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Auditory Uta-Karuta: Development and Evaluation of an Accessible Card Game System Using Audible Cards for the Visually Impaired

Haruna Miyakawa, Noko Kuratomo, Hisham E. Bilal Salih, Keiichi Zempo
2021 Electronics  
The results suggested that the proposed system has the potential for an accessible board game design regardless of visual impairment.  ...  The purpose of this paper is to determine whether the game allows for fair competition for people with visual impairments and to clarify the effects of the valuable parameters of the system on the players  ...  [1] developed a game with textured card content to ensure accessibility for the visually impaired and designed guidelines, but some of their experimental participants requested audio feedback from the  ... 
doi:10.3390/electronics10060750 fatcat:sh55ciyvxrblxeecmgax6ngd2u

Making the mainstream accessible

Matthew T. Atkinson, Sabahattin Gucukoglu, Colin H. C. Machin, Adrian E. Lawrence
2006 Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames - Sandbox '06  
accessible gaming communities who took part in the survey.  ...  This project would not have been possible without the release of engine technology to the community by id Software, the help of the Quake and QuakeWorld community (including members of QuakeSrc.org, ZQuake  ...  -User 1 "Audio Quake is the only game I play regularly any more. I've played it the most out of all the games I've played and purchased." -User 2 "We really need a map editor.  ... 
doi:10.1145/1183316.1183321 dblp:conf/siggraph/AtkinsonGML06 fatcat:wtbhlfhdqjhe3pmcp2cfmplftq

Exploring Asymmetric Roles in Mixed-Ability Gaming

David Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa, Michael J. Proulx, Tiago Guerreiro
2021 Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems  
We include the perspectives of 17 sighted people who play with someone who has a visual impairment, collected in a second online survey.  ...  Abstract Noticeably, the majority of mainstream games -digital games and tabletop games -are still designed for players with a standard set of abilities.  ...  The user study shows that both sighted and visually impaired players had a fair winning chance. However, the use of asymmetric roles is not further explored or evaluated.  ... 
doi:10.1145/3411764.3445494 fatcat:plkx5gaqkfdbjmwnl3yrwhtx5m