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What happens while waiting in virtual reality? A comparison between a virtual and a real waiting situation concerning boredom, self-regulation, and the experience of time

Federico Alvarez Igarzábal, Helena Hruby, Joanna Witowska, Shiva Khoshnoud, Marc Wittmann
2021 Technology, Mind, and Behavior  
This study examined the opposite effect by exposing participants (n = 83) to a virtual reality (VR) waiting room for 7.5 min.  ...  Contrary to our expectations, waiting in VR was more boring and led to a slower experience of time and more thoughts about time than waiting in the real room.  ...  Right: Screen Capture of the Virtual Reality (VR) Waiting Room representing 13 min in total.  ... 
doi:10.1037/tmb0000038 fatcat:iwolhovmkvfbfn4pizjwp77azq

Treatment of acrophobia in virtual reality: The role of immersion and presence

Merel Krijn, Paul M.G Emmelkamp, Roeline Biemond, Claudius de Wilde de Ligny, Martijn J Schuemie, Charles A.P.G van der Mast
2004 Behaviour Research and Therapy  
In this study the effects of virtual reality exposure therapy (VRET) were investigated in patients with acrophobia.  ...  They also experienced less presence and anxiety in the virtual environment used in session one as compared to patients that completed VRET.   ...  Virtual reality (VR) integrates real-time computer graphics, body tracking devices, visual displays, and other sensory inputs to immerse individuals in a computer-generated virtual environment.  ... 
doi:10.1016/s0005-7967(03)00139-6 pmid:14975783 fatcat:vwt72gpdczeeliczr6zz2yzwna

Validity of virtual reality as a method of exposure in the treatment of test anxiety

Ivan Alsina-Jurnet, Cristina Carvallo-Beciu, José Gutiérrez-Maldonado
2007 Behavior Research Methods  
This study shows that virtual reality is able to provoke emotional responses in students with high test anxiety.  ...  This validation study should be followed up with treatment studies to evaluate the efficacy of virtual reality therapy for treating test anxiety.  ...  Bed time 63 Waiting in the hallway 50 The morning of the examination 47 Sitting in the examination room, waiting 40 The day before the examination 38 Exams being handed out 22 Reading the questions  ... 
doi:10.3758/bf03192977 pmid:18183899 fatcat:wyfso6wt2ba5nbso77nh2f72cm

Fear of falling: efficacy of virtual reality associated with serious games in elderly people

Fanny Levy, Gilles Rautureau, Odile Komano, Bruno Millet, Roland Jouvent, Pierre Leboucher
2016 Neuropsychiatric Disease and Treatment  
Conclusion: Virtual reality exposure therapy associated with serious games can be used in the treatment of fear of falling. The two techniques are complementary (top-down and bottom-up processes).  ...  The therapy consisted of 12 weekly sessions of virtual reality exposure therapy associated with serious games. Results: Sixteen participants were included.  ...  The control participants remained on the waiting list for 12 weeks, during which time there was no change in their treatment.  ... 
doi:10.2147/ndt.s97809 pmid:27143889 pmcid:PMC4841394 fatcat:uknpvotxafbebovjvpiyyqstua

The natural history of Tympanic membrane perforations in a large cohort of children and the implications of when to operate

Philip Robinson, Matthew Rollin
2016 Journal of Laryngology and Otology  
The Voxel-Man TempoSurg Virtual Reality Simulator constitutes an interesting complementary tool to traditional teaching methods for training in otologic surgery.  ...  It seems crucial to develop alternative methods for surgical training, such as virtual reality (VR) and simulator.  ...  It seems crucial to develop alternative methods for surgical training, such as virtual reality (VR) and simulator.  ... 
doi:10.1017/s0022215116004369 fatcat:edqblp7tcbdali2bdvxugtnapi

Perception of safe robot idle time in virtual reality and real industrial environments

Calvin K.L. Or, Vincent G. Duffy, Chui Chui Cheung
2009 International Journal of Industrial Ergonomics  
The main objective of this study was to investigate human perception of safe idle time of an industrial robot in a virtual reality environment.  ...  This study demonstrated the feasibility of testing human perception of dynamic moving objects in a virtual reality environment.  ...  Acknowledgements The authors thank Vivian Lau and Parry Ng for their assistance in designing the experiments and test procedures, Denil Chan and Charles Ng for their technical support, and Colleen Duffy  ... 
doi:10.1016/j.ergon.2009.01.003 fatcat:omjhdy5gmzhodipaef7hpwyjoe

Canal wall up surgery for cholesteatoma patients. When and how to perform ossicular reconstruction

Jean-Yves Sichel
2016 Journal of Laryngology and Otology  
The Voxel-Man TempoSurg Virtual Reality Simulator constitutes an interesting complementary tool to traditional teaching methods for training in otologic surgery.  ...  It seems crucial to develop alternative methods for surgical training, such as virtual reality (VR) and simulator.  ...  It seems crucial to develop alternative methods for surgical training, such as virtual reality (VR) and simulator.  ... 
doi:10.1017/s0022215116004357 fatcat:nvwsuxtudvgatemtwj3msx7kn4

Effect of virtual reality exposure therapy on social participation in people with a psychotic disorder (VRETp): study protocol for a randomized controlled trial

Roos Pot-Kolder, Wim Veling, Chris Geraets, Mark van der Gaag
2016 Trials  
All participants on the waiting list are also offered the virtual reality treatment after the follow-up measurements are completed. The primary outcome is social participation.  ...  usual (TAU), and the waiting list condition, in which participants receive TAU only.  ...  We are greatly indebted to Marion Bruns, Alyssa Jongeneel and Nicolien Savelsberg, data and research monitors, for their tremendous efforts in preparing and timing the flow of measurements, and data collection  ... 
doi:10.1186/s13063-015-1140-0 pmid:26762123 pmcid:PMC4712473 fatcat:m7beael4dvgndegcgygbcn2bxy

Augmenting the Power of Artwork Through a Virtual Reality Partnered Piece

Joseph Robson, Felix Dodd
2019 Electronic Visualisation and the Arts London Conference  
The implementation of such a virtual reality partnered piece has influenced and refined the language of our VR production.  ...  Working alongside various artists and Anise Gallery A-VR have pioneered the 'partnered piece' concept through the creation of bespoke curated VR (Virtual Reality) experiences which accompany the original  ...  Presence is the magic of virtual reality, the feeling that you're actually in the virtual world.  ... 
doi:10.14236/ewic/eva2019.39 dblp:conf/eva/RobsonD19 fatcat:xduhj2nw5zd4tdhjzlptcetd3m

"We Wait"—The Impact of Character Responsiveness and Self Embodiment on Presence and Interest in an Immersive News Experience

Anthony Steed, Ye Pan, Zillah Watson, Mel Slater
2018 Frontiers in Robotics and AI  
A virtual reality scenario called "We Wait" gives people an immersive experience of the plight of refugees waiting to be picked up by a boat on a shore in Turkey to be illegally taken to Europe, crossing  ...  In the No Body condition participants had no virtual body, and in the Body condition they would see a virtual body spatially congruent with their own if they looked down toward themselves.  ...  The first novel aspect of this was that although participants were seated comfortably in a chair, they experienced the virtual reality as if they were standing in a stress position, alone in an empty cell  ... 
doi:10.3389/frobt.2018.00112 pmid:33500991 pmcid:PMC7805673 fatcat:b3hdatb54fflxpavqfjbibjlba

Predictors of Smoking Craving During Virtual Reality Exposure

Marta Ferrer-García, Olaya García-Rodríguez, Irene Pericot-Valverde, Jin H. Yoon, Roberto Secades-Villa, José Gutiérrez-Maldonado
2012 Presence - Teleoperators and Virtual Environments  
Virtual reality (VR) has proved to be a promising tool for exposition.  ...  Virtual reality technology can be very helpful for improving CET for substance use disorders. However, the use of virtual environments would make sense only insofar as the sense of presence was high.  ...  of the variance in the virtual bus sta-tion (''waiting in the street''), 21% of the variance in the virtual cafe, 23% of the variance in the virtual restaurant, and 17% of the variance on averaging the  ... 
doi:10.1162/pres_a_00125 fatcat:fa4krdfmeja7xiz2nguleb5564

"What Could Be the Concept of Time in Relation to Behavior in the Virtual World?"

Nadine Touzeau
2018 COJ Reviews and Research  
If everyone agrees that time is irreversible, how can time in a virtual space be measured scientifically from a behavioural point of view?  ...  [10] [11] and related my research about behavioural differentiations between the real and the virtual, I wonder about the concept of time in virtual space, this impalpable, fast and interactive space.  ...  This speed and ability to "live" in this cyber space also alters the notion of time defined by the many scientists experienced in reality.  ... 
doi:10.31031/cojrr.2018.01.000522 fatcat:rbtxmeah7je5ja6v7zlaczc7mm

Toward a Cognitive Processing Theory of Player's Experience of Computer Mediated Environments

Shulan Lu, Derek Harter
2016 Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY Companion '16  
The present paper integrates the latest theories in Cognitive Science viewing the brain as a Bayesian hierarchical predictive machine, and develops insights into the presence illusion experienced in VR  ...  We propose that users automatically adapt (typically lower) their expectations at the onset of interactions with virtual environments or other computer mediated environments.  ...  Any opinions, findings, and conclusions or recommendations expressed in this paper are those of the authors and do not necessarily reflect the views of US National Science  ... 
doi:10.1145/2968120.2987742 fatcat:4cpigdo4uje2fkhh2amnaedau4

A Virtual Tour of the Cell: Impact of Virtual Reality on Student Learning and Engagement in the STEM Classroom †

Jennifer A. Bennett, Colin P. Saunders
2019 Journal of Microbiology & Biology Education  
One student responded that they had experienced VR in a classroom setting before this. When the students were asked "Did virtual reality enhance your learning experience in the cell biology course?  ...  The majority of students had never experienced VR in any form before this lab (43 of 62 students or 70% responded that they had never experienced VR outside of a classroom setting).  ... 
doi:10.1128/jmbe.v20i2.1658 pmid:31388392 pmcid:PMC6656432 fatcat:b3xeqll5ffbtpovgzwbymjmw54

Interview Anxiety Narrative Validation for a Virtual Reality-based Study

Tania Borges, Sara Ramos, Elisângela Vilar, Paulo Noriega, Francisco Rebelo
2015 Procedia Manufacturing  
When conducting a Virtual Reality-based study one important feature that needs to be assured is valid is the narrative context.  ...  Research findings suggests the potential influence the narrative may have on interview anxiety and, most importantly, evidence the validity of instruments necessary for a Virtual Reality-based methodology  ...  In this context, we will present the first phase of a larger study to investigate the influence of physical environments on interview anxiety using a Virtual Reality (VR) -based methodology.  ... 
doi:10.1016/j.promfg.2015.07.682 fatcat:66snpxkwonakflbhynvy77gnqu
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