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Video-based facial re-animation

Wolfgang Paier, Markus Kettern, Anna Hilsmann, Peter Eisert
2015 Proceedings of the 12th European Conference on Visual Media Production - CVMP '15  
Our approach makes photorealistic facial re-animation from existing video footage possible, which is especially useful in applications like video editing or the animation of digital characters.  ...  We present an inexpensive method for video-based facial animation, which combines the photorealism of real videos with the flexibility of CGI-based animation by extracting dynamic texture sequences from  ...  , to seamlessly transfer a facial performance between different video sequences, to re-arrange a sequence of facial video or to re-animate a digital character (e.g. in video games).  ... 
doi:10.1145/2824840.2824843 dblp:conf/cvmp/PaierKHE15 fatcat:grx6jmprjjbqhip3bmqljocrku

Comparison of techniques for audio driven facial animation

Benjamin Havell, David Marshall, Yulia Hicks, Paul Rosin, Saeid Sanei, Andrew Aubrey
2010 Proceedings of the ACM/SSPNET 2nd International Symposium on Facial Analysis and Animation - FAA '10  
Introduction A fast and accurate Audio Driven Facial Animation system would have many applications such as video games and television, where animation is not currently feasible due to cost or time restraints  ...  One technique that has previously been used for Audio Driven Facial Animation is to build a joint audio-visual model using Active Appearance Models (AAMs) to represent possible facial variations and Hidden  ... 
doi:10.1145/1924035.1924049 dblp:conf/faa/HavellMHRSA10 fatcat:ub6ds6qqkrdypkenmecwayhgpi

Lightweight wrinkle synthesis for 3D facial modeling and animation

Jun Li, Weiwei Xu, Zhiquan Cheng, Kai Xu, Reinhard Klein
2015 Computer-Aided Design  
for 3D facial modeling and animation.  ...  Experiments on a variety of facial performance videos show that our method can produce plausible results, approximating the wrinkles in an accurate way.  ...  Real-time facial animation: Facial performance video is a major type of input for real-time facial animation algorithms, since it is easy and fast to capture.  ... 
doi:10.1016/j.cad.2014.08.016 fatcat:vgbwe4iabzgx7n2ni7on6mjcgy

Synthesizing Expressive Facial and Speech Animation by Text-to-IPA Translation with Emotion Control

Andreea Stef, Kaveen Perera, Hubert P. H. Shum, Edmond S. L. Ho
2018 2018 12th International Conference on Software, Knowledge, Information Management & Applications (SKIMA)  
Video demos of the synthesized animations are available online at  ...  Given the complexity of the human facial anatomy, animating facial expressions and lip movements for speech is a very time-consuming and tedious task.  ...  From the results, 86.25% and 83% of participants choose the videos created using our facial expressions editing interface as the better ones from the novice and expert user groups, D.  ... 
doi:10.1109/skima.2018.8631536 dblp:conf/skima/StefPSH18 fatcat:r6ie6h7ttffe3cligpjz53266q

Angry facial expressions bias towards aversive actions

Leon O. H. Kroczek, Angelika Lingnau, Valentin Schwind, Christian Wolff, Andreas Mühlberger, Marina A. Pavlova
2021 PLoS ONE  
These results suggest that facial emotions influence anticipatory processing of action intentions allowing for fast and adaptive responses in social interactions.  ...  Social interaction requires fast and efficient processing of another person's intentions.  ...  Agents displayed the facial emotion starting from the first frame (the facial emotion remained constant throughout the video clip).  ... 
doi:10.1371/journal.pone.0256912 pmid:34469494 pmcid:PMC8409676 fatcat:ggkodidds5f57llhhkuil4lkpm

Review on 3D Facial Animation Techniques

Noor Adibah Najihah Mat Noor, Norhaida Mohd Suaib, Muhammad Anwar Ahmad, Ibrahim Ahmad
2018 International Journal of Engineering & Technology  
This paper surveys techniques applied in facial animation targeting towards realistic facial animation.  ...  Generating facial animation has always been a challenge towards the graphical visualization area. Numerous efforts had been carried out in order to achieve high realism in facial animation.  ...  Even though the process is fast and good in generating facial animation, it is limited to the small set of animation by key frames.  ... 
doi:10.14419/ijet.v7i4.44.26980 fatcat:aeplpfwtsjhcvaeyy5ywozolyq

Modality Dropout for Improved Performance-driven Talking Faces [article]

Ahmed Hussen Abdelaziz and Barry-John Theobald and Paul Dixon and Reinhard Knothe and Nicholas Apostoloff and Sachin Kajareker
2020 arXiv   pre-print
We use subjective testing to demonstrate: 1) the improvement of audiovisual-driven animation over the equivalent video-only approach, and 2) the improvement in the animation of speech-related facial movements  ...  After introducing dropout viewer preference for audiovisual-driven animation increases to 74%, but decreases to 8% for video-only.  ...  To demonstrate this, Figure 5 shows sample images from a video of a speaker saying "No where fast".  ... 
arXiv:2005.13616v1 fatcat:5q3jvh7tefellgx7jupq42mrwm

Video-driven Neural Physically-based Facial Asset for Production [article]

Longwen Zhang, Chuxiao Zeng, Qixuan Zhang, Hongyang Lin, Ruixiang Cao, Wei Yang, Lan Xu, Jingyi Yu
2022 arXiv   pre-print
Two key components are well-structured latent spaces due to dense temporal samplings from videos and explicit facial expression controls to regulate the latent spaces.  ...  Comprehensive experiments show that our technique provides higher accuracy and visual fidelity than previous video-driven facial reconstruction and animation methods.  ...  Our multi-VAE based neural asset, along with a fast adaptation scheme, can also be deployed in-the-wild videos to produce crossidentity, fine-grained facial animations.  ... 
arXiv:2202.05592v3 fatcat:tfbmwzburfh7hicvdgwzd4erga


Michael Berger, Gregor Hofer, Hiroshi Shimodaira
2010 ACM SIGGRAPH 2010 Posters on - SIGGRAPH '10  
Applications • API may be used for fast prototyping of automated animation systems of the Visualizer, a real-time, modular animation component that is a key class in the Carnival API.  ...  It can accommodate any facial model created in standard animation packages.  ... 
doi:10.1145/1836845.1836851 dblp:conf/siggraph/BergerHS10 fatcat:aabrpmbrxfgajkr7cfnnhv5mde

Facial Capture and Animation in Visual Effects [chapter]

Darren Cosker, Peter Eisert, Volker Helzle
2015 Digital Representations of the Real World  
A fast animation rig allowed quick iterations when animating the sequences and kept the animation artists motivated.  ...  Dynamic Facial Capture and Animation The holy-grail of facial animation research is the portrayal of characters indistinguishable from real humans.  ... 
doi:10.1201/b18154-26 fatcat:i7zegnfgezdw7pcrwc73atxnbe

Performance-driven hand-drawn animation

Ian Buck, Adam Finkelstein, Charles Jacobs, Allison Klein, David H. Salesiny, Joshua Seims, Richard Szeliski, Kentaro Toyama
2006 ACM SIGGRAPH 2006 Courses on - SIGGRAPH '06  
Figure 7 Snapshots of our system, shown as pairs of matching video and animated frames. Shown are a variety of artistic styles -from top to bottom, Straight, Blue, Wavy, and Monster.  ...  Together, they form an animation system that can be used in a variety of applications, including teleconferencing, multi-user virtual worlds, compressed instructional videos, and consumer-oriented animation  ...  For example, an immense amount of "talking head" video can be stored in the form of facial animation parameters plus plain ASCII text and synthesized into an NPR facial animation and voice track on the  ... 
doi:10.1145/1185657.1185865 dblp:conf/siggraph/BuckFJKSSST06 fatcat:limzgmdjezhk3bpoqhjftykrcq

Three Methods for Making of Character Facial Animation based on Game Engine

Jeong Chanho, Mijin Kim
2014 International Journal of Asia Digital Art and Design Association  
Composition of scene and facial animation play important role in composition of Machinima's videos.  ...  This paper provides three methods for character facial animation based on game engine, and applied them to real facial animation of Machinima characters.  ...  Discussion As Facial Capture is derived from real facial actions, it allows more sophisticated animation with longer frames than Facial Animation.  ... 
doi:10.20668/adada.18.4_68 fatcat:4jrahzoafrfz3isofevlgoyhue

Text2Video: text-driven facial animation using MPEG-4

J. Rurainsky, P. Eisert
2005 Visual Communications and Image Processing 2005  
We present a complete system for the automatic creation of talking head video sequences from text messages. Our system converts the text into MPEG-4 Facial Animation Parameters and synthetic voice.  ...  The animation can be shown on different displays and devices ranging from 3GPP players on mobile phones to real-time 3D render engines.  ...  Such new type of communication is the presented text-driven video animation. Our system is able to animate an avatar or real person from written text.  ... 
doi:10.1117/12.631413 fatcat:kvyvyhm6mvhinhp3nfptvfk3ii

Facial actions as visual cues for personality

Ali Arya, Lisa N. Jefferies, James T. Enns, Steve DiPaola
2006 Computer Animation and Virtual Worlds  
Animated characters exhibiting these actions and expressions were presented to human viewers in brief videos.  ...  While most facial animation systems associate facial actions to limited emotional states or speech content, the present paper explores the above question by relating the perception of personality to a  ...  Our methodology consists of (1) listing the possible facial actions, (2) creating animated videos with individual facial actions as visual cues, (3) running the experiments and analyzing the perception  ... 
doi:10.1002/cav.140 fatcat:l4z2neifdvcsrpem2im74lgy64

Automatic face cloning and animation using real-time facial feature tracking and speech acquisition

T. Goto, S. Kshirsagar, N. Magnenat-Thalmann
2001 IEEE Signal Processing Magazine  
Her research interests include real-time speech animation, expressive facial animation, emotionally autonomous virtual humans, and communication in virtual worlds.  ...  Sumedha Kshirsagar received the bachelor of engineering, instrumentation, from the University of Pune (India), followed by the master of technology in electrical engineering, from the Indian Institute  ...  In this process, MPEG-4 facial animation parameters (FAPs) are extracted in real time from the video input of the face.  ... 
doi:10.1109/79.924885 fatcat:u6vhezvsbrgljoppt523ydzqba
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