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Exploring Artifact-Generated Learning with Digital Technologies: Advancing Active Learning with Co-design in Higher Education Across Disciplines
2020
Technology, Knowledge and Learning
We developed active learning strategies in a digital environment, artifact-generated learning (AGL). ...
In addition, digital technology can be used to re-design courses to add active learning techniques and support learning with and not from technologies. ...
Compliance with Ethical Standards Ethical Approval All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research ...
doi:10.1007/s10758-020-09473-3
fatcat:bcp4qvo2d5c5bepzbyeey5pcd4
Hybrid Technologies for Interdisciplinary Education
2016
Journal of Civil & Environmental Engineering
use in learning environments has not been fully explored. ...
Combining AR with computer modeling applications and other simulation technologies promises to guide the next generation of computer-based learning environments. ...
A second aspect of Vygotsky's theory is the meditating role of artifacts in learning activity. ...
doi:10.4172/2165-784x.1000201
fatcat:khgklwpfbjfvpdyqhd6v5w7q6e
New instructional technology
2008
Radiologic Technology
An ASRT task force on new educational delivery methods produced research and resources to guide publication of a white paper titled New Models, New Tools: The Role of Instructional Technology in Radiologic ...
Science Education. ...
This research also may help profession understand the effect that the increase in technology has had and will continue to have on the profession. ...
pmid:18796569
fatcat:c7ekywyyfvfr5hzxs4gubeizm4
Reshaping teaching and learning with 3D printing technologies
2014
e-mentor
Similarly, JISC supports the use of digital technologies in UK education and research, including a program that explores digital fluency across several university campuses. ...
Overview There is a growing trend on university campuses in which students are doing more content creation and design, across the spectrum of disciplines. ...
These scenarios point to a future in which virtual assistants will be equipped with more advanced capabilities that will help people navigate a world where collaboration across borders and overseas is ...
doi:10.15219/em56.1130
fatcat:cheqn6zb2zavno7a4ts4dmzkqu
Uses of Technology in Upper Secondary Mathematics Education
[chapter]
2016
ICME-13 Topical Surveys
Advances in Activity Spaces Advances in Activity Spaces have occurred in two broad areas in mathematics education. ...
A prepost design allowed the authors to report that teachers who learned with dynamic geometry (DG) scored higher in conjecturing and proving compared to teachers who learned in a traditional environment ...
doi:10.1007/978-3-319-42611-2_1
fatcat:yyzakytzafefzo6uxcgwnx43bm
Interdisciplinary Doctoral Training in Technology-Enhanced Learning in Europe
2020
Frontiers in Education
Technology enhanced learning (TEL) research connects Learning Sciences, Educational Psychology, and Computer Science, in order to investigate interventions based on digital technologies in education and ...
In this paper, we argue that doctoral training activity for TEL needs to be situated at the intersection of disciplines in order to facilitate innovation. ...
This includes specific methodological commitments in extension of a generally shared agreement across disciplines that the generation of new knowledge is the goal. ...
doi:10.3389/feduc.2020.00150
fatcat:hklexed7mfbqpj6nm4kaos7twq
Transcending Disciplinary, Cultural and National Boundaries: Emergent Technologies, New Education Landscape and the Cloud Workshop Project
[chapter]
2015
Lecture Notes in Computer Science
In total five groups worked together across disciplines, with different ...
Developing innovative methods for teaching design and creative practice within higher education is critical. ...
learning in this emerging world needs to emphasize these twin issues-technology and creativity" [22] . ...
doi:10.1007/978-3-319-20898-5_60
fatcat:be6kpije3ncpze527f2ropbo2y
Developing a competency taxonomy for teacher design knowledge in technology-enhanced learning environments: a literature review
2019
Research and Practice in Technology Enhanced Learning
Recent research in technology-enhanced learning environments has indicated the need to redefine the role of teachers as designers. ...
Highlights Recent research in technology-enhanced learning environments has indicated the need to redefine the role of teachers as designers. ...
Acknowledgment As a Principle Investigator, I am grateful for the support from Social Science and Humanities Research Council of Canada and University of Western Ontario in funding this project. ...
doi:10.1186/s41039-019-0113-4
fatcat:bogpscy4lnhkbcupu4hsnwcbpu
The NSF National Science, Technology, Engineering, and Mathematics Education Digital Library (NSDL) Program
2005
D-Lib Magazine
Focus groups with faculty from the complete range of higher education institutions, with broad representation across the STEM disciplines, are providing data for a broad survey of faculty to capture the ...
This project is exploring the use of digital libraries by higher education faculty, examining factors that encourage use of and contribution to these collections. ...
doi:10.1045/march2005-zia
fatcat:enqbubxylnhwpgc3ddmgqkzjh4
Reflections on the state of educational technology research and development
2000
Educational technology research and development
IMPORTANCE OF EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT [] There was a time when educational technology research was on the periphery of the more general body of research in education. ...
I address the importance of the research and development (R&D) described in these articles and ident~Cy five interconnected themes that cut across many of them: the centrality of design, the enabling capabilities ...
I explore each of these themes in the following sections.
THE ROLE OF DESIGN IN EDUCATIONAL TECHNOLOGY R&D Design has long been a core theme in educational technology R&D. ...
doi:10.1007/bf02313481
fatcat:urxshhgeazb4tbvjcqbyj5f6ti
DESIGN PROGRAMS AT THE SIMON FRASER UNIVERSITY SCHOOL OF INTERACTIVE ARTS AND TECHNOLOGY
2011
Proceedings of the Canadian Engineering Education Association (CEEA)
SIAT is unique in Canadian higher education and has few comparators world-wide. ...
The school hosts undergraduate and graduate programs in design, art and technology with current enrolment of 800 undergraduate and 85 graduate students. ...
The program is unique in Canadian higher education. ...
doi:10.24908/pceea.v0i0.3917
fatcat:7qr3e5itkvht3j5q24julof3ie
Technological Pedagogical Content Knowledge (TPACK) in Action
2011
Journal of Research on Technology in Education
primarily upon students' intellectual, rather than affective, engagement; and (c) quality standards for technology integration were raised, resulting in deliberate decisions for more judicious educational ...
The participating teachers'(a) selection and use of learning activities and technologies became more conscious, strategic, and varied; (b) instructional planning became more student-centered, focusing ...
They range from more general activities (e.g., read text, discuss) to more discipline-specific activities (e.g., engage in artifact-based inquiry, sequence information). ...
doi:10.1080/15391523.2011.10782570
fatcat:w4vyv65oincotnjnhxevqjpwge
Exploring the educational potential of three-dimensional multi-user virtual worlds for STEM education: A mixed-method systematic literature review
2016
Education and Information Technologies : Official Journal of the IFIP technical committee on Education
Higher education with 8, 9 and 33 studies respectively. ...
worlds for Primary, Secondary and Higher education, in order to: (a) present an overview about the potential contribution of this technology in practice-based perspectives on knowledge and learning; ( ...
or Higher education generally, and in STEM disciplines more specifically. ...
doi:10.1007/s10639-016-9537-2
fatcat:upcxkdgvv5fqlfzelvuy4rocs4
Digital 3D Technologies for Humanities Research and Education: An Overview
2022
Applied Sciences
This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities ...
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. ...
With the advent of machine learning, several hybrid approaches have emerged that combine automated processing with generative design technologies. ...
doi:10.3390/app12052426
fatcat:644hxjh7grco5dcyhxbobouo44
A Virtual Academic Leadership Program Using a Blend of Technologies
2008
International Journal of Learning
The views expressed in this project do not necessarily reflect the views of the Carrick Institute for Learning and Teaching in Higher Education. ...
Ackowledgements Support for this project has been provided by the Carrick Institute for Learning and Teaching in Higher Education Ltd, on initiative of the Australian Government, Department of Education ...
more flexible learning initiatives using advances in e-learning technology. ...
doi:10.18848/1447-9494/cgp/v14i12/45535
fatcat:5qfck5s6nfea5o55urzd32zkai
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