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Finding Information Through Integrated Ad-Hoc Socializing in the Virtual and Physical World [article]

Christian von der Weth, Manfred Hauswirth
2013 arXiv   pre-print
The solution presented in this paper addresses these problems by introducing an integrated concept of "location" and "presence" across the physical and virtual worlds enabling ad-hoc socializing of users  ...  This integrated model allows us to enable ad-hoc socializing of users browsing the Web with users in the physical world specific to their joint information needs and allows us to unlock the untapped information  ...  In this paper, we propose the concept of presence on the Web as a means to allow user to socialize and exchange information in an ad-hoc manner.  ... 
arXiv:1307.1543v1 fatcat:qyurclfpgfg23m4wsidfbraqka

Finding Information through Integrated Ad-Hoc Socializing in the Virtual and Physical World

Christian von der Weth, Manfred Hauswirth
2013 2013 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT)  
The solution presented in this paper introduces an integrated concept of "location" and "presence" across the physical and virtual worlds enabling ad-hoc socializing of users looking for similar information  ...  This integrated model allows us to enable ad-hoc socializing of users browsing the Web with users in the physical world specific to their joint information needs and allows us to unlock the untapped information  ...  In this paper, we propose the concept of presence on the Web as a means to allow user to socialize and exchange information in an ad-hoc manner.  ... 
doi:10.1109/wi-iat.2013.6 dblp:conf/webi/WethH13 fatcat:mfqfa4qflzhvxfqh6corzfxyza

Postcard From the Urban Frontier

Anne Galloway
2004 Space and Culture  
/cititag Based in Bristol, UK, CitiTag is a wireless location-based multiplayer game, designed to enhance spontaneous social interaction and novel experiences in city environments by integrating virtual  ...  The project will attempt to highlight these informal relationships by creating a system of ad-hoc network nodes that can spontaneously form and dissipate based on weather conditions. cnm.open.ac.uk/projects  ...  by integrating virtual presence with physical.  ... 
doi:10.1177/1206331204269435 fatcat:zprp5krkibfjxnpvbh2rbrt5p4

A Conceptual Framework for Mobile Service Value [chapter]

Garyfallos Fragidis, Dimitri Konstantas
2015 IFIP Advances in Information and Communication Technology  
We provide an integrated view on mobile services that combines technological and usage aspects and emphasizes on value creation.  ...  Mobile services have unique characteristics and can provide opportunities for added value, new types of value and new ways of value configuration.  ...  both physical systems and virtual systems are seamlessly integrated through virtualization technologies to provide service.  ... 
doi:10.1007/978-3-319-24141-8_31 fatcat:imudcqopync5fbnszsby2yurda

Effect of Integrated Compute-based Laboratory Environment On Students' Physics Conceptual Learning of Sound Wave Properties

Audcharaporn Gunhaart, Niwat Srisawasdi
2012 Procedia - Social and Behavioral Sciences  
These findings suggested that the hybrid science laboratory environment could help students to improve and comprehend their understanding of physics concept of sound wave properties through the process  ...  The integration of computerized science laboratory environments such as microcomputer-based laboratory (MBL) and computer simulation is mentioned in community of science educator and practitioner and utilized  ...  and presenting the study.  ... 
doi:10.1016/j.sbspro.2012.06.510 fatcat:ozisdzvqf5d4lhnhch75knlvem

Smart computing and cyber technology for cyberization

Xiaokang Zhou, Flavia C. Delicato, Kevin I-Kai Wang, Runhe Huang
2020 World wide web (Bussum)  
Acknowledgments The guest editors would like to thank all the authors and the reviewers for their hard work and for making possible this Special Issue.  ...  They would also like to express their heartfelt gratitude to the Editorsin-Chief, for giving us this opportunity, and the members of the Editorial Staff for their support during the process.  ...  the efficiency of sensing, processing, and communication in the conjugations of physical, social and mental worlds.  ... 
doi:10.1007/s11280-019-00773-y fatcat:odaovo5s2jeu7poik5wr3cgrpi

Internet of Things (IoT): Definitions, Challenges and Recent Research Directions

Zainab H., Hesham A., Mahmoud M.
2015 International Journal of Computer Applications  
Secondly, software architecture and pervasive communication networks to cover and process contextual information, and lastly, the analytics tools in IoT that aims for autonomous and intelligent behavior  ...  In addition, this paper highlights the main applications of the IoT. Keywords IoT; heterogeneity; virtualization; WSN; RFID; QoS.  ...  Accordingly, the future of the IoT structure relies on the integration among real or physical worlds, cyber-world and social world.  ... 
doi:10.5120/ijca2015906430 fatcat:zuzxy3e4rjct7mmju2plpvl2km

The multimedia challenges raised by pervasive games

Mauricio Capra, Milena Radenkovic, Steve Benford, Leif Oppermann, Adam Drozd, Martin Flintham
2005 Proceedings of the 13th annual ACM international conference on Multimedia - MULTIMEDIA '05  
Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world.  ...  Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player's movements and context and enable  ...  ACKNOWLEDGEMENTS We gratefully acknowledge the support of the Engineering and Physical Sciences Research Council (EPSRC) through the Equator project (www.equator.ac.uk) and also of the Arts and Humanities  ... 
doi:10.1145/1101149.1101163 dblp:conf/mm/CapraRBODF05 fatcat:5shnddxd6rdnjln4g727z26zie

Towards an integrated approach to emergency management: interdisciplinary challenges for research and practice

Christian Webersik, Jose J Gonzalez, Julie Dugdale, Björn Erik Munkvold, Ole-Christoffer Granmo
2015 Culture Unbound: Journal of Current Cultural Research  
platform centric to integrated operations in the oil and gas fields, which uses remote emergency control centres collaborating virtually with local responders.  ...  The article discusses some of the most salient research challenges for integrated emergency management, including the role of mobile technology, human-centred sensing, citizen participation and social  ...  The ad hoc nature of emergency management also poses challenges in building trust among participants, overcoming issues of denial, the imprecision of information and other social constraints (Drabek 1999  ... 
doi:10.3384/cu.2000.1525.1572525 fatcat:l5qoqa5w5beflbhnotlev4d4dm

Bridging the Gap between Networked Appliances and Virtual Worlds

P. Fergus, D. Llewellyn-Jones, M. Merabti, A. El Rhalibi
2007 21st International Conference on Advanced Information Networking and Applications Workshops (AINAW'07)  
On-line gaming coupled with virtual world development and social networking are at the forefront of next generation entertainment.  ...  To promote this vision, we propose an integration architecture that blurs the gap between real and virtual objects.  ...  This has resulted in new types of game play built on social networks, interactive Internet services and ad hoc networking.  ... 
doi:10.1109/ainaw.2007.114 dblp:conf/aina/FergusLMR07 fatcat:sxaea6sajffmtm7zl52joevsle

MobiSN: Semantics-Based Mobile Ad Hoc Social Network Framework

Juan Li, Samee Ullah Khan
2009 GLOBECOM 2009 - 2009 IEEE Global Telecommunications Conference  
Mobile ad hoc social networks are self-configuring social networks that connect users using mobile devices, such as laptops, PDAs, and cellular phones.  ...  This paper proposes a concrete, generalized, and novel framework to develop a fully functional mobile ad hoc social network.  ...  MobiSN consists of two layers: (a) a physical ad hoc network layer and (b) a virtual social network layer.  ... 
doi:10.1109/glocom.2009.5425993 dblp:conf/globecom/LiK09 fatcat:3ghlqzgwkvdcvonsl7ahfveoyy

Social Networking for Pervasive Adaptation

Stuart M. Allen, Marco Conti, Jon Crowcroft, Robin Dunbar, Pietro Lio', Jose Fernando Mendes, Refik Molva, Andrea Passarella, Ioannis Stavrakakis, Roger M. Whitaker
2008 2008 Second IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops  
As technology progresses, we are seeing increasing numbers of small devices that have the capability to store, process and forward information in our everyday physical environments.  ...  Increasingly, this is opening up the opportunity to generate, collect and communicate new knowledge and information in diverse aspects of human life.  ...  Acknowledgement: This work has been supported by the SOCIALNETS project, grant agreement number 217141, funded by the EC seventh framework programme theme FP7-ICT-2007-8.2 for Pervasive Adaptation.  ... 
doi:10.1109/sasow.2008.34 dblp:conf/saso/AllenCCDLMMPSW08 fatcat:dzvzmwa4pvastepx7ccm2xxvaq

Towards the implementation of the Social Internet of Vehicles

Luigi Atzori, Alessandro Floris, Roberto Girau, Michele Nitti, Giovanni Pau
2018 Computer Networks  
Unit (OBU) to enable every vehicles to participate in the SIoV and create their own relationships; iv) we show the results of the conducted experimental tests for the creation of social relationships  ...  The Internet of Vehicles (IoV) represents the emerging paradigm where vehicles are (almost) always connected to the Internet to deliver and receive information to/from other services so as to augment the  ...  and RSUs, which sense the physical environment and send the acquired 245 information to their virtual counterparts through the Internet.  ... 
doi:10.1016/j.comnet.2018.10.001 fatcat:h33ku3gwrzennhnft5qjzd6rny

A Semantics-based Approach to Large-Scale Mobile Social Networking

Juan Li, Hui Wang, Samee Ullah Khan
2011 Journal on spesial topics in mobile networks and applications  
Mobile ad hoc social networks are selfconfiguring social networks that connect users using mobile devices, such as laptops, PDAs, and cellular phones.  ...  This paper proposes semantics-based mobile social network (SMSN), a novel framework of a fully functional mobile ad hoc social network that incorporates semantics of users' social data.  ...  SMSN consists of two layers: (a) a physical ad hoc network layer and (b) a virtual social network layer.  ... 
doi:10.1007/s11036-011-0330-6 fatcat:vea355r4ubgudlgh33o65tunla

Enterprise Interoperability for Global Collaborative Networks through Cloud Knowledge-Oriented Collaboration System

Hsiao Kang Lin Chun I Chen
2015 Journal of Global Economics  
[14, 15] , virtual organisation project team members in different parts of the world, each working and using their own preferred terminology, whilst simultaneously sharing information through the mapping  ...  In today's global organizations and emerging forms of virtual organizations, a Virtual CoP scenario is spurring interest through the building of an internet-based CoP in a virtual team [9] .  ...  Moreover, the paramount value added by knowledge management to the success of the business is through the reuse of knowledge and in learning from one's own experience, the best practices of others and  ... 
doi:10.4172/2375-4389.1000140 fatcat:5urxpnvybnc3pipuh2lmiuxy7y
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