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City Verve Internet of Things Demonstrator: City Verve Commisions: Manchester's Plinth

Tom Jefferies, Jane Anderson
2017 EVA London 2017  
realm Installations that marry together design, virtual technology, contemporary art and heritage.  ...  The project will pioneer the deployment of a range of existing and newly developed IoT technologies across these use cases in an integrated way to derive place based impacts and benefits.  ...  The intervention championed new ways of accessing the collection of a museum and has since engaged audiences of hundreds of thousands into the museum collections in the public realm.  ... 
doi:10.14236/ewic/eva2017.55 dblp:conf/eva/JefferiesA17 fatcat:jltbfauwg5fivcezyobaon2jym

Library Exhibitions and Visual Literacy [chapter]

Patti Gibbons, Carol Ng-He
2021 Visual Literacy in The Virtual Realm: The Book of Selected Readings 2021  
Additionally, the paper provides a brief overview of recommendations for partnering with libraries to expand opportunities for visual learning.  ...  Through examining contemporary library engagement models such as the American College and Research Library's Visual Literacy Competency Standards for Higher Education, this paper provides examples of exhibits  ...  in the Virtual Realm  ... 
doi:10.52917/ivlatbsr.2021.014 fatcat:elgacnk4vjdr7dx4nwp73vdvei

Educational Use Of Interactive Multimedia Based On Museum Collection

Ji-Hye Lee, Jongdeok Kim
2011 Zenodo  
This research investigates the use of digital technology namely interactive multimedia in effective art education provided by museum.  ...  Several multimedia experience examples created for art education are study case subjected to assistance audiences- learning within the context of existing theory in the field of interactive multimedia.  ...  The use of digital technology in the realm of museum represents communication with the public in interactive ways, rather sending information unilaterally, and this tendency is significant in education  ... 
doi:10.5281/zenodo.1333452 fatcat:xxgetmzasjay3l2zvssjeq7zri

From Wunderkammern to Kinect - The Creation of Shadow Worlds

Chara Lewis, Kristin Mojsiewicz, Anneké Pettican
2012 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
Informed by the uncanny (re-animation and the double) and an interest in the limen (thresholds in the real and virtual realms), the projects explore white light and infrared digital 3D scanning technologies  ...  self in their production of shadow worlds as sites of wonder.  ...  All images courtesy of the artist (Brass Art) and The International 3 Gallery, UK. references and Notes  ... 
doi:10.1162/leon_a_00407 fatcat:3e6pu36onrbkborh5jbzbmhjiq


C. Rossi
2019 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The application of modern technologies can only be implemented thanks to a strict collaboration between experts of digital and material culture, as the two points of view can offer fresh insights to one  ...  It is important to stress, however, that the application of modern technologies should be implemented in order to answer specific research questions, inspired by a precise underlying philosophy, and not  ...  Stefano Della Torre (Department ABC, Politecnico di Milano) for his constant encouragement to explore new directions of research.  ... 
doi:10.5194/isprs-archives-xlii-2-w11-1025-2019 fatcat:rvoxbormxbgxhhzltkdt4s6uxa

Exhibitions as a collaborative research space for university-museum partnerships [chapter]

Palmyre Pierroux, Birgitte Sauge, Rolf Steier
2021 Experimental Museology  
We also gratefully acknowledge the essential contributions of Thomas Liu and the architect team at Atelier Oslo, education curator Anne Qvale at National Museum of Art, Architecture and Design, VR developer  ...  We thank Kevin Crowley and Karen Knutson, University of Pittsburgh, for discussions with the partner team during the project.  ...  Overall, there were shared interests in digital media and new knowledge practices in museums, and in exploring the communicative potential of virtual reality and immersive environments in architecture  ... 
doi:10.4324/9780367808433-9-13 fatcat:igdhzu4wo5fxhgly6ej6fmzkzm

Site-specific Cultural Infrastructure: Promoting Access And Conquering The Digital Divide

Andre Goodrich, Gustaf Templehoff, Juan Steyn
2017 Digital Humanities Conference  
We have done this using a solarpowered single-board computer (Raspberry Pi) and have tested its application in two projects: a sitespecific digital literature project; and a virtual sitespecific museum  ...  The potential of ICT to democratize the public realm, currently dominated by large media houses catering to individuals with the economic means to access costly data services, has not been realized.  ...  A virtual museum of forced removals aids in remedying this by offering an in situ space where people can give voice to their experience and preserve it for future generations.  ... 
dblp:conf/dihu/GoodrichTS17 fatcat:qzdcbdmbjjd6naucw6crhdphey

Beyond Human: Arts and identity between reality and virtuality in a post-Covid-19 world

Jonathan P. Bowen, Tula Giannini, Rachel Falconer, Michael Takeo Magruder, Emanuele Marconi
2021 Electronic Visualisation and the Arts London Conference  
This Symposium Panel explores themes of arts and identity with respect to the boundaries of reality and virtuality, especially with respect to changes in attitudes accelerated due to the restrictions of  ...  The effects are rapidly changing the digital culture in which we increasingly live.  ...  Acknowledgements The EVA London 2021 Symposium was supported as part of the EVA London 2021 Conference. Jonathan Bowen is grateful to Museophile Limited for financial support.  ... 
doi:10.14236/ewic/eva2021.2 dblp:conf/eva/BowenGFMM21 fatcat:wpq3p5xvvnfa7aqzl7qwxeusy4

New methods and technologies for enhancing usability and accessibility of educational data

David Fonseca, Francisco José García-Peñalvo, Jorge D. Camba
2020 Universal Access in the Information Society  
In an effort to demonstrate the potential of virtual worlds in education [114] , especially in distance education [115] , Krassmann et al. introduce a framework to prepare the implementation of virtual  ...  For example, virtual reality and 3D modeling applications can leverage the integration of collaborative approaches in Medicine [111], Architecture [112], or Urbanism [113].  ...  This work was partially funded by the Spanish Government Ministry of Economy and Competitiveness throughout the DEFINES project (Ref. TIN2016-80172-R).  ... 
doi:10.1007/s10209-020-00776-x pmid:33199979 pmcid:PMC7655143 fatcat:q5jzbmigevfsdpp6caz2lfvq3m

The Nature of Collaboration

Gary Singh
2018 IEEE Computer Graphics and Applications  
"For me, it is important that the technologist enters the collaboration as an artist in their own right and that the development process becomes one of exploring how to combine the two, or more, distinct  ...  Together, the two Andrews authored a paper about one such collaboration, Creature:Interactions, that appears in this issue.  ...  performance situation poses a multitude of problems and opportunities to be explored in the coming months and years."  ... 
doi:10.1109/mcg.2018.021951625 fatcat:vry37askqrbqjkkqzkiwaqvm2q

Online Exhibitions during the COVID-19 Pandemic

Sheila K. Hoffman
2020 Museums Worlds: Advances in Research  
Indeed, museums have moved far beyond the ability to show a few images of the major works in a collection, adding opportunities that mirror almost all the offerings of the in-person experience.  ...  But even this "Mona Lisa" effect has not driven in-person visitation down. Rather the opposite. Anyone who has elbowed through the crowds at many of the world's best-known museums can attest to that.  ...  coolest virtual "tours" made in collaboration with the Google Cultural Institute.  ... 
doi:10.3167/armw.2020.080115 fatcat:zfsxbbbdzzh2ld7yiycwlreltm

Renderings of Digital Art

Christiane Paul
2002 Leonardo: Journal of the International Society for the Arts, Sciences and Technology  
A-Volve literally translates evolutionary rules into the virtual realm and at the same time blends the virtual with the real world.  ...  in the garden at the Museum of Modern Art, and Rauschenberg at the Armory).  ... 
doi:10.1162/002409402320774303 fatcat:oufz5bucbrhf7fhchpdb63s5uq

Pockets of Resilience – the Digital Responses of Youth Collectives in Contemporary Art Museums During Lockdown

Carolina Silva
2021 Journal of Museum Education  
The focus of my research is the digital projects developed during lockdown by youth collectives in three metropolitan contemporary art museums.  ...  The success of these projects is grounded on a shared trust between museums, educators, and participants.  ...  Disclosure statement No potential conflict of interest was reported by the author(s).  ... 
doi:10.1080/10598650.2021.1974235 fatcat:ngtmtgqdtfc4jjfrh7ujx5epje

The Herbert Virtual Museum

Panagiotis Petridis, Ian Dunwell, Fotis Liarokapis, George Constantinou, Sylvester Arnab, Sara de Freitas, Maurice Hendrix
2013 Journal of Electrical and Computer Engineering  
In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context,  ...  for example, as a virtual museum or exhibition, particularly over the Internet.  ...  The Herbert Virtual Museum application was developed by the Serious Games Institute and Coventry University in collaboration with the Herbert Art Gallery.  ... 
doi:10.1155/2013/487970 fatcat:djnjrlomkzdebod2gzevk6q4v4

Front Matter

CLJ Editors
2011 Community Literacy Journal  
........................................................................7 David Dadurka and Stacey Pigg Identification as Civic Literacy in Digital Museum Projects: A Case Study of the Oklahoma City National  ...  We welcome submissions that address social, cultural, rhetorical, or institutional aspects of community literacy; we particularly welcome pieces authored in collaboration with community partners.  ... 
doi:10.25148/clj.6.1.009403 fatcat:2bg2qsz2azhkzbjgtcull3q45i
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