Filters








4,213 Hits in 7.8 sec

Visual Menu Techniques

Gilles Bailly, Eric Lecolinet, Laurence Nigay
2016 ACM Computing Surveys  
In this article, we address a main challenge of menu design: the need to characterize the design space of menus.  ...  Menus are used for exploring and selecting commands in interactive applications. They are widespread in current systems and used by a large variety of users.  ...  space (graphical representation on the screen).  ... 
doi:10.1145/3002171 fatcat:2wayv4mtwzakpobyyocwbpdati

Supporting menu design with radial layouts

Krystian Samp, Stefan Decker
2010 Proceedings of the International Conference on Advanced Visual Interfaces - AVI '10  
One of the ways of decreasing selection times in displayed menus is through the use of radial layouts which shorten distances to the items and increase the item sizes.  ...  We also present requirements and the Compact Radial Layout (CRL) design which supports menu hierarchies. We assess its performance for novice and expert users.  ...  For these reasons, we recommend using a CRL menu similarly to context menus typically invoked within the working space in the center of the screen [15] .  ... 
doi:10.1145/1842993.1843021 dblp:conf/avi/SampD10 fatcat:3xd3joncarczjoqu4vlv6cup2m

LINEUp: List Navigation Using Edge Menu [chapter]

Rana Mohamed Eisa, Yassin El-Shanwany, Yomna Abdelrahman, Wael Abouelsadat
2017 Lecture Notes in Computer Science  
Through the use of transparency and minimum screen space, the Edge Menu can be overlaid on top of existing items on the screen.  ...  In this paper, we propose the Edge Menu -U-shaped layout displayed along the edges of the screen.  ...  For a small number of items, the 3D Menu yields a better performance.  ... 
doi:10.1007/978-3-319-72038-8_8 fatcat:jlahq7kgmfe5pgcf5dgenxw6ly

Exploring Methods to Improve Pen-Based Menu Selection for Younger and Older Adults

Karyn Moffatt, Joanna McGrenere
2009 ACM Transactions on Accessible Computing  
This error occurs in a menu selection task when a user's selection pattern is downwardly shifted, such that the top edge of the menu item below the target is selected relatively often, while the corresponding  ...  All but one of the older participants fell into one of these error-prone group, reinforcing that older users do need better support for selecting menu items with a pen.  ...  ACKNOWLEDGMENTS This research was made possible by support from the Canadian Institutes of Health Research (CIHR) and the Natural Sciences and Engineering Research Council of Canada (NSERC).  ... 
doi:10.1145/1525840.1525843 fatcat:kkb575oc4vew5aaowrc2mqujl4

ACT-R/PM and menu selection: applying a cognitive architecture to HCI

MICHAEL D. BYRNE
2001 International Journal of Human-Computer Studies  
Understanding the interaction of a user with a designed device such as a GUI requires clear understanding of three components: the cognitive, perceptual and motor capabilities of the user, the task to  ...  ACT-R/PM is a production system architecture that has been augmented with a set of perceptual-motor modules designed to enable the detailed modeling of interactive tasks.  ...  The design of the artefact is typically fraught with tradeo!s, such as the tradeo! between the goal of making information available to the user and limitations of screen space.  ... 
doi:10.1006/ijhc.2001.0469 fatcat:z4cunbd7lrbkzcdztam7yfgpm4

Modeling and improving selection in cascading pull-down menus using Fitts' law, the steering law and force fields

David Ahlström
2005 Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '05  
The results also suggest that selection times in cascading pull-down menus can be modeled using a combination of Fitts' law and the steering law.  ...  Selecting a menu item in a cascading pull-down menu is a frequent but time consuming and complex GUI task.  ...  The approach assessed in this paper explores the possibility to optimize selection in cascading pull-down menus by partially overruling the user's control of the screen cursor.  ... 
doi:10.1145/1054972.1054982 dblp:conf/chi/Ahlstrom05 fatcat:x5dmwq3zdzds5ab4meqmpxh6em

Pre-Touch Sensing for Mobile Interaction

Ken Hinckley, William Buxton, Seongkook Heo, Michel Pahud, Christian Holz, Hrvoje Benko, Abigail Sellen, Richard Banks, Kenton O'Hara, Gavin Smyth
2016 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16  
Or we can interpret pre-touch in a retroactive manner that leverages the approach trajectory to discern whether the user made contact with a ballistic vs. a finely-targeted motion.  ...  Pre-touch also enables hybrid touch + hover gestures, such as selecting an icon with the thumb while bringing a second finger into range to invoke a context menu at a convenient location.  ...  A DESIGN SPACE OF PRE-TOUCH INTERACTIONS We devised a design space (Fig. 2 ) to situate our techniques (shown in bold) in relation to previous hover and grip-based interactions, suggest connections between  ... 
doi:10.1145/2858036.2858095 dblp:conf/chi/HinckleyHPHBSBO16 fatcat:3a3rsjmif5ggpcylm6mes727sa

Semantic pointing

Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
2004 Proceedings of the 2004 conference on Human factors in computing systems - CHI '04  
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs).  ...  We present a controlled experiment supporting our hypothesis that the performance of semantic pointing is given by Fitts' index of difficulty in motor rather than visual space.  ...  Figure 7 : 7 Index of difficulty in motor space Figure 8 : 8 Screen layout Figure 9 : 9 Movement time vs. index of difficulty Figure 10 : 10 Movement time vs. motor index of difficulty Figure 11  ... 
doi:10.1145/985692.985758 dblp:conf/chi/BlanchGB04 fatcat:t4berlt2svello7i6h6xzxobki

CrossY

Georg Apitz, François Guimbretière
2005 ACM Transactions on Graphics  
We introduce CrossY, a simple drawing application developed as a benchmark to demonstrate the feasibility of goal crossing as the basis for a graphical user interface.  ...  We show that crossing is not only as expressive as the current point-and-click interface, but also offers more flexibility in interaction design.  ...  Dave Levin drew the screen content of Figure 1 .  ... 
doi:10.1145/1073204.1073286 fatcat:fdadb5qyxraddnoyofpooq7qt4

CrossY

Georg Apitz, François Guimbretière
2005 ACM SIGGRAPH 2005 Papers on - SIGGRAPH '05  
We introduce CrossY, a simple drawing application developed as a benchmark to demonstrate the feasibility of goal crossing as the basis for a graphical user interface.  ...  We show that crossing is not only as expressive as the current point-and-click interface, but also offers more flexibility in interaction design.  ...  Dave Levin drew the screen content of Figure 1 .  ... 
doi:10.1145/1186822.1073286 fatcat:mjnrrxxf7jfxxfw64326x2beca

CrossY

Georg Apitz, Fran�ois Guimbreti�re
2004 Proceedings of the 17th annual ACM symposium on User interface software and technology - UIST '04  
We introduce CrossY, a simple drawing application developed as a benchmark to demonstrate the feasibility of goal crossing as the basis for a graphical user interface.  ...  We show that crossing is not only as expressive as the current point-and-click interface, but also offers more flexibility in interaction design.  ...  Dave Levin drew the screen content of Figure 1 .  ... 
doi:10.1145/1029632.1029635 dblp:conf/uist/ApitzG04 fatcat:2jnkcmselngennatnrgroz7ila

Sensing Posture-Aware Pen+Touch Interaction on Tablets

Yang Zhang, William Buxton, Ken Hinckley, Michel Pahud, Christian Holz, Haijun Xia, Gierad Laput, Michael McGuffin, Xiao Tu, Andrew Mittereder, Fei Su
2019 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19  
of reference.  ...  We show how these sensors enable posture-aware pen+touch techniques that adapt interaction and morph user interface elements to suit fine-grained contexts of body-, arm-, hand-, and grip-centric frames  ...  Since these pads are spaced at 2 cm intervals, this design naturally keeps small positional shifts from jittering the placement of the Thumb Tools.  ... 
doi:10.1145/3290605.3300285 dblp:conf/chi/ZhangPHXLMTMSBH19 fatcat:3rmyakdxffhjffp5ip6jjfozoa

Adapting graphical user interfaces for use by visually handicapped computer users: Current results and continuing research [chapter]

Arthur I. Karshmer, Bill Ogden, Pres Brawner, Karlis Kaugars, George Reiswig
1994 Lecture Notes in Computer Science  
for a subset of our population that is otherwise excluded from such access.  ...  The use of modern computers and software by the visually handicapped has become more difficult over the past few years. In earlier systems the user interface was a simple character based environment.  ...  The desktop is composed of several graphical objects, which can be freely moved on the screen, including: 9 A Menu Bar 9 Several systems icons on the menu bar (the Apple Menu, the Application Selector,  ... 
doi:10.1007/3-540-58476-5_100 fatcat:g5zvhcrtindk7j63bjazq7lwka

Navigation techniques for small-screen devices: An evaluation on maps and web pages

Stefano Burigat, Luca Chittaro, Silvia Gabrielli
2008 International Journal of Human-Computer Studies  
with a detail view of a portion of that space.  ...  Several techniques have been proposed to support user navigation of large information spaces (e.g., maps or web pages) on small-screen devices such as PDAs and Smartphones.  ...  Acknowledgments This work has been partially supported by the Italian Ministry of Education, University and Research (MIUR) under the PRIN 2005 Project "Adaptive, Context-aware, Multimedia Guides on Mobile  ... 
doi:10.1016/j.ijhcs.2007.08.006 fatcat:fjg7nbevz5ddzno2e5jtxmltay

User-centered design approach for interactive kiosks

Marco Camilli, Massimiliano Dibitonto, Alessandro Vona, Carlo Maria Medaglia, Francesco Di Nocera
2011 Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction Facing Complexity - CHItaly  
In order to test the effectiveness of design hypothesis, a prototype was developed and tested with a sample of users..  ...  Result showed an enhancement of user satisfaction and a reduction of the error rate mainly due to the introduction of profile-based functions.  ...  Threedimensional position in space of each eyeball and the gaze point on the screen are then calculated. Sampling frequency was 33Hz.  ... 
doi:10.1145/2037296.2037319 dblp:conf/chitaly/CamilliDVMN11 fatcat:tdqmjvrp6vcdxf3hjvhosy3r3m
« Previous Showing results 1 — 15 out of 4,213 results