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Exploring Artifact-Generated Learning with Digital Technologies: Advancing Active Learning with Co-design in Higher Education Across Disciplines

Isa Jahnke, Michele Meinke-Kroll, Michelle Todd, Alexander Nolte
2020 Technology, Knowledge and Learning  
We developed active learning strategies in a digital environment, artifact-generated learning (AGL).  ...  In addition, digital technology can be used to re-design courses to add active learning techniques and support learning with and not from technologies.  ...  Compliance with Ethical Standards Ethical Approval All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research  ... 
doi:10.1007/s10758-020-09473-3 fatcat:bcp4qvo2d5c5bepzbyeey5pcd4

Hybrid Technologies for Interdisciplinary Education

Shahin Vassigh
2016 Journal of Civil & Environmental Engineering  
use in learning environments has not been fully explored.  ...  Combining AR with computer modeling applications and other simulation technologies promises to guide the next generation of computer-based learning environments.  ...  A second aspect of Vygotsky's theory is the meditating role of artifacts in learning activity.  ... 
doi:10.4172/2165-784x.1000201 fatcat:khgklwpfbjfvpdyqhd6v5w7q6e

New instructional technology

Sal Martino, Teresa Odle
2008 Radiologic Technology  
An ASRT task force on new educational delivery methods produced research and resources to guide publication of a white paper titled New Models, New Tools: The Role of Instructional Technology in Radiologic  ...  Science Education.  ...  This research also may help profession understand the effect that the increase in technology has had and will continue to have on the profession.  ... 
pmid:18796569 fatcat:c7ekywyyfvfr5hzxs4gubeizm4

Reshaping teaching and learning with 3D printing technologies

Michael A. Kolitsky
2014 e-mentor  
Similarly, JISC supports the use of digital technologies in UK education and research, including a program that explores digital fluency across several university campuses.  ...  Overview There is a growing trend on university campuses in which students are doing more content creation and design, across the spectrum of disciplines.  ...  These scenarios point to a future in which virtual assistants will be equipped with more advanced capabilities that will help people navigate a world where collaboration across borders and overseas is  ... 
doi:10.15219/em56.1130 fatcat:cheqn6zb2zavno7a4ts4dmzkqu

Uses of Technology in Upper Secondary Mathematics Education [chapter]

Stephen Hegedus, Colette Laborde, Corey Brady, Sara Dalton, Hans-Stefan Siller, Michal Tabach, Jana Trgalova, Luis Moreno-Armella
2016 ICME-13 Topical Surveys  
Advances in Activity Spaces Advances in Activity Spaces have occurred in two broad areas in mathematics education.  ...  A prepost design allowed the authors to report that teachers who learned with dynamic geometry (DG) scored higher in conjecturing and proving compared to teachers who learned in a traditional environment  ... 
doi:10.1007/978-3-319-42611-2_1 fatcat:yyzakytzafefzo6uxcgwnx43bm

Interdisciplinary Doctoral Training in Technology-Enhanced Learning in Europe

Viktoria Pammer-Schindler, Fridolin Wild, Mikhail Fominykh, Tobias Ley, Maria Perifanou, Maria Victoria Soule, Davinia Hernández-Leo, Marco Kalz, Ralf Klamma, Luís Pedro, Carlos Santos, Christian Glahn (+5 others)
2020 Frontiers in Education  
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and  ...  In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order to facilitate innovation.  ...  This includes specific methodological commitments in extension of a generally shared agreement across disciplines that the generation of new knowledge is the goal.  ... 
doi:10.3389/feduc.2020.00150 fatcat:hklexed7mfbqpj6nm4kaos7twq

Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project [chapter]

Rafael Gomez, Patricia Flanagan, Rebekah Davis
2015 Lecture Notes in Computer Science  
In total five groups worked together across disciplines, with different  ...  Developing innovative methods for teaching design and creative practice within higher education is critical.  ...  learning in this emerging world needs to emphasize these twin issues-technology and creativity" [22] .  ... 
doi:10.1007/978-3-319-20898-5_60 fatcat:be6kpije3ncpze527f2ropbo2y

Developing a competency taxonomy for teacher design knowledge in technology-enhanced learning environments: a literature review

Mi Song Kim
2019 Research and Practice in Technology Enhanced Learning  
Recent research in technology-enhanced learning environments has indicated the need to redefine the role of teachers as designers.  ...  Highlights Recent research in technology-enhanced learning environments has indicated the need to redefine the role of teachers as designers.  ...  Acknowledgment As a Principle Investigator, I am grateful for the support from Social Science and Humanities Research Council of Canada and University of Western Ontario in funding this project.  ... 
doi:10.1186/s41039-019-0113-4 fatcat:bogpscy4lnhkbcupu4hsnwcbpu

The NSF National Science, Technology, Engineering, and Mathematics Education Digital Library (NSDL) Program

Lee L. Zia
2005 D-Lib Magazine  
Focus groups with faculty from the complete range of higher education institutions, with broad representation across the STEM disciplines, are providing data for a broad survey of faculty to capture the  ...  This project is exploring the use of digital libraries by higher education faculty, examining factors that encourage use of and contribution to these collections.  ... 
doi:10.1045/march2005-zia fatcat:enqbubxylnhwpgc3ddmgqkzjh4

Reflections on the state of educational technology research and development

Robert Kozma
2000 Educational technology research and development  
IMPORTANCE OF EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT [] There was a time when educational technology research was on the periphery of the more general body of research in education.  ...  I address the importance of the research and development (R&D) described in these articles and ident~Cy five interconnected themes that cut across many of them: the centrality of design, the enabling capabilities  ...  I explore each of these themes in the following sections. THE ROLE OF DESIGN IN EDUCATIONAL TECHNOLOGY R&D Design has long been a core theme in educational technology R&D.  ... 
doi:10.1007/bf02313481 fatcat:urxshhgeazb4tbvjcqbyj5f6ti


R. Woodbury, J. Budd, J. Bowes, J. Fee
2011 Proceedings of the Canadian Engineering Education Association (CEEA)  
SIAT is unique in Canadian higher education and has few comparators world-wide.  ...  The school hosts undergraduate and graduate programs in design, art and technology with current enrolment of 800 undergraduate and 85 graduate students.  ...  The program is unique in Canadian higher education.  ... 
doi:10.24908/pceea.v0i0.3917 fatcat:7qr3e5itkvht3j5q24julof3ie

Technological Pedagogical Content Knowledge (TPACK) in Action

Judith B. Harris, Mark J. Hofer
2011 Journal of Research on Technology in Education  
primarily upon students' intellectual, rather than affective, engagement; and (c) quality standards for technology integration were raised, resulting in deliberate decisions for more judicious educational  ...  The participating teachers'(a) selection and use of learning activities and technologies became more conscious, strategic, and varied; (b) instructional planning became more student-centered, focusing  ...  They range from more general activities (e.g., read text, discuss) to more discipline-specific activities (e.g., engage in artifact-based inquiry, sequence information).  ... 
doi:10.1080/15391523.2011.10782570 fatcat:w4vyv65oincotnjnhxevqjpwge

Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review

Nikolaos Pellas, Ioannis Kazanidis, Nikolaos Konstantinou, Georgia Georgiou
2016 Education and Information Technologies : Official Journal of the IFIP technical committee on Education  
Higher education with 8, 9 and 33 studies respectively.  ...  worlds for Primary, Secondary and Higher education, in order to: (a) present an overview about the potential contribution of this technology in practice-based perspectives on knowledge and learning; (  ...  or Higher education generally, and in STEM disciplines more specifically.  ... 
doi:10.1007/s10639-016-9537-2 fatcat:upcxkdgvv5fqlfzelvuy4rocs4

Digital 3D Technologies for Humanities Research and Education: An Overview

Sander Muenster
2022 Applied Sciences  
This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities  ...  Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s.  ...  With the advent of machine learning, several hybrid approaches have emerged that combine automated processing with generative design technologies.  ... 
doi:10.3390/app12052426 fatcat:644hxjh7grco5dcyhxbobouo44

A Virtual Academic Leadership Program Using a Blend of Technologies

Sue Jones, Inna Geoghegan, Bev Oliver, Richard Ladyshewsky
2008 International Journal of Learning  
The views expressed in this project do not necessarily reflect the views of the Carrick Institute for Learning and Teaching in Higher Education.  ...  Ackowledgements Support for this project has been provided by the Carrick Institute for Learning and Teaching in Higher Education Ltd, on initiative of the Australian Government, Department of Education  ...  more flexible learning initiatives using advances in e-learning technology.  ... 
doi:10.18848/1447-9494/cgp/v14i12/45535 fatcat:5qfck5s6nfea5o55urzd32zkai
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