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A Multimodal Real-Time Platform for Studying Human-Avatar Interactions
[chapter]
2010
Lecture Notes in Computer Science
the design of intelligent virtual agents. ...
behavioral patterns in human-agent interactions. ...
Moreover, those fine-grained patterns and behaviors can also be directly implemented in an intelligent virtual agent who will demonstrate human-like sensitivities to various non-verbal bodily cues in natural ...
doi:10.1007/978-3-642-15892-6_6
fatcat:k7x4dt22i5hb3dy4hgmul4tasq
Design of a Virtual Assistant to Improve Interaction Between the Audience and the Presenter
2021
International Journal of Interactive Multimedia and Artificial Intelligence
computing and reinforcement learning to teach the intelligent agent to decide on the best strategy to increase the level of attention of the audience. ...
In this manner, the collaboration between the presenter and Virtual Assistant could improve the level of learning among the public. ...
Acknowledgment We would like to acknowledge Gema Fernández-Blanco Martín for her contribution on the psychological analysis of the survey results. ...
doi:10.9781/ijimai.2021.08.017
fatcat:kkzu4hk3tba4vplrunc7alow6y
Real-time adaptive behaviors in multimodal human-avatar interactions
2010
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction on - ICMI-MLMI '10
In light of this, we propose and implement a research framework in which human participants interact with a virtual agent in a virtual environment. ...
Multimodal data streams are collected in the study including speech, eye gaze, hand and head movements from both the human user and the virtual agent, which are then analyzed to discover various behavioral ...
Moreover, those fine-grained patterns and behaviors can also be directly implemented in an intelligent virtual agent who will demonstrate human-like sensitivities to various non-verbal bodily cues in natural ...
doi:10.1145/1891903.1891909
dblp:conf/icmi/ZhangFSY10
fatcat:awvgmh7cgvb3ti5hlv2d6z6p6a
Applying Biometric Principles to Avatar Recognition
2010
2010 International Conference on Cyberworlds
Domestic and industrial robots, intelligent software agents, and virtual world avatars are quickly becoming a part of our society. ...
This paper presents current state of the art in virtual reality security, focusing specifically on emerging methodologies for avatar authentication. ...
Alexei Sourin for his valuable help in manuscript preparation. The authors also would like to acknowledge the support of NSERC Funding Agency, Canada. ...
doi:10.1109/cw.2010.36
dblp:conf/cw/GavrilovaY10
fatcat:e7lcau355zcvbps5wvra2gznsm
Applying Biometric Principles to Avatar Recognition
[chapter]
2011
Lecture Notes in Computer Science
Domestic and industrial robots, intelligent software agents, and virtual world avatars are quickly becoming a part of our society. ...
This paper presents current state of the art in virtual reality security, focusing specifically on emerging methodologies for avatar authentication. ...
Alexei Sourin for his valuable help in manuscript preparation. The authors also would like to acknowledge the support of NSERC Funding Agency, Canada. ...
doi:10.1007/978-3-642-22336-5_8
fatcat:nk33miifcrblxpeoki2agwc3gu
Engagement with Artificial Intelligence through Natural Interaction Models
2017
EVA London 2017
, human-like conversation that is expressed in the visual and conversational output of the 3D virtual avatar system. ...
As Artificial Intelligence (AI) systems become more ubiquitous, what user experience design paradigms will be used by humans to impart their needs and intents to an AI system, in order to engage in a more ...
Whether on the Web or mobile devices, intelligent virtual agent (IVA) use is seeing rapid adoption. ...
doi:10.14236/ewic/eva2017.60
dblp:conf/eva/FeldmanDY17
fatcat:6pazi3xtmjfazoc4znefkp273q
A Virtual Reality Based System for the Screening and Classification of Autism
2022
IEEE Transactions on Visualization and Computer Graphics
We also thank Harry Unwin for creating the audio recordings for the agent. ...
More concretely, eye-tracking has been used to investigate the gaze patterns of autistic individuals (for a systematic review and meta-analysis see [54] ). ...
a recent review, see [28] ) but eye gaze patterns in autism have been pointed out as possible biomarkers of this condition [11, 16, 18] . ...
doi:10.1109/tvcg.2022.3150489
pmid:35171773
fatcat:6odqjey3krcnvdkljusli74bbm
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans
2018
2018 IEEE Conference on Computational Intelligence and Games (CIG)
In this paper, we investigate the communication of status related social signals by means of a virtual human's eye gaze. ...
In a second step based on these empirical findings, we designed an interactive system that incorporates dynamic eye tracking and spoken dialog, along with real-time control of a virtual character. ...
To order to move in this direction by improving the quality of believable intelligent virtual agents' interactions within social settings, we examine how the important behavior of eye gaze can be improved ...
doi:10.1109/cig.2018.8490373
dblp:conf/cig/NixonDB18
fatcat:bl4ri2m43nbu5mt2bmozfkfbem
Embodied Conversational Agents: Computing and Rendering Realistic Gaze Patterns
[chapter]
2006
Lecture Notes in Computer Science
This paper focuses on the generation and rendering of realistic gaze patterns. ...
This data is then used to control embodied conversational agents able to engage into a realistic faceto-face interaction with human partners. ...
We describe here part of our efforts for designing virtual ECAs that are sensitive to the environment (virtual and real) in which they interact with human partners. ...
doi:10.1007/11922162_2
fatcat:2ggmkdziqfg5xkx5cmqwnmi6uu
Interacting with a gaze-aware virtual character
2010
Proceedings of the 2010 workshop on Eye gaze in intelligent human machine interaction - EGIHMI '10
In this paper, we present the user's attentive state interpreted through eye gaze while interacting with a virtual character. ...
We connected a remote eye tracker with a dynamic 3D world. An empirical study revealed individual user experiences and behavioral patterns. ...
Acknowledgments This work has been funded in part by the European Commission under the grant agreement IRIS (FP7-ICT-231824). ...
doi:10.1145/2002333.2002345
fatcat:c7v5kwy4tvhhllr7licyfmawne
Multi-Level Analysis of Motor Actions as a Basis for Effective Coaching in Virtual Reality
[chapter]
2015
Advances in Intelligent Systems and Computing
Non-linear optimization with three energy terms After the fitting procedure the joints of the skeleton are not in the correct position anymore. ...
Multi-level Analysis of Motor Actions as a Basis for Effective Coaching in
Virtual Reality. In Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS) (pp. 211-214). ...
Accurate Face Reconstruction through Anisotropic Fitting and Eye Correction. ...
doi:10.1007/978-3-319-24560-7_27
fatcat:ogqhubcl2neurfytiwaqaen66m
Modeling Gaze Behavior for Virtual Demonstrators
[chapter]
2011
Lecture Notes in Computer Science
Our analysis is based on full-body motions captured from human participants performing real demonstrative tasks in varied situations. ...
Achieving autonomous virtual humans with coherent and natural motions is key for being effective in many educational, training and therapeutic applications. ...
The authors would like to thank David Sparks for his assistance in motion annotations, and all the participants involved in the data collection process. ...
doi:10.1007/978-3-642-23974-8_17
fatcat:icexv6lvnbc27dubdu6wsm3y5q
Basic components of a face-to-face interaction with a conversational agent
2005
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence innovative context-aware services: usages and technologies - sOc-EUSAI '05
A video realistic talking head with independent head and eye movements was used as a talking agent interacting with a user during a simple card game offering different levels of help and guidance. ...
The main challenge is to provide the interlocutor with implicit and explicit signs of mutual interest and attention and of the awareness of environmental conditions in which the interaction takes place ...
This motivates our investigation of interactive real-time eye-gaze patterns of human speakers in face-to-face communication with a special focus on turn taking and the speaking and listening states. ...
doi:10.1145/1107548.1107610
fatcat:7233p7zatfgrde4pwn6rql7b4u
Agent-based Collaborative Affective E-learning System
2007
Proceedings of the ImmersCom
In order to promote a more dynamic and flexible communication between the learner and the system, we integrate five kinds of adaptive agents in emotional framework. ...
Emotions play an important role in cognitive processes and specially in learning tasks. Online learning is no exception. ...
, intelligent interfaces, intelligent tutoring systems, etc. ...
doi:10.4108/icst.immerscom2007.2090
dblp:conf/immerscom/AmmarANG07
fatcat:aty6bkey65c2zb745matrf4yhi
Apparel recommendation system evolution: an empirical review
2016
International Journal of Clothing Science and Technology
Four types of models were found, namely clothes searching/retrieval, wardrobe recommendation, fashion coordination and intelligent recommendation systems. ...
Initially, this paper undertakes an investigation of apparel recommendations in the commercial market in order to verify the research value and significance. ...
Jung et al. (2013) proposed a recommendation system with eye movement analysis which human preference can be measured by tracking eye gaze information including fixation count and length. ...
doi:10.1108/ijcst-09-2015-0100
fatcat:b7foxb2sdjhqjfs5i3tccu4v2u
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