje: el aprendizaje completo en acción

Lucila Carvalho, Pippa Yeoman
2021 Journal of New Approaches in Educational Research  
This paper discusses the influence of materiality in learning, using an analytical approach that situates learning activity as an emergent process.  ...  Drawing on theories that foreground socio-materiality in learning and on the relational perspective offered by networked learning, we call for a deeper understanding of the interplay between the physical  ...  'behaviour' -that is, to look for how what has been designed in advance may relate to what emerges at learntime.  ... 
doi:10.7821/naer.2021.1.627 fatcat:z2qkyjp5w5dqtki3a4q4mwj2km

Making data playable: A game co-creation method to promote creative data literacy

Stefan Werning
2020 Journal of Media Literacy Education  
also their perception of how the games operate as epistemic objects within data analysis.  ...  This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus  ...  Fostering co-creation through discursive game design To explore how play can promote and expand on creative data literacy, we have developed and evaluated a co-creation technique rooted in Discursive Game  ... 
doi:10.23860/jmle-2020-12-3-8 fatcat:u5zk5yp3gngxrixxm7lhgjk7fe

The Body, the Threshold, and the Cut: The Aesthetics and the Ethics of Measuring in Interactive Media Art

Heidi Tikka
2021 Catalyst Feminism Theory Technoscience  
The term body-sensor co-performance is used to foreground both the performative nature and the fundamental integrity of the technology and the body in interactive art.  ...  New media artists working on interactive installations often rely on different monitoring techniques, such as variable sensors in the design and the production of responsive environments and objects.  ...  The question how the agency of a particular kind of sensor links with these other capacities is then of great importance in artistic design.  ... 
doi:10.28968/cftt.v7i1.35069 fatcat:e5uaa6tczbhixlu4kmagcwyoke
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