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Functional Living Skills: A Non-Immersive Virtual Reality Training for Individuals with Major Neurocognitive Disorders

Simonetta Panerai, Donatella Gelardi, Valentina Catania, Francesco Rundo, Domenica Tasca, Sabrina Musso, Giuseppina Prestianni, Stefano Muratore, Claudio Babiloni, Raffaele Ferri
2021 Sensors  
The loss of functional living skills (FLS) is an essential feature of major neurocognitive disorders (M-NCD); virtual reality training (VRT) offers many possibilities for improving FLS in people with M-NCD  ...  The aim of our study was to verify the effectiveness of a non-immersive VRT on FLS for patients with M-NCD.  ...  Acknowledgments: We are grateful to Sonia Ingoglia for her collaboration in the statistical analysis of data. Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/s21175751 pmid:34502642 pmcid:PMC8433763 fatcat:gwb6ob6m6radhgildh5alv6cii

RC2S: A Cognitive Remediation Program to Improve Social Cognition in Schizophrenia and Related Disorders

Elodie Peyroux, Nicolas Franck
2014 Frontiers in Human Neuroscience  
Then we present the RC2S program and discuss the advantages of computer-based simulation to improve social cognition and social functioning in people with psychiatric disorders.  ...  functioning in their daily social life, RC2S was developed as an individualized and flexible program that allows patients to practice social interaction in a realistic environment through the use of virtual  ...  ACKNOWLEDGMENTS The authors would like to thank Vivian Waltz for editing the manuscript.  ... 
doi:10.3389/fnhum.2014.00400 pmid:24982627 pmcid:PMC4055942 fatcat:hjiqxtmykjbdznujtikm5srd4i

Promising technological innovations in cognitive training to treat eating-related behavior

Evan M. Forman, Stephanie P. Goldstein, Daniel Flack, Brittney C. Evans, Stephanie M. Manasse, Cara Dochat
2018 Appetite  
in the home, (2) training via smartphone, (3) gamification, (4) virtual reality, and (5) personalization.  ...  Two groups of related neurocognitive processes that are robustly associated with dysregulated eating and drinking are attention bias (AB; selective attention to specific stimuli) and executive function  ...  For example, designs could compare a non-gamified EF training to a superficially modified training to a full game immersion training.  ... 
doi:10.1016/j.appet.2017.04.011 pmid:28414042 pmcid:PMC5641227 fatcat:rnvq3srtuzge3hlx7kdde2fkvm

Virtual Reality Goes to War: A Brief Review of the Future of Military Behavioral Healthcare

Albert Rizzo, Thomas D. Parsons, Belinda Lange, Patrick Kenny, John G. Buckwalter, Barbara Rothbaum, JoAnn Difede, John Frazier, Brad Newman, Josh Williams, Greg Reger
2011 Journal of clinical psychology in medical settings  
Virtual Reality delivered exposure therapy for PTSD has been previously used with reports of positive outcomes.  ...  Numerous reports indicate that the incidence of posttraumatic stress disorder (PTSD) in returning OEF/OIF military personnel is creating a significant healthcare challenge.  ...  Statements and opinions expressed do not necessarily reflect the position or the policy of the United States Government, and no official endorsement should be inferred.  ... 
doi:10.1007/s10880-011-9247-2 pmid:21553133 fatcat:as6aphmva5bfpffl26k3crb4wa

What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview

Antonino Naro, Rocco Salvatore Calabrò
2021 Electronics  
neuroplasticity) and restoring and regaining functions and abilities by interacting with a safe and nonthreatening yet realistic virtual reality environment (VRE).  ...  The advantages of the use of VRT in the neurorehabilitation field consist of the possibility of training an impaired function as a way to stimulate neuron reorganization (to maximize motor learning and  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/electronics10091042 doaj:d62bb6b42b234c669884d6c647165444 fatcat:tiih7ktnsbb3hckciorcsjaqyy

Immersive Virtual Reality Implementations in Developmental Psychology

Paola Araiza, Therese Keane, Jennifer L. Beaudry, Jordy Kaufman
2020 International Journal of Virtual Reality  
Virtual reality in psychology can be used for three basic purposes: immersion, simulation, and a combination of both.  ...  In recent years, immersive virtual reality technology (IVR) has seen a substantial improvement in its quality, affordability, and ability to simulate the real world.  ...  Acknowledgements 29 PAA express her gratitude to the Mexican National Council for Science and Technology (CONACYT) and to Swinburne University of Technology for research scholarship funding that supported  ... 
doi:10.20870/ijvr.2020.20.2.3094 fatcat:w7idkwb4czhyjc7yi4hccqm4n4

Self-Regulation in Children with Neurodevelopmental Disorders "SR-MRehab: Un Colegio Emocionante": A Protocol Study

Dulce Romero-Ayuso, Pablo Alcántara-Vázquez, Ana Almenara-García, Irene Nuñez-Camarero, José Matías Triviño-Juárez, Patrocinio Ariza-Vega, José-Pascual Molina, Pascual González
2020 International Journal of Environmental Research and Public Health  
Methodology: A randomized controlled trial will be conducted with the use of "SR-MRehab: Un colegio emocionante", based on a non-immersive virtual reality system where virtual objects can be managed by  ...  The main objective of this study is to improve self-regulation skills in children between 6 and 11 years of age with neurodevelopmental disorders.  ...  Acknowledgments: The authors thank the entire educational community of the "Parque de las Infantas" Infant and Primary School Center (Granada), and especially the family members and children with educational  ... 
doi:10.3390/ijerph17124198 pmid:32545534 fatcat:za2oql52evb2jdmb2up7udnapi

Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement

Iulia-Cristina Stanica, Florica Moldoveanu, Giovanni-Paul Portelli, Maria-Iuliana Dascalu, Alin Moldoveanu, Mariana Georgiana Ristea
2020 Sensors  
The use of the first-person perspective increases immersion, and the joint range of motion is calculated with the help of both the HTC Vive system and inverse kinematics principles applied on skeleton  ...  This paper presents Immersive Neurorehabilitation Exercises Using Virtual Reality (INREX-VR), our innovative immersive neurorehabilitation system using virtual reality.  ...  television screen, in a non-immersive virtual reality setting.  ... 
doi:10.3390/s20216045 pmid:33114272 fatcat:b5nt376flzd5tghxbgok6garoa

Virtual Reality Neurorehabilitation

Zhihan Lv, Jinkang Guo
2022 International Journal of Mental Health Promotion  
The present work investigates the application of virtual reality (VR) technology to neurorehabilitation.  ...  It is also beneficial to the treatment and recovery of mental disorders of patients with nerve injury.  ...  Conflicts of Interest: The authors declare that they have no conflicts of interest to report regarding the present study.  ... 
doi:10.32604/ijmhp.2022.019829 fatcat:dulkslarlvbdzdia5vbqk2ieni

Transforming Experience: The Potential of Augmented Reality and Virtual Reality for Enhancing Personal and Clinical Change

Giuseppe Riva, Rosa M. Baños, Cristina Botella, Fabrizia Mantovani, Andrea Gaggioli
2016 Frontiers in Psychiatry  
experience; (c) personal change requires a progression through a series of different stages that however happen in discontinuous and non-linear ways; and (d) clinical psychology is often used to facilitate  ...  First, the paper focuses on the two leading virtual technologies -augmented reality (AR) and virtual reality (VR) -exploring their current uses in behavioral health and the outcomes of the 28 available  ...  be used to learn specific kinds of skills (e.g., videos on computers or handheld devices for daily living skills; virtual reality for time perception and emotions of others 4 studies "Data indicate that  ... 
doi:10.3389/fpsyt.2016.00164 pmid:27746747 pmcid:PMC5043228 fatcat:uc7ytkmibzgdxctexpt4ihya3e

Virtual Reality Aided Therapy towards Health 4.0: A Two-Decade Bibliometric Analysis

Zhen Liu, Lingfeng Ren, Chang Xiao, Ke Zhang, Peter Demian
2022 International Journal of Environmental Research and Public Health  
Health 4.0 aligns with Industry 4.0 and encourages the application of the latest technologies to healthcare. Virtual reality (VR) is a potentially significant component of the Health 4.0 vision.  ...  Four major research areas of VR-aided therapy were identified and investigated, i.e., post-traumatic stress disorder (PTSD), anxiety and fear related disorder (A&F), diseases of the nervous system (DNS  ...  Paul Penfold and his team in Hong Kong for inviting Z.L. to involve in developing virtual reality materials back to year 2008 in Second Life, the pre-life of the Metaverse, which has been running a virtual  ... 
doi:10.3390/ijerph19031525 pmid:35162546 pmcid:PMC8834834 fatcat:5ria7ij75vcy5oqyk3nnohocmy

Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences

Thomas D. Parsons
2015 Frontiers in Human Neuroscience  
Virtual reality environments proffer assessment paradigms that combine the experimental control of laboratory measures with emotionally engaging background narratives to enhance affective experience and  ...  The present review highlights the potential of virtual reality environments for enhanced ecological validity in the clinical, affective, and social neurosciences.  ...  Virtual reality makes use of virtual environments to present digitally recreated real world activities to participants via immersive (head-mounted displays) and non-immersive (2D computer screens) mediums  ... 
doi:10.3389/fnhum.2015.00660 pmid:26696869 pmcid:PMC4675850 fatcat:pw57ateaibebddqo7liumuclnm

Memory Clinics and Day Care Centers in Thessaloniki, Northern Greece: 30 Years of Clinical Practice and Experience

Magda Tsolaki, Marianna Tsatali, Mara Gkioka, Eleni Poptsi, Anthoula Tsolaki, Vasileios Papaliagkas, Irene-Maria Tabakis, Ioulietta Lazarou, Marina Makri, Dimitrios Kazis, Sotirios Papagiannopoulos, Andreas Kiryttopoulos (+2 others)
2021 Frontiers in Neurology  
current paper, we provide useful guidelines on how major and minor neurocognitive disorders are being treated in Thessaloniki, Greece, describing successful practices which have been adapted in the last  ...  examinations, and examination of neurophysiological, neuroimaging, cerebrospinal fluid, blood, and genetic markers; and (2) apply non-pharmacological interventions according to the needs and specialized  ...  2020/IMI- EFPIA/2019-2022 VRADA (participant) Management of MCI via new technologies and physical exercise "A virtual reality (VR) app for physical and cognitive training of older people with  ... 
doi:10.3389/fneur.2021.683131 pmid:34512506 pmcid:PMC8425245 fatcat:l3wdkxgvbrc43elo3bgwbqfnxe

Virtual Reality Graded Exposure Therapy as Treatment for Pain-Related Fear and Disability in Chronic Pain [chapter]

Thomas D. Parsons, Zina Trost
2014 Intelligent Systems Reference Library  
The current chapter describes a novel virtual reality (VR) methodology to optimize exposure-based treatment for individuals with chronic pain, focusing specifically on chronic low back pain (CLBP).  ...  Virtual Reality Graded Exposure Therapy (VRGET) promises to address several major limitations characterizing traditional GEXP approaches and to incorporate cutting-edge disability-relevant assessment and  ...  For instance, virtual reality applications that focus on assessment and treatment of neurocognitive (Parsons et al., 2009 ) and affective disorders (Krijin et al., 2004) , as well as assessment of their  ... 
doi:10.1007/978-3-642-54816-1_25 fatcat:3f6rh7alljgelbkvuzz7bba574

Upper Limb Home-Based Robotic Rehabilitation During COVID-19 Outbreak

Hemanth Manjunatha, Shrey Pareek, Sri Sadhan Jujjavarapu, Mostafa Ghobadi, Thenkurussi Kesavadas, Ehsan T. Esfahani
2021 Frontiers in Robotics and AI  
Finally, we suggest that the reformed rehabilitation services should consider both home-based solutions for enhancing the activities of daily living and an on-demand ambulatory rehabilitation unit for  ...  extensive training where we can monitor both cognitive and motor performance of the patients remotely.  ...  Virtual Reality VR in rehabilitation is explored as a modality to provide feedback and engage patients through immersive environments.  ... 
doi:10.3389/frobt.2021.612834 pmid:34109220 pmcid:PMC8181124 fatcat:ljmvqg2gzfbhjbetly5gmj3v74
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