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Best practices on personalization and adaptive interaction techniques in the scope of Smart Homes and Active Assisted Living

Nikolaos Liappas, José Gabriel Teriús-Padrón, Eduardo Machado, Mohammad Reza Loghmani, Rebeca Isabel García-Betances, Markus Vincze, Iván Carrillo Quero, María Fernanda Cabrera-Umpiérrez
2019 Zenodo  
Nonetheless, in the domain of Smart Homes (SH), the interactions tend to become more complex and difficult to adapt to the users, creating a bottleneck for the efficient use and the acceptability of the  ...  Assistive systems and emerging technologies are capable of supporting individuals with specific needs and diseases effectively.  ...  ACKNOWLEDGMENT This work is funded by the European Union Horizon 2020 research and innovation program under the Marie Skłodowska-Curie grant agreement ACROSSING No 676157.  ... 
doi:10.5281/zenodo.3734168 fatcat:h5e626a4mfdtnludsja6zsts44

ExperienceDNA [chapter]

Jamil Joundi, Klaas Bombeke, Niels Van Kets, Wouter Durnez, Jonas De Bruyne, Glenn Van Wallendael, Peter Lambert, Jelle Saldien, Lieven De Marez
2021 Lecture Notes in Computer Science  
In this system, called ExperienceDNA, VR user tests can be monitored and controlled through a desktop interface.  ...  In addition, physiological trackers (eye tracking and heart rate monitoring) are used to measure what the participant is looking at and to gauge their preferences.  ...  Although it would also be possible to make product testing experiences more immersive without VR (e.g. putting furniture in a video dome or using augmented reality glasses), we believe that VR, at this  ... 
doi:10.1007/978-3-030-78227-6_13 fatcat:yd55ko72r5gszabljb64vyuwdi

Immersive Projection Technology for Visual Data Mining

Edward J Wegman, Jürgen Symanzik
2002 Journal of Computational And Graphical Statistics  
use of LCD devices, polarized light stereo, voice control, and image synchronization.  ...  In this article, we provide an overview of virtual reality in general, including immersive projection technology, and the use of stereoscopic displays for data visualization.  ...  For these reasons we started to incorporate voice-control into the MiniCAVE environment. The idea to develop voice (and gesture) interactive systems has been exploited for more than 20 years.  ... 
doi:10.1198/106186002317375668 fatcat:74sjxfe5izdzfphl4t27t4hcma

Tasty tech

Merijn Bruijnes, Gijs Huisman, Dirk Heylen
2016 Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction - MHFI '16  
We describe several interactive and novel mixed reality systems designed to enhance or change a dining experience by using computer generated visual, audio, and tactile stimuli.  ...  We describe how ideas from these playful designs can influence the perception of, and the interaction with food, and can inform the design of studies into human-food interaction.  ...  For example, dining together in remote locations using technology for telepresence [38] , using augmented reality to teach cooking skills [20] , and making the act of cooking more fun and enjoyable through  ... 
doi:10.1145/3007577.3007581 dblp:conf/icmi/BruijnesHH16 fatcat:qhnbneywcngrvmwtogorcoxmaa

Six types of audio that DEFY reality!

Michael Krzyzaniak, David Frohlich, Philip J.B. Jackson
2019 Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound on ZZZ - AM'19  
CCS CONCEPTS • General and reference → Surveys and overviews; General literature; • Human-centered computing → Mixed / augmented reality.  ...  In this paper we examine how the term 'Audio Augmented Reality' (AAR) is used in the literature, and how the concept is used in practice.  ...  Thanks in particular to Will Buchanan, Russ Bradbury, and Charlotte Edmondson at RPPtv for their boundless creativity and insight. This work was cofunded by RPPtv and Innovate UK.  ... 
doi:10.1145/3356590.3356615 dblp:conf/audio/KrzyzaniakFJ19 fatcat:iilrmm2wyjbtvjoyt53bm5cj7y

Opportunities and Challenges of Smartglass-Assisted Interactive Telementoring

Hyoseok Yoon
2021 Applied System Innovation  
The widespread adoption of wearables, extended reality, and metaverses has accelerated the diverse configurations of remote collaboration and telementoring systems.  ...  mentees at different scales for collocated, distributed, and remote collaboration.  ...  [14] Yes MS HoloLens Voice-based, Telestration Yoon et al. [23] Yes Glass Enterprise Edition 2 Voice-based Lacy et al. [35] Yes N/A Voice-based Rio et al.  ... 
doi:10.3390/asi4030056 fatcat:urcz3ii45fbxrf6273byvwek44

Human Augmentation Technologies for Employee Wellbeing: A Research and Development Agenda

Bach Q. Ho, Mai Otsuki, Yusuke Kishita, Maiko Kobayakawa, Kentaro Watanabe
2022 International Journal of Environmental Research and Public Health  
We analyzed data from in-depth interviews with employees based on a grounded theory approach to answer the research questions and proposed an agenda for the research and development of HAT to enhance employees  ...  However, the agenda for research and development of HAT for the new normal is still unclear.  ...  Maturing augmented body-Research on augmenting human bodies with machines is flourishing, and it is becoming possible to augment an actual body with, for example, a third arm, a sixth hand finger, and  ... 
doi:10.3390/ijerph19031195 pmid:35162215 pmcid:PMC8835247 fatcat:d6jakv7aqfgwjfetxav6tx2ubm

Chroma

Enrico Tanuwidjaja, Derek Huynh, Kirsten Koa, Calvin Nguyen, Churen Shao, Patrick Torbett, Colleen Emmenegger, Nadir Weibel
2014 Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp '14 Adjunct  
The deployment of Chroma on a wearable augmented-reality device makes it an effective digital aid with the potential to augment everyday activities, effectively providing access to different color dimensions  ...  Chroma automatically adapts the scene-view based on the type of color blindness, and features dedicated algorithms for color saliency.  ...  With Glass, using Chroma becomes an augmented reality experience requiring minimal user's effort.  ... 
doi:10.1145/2632048.2632091 dblp:conf/huc/TanuwidjajaHKNSTEW14 fatcat:qbxvyp2aqvhyxmivlxld3q4lwm

Sound And Music Computing At Aalborg University In Copenhagen

Stefania Serafin, Sofia Dahl, Amalia De Götzen, Cumhur Erkut, Dan Overholt, Hendrik Purwins, And Bob Sturm
2014 Proceedings of the SMC Conferences  
Augmented Realities (Cul-tAR), an EU-funded (STREP FP7) project with partners in Finland, Austria,and Italy.  ...  The main objective of Cul-tAR is to develop an integrated mobile full mixed reality platform combining markerless augmented reality, mobile 3D maps, tactile interfaces and directional audio for advanced  ... 
doi:10.5281/zenodo.851007 fatcat:t6vzsov3andoripdob4suznklm

Exploiting Social Networks. Technological Trends (Habilitation Thesis) [article]

Adrian Iftene
2020 arXiv   pre-print
Creating applications with new technologies : augmented reality (eLearning, games, smart museums, gastronomy, etc.), virtual reality (eLearning and games), speech processing with Amazon Alexa (eLearning  ...  .) - creating resources for text and image processing (classification, retrieval, credibility, diversification, etc.); 2.  ...  Acknowledgments To my collaborators and to my family  ... 
arXiv:2004.14386v1 fatcat:faoyxt42e5b5no57v6r5arnu5a

Augmented Reality Smart Glasses in Focus: A User Group Report

Alexi Orchard, Marcel O'Gorman, Chelsea La Vecchia, Jason Lajoie
2022 CHI Conference on Human Factors in Computing Systems Extended Abstracts  
Augmented Reality Smart Glasses (ARSG) are a recent development in consumer-level personal computing technology.  ...  Participants wrote blog responses and participated in a focus group on their daily experiences with the glasses; they also speculated on potential uses and features of future iterations relating to accessibility  ...  ACKNOWLEDGMENTS This project is supported by funding from the Canada Foundation for Innovation, the Social Sciences and Humanities Research Council and North.  ... 
doi:10.1145/3491101.3503565 fatcat:xba3kpbk6nezzkbwu4xa7he7ve

The effect of stereoscopic Augmented Reality visualization on learning anatomy and the modifying effect of visual‐spatial abilities: a double‐center randomized controlled trial

Katerina Bogomolova, Ineke J.M. van der Ham, Mary E.W. Dankbaar, Walter W. van den Broek, Steven E.R. Hovius, Jos A. van der Hage, Beerend P. Hierck
2019 Anatomical Sciences Education  
This study evaluated the educational effectiveness of stereoscopic augmented reality (AR) visualization and the modifying effect of visual-spatial abilities on learning.  ...  In a double-center randomized controlled trial, first and second-year (bio)medical undergraduates studied lower limb anatomy with a stereoscopic 3D AR model (n = 20), a monoscopic 3D desktop model (n =  ...  All other features such as voice control, auditory feedback, and scaling were unchanged (Table 1 ).  ... 
doi:10.1002/ase.1941 pmid:31887792 fatcat:4i2zdmhysjfl7ipd2hcrtjd6lu

Interactive Audio Augmented Reality in Participatory Performance

Anna N. Nagele, Valentin Bauer, Patrick G. T. Healey, Joshua D. Reiss, Henry Cooke, Tim Cowlishaw, Chris Baume, Chris Pike
2021 Frontiers in Virtual Reality  
Interactive Audio Augmented Reality (AAR) facilitates collaborative storytelling and human interaction in participatory performance.  ...  Spatial audio enhances the auditory environment and supports real-time control of media content and the experience.  ...  ACKNOWLEDGMENTS Thanks to BBC R&D IRFS and Audio teams, in particular Joanna Rusznica and Holly Challenger for helping with UX research; Joseph Turner for documenting the study and Thomas Kelly for technical  ... 
doi:10.3389/frvir.2020.610320 fatcat:sepd7pa3nvgljltjhgodqudaam

The People Inside [chapter]

Tim Sherratt, Kate Bagnall
2019 Zenodo  
Our collection begins with an example of computer vision that cuts through time and bureaucratic opacity to help us meet real people from the past.  ...  Buried in thousands of files in the National Archives of Australia is evidence of the exclusionary "White Australia" policies of the nineteenth and twentieth centuries, which were intended to limit and  ...  Kevin Kee and Timothy Compeau, Editors, Seeing the Past with Computers: Experiments with Augmented Reality and Computer Vision for History 2019.  ... 
doi:10.5281/zenodo.3579529 fatcat:2j5wi6lpnbegfkxzdgonzuugum

JackIn

Shunichi Kasahara, Jun Rekimoto
2014 Proceedings of the 5th Augmented Human International Conference on - AH '14  
For a better viewing experience with fristperson view, we developed the out-of-body view in which first-person images are integrated to construct a scene around a Body, and a Ghost can virtually control  ...  We conducted an experiment to evaluate how effective this framework is and found that Ghosts can understand the spatial situation of the Body.  ...  for a local user with augmented reality.  ... 
doi:10.1145/2582051.2582097 dblp:conf/aughuman/KasaharaR14 fatcat:b4x7nitoq5bolh6qqbqq4ze5va
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