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The Research and Discussion on Android Game Development Curriculum

Xiufeng Shao, Xuemei Liu, Lingling Zhao
2016 DEStech Transactions on Engineering and Technology Research  
finally show the achievement of students about Android game courses.  ...  In this paper, we will describe the reform thinking of Android game curriculum and the discussion of curriculum research, explain in detail the teaching content, teaching methods, examination mode and  ...  " course, and began to nurture Android game development talent.  ... 
doi:10.12783/dtetr/iect2016/3723 fatcat:5acreop2srhkhg3aiu6ciwdta4

Extending Google Android's Application as an Educational Tool

Bian Wu, Alf Inge Wang, Anders Hartvoll Ruud, Wan Zhen Zhang
2010 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning  
This paper introduces how to extend Google android platform as a game development tool to learn software architecture based on the double stimulation method.  ...  It starts with the motivation to choose the android platform since most of students in software architecture course from NTNU (Norwegian University of Science and Technology) have experiences of using  ...  Section 5 presents how to integrate game development into teaching context based on our extended android platform for software architecture course.  ... 
doi:10.1109/digitel.2010.38 dblp:conf/digitel/WuWRZ10 fatcat:g6txusfsf5bb7gkd3odjwe6ruy

Expert Review on Games for Basic Graphic Course Via M-Learning

Irwan Mahazir Ismail, Centre for Instructional Technology and Multimedia Universiti Sains Malaysia, Penang, MALAYSIA, Masturah Zainal, Harliana Halim, Faculty of Technical and Vocational Education Universiti Tun Hussein Onn Malaysia, Parit Raja, Johor, MALAYSIA, Centre for General Studies and Co-curricular Universiti Tun Hussein Onn Malaysia, Parit Raja, Johor, MALAYSIA
2019 Journal of Techno-Social  
Therefore, a game-based Android m-learning application for the Basic graphics course has been developed.  ...  Accordingly, the gameplay and functionality of the game-based Android m-learning game for the Basic graphics course has been conducted.  ...  In accordance to that, the game-based Android app for the Basic Graphic course has been developed using the ADDIE model as the design model for teaching and learning while at the same time, as suggested  ... 
doi:10.30880/jts.2019.11.02.004 fatcat:sj472cgqnzdjtmp5oubi2jxfeq

Gamifying Computer Science Education for Z Generation

Hadeel Mohammed Jawad, Samir Tout
2021 Information  
This paper demonstrates different techniques that were developed by the researchers to employ gamification in teaching computer science topics.  ...  The data was collected at the end of the two different courses. Results show that students enjoyed the suggested teaching method and found it useful.  ...  Informed Consent Statement: Informed consent was obtained from all subjects involved in the study. Data Availability Statement: The data are not publicly available.  ... 
doi:10.3390/info12110453 fatcat:4xn5u2ou6jg2fgxccrws3pzyom

Teaching embedded software concepts using Android

Jogesh K. Muppala
2011 Proceedings of the 6th Workshop on Embedded Systems Education - WESE '11  
We explore the Android platform as a means of advancing embedded software concepts to CS students.  ...  Does smartphone application development provide an opportunity to explore various aspects of embedded software? This question is the primary motivator behind the ideas explored in this paper.  ...  [6] present an overview of the Android platform and discuss their experience with teaching Android-based course.  ... 
doi:10.1145/2077370.2077375 dblp:conf/esweek/Muppala11 fatcat:cjwn6lvz2bcpzop4d47p7k44ee

An Experience of Game-Based Learning in Web Applications Development Courses

Míriam Antón-Rodríguez, María Ángeles Pérez-Juárez, Francisco Javier Díaz-Pernas, David González-Ortega, Mario Martínez-Zarzuela, Javier Manuel Aguiar-Pérez, Alberto Simões, Ricardo Queirós, Filipe Portela, Mário Pinto
2020 International Computer Programming Education Conference  
And it also describes an experience of its use in two engineering courses related to web programming applications development, offered to students in two different engineering study programs at the University  ...  This paper presents a game-based educational tool named eLiza, developed and used to support the teaching and learning of programming languages and paradigms related to the development of web applications  ...  In order to explore the possibilities of using game-based educational tools in the formal teaching of programming languages and paradigms, a game-based educational tool eLiza has been developed and tested  ... 
doi:10.4230/oasics.icpec.2020.3 dblp:conf/icpec/Anton-Rodriguez20 fatcat:ws2tgflc2vb2dev7h3l5tm4fi4

Comparison of Learning Software Architecture by Developing Social Applications versus Games on the Android Platform

Bian Wu, Alf Inge Wang
2012 International Journal of Computer Games Technology  
of games using the same Android development platform.  ...  Our results revealed some positive effects for the students doing game development compared to social application development to learn software architecture, like motivated to work with games, a better  ...  Integrating our experiences on running of game project in software architecture course in 2008, we conducted a new option to add one more COTS-Android in software architecture course project during 2010  ... 
doi:10.1155/2012/494232 fatcat:todpw6elrbat5fjeabfq5gjxkm

A Gamified Approach to Improving Student's Participation in Farm Practice – A Case Study of Landmark University

Adebayo Omotosho, Truman Tyoden, Peace Ayegba, Joyce Ayoola
2019 International Journal of Interactive Mobile Technologies  
Using a database of agricultural resources from Landmark University Teaching and Research Farm, a prototype for a gamified mobile app for engaging students in Farm Practice is developed.  ...  The importance of students' involvement in classroom and non-classroom university courses cannot be overemphasized in the process of learning.  ...  Acknowledgement The authors wish to thank students of Landmark University who volunteered as users of the application during testing, and the staff of Landmark University Teaching and Research Farm for  ... 
doi:10.3991/ijim.v13i05.9404 fatcat:7xeayxfamvgpnbqy6i7o3t4yzq

The Life Cycle of a Cutting-edge Technology Course - A Coaching Experience on Android
english

Maria J. Blesa, Amalia Duch, Joaquim Gabarró, Maria J. Serna
2014 Proceedings of the 6th International Conference on Computer Supported Education  
The rise phase of this course (which lasted two semesters) was a challenging experience that motivated students and lecturers to play a cooperative and active role in the creation of true working Android  ...  Two added factors were instrumental in the decline (or fall) phase: the availability of on-line information and the fact that the course became a requirement of a master's curriculum.  ...  CONCLUSIONS AND OPEN QUESTIONS An experience teaching a course on Android applications for Google Phones is presented.  ... 
doi:10.5220/0004841301590166 dblp:conf/csedu/BlesaDGS14 fatcat:z62im4i5hbab5ngr4hz46xvp54

A Functional Game Application for Korean Words Learning Based on Smartphone Environments

YoungMee Choi
2019 Journal of multimedia information system  
This functional game is developed on Android OS and the prototypical outcome is shown.  ...  In this paper, the prototyping process for developing syllable-initial consonant-based game 'Korean Guards' is described.  ...  As learners progress, when they make a mistake, they experience immediate in-game consequences (e.g., failure to put on a hard hat results in a falling beam to the head).  ... 
doi:10.33851/jmis.2019.6.4.259 fatcat:fucdddscnvdx5e7r46hrffcf6y

CREATING AN ENGLISH LEARNING 3D GAME

Xudoykulova Ugiloy Tadjimurodovna
2021 Zenodo  
In a completely revised version of the specialty in 2021, students will develop the skills needed to design and develop games. The specialization focuses on the theory and practice of game creation.  ...  In the process of teaching students of different ages, teachers often face the problem of awakening activity in a lesson in children.  ...  The game is important for personal development also because during the course of its development a lesson situation is created in which the student involved in the competition really wants to help his  ... 
doi:10.5281/zenodo.5824862 fatcat:7hs3whqmgfbynehtyqi5v4pktm

Designing a Listening Quiz Through Android-Based Application

Liya Umaroh, Yani Parti Astuti, Egia Rosi Subhiyakto
2020 ETERNAL (English Teaching Journal)  
Lecturers are forced in technological literacy. Start to prepare all teaching materials, assesments, and evaluation.  ...  Furthermore the main purpose of this research is designing a listening quiz through android based application and it is expected that the application will be used to assess listening class during online  ...  in English courses.  ... 
doi:10.26877/eternal.v11i1.6071 fatcat:cckrcbsdxnhwxovtcagsmqpt5e

Teaching operating systems using android

Jeremy Andrus, Jason Nieh
2012 Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE '12  
Although this was our first time teaching the course using Android, over 80% of students surveyed enjoyed using Android and the majority of students preferred Android to traditional desktop development  ...  We introduce a series of five Android kernel programming projects suitable for a one semester introductory operating systems course.  ...  ACKNOWLEDGEMENTS This work was supported in part by NSF grants CNS-1018355, CNS-0914845, and CNS-0905246, and a Google Research Award.  ... 
doi:10.1145/2157136.2157312 dblp:conf/sigcse/AndrusN12 fatcat:yyskvcauwvg2do6fndmjhn4xdy

Opportunities for android projects in a CS1 course

Ivaylo Ilinkin
2014 Proceedings of the 45th ACM technical symposium on Computer science education - SIGCSE '14  
This paper describes a pedagogical tool for introducing Android in a traditional CS1 course.  ...  The goal is not to teach Android programming, but to create a framework that integrates seamlessly with the CS1 course structure and supports the introduction of the fundamental computer science concepts  ...  Positive results are reported with using the ALE game development platform for Android for a final project at the end of a CS1 course [4] .  ... 
doi:10.1145/2538862.2538983 dblp:conf/sigcse/Ilinkin14 fatcat:simp37gctfht5hbpdi3xv5fwtq

Fostering of students' self-regulated learning and achievement: a study on hydrocarbon hybrid-learning and android-based-game

N Fitriyana, A Wiyarsi, J Ikhsan, K H Sugiyarto
2018 Journal of Physics, Conference Series  
A quasi-experiment with the posttest only design was employed in this study.  ...  The use of particular media, hybrid of the video conference, android-based-game, and the combination between the two in the chemistry teaching-learning has been analyzed.  ...  The science and technology development can be used as a media in the teaching-learning process for example in the chemistry subject. Many students regard chemistry as a difficult subject [1] .  ... 
doi:10.1088/1742-6596/1097/1/012064 fatcat:ufl3vtqiijgelg3nea2362mw6u
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