307 Hits in 6.2 sec

A survey of visual, mixed, and augmented reality gaming

Bruce H. Thomas
2012 Computers in Entertainment  
This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts.  ...  The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display.  ...  CoGAME [Hosoi et al. 2007 ] explores the use of lightweight handheld projectors to illuminate the floor as a game space. The users interact with the game via "manipulationby-projection".  ... 
doi:10.1145/2381876.2381879 fatcat:urqhaeh7jvg3xa5hww5e6twcge

Extending Information On Museum Artefacts Through Augmented Reality: Indonesian National Museum Case

Bayu Prakoso Dirgantoro, Jude Joseph Lamug Martinez
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
has even became a national issue and problem:[1] the Indonesian government considers it as a matter that needs to be addressed. [3, 4] In 2010, the Association of Museums in Indonesia (AMI) and the Ministry  ...  Here, the museum is required not only as a means of public learning, but must also be able to support the development of study centers in universities [5].  ...  With the use of an imaging technology such as Augmented Reality (AR) and handheld devices such as phones, phablets and tablets, museums can explore a lot of possibilities not just in digitizing data but  ... 
doi:10.21512/jggag.v1i1.7243 fatcat:477pru5d4rai3lkvtqpwkoj3fm

Designing Networked Handheld Devices to Enhance School Learning [chapter]

Jeremy Roschelle, Charles Patton, Deborah Tatar
2007 Advances in Computers  
Handheld devices, especially networked handheld devices, are growing in importance in education, largely because their affordability and accessibility create an opportunity for educators to transition  ...  We describe a set of example applications that are arising from the capabilities, theories and design practices previously described. Finally, we close with a discussion of the challenge of scale.  ...  Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.  ... 
doi:10.1016/s0065-2458(06)70001-8 fatcat:prjip4olv5ccdah67rab5lnvli

Emerging display technologies - new systems and applications: from images to sensing, interaction and enhancement

2005 IEEE Proceedings. VR 2005. Virtual Reality, 2005.  
Dear EDT 2006 attendees, So, how many computers are in the room with you now? How many screens and keyboards surround you? Think about your office, your lab, your mobile phone, your PDA, ....  ...  The only difference is that the connection jack that was to have been implanted in the back of our skulls is in fact turning out to be our collections of display and interface devices.  ...  ACKNOWLEDGEMENTS The cylindrical display project described in this paper was developed with funds of the Department of the Army under contract number DAAD 19-99-D-0046.  ... 
doi:10.1109/vr.2005.1492818 fatcat:cjrhq3hrlrgxvdh2jqw3gcblay

On-body interaction

Chris Harrison, Shilpa Ramamurthy, Scott E. Hudson
2012 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI '12  
Recent technological advances in input sensing, as well as ultra-small projectors, have opened up new opportunities for interaction -the use of the body itself as both an input and output platform.  ...  Using this platform as a vehicle for exploration, we prototyped many applications and interactions.  ...  ACKNOWLEDGMENTS This work was funded in part by a Microsoft Ph.D.  ... 
doi:10.1145/2148131.2148148 dblp:conf/tei/HarrisonRH12 fatcat:2c2yan2wqnepjgx4ymmnspg6ka

Section Meetings

2009 SMPTE Motion Imaging Journal  
The event also included work shops in 3D workflow, exploring many fac ets of 3D concept and effects y LAs A Sale CR NOTE TO SELF: LOWER YOUR COST. Competition fuels the news business.  ...  A short Q&A session followed the presen- tations. The meeting concluded with Pix- ar's short film Presto, presented on a Barco 2K projector set-up with the new virtual white calibration.  ... 
doi:10.5594/j14926 fatcat:emscraomr5dt5eyj2vf6ix5gxa

s Video-art Becoming a Form of Popular Art? The case of Apple TV's Aerial Screen Savers

Pavel Slutskiy
2018 IAFOR Journal of Cultural Studies  
unnoticed entrance into millions of households, becoming a focal point in the endless number of living rooms.  ...  In 2015 Apple unveiled its fourth generation Apple TV and presented a new screen saver with it, consisting of a collection of videos shot all over the world.  ...  Readers of the issue in question would have turned to a page graced with a headline in a cataclysmic font -SAVE YOUR MONITOR SCREEN!  ... 
doi:10.22492/ijcs.3.1.05 fatcat:6xpz4qriyzhjpe6cgtbsp5neg4

Physical registration: configuring electronic directories using handheld devices

J. Barton, T. Kindberg, S. Sadalgi
2002 IEEE wireless communications  
With the web form for the service loaded in the handheld we can proceed with second part of the process as shown in Fig. 8 .  ...  To locate a printer, they select an infrared beacon in our conference room that emits a URL pointing to the room's "web presence" -the web resource correlated with it.  ... 
doi:10.1109/mwc.2002.986456 fatcat:zikd6dvzy5hzfm7aewr6ox5d7m

Nam June Paik: The Photograph as Active Circuit

Alison Weaver
2014 Afterimage: The Journal of Media Arts and Cultural Criticism  
He stands deliberately in front of the projector, channeling the sightlines of the audience, to contemplate a shadowed duplicate of his own body.  ...  In a work titled Random Access, for example, a visitor “plays” unspooled audiotape through a handheld sound device.  ... 
doi:10.1525/aft.2014.42.3.16 fatcat:umtoya54wnbufdelhm443i2tk4

Through the combining glass

Diego Martinez Plasencia, Florent Berthaut, Abhijit Karnik, Sriram Subramanian
2014 Proceedings of the 27th annual ACM symposium on User interface software and technology - UIST '14  
(C) A Digital Musical Instrument augmented with projection mapping and a volumetric display. (D) This augmentation is visible from any point of view and from both sides of the mirror.  ...  Figure 1: Interaction opportunities of our design space: (A) Reflections allow users to interact with artifacts inside a museum cabinet. (B) Reflections can reveal internal details of real objects.  ...  Disney's Haunted Mansion 7 uses a similar ACKNOWLEDGEMENTS We thank Alex Jones, Nick Janaway and the personal of the Bristol Museum and Art Gallery for their advice in designing and evaluating our prototypes  ... 
doi:10.1145/2642918.2647351 dblp:conf/uist/PlasenciaBKS14 fatcat:vwnkg5kfcvapdifqq4usr35cxm

Designing StoryRooms

Houman Alborzi, Joe Hammer, Alex Kruskal, Abby Lal, Thomas Plaisant Schwenn, Lauren Sumida, Rebecca Wagner, Jim Hendler, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous (+4 others)
2000 Proceedings of the conference on Designing interactive systems processes, practices, methods, and techniques - DIS '00  
In the paper that follows, we will describe our design philosophy, design process with children, the current technology implementation and example StoryRooms.  ...  With the use of low-tech and high-tech storytelling elements, children can author physical storytelling experiences to share with other children.  ...  A StoryRoom is a room with interactive elements in it that convey a story to participants in the room.  ... 
doi:10.1145/347642.347673 dblp:conf/ACMdis/AlborziDMPPSBTBHKLSSWH00 fatcat:djlz73q3k5c5vdenouanbhjgbu

A Study on Technological Education with Augmented Reality

Leelavathi Rajamanickam, School of Information Technology, SEGi University, Kate Lam Woon Yee, School of Information Technology, SEGi University, Malaysia
2018 Journal of Engineering & Technological Advances  
This research paper provides a starting point for anyone who interested in changing the classic ways of educations into a technological one filled with AR.  ...  A new way of learning and teaching can definitely increase the interest of the parties.  ...  This aggregation includes handheld video or optical radiology displays and handheld projectors.  ... 
doi:10.35934/segi.v3i1.34 fatcat:bxdvcfapnfglvkay6ptup7xc2e

Technology Matters But Good Teachers Matter More [chapter]

Geoff Romeo
2003 IFIP Advances in Information and Communication Technology  
The seconde-ngage, e-mpower, e-nable -describes a teaching and learning environment that is technology rich and the learner is in control.  ...  The first -If I see another piece of multimedia I think I will puke -describes a teaching learning environment where the technology is in control.  ...  At Sunshine High they have some cool technology -super-fast computers, with super-fast network and Internet connections in every room, and students have easy access to digital cameras, handheld computers  ... 
doi:10.1007/978-0-387-35701-0_21 fatcat:w6ywcldxpbhpbbmy5dw5lpidz4


2013 International journal on artificial intelligence tools  
The necessary calibration steps for the proposed projector-camera system are provided in Sec. 4.  ...  Due to this property, they have been often employed as stand-alone exhibits, related to an exhibition or museum. 4, 5 In this work, we explore the issues arising when enabling surface computing upon dynamically  ...  The authors thank Athanassios Toutountzis for the integration of the digital compass and Spyros Paparoulis for the construction of the disk apparatus.  ... 
doi:10.1142/s0218213013600166 fatcat:uwzw6ohwnna4roycahwnovud7a

Designing an adaptive multimedia interactive to support shared learning experiences

Steve DiPaola, Caitlin Akai
2006 ACM SIGGRAPH 2006 Educators program on - SIGGRAPH '06  
With the aid of new technologies, integrated design approaches are becoming increasingly incorporated into exhibit design in museums, aquaria and science centres.  ...  We were interested in encouraging deeper exploration of the content than what is typically possible through wall signage, video display or a supplemental web page.  ...  In particular, we would like to thank Valeria Vergara for allowing us to incorporate her research on beluga behaviour and vocalization, and the rest of the aquarium staff who gave us feedback on the beluga  ... 
doi:10.1145/1179295.1179310 dblp:conf/siggraph/DiPaolaA06a fatcat:mgsj2glyn5ew5f5tjjiey3eb2m
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