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An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration [article]

Zi Siang See, Mohd Shahrizal Sunar, Mark Billinghurst, Arindam Dey, Delas Santano, Human Esmaeili, Harold Thwaites
2017 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting.  ...  The content included AR-based videos, maps, images and text, and VR experiences that allowed visitors to view reconstructed 3D subjects and remote locations in a 360° virtual environment.  ...  Introduction Augmented Reality (AR) combines the user's view of virtual cues with the real-world environment, while Virtual Reality (VR) replicates a simulated real-world scenario in a completely virtual  ... 
doi:10.2312/egve.20171342 dblp:conf/egve/SeeSBDSET17 fatcat:mo2jdpncpzfr7ise2umtghkbpe

Framework for Virtual Cognitive Experiment in Virtual Geographic Environments

Fan Zhang, Mingyuan Hu, Weitao Che, Hui Lin, Chaoyang Fang
2018 ISPRS International Journal of Geo-Information  
to both record and analyse the brain activity of a user and explore what type of virtual environment is more suitable and comfortable.  ...  This paper discusses the outlook of VGEs and proposes a framework for virtual cognitive experiments.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/ijgi7010036 fatcat:ty35lqq5ufdvzpkjcjbh3cam7a

Mixed Reality Cubicles and Cave Automatic Virtual Environment

Clement Onime, James Uhomoibhi, Hui Wang
2016 2016 15th International Conference on Ubiquitous Computing and Communications and 2016 International Symposium on Cyberspace and Security (IUCC-CSS)  
The paper concludes with a discussion of planned deployment and upgrade of mixed reality cubicles using mobile VR equipment.  ...  In this paper, we focus on the application of Augmented Reality (AR) as a mixed reality technology via (or to) mobile devices such as head-mounted devices, smart-phones and tablets.  ...  ACKNOWLEDGMENT The authors would like to thank the School of Computing, Ulster University; the Telecommunications and ICT for Development (T/ICT4D) Laboratory, ICTP and Santa's Co, Regio-Emilia, Italy  ... 
doi:10.1109/iucc-css.2016.009 dblp:conf/css/OnimeUW16 fatcat:vl3fl6qvxjg7pd2bimpmvjnmj4

3D Perception and Augmented Reality Developments in Underwater Robotics for Ocean Sciences

Matheus Laranjeira, Aurélien Arnaubec, Lorenzo Brignone, Claire Dune, Jan Opderbecke
2020 Current Robotics Reports  
The approach is twofold: virtual reality (VR) let the scientist explore the environment via a visual 3D model, overcoming limitations of local perception.  ...  Purpose of Review This paper addresses the benefits and challenges of mixed reality (MR) for the exploration of deep-sea environments with remotely operated vehicles.  ...  Virtual reality tools such as motion-sensing stereo headsets are used for collaborative virtual exploration as well as for demonstrations to the general public.  ... 
doi:10.1007/s43154-020-00014-5 fatcat:a4yuzq6q2vgx5blatwirkyaw2e

UKM EXPLORER: UKM CAMPUS VIRTUAL TOUR

Siok Yee Tan
2020 JOURNAL OF MECHANICS OF CONTINUA AND MATHEMATICAL SCIENCES  
For example, instead of physically visiting to a country, user can sit back and virtually explore the country using their electronic devices.  ...  In this paper, a mobile application -UKM Explorer which used virtual reality technology to provide users with a simple platform for navigating locations prior to or subsequent to entering UKM using GPS  ...  The significance of developing virtual tour of University Kebangsaan Malaysia using 360°image is to enable users to experience prominent entities of UKM campus using mobile device whenever they want.  ... 
doi:10.26782/jmcms.spl.9/2020.05.00012 fatcat:jt7raa3smzd3dpqqxkbl2b62fq

Lifelog Exploration Prototype in Virtual Reality [chapter]

Aaron Duane, Cathal Gurrin
2018 Lecture Notes in Computer Science  
Efficiently exploring large lifelog datasets is the subject of much research in the lifelogging community.  ...  This prototype was created as part of a larger research effort to explore the feasibility and potential of exploring visual lifelogs in virtual environments.  ...  However, virtual reality, which has seen a recent resurgence in popularity due to advancements in technology, has gone largely unexplored in terms of supporting lifelog access.  ... 
doi:10.1007/978-3-319-73600-6_36 fatcat:5o6ki6evxfhihbuxjdsgvfkx3q

Study of Virtual Reality and IoT for Exploring the Deep Sea

Yuan-Hsun Liao, Hsiao-Hui Li, Zong-Han Xie
2019 Journal of ICT Design Engineering and Technological Science  
At this time, we can take advantage of Virtual Reality (VR) and the Internet of Things (IoT) characteristics.  ...  the space constraints to let people explore the deep sea even in the virtual world.  ...  Combine the real world with the virtual world to create a space between virtual and reality. This space creates a new environment and conforms to the visual perception of virtual images.  ... 
doi:10.33150/jitdets-3.1.3 fatcat:rio5n63wdvaghno6mx6q6zz5au

Virtual reality in medicine

G. Szekely, R. M Satava
1999 BMJ (Clinical Research Edition)  
of nuclear weapons-and is becoming an indispensable tool in the development of new products and procedures.  ...  Calculation of the behaviour of these computational models is increasingly replacing experiments on real world objects-for example, in the car industry (tests based on simulated crashes) or in the development  ...  Comparatively inexpensive devices used in consumer electronics have been readily available for a long time and are easily integrated into virtual reality systems. 11 Interestingly, sound is seldom used  ... 
doi:10.1136/bmj.319.7220.1305 pmid:10559057 pmcid:PMC1129082 fatcat:i7hwisqrtrge7kit7euxx73gpq

Augmented Reality in Education [article]

Amit Kumar
2020 figshare.com  
This paper reviews several literatures for the use of augmented reality in education.  ...  Evolution of technology is now compelling changes in the present education system through augmented reality which provides new opportunities for improvement in the quality of teaching and learning.  ...  Learning Challenge Augmented reality based learning environment offers a large amount of information with the use of multiple devices and accomplishing complex tasks.  ... 
doi:10.6084/m9.figshare.12887090.v1 fatcat:xoib62c42fhwtbhxoootwnitui

Gaze-directed Immersive Visualization of Scientific Ensembles

Eli Mahfoud, Aidong Lu
2016 Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces - ISS Companion '16  
The latest advances in head-mounted displays (HMDs) for augmented reality (AR) and mixed reality (MR) have produced commercialized devices that are gradually accepted by the public.  ...  Our approach allows users to place an ensemble as an image stack in a real environment and explore the ensemble with gaze tracking.  ...  The data is provided by the DHS Center of Excellence -Natural Disasters, Coastal Infrastructure and Emergency Management (DIEM).  ... 
doi:10.1145/3009939.3009952 dblp:conf/tabletop/MahfoudL16 fatcat:x4nsqepusvgthkuotxz2bpjozu

A User Experience Evaluation of the use of Augmented and Virtual Reality in Visualising and Interpreting Roman Leicester 210AD (Ratae Corieltavorum)

Nick Higgett, Yanan Chen, Eric Tatham
2015 Athens Journal of History  
This development was part of the Virtual Romans project which began in 2008 whose aim was to explore the potential for using creative technologies to present life in Roman Leicester.  ...  An earlier paper presented to the ATINER Visual Performing Arts Conference in 2013 entitled "Augmented Reality iPhone/iPad App Development to Visualise Roman Leicester (Ratae Corieltavorum) described the  ...  Many thanks also to Laura Hadland at the Jewry Wall Museum in Leicester and Richard Buckley at the University of Leicester who provided all the historical advice.  ... 
doi:10.30958/ajhis.2-1-1 fatcat:cjweuhlhkzerzkx7ruf4fmjxzq

User Interaction for Visual Lifelog Retrieval in a Virtual Environment [chapter]

Aaron Duane, Cathal Gurrin
2018 Msphere  
Previous studies have examined lifelog exploration on conventional hardware platforms, but in this paper we describe a novel approach to lifelog retrieval using virtual reality.  ...  These large image corpora are often enhanced by image processing techniques and various other metadata.  ...  Using virtual reality to explore lifelog data may seem like a niche area today, but if we envision a future where virtual reality is as simple as equipping a mobile device and lightweight headset, it has  ... 
doi:10.1007/978-3-030-05710-7_20 fatcat:rmvdwkefrrbivarulcospmxrsq

In Darwin's Garden: An Evolutionary Exploration of Augmented Reality in Practice [chapter]

Alan Summers
2020 Springer Series on Cultural Computing  
This chapter discusses the rapid developments in augmented reality and mixed reality technologies, from a practitioner's perspective of making the augmented reality sculptural work In Darwin's Garden.  ...  realisation of that vision.  ...  We would like to make full-size facsimiles of these structures to use as a foil to the virtual image of the tree and develop a work that would enable visitors to explore the tree in virtual space and time-Meigh-Andrews  ... 
doi:10.1007/978-3-030-42097-0_18 fatcat:eg44vui4uzandkpyo5doboso4i

Design and development methodologies of Kkongalmon, a location-based augmented reality game using mobile geographic information

DongHyun Youm, SangHyun Seo, Jung-Yoon Kim
2019 EURASIP Journal on Image and Video Processing  
Along with the meteoric rise of smart mobile devices capable of producing interesting augmented reality environments, the field of interactive game contents has been explored.  ...  Augmented reality is a rapidly growing area of interactive design where it allows virtual contents to be seamlessly integrated with displays of real-world scenes.  ...  Daero, Sujeong-Gu, Seongnam-Si, Gyeonggi-Do, Republic of Korea. 2  ... 
doi:10.1186/s13640-018-0395-2 fatcat:yznrbvizwjcgpm3gfxmrjn755a

Exploration of Large Image Corpuses in Virtual Reality

Sanket Khanwalkar, Shonali Balakrishna, Ramesh Jain
2016 Proceedings of the 2016 ACM on Multimedia Conference - MM '16  
With the recent advances in Virtual Reality (VR) technology, a move towards an immersive VR environment will redefine the image navigation experience.  ...  dimensions of time, location, visual concept, people, etc. and (ii) Another mode that provides an intuitive exploration of the image dataset using a logical hierarchy of visual concepts.  ...  exploration and virtual reality.  ... 
doi:10.1145/2964284.2967291 dblp:conf/mm/KhanwalkarBJ16 fatcat:h7nb4z3mnbalvenmhp44c7f7ra
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