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Extensible approach to the virtual worlds editing

Vít Kovalčík, Jan Flasar, Jiří Sochor
2007 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa - AFRIGRAPH '07  
The editing is done directly in 3D environment which has several benefits over the 2D editing, particularly the possibility to work with a scene exactly as in the final application.  ...  As an example of this approach, we present an editor that we implemented entirely as a set of abilities.  ...  Acknowledgements This work has been supported by the Ministry of Education, Youth and Sports of the Czech Republic under the research program LC06008 (Center for Computer Graphics).  ... 
doi:10.1145/1294685.1294691 dblp:conf/afrigraph/KovalcikFS07 fatcat:bhdrhutmpbdi3ghy3ervn3oesi

Extensible Multi-domain Generation of Virtual Worlds using Blackboards

Gaetan Deglorie, Rian Goossens, Sofie Van Hoecke, Peter Lambert
2017 Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications  
We show that our approach is extensible to a wide range of use cases of virtual world generation and that manual or procedural editing of the generated content of one generator is automatically communicated  ...  to the other generators, which ensures a consistent and coherent virtual world.  ...  Instead, we aim to show that the blackboard-based approach is highly extensible and is more robust when editing generated content.  ... 
doi:10.5220/0006102000820092 dblp:conf/grapp/DeglorieGHL17 fatcat:652hqmbt5va7dasnfdyz2ps5ku

Integrating procedural generation and manual editing of virtual worlds

Ruben Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra
2010 Proceedings of the 2010 Workshop on Procedural Content Generation in Games - PCGames '10  
This paper identifies challenges of this integration and discusses approaches to combine these methods in such a way that designers can freely mix them, while the virtual world model is kept consistent  ...  Because of the increasing detail and size of virtual worlds, designers are more and more urged to consider employing procedural methods to alleviate part of their modeling work.  ...  This research has been supported by the gate project, funded by the Netherlands Organization for Scientific Research (nwo) and the Netherlands ict Research and Innovation Authority (ict Regie).  ... 
doi:10.1145/1814256.1814258 fatcat:ugldurp2jvawxfuq5iqhd5jn7i

A Collaborative Environment for Urban Landscape Simulation

Pedro Brandao Silva, Antonio Coelho, Rosaldo J.F. Rossetti
2012 2012 IEEE 21st International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises  
By providing an extensive interactive three-dimensional virtualization of a real-world city, multiple users may contribute with additional data, to either improve the model fidelity or to preview the impact  ...  analysis and representation features to study and discuss the impact of certain decisions on the urban landscape.  ...  ACKNOWLEDGMENT This work is partially supported by the Portuguese government, through the National Foundation for Science and Technology -FCT (Fundação para a Ciência e a Tecnologia) and the European Union  ... 
doi:10.1109/wetice.2012.13 dblp:conf/wetice/SilvaCR12 fatcat:phhpwrluffgf5b7dyizb3zsx6i

Interactive Creation of Virtual Worlds Using Procedural Sketching [article]

Ruben M. Smelik, Tim Tutenel, Klaas Jan De Kraker, Rafael Bidarra
2010 Eurographics State of the Art Reports  
We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a variety of procedural techniques in order to enable a non-specialist user to interactively create  ...  Procedural modelling is an attractive alternative to cut down the costs of manual content creation for virtual worlds.  ...  Acknowledgments This research has been supported by the GATE project, funded by the Netherlands Organization for Scientific Research (NWO) and the Netherlands ICT Research and Innovation Authority (ICT  ... 
doi:10.2312/egsh.20101040 fatcat:oknoafssg5baviashe546tgne4

Intuitive virtual production tools for set and light editing

Jonas Trottnow, Kai Götz, Stefan Seibert, Simon Spielmann, Volker Helzle, Farshad Einabadi, Clemens K. H. Sielaff, Oliver Grau
2015 Proceedings of the 12th European Conference on Visual Media Production - CVMP '15  
This paper introduces tools and an architecture to edit set assets and adjust the lighting set-up.  ...  Virtual production aims to bring together the creative production aspects into one real-time environment, to overcome the bottlenecks of offline processing in digital content production.  ...  When previsualizing shots or scouting virtual worlds, a virtual camera system like the one applied in the movie Avatar requires expensive hardware and large mocap (motion capture) volumes in extensive  ... 
doi:10.1145/2824840.2824851 dblp:conf/cvmp/TrottnowGSSHESG15 fatcat:ceyakugrpfdbnkidduuujyzkju

The Development of Virtual World Tools to Enhance Learning and Real World Decision Making in the Australian Sugar Farming Industry

Neil Cliffe, Joanne Doyle, Helen Farley, Janette Lindesay, Adam Loch, Tek Maraseni, Torben Marcussen, Neil Martin, Shahbaz Mushtaq, Jenny Ostini, Kate Reardon-Smith, Roger Stone
2014 International Journal of Advanced Corporate Learning  
Customized scripted video clips (machinima) are created in the Second Life virtual world environment.  ...  They also have potential to provide cost-effective agricultural extension that simulates real world face-to-face extension services, but is accessible anytime anywhere.  ...  PAPER THE DEVELOPMENT OF VIRTUAL WORLD TOOLS TO ENHANCE LEARNING AND REAL WORLD DECISION MAKING IN THE… III.  ... 
doi:10.3991/ijac.v7i3.4002 fatcat:qhxty6posvb33eytgrmjxqjjzm

Collaborative virtual environments: going beyond virtual reality

R.L. Gomes, G.J. Hoyos-Rivera, J.-P. Courtiat
2003 2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698)  
However in most CVEs collaboration is restricted to the Virtual Reality context.  ...  Web browsing), in a parallel and coordinated way with the virtual scene.  ...  The integration of external edition tools is then required to enable users to handle these documents properly (instead of trying to edit them inside the virtual scene).  ... 
doi:10.1109/icme.2003.1221564 dblp:conf/icmcs/GomesHC03 fatcat:ybryvvfrgbgl5f5dmmq4pofjyu

Using virtual worlds for collaborative business process modeling

Ross Brown, Jan Recker, Stephen West
2011 Business Process Management Journal  
A Virtual World Approach to Process Modeling A) Preliminaries 3D virtual worlds are networked virtual representations of real or imaginary 3D spaces (Benford et al., 2001) .  ...  It is therefore logical to transfer this collaboration model for process modeling into the 3D virtual world, as it meets the key requirements of being intuitive, due to its natural extension from present  ... 
doi:10.1108/14637151111136414 fatcat:l2fzrsi6gfeapa36rsdlv57v5i

An Extensible Event-Based Infrastructure for Networked Virtual Worlds

Jim Purbrick, Chris Greenhalgh
2003 Presence - Teleoperators and Virtual Environments  
This paper presents a new virtual environment platform that allows multiple infrastructure mechanisms to be added to and co-exist within the running system, with different elements of the virtual world  ...  This kind of extensibility allows the run-time of the virtual environment system to evolve even while the system is running.  ...  Acknowledgements We gratefully acknowledge funding from UK EPSRC research grant GR/M09223, "The Nature And Utility of Persistence in Virtual Environments". References  ... 
doi:10.1162/105474603763835341 fatcat:4bz2h4iosveqvnj2x6cqb7dzpq

Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System

Erik Poppe, Ross Brown, Daniel Johnson, Jan Recker
2012 2012 International Conference on Cyberworlds  
The most common approach to AR is the video-seethrough approach, which works by capturing an image from the real space then adding the virtual objects to it and displaying it on a viewing screen.  ...  AR systems aim to combine the real and virtual world seamlessly in three-dimensional spaces and allow for real-time interactions [22] .  ... 
doi:10.1109/cw.2012.18 dblp:conf/cw/PoppeBJR12 fatcat:hmwu2rjd6vcu3kz5ru2reqhzeq

2021 Bioinformatics Education Summit - Summary & Outlook

Maria Trinidad Bernardi, Patricia Carvajal-López, Celia WG van Gelder, Gabriela Alejandra Merino, Sarah L Morgan, Nicola Mulder, Javier De Las Rivas, Wai Keat Yam
2022 Zenodo  
is free and open to all people working in the area of Bioinformatics teaching and education or who have a clear interest in contributing to it. 2021's iteration of this virtual event was organized by  ...  This year in particular we were welcoming a wider body of academics, researchers, representatives and stakeholders from all over the world, thus, all working days were divided in three Time Zones.  ...  your future approach to training -Assessing learning virtually -have challenges identified last time been met?  ... 
doi:10.5281/zenodo.5937855 fatcat:u76ibikprrak3px7ovuzyv6u6y

A declarative approach to procedural modeling of virtual worlds

R.M. Smelik, T. Tutenel, K.J. de Kraker, R. Bidarra
2011 Computers & graphics  
It aims at reducing the complexity of virtual world modeling by combining the strengths of semantics-based modeling with manual and procedural approaches.  ...  With the ever increasing costs of manual content creation for virtual worlds, the potential of creating it automatically becomes too attractive to ignore.  ...  We would like to thank the reviewers for their constructive criticism.  ... 
doi:10.1016/j.cag.2010.11.011 fatcat:esdkjwcb2jav7kdezcwd6o5btu

The Ghost in the Machine Revisiting an Old Model for the Dynamic Generation of Digital Editions

Daniel Paul O'Donnell
2005 Zenodo  
In 1998, a few months into the preparation of my electronic edition of the Old English poem Cædmon's Hymn (O'Donnell forthcoming), I published a brief prospectus on the "editorial method" I intended to  ...  Less a true editorial method than a proposed workflow and list of specifications, the prospectus called for the development of an interactive edition-processor by which "users will [...] be able to generate  ...  Just as importantly, the approach was, in theory at least, infinitely extensible.  ... 
doi:10.5281/zenodo.3596124 fatcat:o7ep6tfkw5aenjnqu3psnhcgty

Introduction to the Special Issue on GaLA Conf 2020

Iza Marfisi-Schottman, Ludovic Hamon, Roland Klemke, Pierre Laforcade, Francesco Bellotti
2021 International Journal of Serious Games  
This special issue of the International Journal of Serious Games offers very valuable extensions to the best papers of the 2020 edition of the GaLA conference.  ...  From the 9th to the 10th of December 2020, 500 participants attended to a well-organized conference, through their virtual avatars, and listened to 37 presentations on Serious Games and Gamification.  ...  Because of the Covid-19 global pandemic, this edition was organized online, in the Laval Virtual World, a 3D interactive world created by Virbela.  ... 
doi:10.17083/ijsg.v8i3.467 fatcat:neg2lje5azalrkrik2zgnkzhbi
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