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Exploiting a Virtual Environment in a Real-World Application [chapter]

Danny Weyns, Kurt Schelfthout, Tom Holvoet
2006 Lecture Notes in Computer Science  
In this paper, we demonstrate how the environment is used creatively in the design of a MAS solution, helping to manage the complexity of engineering a complex real-world application.  ...  In this paper, we demonstrate how the environment is used creatively in the design of a MAS solution, helping to manage the complexity of engineering a complex real-world application.  ...  The AGV Transportation System We apply the approach of situated MASs to a real-world application in the domain of automating logistics services in warehouses and manufactories.  ... 
doi:10.1007/11678809_13 fatcat:bxoesvnocvfmpmivu7jdf64u24

Understanding Security Threats in Virtual Worlds

Chia Yao Lee
2009 Americas Conference on Information Systems  
The issue of managing security threats in virtual worlds is especially important in ensuring that virtual worlds remain a friendly environment to thriving online communities and ebusiness; and represent  ...  of security threats in virtual worlds.  ...  Real world companies which have been more successful in virtual worlds have largely concentrated on leveraging the multi-user collaborative environment of virtual worlds, and exploit their capability in  ... 
dblp:conf/amcis/Lee09a fatcat:5buqcfzfvbavlmd6w5kkx335ee

Leveraging on a virtual environment for robot programming by demonstration

J. Aleotti, S. Caselli, M. Reggiani
2004 Robotics and Autonomous Systems  
In this paper, we argue that while providing demonstrations in the real environment enables teaching of general tasks, for tasks whose essential features are known a priori demonstrating in a virtual environment  ...  We next describe a prototype system supporting Programming by Demonstration in a virtual environment and we report results obtained exploiting simple virtual tactile fixtures in pick-and-place tasks.  ...  The few previous works evaluating PbD in virtual environments seem to have exploited in a limited way its potential [11] [12] [13] .  ... 
doi:10.1016/j.robot.2004.03.009 fatcat:kffzhkicn5fcnegwjc3gzvrtgq

Exploiting change blindness to expand walkable space in a virtual environment

Evan A. Suma, Seth Clark, Samantha L. Finkelstein, Zachary Wartell
2010 2010 IEEE Virtual Reality Conference (VR)  
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace.  ...  We describe a virtual environment which was implemented both as a proof-of-concept and a test case for future evaluation.  ...  Since usually the architecture of an environment does not suddenly change in the real world, these assumptions may carry over into the virtual world.  ... 
doi:10.1109/vr.2010.5444752 dblp:conf/vr/SumaCFW10 fatcat:rjnx4cjrmvbqzdfqr5xoyrowju

Augmented Reality in Industry 4.0 and Future Innovation Programs

Gian Maria Santi, Alessandro Ceruti, Alfredo Liverani, Francesco Osti
2021 Technologies  
However, there is a lack of sources detailing the current limits of this technology in the event of its introduction in a real working environment where everyday tasks could be carried out by operators  ...  Several papers describe, in detail, specific applications of Augmented Reality developed to test its potentiality in a variety of fields.  ...  The second is based upon the merging of real objects in a virtual environment.  ... 
doi:10.3390/technologies9020033 fatcat:pioyzttda5duxayb3p6a3ny4iq

AUGMENTED REALITY-ASSISTED NAVIGATION IN A UNIVERSITY CAMPUS

Vassiliki Kokorogianni, Evi Papaioannou, Christos Kaklamanis
2017 IJAEDU- International E-Journal of Advances in Education  
Augmented reality differs from virtual reality in the sense that it does not induce a new artificial environment but it enhances existing reality with additional elements of information real or virtual  ...  Augmented reality, AR in short, refers to the integration of digital information, like text, multimedia content, GPS data, etc, with the real-world user environment in real time.  ...  Instead of completely immersing a user inside a synthetic (i.e., virtual) environment with no access to the real world, AR allows the user to be part of the real world which has been supplemented with  ... 
doi:10.18768/ijaedu.336727 fatcat:twi5eqhx3rfprfd23rvwn62tu4

AUGMENTED REALITY-ASSISTED NAVIGATION IN A UNIVERSITY CAMPUS

Vassiliki Kokorogianni, Evi Papaioannou, Christos Kaklamanis
2017 IJAEDU- International E-Journal of Advances in Education  
Augmented reality differs from virtual reality in the sense that it does not induce a new artificial environment but it enhances existing reality with additional elements of information real or virtual  ...  Augmented reality, AR in short, refers to the integration of digital information, like text, multimedia content, GPS data, etc, with the real-world user environment in real time.  ...  Instead of completely immersing a user inside a synthetic (i.e., virtual) environment with no access to the real world, AR allows the user to be part of the real world which has been supplemented with  ... 
doi:10.18768/ijaedu.336213 fatcat:xvfmptk6jjfedhkfnqxkmdfgpe

Virtual Reflections and Virtual Shadows in Mixed Reality Environments [chapter]

Frank Steinicke, Klaus Hinrichs, Timo Ropinski
2005 Lecture Notes in Computer Science  
In this paper we propose the concepts of virtual reflections, lights and shadows to enhance immersion in mixed reality (MR) environments, which focus on merging the real and the virtual world seamlessly  ...  To improve immersion, we augment the virtual objects with real world information regarding the virtual reality (VR) system environment, e.g., CAVE, workbench etc.  ...  Introduction Seamlessly merging the real and the virtual world created within a computer is a challenging topic in current virtual reality (VR) research.  ... 
doi:10.1007/11555261_94 fatcat:dz3ydgd26jdqnksqc5l7wmw42u

Augmented Reality Agents in the Development Pipeline of Computer Entertainment [chapter]

István Barakonyi, Dieter Schmalstieg
2005 Lecture Notes in Computer Science  
This paper discusses the potential AR environments offer for embodied animated agents, and demonstrates several advanced immersive content and scenario authoring techniques in AR through example applications  ...  Augmented reality (AR) has recently stepped beyond the usual scope of applications like machine maintenance, military training and production, and has been extended to the realm of entertainment including  ...  AR Lego AR environments offer advanced exploitation of real-world objects.  ... 
doi:10.1007/11558651_34 fatcat:umjg53sejzhg7cvh4cdvngqr3y

Augmented Reality Aided Manufacturing

Jozef Novak-Marcincin, Jozef Barna, Miroslav Janak, Ludmila Novakova-Marcincinova
2013 Procedia Computer Science  
The following step is oriented on explanation of main philosophy of AR in order to apply their in the particular applications.  ...  The last part of article observes real examples of possibilities to create AR, not only by commercial software but also by virtual environment which is offered by open source platform.  ...  This is evidenced by the worlds used in virtual environments. An AR system generates a composite view for the user.  ... 
doi:10.1016/j.procs.2013.11.004 fatcat:mwk5pz3x6jetjffyihajhlbg7e

Applied Virtual Environments: Applications of Virtual Environments to Government, Military and Business Organizations

Patrick D. Allen, Chris C. Demchak
2011 Journal of Virtual Worlds Research  
The paper describes: first, the key elements of a virtual world; second, the Use Modes or methods by which virtual worlds can be used to achieve a wide range of business or military objectives; third,  ...  Virtual environments (VEs) such as Second Life or World of Warcraft can be more than entertainment; they also offer new ways to test concepts and prototypes, train employees, and anticipate actions of  ...  We are just beginning to explore and exploit VEs for real-world applications, but the future looks promising for both VE providers and participants across a wide range of organizations and applications  ... 
doi:10.4101/jvwr.v4i2.3553 fatcat:h7bfppyygva2petpkr2iqwyi2a

Tangible interactions in Virtual Reality environments

Matteo Sirizzotti, Simone Guercio, Flavio Lampus, Patrizia Marti, Luca Lusuardi, Alessandro Innocenti
2020 European Tangible Interaction Studio  
Integrating tangible interaction with virtual environments that mimic real world situations can provide a tremendous enrichment to the user experience.  ...  Virtual Reality (VR) provides opportunity for immersive experiences in several fields of application, in particular in training and entertainment.  ...  Especially in critical situations and risky procedures, it is possible to train operators in safe virtual environments so that the experience gained in VR can be transferable to the real world.  ... 
dblp:conf/etis/SirizzottiGLMLI20 fatcat:6ia5kigu4jhthg3v5drphlp7du

Defining, Applying and Customizing Store Atmosphere in Virtual Reality Commerce

Ioannis G. Krasonikolakis, Adam Vrechopoulos, Athanasia Pouloudi
2011 International Journal of E-Services and Mobile Applications  
This paper studies the concept of Store Atmosphere in Virtual Commerce (V-Commerce) through the Web in order to empirically define its determinants and investigate their applicability and customization  ...  A series of in depth interviews with field experts (study #1) along with an online questionnaire survey (study #2) served as the data collection mechanisms of the study.  ...  INTRODUCTION Virtual worlds (VWs) are three-dimensional environments where users engage in numerous activities through their in-world representatives, the so-called "avatars".  ... 
doi:10.4018/jesma.2011040104 fatcat:ykkbrrrkmvfijh77aak5ikchge

Model and Tools for Integrating IoT into Mixed Reality Environments: Towards a Virtual-Real Seamless Continuum

Jeremy Lacoche, Morgan Le Chenechal, Eric Villain, Anthony Foulonneau
2019 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
Based on this model our goal is to create a continuum between a real smart environment and its 3D digital twin in order to simulate and manipulate it.  ...  Adjusting the parameters of our model allows to navigate on the continuum in order to use the digital twin for simulation, deployment and real/virtual synchronization purposes.  ...  For a temperature sensor, the value displayed in the real world could be automatically displayed in the virtual world.  ... 
doi:10.2312/egve.20191286 dblp:conf/egve/LacocheCVF19 fatcat:zlsne4pm6jcafncqhr6z5dhjrq

An Overview of Augmented Reality

Fabio Arena, Mario Collotta, Giovanni Pau, Francesco Termine
2022 Computers  
Virtual reality (VR) is, in turn, related to the concept of augmented reality (AR). It represents a technology still in solid expansion but which was created and imagined several decades ago.  ...  Modern society is increasingly permeated by realities parallel to the real one. The so-called virtual reality is now part of both current habits and many activities carried out during the day.  ...  They theorize the existence of different types of reality that create a continuum, which, starting from the real world, lead to a completely virtual world [2] .  ... 
doi:10.3390/computers11020028 fatcat:rylo2al5ovgzbagqs3mwqvvhza
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