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Exploring the usability of immersive interactive storytelling

Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André
2010 Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology - VRST '10  
Yet, little is known about the usability of such systems or which paradigms should be adopted for gameplay and interaction.  ...  Our results confirm the potential of immersive Interactive Narratives in terms of performance but also of user acceptance.  ...  Acknowledgements This work has been funded (in part) by the European Commission under grant agreement IRIS (FP7-ICT-231824).  ... 
doi:10.1145/1889863.1889887 dblp:conf/vrst/LugrinCPVA10 fatcat:4wxuzh2kmvfxhk6vu7igkwibkm

Interaction in eXtended Reality Applications for Cultural Heritage

Vensada Okanovic, Ivona Ivkovic-Kihic, Dusanka Boskovic, Bojan Mijatovic, Irfan Prazina, Edo Skaljo, Selma Rizvic
2022 Applied Sciences  
Nowadays, an integral part of many museum exhibitions is interactive digital storytelling.  ...  This paper gives an overview of the techniques and discusses different means of facilitating interaction on digital storytelling applications for virtual cultural heritage presentations.  ...  Therefore, we need to continue exploring the most suitable interaction techniques that facilitate interactive digital storytelling, one of the most immersive techniques for experiencing cultural heritage  ... 
doi:10.3390/app12031241 fatcat:qv3d7r4dbfdf3gutqzlwdnwqqi

Usability and engagement of a digital and multisensorial tool for immersive storytelling: a pilot study

Federica Somma, Raffaele Di Fuccio, Lavinia Lattanzio, Francesco Ferretti, Onofrio Gigliotta
2020 Symposium on Psychology-Based Technologies  
The aim of the study is to analyze and evaluate the usability and the engagement with respect to a TUI-based interactive storytelling for preschool and school aged children. 11 typically developing children  ...  Results of the pilot study showed a good level of usability and overall engagement, with differences that vary according to age. Many of the participants considered the activity as challenging.  ...  The present study was aimed at evaluating usability and engagement of a digital and multisensorial tool for immersive storytelling.  ... 
dblp:conf/psychobit/SommaFLFG20 fatcat:vp2i2ye2jveejozokebpawfv5m

The hierarchy of needs for user experiences in virtual reality [chapter]

Chelsea Kelling, Heli Väätäjä, Otto Kauhanen, Jussi Karhu, Markku Turunen, Vesa Lindqvist, Pasi Ikonen
2020 Immersive Journalism as Storytelling  
The model incorporates the influence of five UX elements (physical comfort, usability, audiovisual quality, storytelling, and satisfaction), along with the effects of immersion and presence, that build  ...  To create this connection with and foster interest in the content, storytelling elements were used to create an application that explores the work of a Finnish artist with a journey from a museum to a  ...  The model incorporates the influence of five UX elements (physical comfort, usability, audiovisual quality, storytelling, and satisfaction), along with the effects of immersion and presence, that build  ... 
doi:10.4324/9780429437748-14 fatcat:jrsraqljprah3iqwdpocmxm3hq

Multisensorial tangible user interface for immersive storytelling: a usability pilot study with a visually impaired child

Federica Somma, Raffaele Di Fuccio, Lavinia Lattanzio, Francesco Ferretti
2021 Workshop on Technology Enhanced Learning Environments for Blended Education  
The purpose of this article is both to describe a multisensory TUI-based methodology developed for the enhancement of the storytelling activity and to present a first usability and engagement pilot study  ...  Results of the pilot study showed a good level of usability and overall engagement, but above all it allowed us to highlight strengths and weaknesses that we need to address for the improvement of the  ...  The present study aimed to evaluate the usability and involvement of a digital and multisensory tool for immersive storytelling with a 6-yearsold visually impaired child.  ... 
dblp:conf/telexbe/SommaFLF21 fatcat:hovyzkyz3jhtxlw2joi3cthcc4

vIS: An Immersive Virtual Storytelling System for Vocational Training

Sanika Doolani, Luke Owens, Callen Wessels, Fillia Makedon
2020 Applied Sciences  
VR technology but also provides the core strengths of storytelling.  ...  However, a gap exists between storytelling and VR, and it is as yet unclear how they can be combined to form an effective system that not only maintains the level of engagement and immersion provided by  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/app10228143 fatcat:tscevijw3nhmppu6ys7vkrsefa

Forecasting future trajectories for immersive journalism [chapter]

Turo Uskali, Astrid Gynnild, Esa Sirkkunen, Sarah Jones
2020 Immersive Journalism as Storytelling  
The main aims of this group are to 1) explore immersive media through interactive and robust events, 2) inform members about new tools and workflows at the intersection of media, entertainment, and technology  ...  16 FORECASTING FUTURE TRAJECTORIES FOR IMMERSIVE JOURNALISM Turo Uskali, Astrid Gynnild, Esa Sirkkunen, and Sarah Jones In this book we have critically explored the emerging practices of immersive  ... 
doi:10.4324/9780429437748-20 fatcat:iyeifvekbrdpzaep3jse3p3cge

Interactive digital storytelling: bringing cultural heritage in a classroom [article]

Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo, Merima Zukic
2020 arXiv   pre-print
In addition to discussing the benefits, we wanted to address the challenges in introducing interactive digital storytelling and serious games in the classroom.  ...  The benefits of this form of multimedia presentation in education are generally recognized, and several studies exploring and supporting the opinion are conducted.  ...  Rather long loading time of interactive virtual environments he qualifies as decrease of the presentation's usability.  ... 
arXiv:2011.03675v1 fatcat:urzjuzgvrnfm3golbx3udmeryi

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling

Christian Roth, Ivar Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza
2012 Cyberpsychology, Behavior, and Social Networking  
Interactive storytelling (IS) is a promising new entertainment technology synthesizing preauthored narrative with dynamic user interaction.  ...  The current experiment tested whether different player modes (exerting local vs. global influence) yield different user experiences (e.g., senses of immersion vs. control).  ...  One particularly promising field of innovation in computerbased entertainment is interactive storytelling (IS).  ... 
doi:10.1089/cyber.2011.0621 pmid:23017117 fatcat:3b5sogxl7valraeukcf3qusetq

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade" [chapter]

Christian Roth, Christoph Klimmt, Ivar E. Vermeulen, Peter Vorderer
2011 Lecture Notes in Computer Science  
At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the "Holodeck" ® idea of interactive storytelling.  ...  Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity (mostly in "Façade") and to differ substantially across the  ...  This research was funded by the European Commission (Network of Excellence "IRIS -Integrating Research on Interactive Storytelling" -FP7-ICT-231824).  ... 
doi:10.1007/978-3-642-24500-8_2 fatcat:7ymlgnqwu5dnzbkg2husbre3l4

Beyond virtual cultural tourism: history-living experiences with cinematic virtual reality

Alessandra Marasco
2020 Tourism & Heritage Journal  
Through a qualitative analysis of five projects, this paper explores how this new media form has been applied for cultural heritage storytelling and analyses the reactions of users to the historyliving  ...  This paper focuses onthe latest frontier of immersive storytelling rivalling feature films, cinematic virtual reality, which can immerse users into 360-degree films making them feel like living the story  ...  In the last years, many studies and projects have explored the potential and complexities involved into the design of immersive storytelling experiences that can activate deeper personal and emotional  ... 
doi:10.1344/thj.2020.2.1 fatcat:zsed4yp7yjc7zkzrwtmy53dvsm

A Methodology to Produce Augmented-Reality Guided Tours in Museums for Mixed-Reality Headsets

Ana Martí-Testón, Adolfo Muñoz, J. Ernesto Solanes, Luis Gracia, Josep Tornero
2021 Electronics  
In recent years, the use of technology in the museum context has changed radically. It has switched from the display of information to offering emotive, immersive, and rich experiences with heritage.  ...  Virtual interactive media have the potential to put museums back into a relevant place in our increasingly digital society.  ...  Narrative can be used to create innovative storytelling, allowing interactivity and the personalization of information.  ... 
doi:10.3390/electronics10232956 fatcat:6f7ouojenbeappyigum4euk5ia

Kyrenia - Hyper Storytelling Pilot Application [article]

Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo
2017 Eurographics Workshop on Graphics and Cultural Heritage  
A team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction developed a new interactive digital storytelling  ...  In this paper we present Kyrenia - the first hyper storytelling application.  ...  Among interactive storytelling cultural heritage presentations we studied the "Heart of stone" project [Dvo15] , containing interactive documentary which immerses the user in the culture and traditions  ... 
doi:10.2312/gch.20171311 dblp:conf/vast/RizvicBOS17 fatcat:g7e7mdzi2nbk7fzzmb5dlnhb7e

Archeovirtual 2011: An evaluation approach to virtual museums

S. Pescarin, W. Hupperetz, A. Pagano, C. Ray
2012 2012 18th International Conference on Virtual Systems and Multimedia  
Keywords -virtual museum, social and behavioral investigation, information interface, interaction, sensory immersion. I.  ...  The first outcomes revealed that audience's impact toward interactive applications seems depending on the capability of technology to be "invisible"; otherwise technology has to assure a wide range of  ...  staff and colleagues who contributed to this work: all V-MUST partners, all Archeovirtual stafftechnicians, sponsors, students and trainees; Francesco Vallecoccia, trainee at VHLab, CNR ITABC (University of  ... 
doi:10.1109/vsmm.2012.6365903 dblp:conf/vsmm/PescarinPWHR12 fatcat:wskkllaxwvapjek7u66dllxtwu

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story

Christian Roth, Ivar Vermeulen, Peter Vorderer, Christoph Klimmt
2012 Cyberpsychology, Behavior, and Social Networking  
curiosity) was administered after the first and the second round of exposure.  ...  Implications for theorizing on interactive entertainment experiences are discussed. Research Problem A defining attribute of interactive entertainment me-  ...  Acknowledgment This research was funded by the European Commission (Network of Excellence IRIS--Integrating Research on Interactive Storytelling--FP7-ICT-231824).  ... 
doi:10.1089/cyber.2011.0437 pmid:22780996 fatcat:bt25z5ao6bg55kwg33h2zvdz2e
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