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Faster Command Selection on Touchscreen Watches

Benjamin Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman
2016 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16  
To support faster command selection on watches, we investigate two related interaction techniques that exploit spatial memory.  ...  Small touchscreens worn on the wrist are becoming increasingly common, but standard interaction techniques for these devices can be slow, requiring a series of coarse swipes and taps to perform an action  ...  In this paper we investigate two techniques that exploit spatial memory to enable accelerated command selection on touchscreen watches.  ... 
doi:10.1145/2858036.2858166 dblp:conf/chi/LafreniereGCG16 fatcat:7rvu64bigzekrghizy4sdaagba

Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touch Interaction on Touch Screens [chapter]

Quentin Roy, Yves Guiard, Gilles Bailly, Éric Lecolinet, Olivier Rioul
2015 Lecture Notes in Computer Science  
The usability of small devices such as smartphones or interactive watches is often hampered by the limited size of command vocabularies.  ...  We report a controlled experiment that evaluated, over a large range of input-vocabulary sizes, the efficiency of single-touch command selections with vs. without finger identification.  ...  Introduction The number of buttons on small touchscreens (e.g. watches, wearable devices, smartphones) is strongly limited by the Fat Finger Problem [7, 30, 36] .  ... 
doi:10.1007/978-3-319-22723-8_5 fatcat:4l62mi45cbgevd5b6pswfbtj7i


Teng Han, Jiannan Li, Khalad Hasan, Keisuke Nakamura, Randy Gomez, Ravin Balakrishnan, Pourang Irani
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
We present PageFlip, a novel method that combines into a single action multiple touch operations such as command invocation and value selection for efficient interaction on smartwatches.  ...  Selecting an item of interest on smartwatches can be tedious and time-consuming as it involves a series of swipe and tap actions.  ...  A smartwatch version of FastTap was designed in Faster Command [22] , where the technique was shown to be faster than standard touch input for command invocation.  ... 
doi:10.1145/3173574.3174103 dblp:conf/chi/HanLHNGBI18 fatcat:z6ruyks4mjacvjeso4xaqibbz4

Pointing at a Distance with Everyday Smart Devices

Shaishav Siddhpuria, Sylvain Malacria, Mathieu Nancel, Edward Lank
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
However, other elementary tasks such as hierarchical navigation or command selection should be investigated in future work.  ...  For W1TR, all participants wore the watch on the non-dominant hand and used the dominant hand to operate the touchscreen.  ... 
doi:10.1145/3173574.3173747 dblp:conf/chi/SiddhpuriaMNL18 fatcat:qoe536xncvbqdexz32x5ctlnwi

Bezel-Tap gestures

Marcos Serrano, Eric Lecolinet, Yves Guiard
2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13  
Another experiment evaluated two variants of the technique which both allow two-level selection in a hierarchy of commands, the initial bezel tap being followed by either two screen taps or a screen slide  ...  One experiment examined the optimal size of the vocabulary of commands for all four regions of the bezel (top, bottom, left, right).  ...  It also allows selecting a given command by considering the location of the contact on the touchscreen. Bezel-Tap gestures thus merge a gesture delimiter and a command selection.  ... 
doi:10.1145/2470654.2481421 dblp:conf/chi/SerranoLG13 fatcat:ljte6hdbhjdhdn4cbv5qgcatt4

Towards demystification of direct manipulation

David Kieras, David Meyer, James Ballas
2001 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '01  
This paper applies cognitive modeling to explain the subtle effects produced by using a keypad versus a touchscreen in a performance-critical laboratory task.  ...  Direct manipulation involves a large number of interacting psychological mechanisms that make the performance of a given interface hard to predict on intuitive or informal grounds.  ...  INTRODUCTION Direct manipulation is an interface design concept in which the user manipulates or selects objects on a screen with a pointing device rather than types in syntactically structured commands  ... 
doi:10.1145/365024.365069 dblp:conf/chi/KierasMB01 fatcat:u6ys4adhtjctbcsqflzc6nqa6q

XPose: Reinventing User Interaction with Flying Cameras

Ziquan Lan, Mohit Shridhar, David Hsu, Shengdong Zhao
2017 Robotics: Science and Systems XIII  
Our prototype implementation, based on a Parrot Bebop quadcopter, relies mainly on a single monocular camera and works reliably in a GPS-denied environment.  ...  (e) Restore a POV associated with a selected sample photo. (f) Compose a final shot by dragging selected objects of interest to desired locations in the photo. (g) Take the final shot.  ...  The user watches a live video feed from the drone-mounted camera and commands the drone to perform pan, tilt, dolly, truck, and pedestal motions through the joysticks.  ... 
doi:10.15607/rss.2017.xiii.006 dblp:conf/rss/LanSHZ17 fatcat:szig6vgrcfgkxeafua7cq3uqsq

One-thumb Text Acquisition on Force-assisted Miniature Interfaces for Mobile Headsets

Lik-Hang LEE, Yiming ZHU, Yui-Pan YAU, Tristan BRAUD, Xiang SU, Pan Hui
2020 2020 IEEE International Conference on Pervasive Computing and Communications (PerCom)  
Although FRS and DupleFR as indirect manipulations are disadvantageous, they are at least 37.06% faster than the commercial standards designated to direct manipulation on touchscreens.  ...  Touchscreen interfaces are shrinking and even disappearing on mobile headsets.  ...  Even though FRS and DupleFR pose the disadvantage of indirect manipulation, they are 37.06% and 41.70% faster than the commercial standards of direct manipulation on touchscreens.  ... 
doi:10.1109/percom45495.2020.9127378 dblp:conf/percom/LeeZYBSH20 fatcat:bqpnvg2pn5dwrowmvafexlrtjq

Investigating touchscreen accessibility for people with visual impairments

David McGookin, Stephen Brewster, WeiWei Jiang
2008 Proceedings of the 5th Nordic conference on Human-computer interaction building bridges - NordiCHI '08  
Twelve blindfolded participants, and one visually impaired person, were able to operate both players, though there were problems with short impact related operations in the gesture player.  ...  We investigate ways of overcoming touchscreen accessibility problems by comparing a raised paper overlay touchscreen based MP3 player, with a touchscreen gesture based player.  ...  However, some of the command mappings were not so consistent, such as the select command, where various gestures were chosen.  ... 
doi:10.1145/1463160.1463193 dblp:conf/nordichi/McGookinBJ08 fatcat:vxcq3ur5jverdkabitr7ds7ghy

A Predictive Fingerstroke-Level Model for Smartwatch Interaction

Shiroq Al-Megren
2018 Multimodal Technologies and Interaction  
This paper reports on three studies performed to modify the original KLM and its extensions for smartwatch interaction.  ...  Finally, a third study was carried out to validate the model for interactions with the Apple Watch and Samsung Gear S3.  ...  Also, place a mental operator in front of every pointing operator used to select a command. 2.  ... 
doi:10.3390/mti2030038 fatcat:43tvp25o3ffq5hds3aqoir6tj4

Scheduling on-off home control devices

Catherine Plaisant, Ben Shneiderman
1991 Proceedings of the SIGCHI conference on Human factors in computing systems Reaching through technology - CHI '91  
The touchscreen-based user interfaces including a digital, 12-hour clock, 24-hour linear and 24-hour dial prototypes are described and compared on a feature by feature basis.  ...  This article describes four different user interfaces supporting scheduling two state (ON/OFF) devices over time periods ranging from minutes to days.  ...  We appreciate the support of the Maryland Industrial Partnerships program and Custom Command Systems Inc. in providing funding for this research.  ... 
doi:10.1145/108844.109002 dblp:conf/chi/PlaisantS91 fatcat:3c3zsu5x5ncbjpuiopm6kozbvu

Speech augmented multitouch interaction patterns

Dirk Schnelle-Walka, Sebastian Döweling
2011 Proceedings of the 16th European Conference on Pattern Languages of Programs - EuroPLoP '11  
In particular, explicit design knowledge on the eective combinations of these modes for an improved user experience is currently not available in a comprehensive form.  ...  Using touch selection prior to voice command is proposed to make voice recognition easier and more reliable. Voice commands are not visible on the screen and have to be learned.  ...  Provide handlers for selecting an object on the screen via touch 2.  ... 
doi:10.1145/2396716.2396724 dblp:conf/europlop/Schnelle-WalkaD11 fatcat:io23spou3bbf3d2p3q4oryh2di

Tilt-Based Support for Multimodal Text Entry on Touchscreen Smartphones: Using Pitch and Roll [chapter]

Sandi Ljubic, Mihael Kukec, Vlado Glavinic
2013 Lecture Notes in Computer Science  
As the proposed method is also applicable on touchscreen tablets, the form factor of mobile devices is reviewed with respect to text entry performance both of supported interaction modalities (tiltonly  ...  Data from the built-in orientation sensors are used as a basis for commands that support character layout changing.  ...  However, Unigesture system relies on specially developed hardware, TiltType was designed for small watch-like devices and requires two-hand interaction, while the TiltText prototype supports multitap-based  ... 
doi:10.1007/978-3-642-39194-1_75 fatcat:mkds32jtyjaltgu4jcb4dswuqe

Utilising dog-computer interactions to provide mental stimulation in dogs especially during ageing

Lisa J. Wallis, Friederike Range, Enikő Kubinyi, Durga Chapagain, Jessica Serra, Ludwig Huber
2017 Proceedings of the Fourth International Conference on Animal-Computer Interaction - ACI2017  
on the dog-owner bond.  ...  We provide hypotheses for future studies to examine the possible effects of touchscreen use on physiological, behavioural and cognitive measures of dogs' positive affect and well-being, and any impact  ...  Watching the dogs learning on the touchscreen was illuminating for the owners, as it revealed much about the dogs' character regarding the strategies they used, and had the added bonus of tiring the dogs  ... 
doi:10.1145/3152130.3152146 pmid:30283918 pmcid:PMC6166787 dblp:conf/animalci/WallisRKCSH17 fatcat:sj2rr3w25jfuxbw7psxtd3eiui

Operating Different Displays in Military Fast Jets Using Eye Gaze Tracker

Jeevitha Shree DV, L. R. D. Murthy, Kamalpreet Singh Saluja, Pradipta Biswas
2018 Journal of Aviation Technology and Engineering  
Results showed that they could undertake representative pointing and selection tasks in less than two seconds, on average.  ...  Our studies found that the gaze-controlled interface statistically significantly increased the speed of interaction for secondary mission control tasks compared to touchscreen-and joystick-based target  ...  We collected data from one pilot of wing commander rank of the Indian Air Force for a gaze-controlled HDD.  ... 
doi:10.7771/2159-6670.1184 fatcat:nmepqswckffkvc6ixiee52qghq
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