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The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence

Gillian Barry, Brook Galna, Lynn Rochester
2014 Journal of NeuroEngineering and Rehabilitation  
To this end, we conducted a systematic review of the exergaming literature to establish what is known about the safety, feasibility and effectiveness of exergaming for rehabilitation of motor symptoms  ...  The use of commercial games may be too difficult for some people with PD and exergames tailored specifically to the rehabilitation needs and capabilities of people with PD are required for optimal efficacy  ...  The views expressed are those of the authors and not necessarily those of the NHS, the NIHR or the Department of Health.  ... 
doi:10.1186/1743-0003-11-33 pmid:24602325 pmcid:PMC3984732 fatcat:p5vovpi3dbc5hg4axe53qwor5q

Exercise and rehabilitation delivered through exergames in older adults: An integrative review of technologies, safety and efficacy

Nina Skjæret, Ather Nawaz, Tobias Morat, Daniel Schoene, Jorunn Lægdheim Helbostad, Beatrix Vereijken
2016 International Journal of Medical Informatics  
There has been a rapid increase in research on the use of virtual reality (VR) and gaming technology as a complementary tool in exercise and rehabilitation in the elderly population.  ...  Existing reviews concerning exergames and VR have revealed that there is a large variety of study designs, technologies and exergames, and there is a notable lack of high quality studies with  ...  If exergames are to be employed safely and effectively as an exercise and rehabilitation tool for senior citizens there is a need to obtain not only evidence about efficacy and effectiveness, but also  ... 
doi:10.1016/j.ijmedinf.2015.10.008 pmid:26559887 fatcat:6s3uomptnrbcbgtx72vvad4uwi

A Scoping Review of Exergaming for Adults with Systemic Disabling Conditions

Matthew A. Plow Corey McDaniel
2013 Journal of Bioengineering and Biomedical Sciences  
Only four studies employed a randomized controlled trial design and most studies were classified in the consideration-of-concept stage, according to Dobkin's framework.  ...  Thus, we conducted a scoping review of the literature on examining the usability and utility of low-cost exergaming technology in adults with systemic disabling conditions.  ...  of the National Institutes of Health and NIH roadmap for Medical Research.  ... 
doi:10.4172/2155-9538.s1-002 fatcat:7utivlld3ncljbj6la4c45me7m

Preparing a neuropediatric upper limb exergame rehabilitation system for home-use: a feasibility study

Corinna N. Gerber, Bettina Kunz, Hubertus J. A. van Hedel
2016 Journal of NeuroEngineering and Rehabilitation  
This would reduce the need for parents to motivate their children extrinsically and allow for clinical trials to investigate the effectiveness of the system.  ...  Conclusions: Despite that the YouGrabber® is a promising and highly accepted training tool for home-use, currently, it is still error-prone, and the requested support exceeds the support that can be provided  ...  This work was supported by the Clinical Research Priority Program (CRPP) Neuro-Rehabilitation of the University of Zurich (Switzerland); the Fondation Gaydoul (Zurich, Switzerland); the Neuroscience Center  ... 
doi:10.1186/s12984-016-0141-x pmid:27008504 pmcid:PMC4806437 fatcat:n2j5jtqq5jdk5datqq5du7zdj4

The Design Process and Usability Assessment of an Exergame System to Facilitate Strength for Task Training for Lower Limb Stroke Rehabilitation [chapter]

Edgar R. Rodríguez Ramírez, Will Duncan, Scott Brebner, Kah Chan
2017 Proceedings of the Conference on Design and Semantics of Form and Movement - Sense and Sensitivity, DeSForM 2017  
This research investigates how the design of an exergame system (game and game controller) for lower limb stroke rehabilitation can facilitate unsupervised STT and therefore allow stroke patients to care  ...  Marketed exergaming systems for lower limb rehabilitation are hard to find and, none yet, facilitate Strength for Task Training (STT), a novel physiotherapeutic method for stroke rehabilitation.  ...  Acknowledgements The Center of Research Excellence in Medical Technologies (CoRE MedTech), New Zealand, funded this project.  ... 
doi:10.5772/intechopen.71119 fatcat:h5dqhmr4s5hqtduaizpecjyiiu

PhyDSLK: a model-driven framework for generating exergames

Maria Teresa Baldassarre, Danilo Caivano, Simone Romano, Francesco Cagnetta, Victor Fernandez-Cervantes, Eleni Stroulia
2021 Multimedia tools and applications  
In this paper, we propose a framework, PhyDSLK, which eases the development process of personalized and engaging Kinect-based exergames for rehabilitation purposes, providing high-level tools that abstract  ...  Properly balancing the need to develop an effective exercise activity with the requirements for a smooth interaction with the software system and an engaging game experience is a challenge.  ...  Noellanah Neubauer and Lili Liu have provided their expertise and feedback to the development of VirtualGym, which has also been instrumental for this work.  ... 
doi:10.1007/s11042-021-10980-3 fatcat:hcyrft24e5a3lc3x3dhrzsmnbi

Acceptability and outcomes of an individualized exergaming telePT program for veterans with multiple sclerosis: a pilot study

Shane Chanpimol, Kimberly Benson, Heidi Maloni, Susan Conroy, Mitchell Wallin
2020 Archives of Physiotherapy  
The overarching purpose of this pilot study was to evaluate the acceptability and effects of an individualized telePT intervention using exergaming.  ...  Background Physical rehabilitation services are an important component of treatment for persons with multiple sclerosis (PwMS) to improve and maintain physical mobility.  ...  Acknowledgements We would like to thank: Amy Kunce, Radiology, Veterans Affairs Medical Center, Baltimore, MD, USA; and George Mazveski, Govsphere Inc., Buffalo, NY, USA.  ... 
doi:10.1186/s40945-020-00089-5 pmid:33014426 pmcid:PMC7528243 fatcat:qjf7ir2pxjevtftd32jvd6o2ci

Exergames and Telerehabilitation on Smartphones to Improve Balance in Stroke Patients

Pablo I. Burgos, Oriana Lara, Alejandro Lavado, Ignacia Rojas-Sepúlveda, Carolina Delgado, Eusebio Bravo, Cristian Kamisato, Julio Torres, Victor Castañeda, Mauricio Cerda
2020 Brain Sciences  
The aim of this work is to determine the effectiveness and usability of a low-cost telerehabilitation system in patients with stroke.  ...  We developed a telerehabilitation system based on exergames on smartphones, inertial sensors, and a cloud database.  ...  Acknowledgments: We would like to thank the support of the Clinical Hospital of the University of Chile and San José Hospital for providing us with the space to carry out the subjects' evaluations.  ... 
doi:10.3390/brainsci10110773 pmid:33114245 pmcid:PMC7690853 fatcat:ta3l4qpny5a7jem5t7jbudibhq

Effectiveness of exergames for improving mobility and balance in older adults: a systematic review and meta-analysis

T. B. F. Pacheco, C. S. P. de Medeiros, V. H. B. de Oliveira, E. R. Vieira, F. A. C. de Cavalcanti
2020 Systematic Reviews  
Exergaming is a fun, engaging, and interactive form of exercising that may help overcome some of the traditional exercise barriers and help improve adherence on the part of older adults, providing therapeutic  ...  A total of 1520 older adults participated in the studies, with a mean age of 76 ± 6 years for the experimental group and 76 ± 5 years for the control group.  ...  Acknowledgements The authors are greatly thankful for the Physical Therapy Postgraduate Program of Federal University of Rio Grande do Norte, Natal, Brazil, for providing high quality acknowledgement to  ... 
doi:10.1186/s13643-020-01421-7 pmid:32682439 fatcat:kji2bmkh7rhinn6gbylrm3khfu

Hand Rehabilitation and Telemonitoring through Smart Toys

Borghese, Essenziale, Mainetti, Mancon, Pagliaro, Pajardi
2019 Sensors  
We describe here a platform for autonomous hand rehabilitation and telemonitoring of young patients.  ...  on rehabilitation progression; children have asked to interact with a pleasant and comfortable object that is easy to use, safe, and rewarding.  ...  Therapeutic Exergames A set of exergames were developed, following a methodology specifically designed for therapeutic exergames [53] , that consists of three main steps: Identification of the exercises  ... 
doi:10.3390/s19245517 pmid:31847216 pmcid:PMC6960961 fatcat:kz4kdfc2bbemdpjdwnrmmul3qe

Evaluation of a Rehabilitation System for the Elderly in a Day Care Center

Giuseppe Palestra, Mohamed Rebiai, Estelle Courtial, Dimitrios Koutsouris
2018 Information  
This paper presents a rehabilitation system based on a customizable exergame protocol to prevent falls in the elderly population. The system is based on depth sensors and exergames.  ...  The outcomes highlight the user-friendliness, the very good usability of the developed system and the significant enhancement of the elderly in maintaining a physical activity.  ...  Acknowledgments: The authors would like to thank the "La Maison Felippa" a day care center for the elderly located in Paris (France).  ... 
doi:10.3390/info10010003 fatcat:wqgahezmkja43hxzawg4xluoei

The Use of New Mobile and Gaming Technologies for the Assessment and Rehabilitation of People with Ataxia: a Systematic Review and Meta-analysis

Eleonora Lacorte, Guido Bellomo, Sara Nuovo, Massimo Corbo, Nicola Vanacore, Paola Piscopo
2020 Cerebellum  
We propose to gather all available evidence on the use of video games, exergames, and apps for tablet and smartphone for the rehabilitation, diagnosis, and assessment of people with ataxias.  ...  As video games, exergames, serious games, and apps were proven to be safe, feasible, and at least as effective as traditional rehabilitation, further and more high-quality studies should be carried out  ...  Furthermore, the therapeutic use of commercially available exergame systems and applications for smartphones and tablets can be very cost-effective and improve quality of life and social inclusion, minimizing  ... 
doi:10.1007/s12311-020-01210-x pmid:33190189 pmcid:PMC8213672 fatcat:vu2ebmvqhncfpk6q5rqbytmjc4

DroidGlove: An android-based application for wrist rehabilitation

Dario Deponti, Dario Maggiorini, Claudio E. Palazzi
2009 2009 International Conference on Ultra Modern Telecommunications & Workshops  
In this paper, we focus on the specific context of serious games related to healthcare and propose a mobile-based application for wrist rehabilitation.  ...  Serious games embody a class of applications able to produce real world benefits for individuals, or for the society, through the entertainment of players engaged in a game.  ...  A DroidGlove Exergaming Session Usually, a patient in need to rehabilitate her/his wrist goes to the doctor by appointment, gets the wrist checked, and the doctor proposes her/him one or more therapeutic  ... 
doi:10.1109/icumt.2009.5345442 dblp:conf/icumt/DepontiMP09 fatcat:4pkit4eykvfhpjb52ni2674n3q

Home Rehabilitation Based on Gamification and Serious Games for Young People: A Systematic Mapping Study

Cristian Gmez-Portes, Carmen Lacave, Ana I. Molina, David Vallejo
2020 Applied Sciences  
the rehabilitation process for each individual along with a methodology.  ...  That is why we present a systematic mapping study of the techniques, devices, and methods used to address home rehabilitation for children and teenagers.  ...  This issue has been addressed through proposals for user-centered systems design [26] and methodologies for designing efficient and safe therapeutic exergames [27] .  ... 
doi:10.3390/app10248849 fatcat:rjy2k3csuralbdltlopi2ia7de

Dual-task training of children with neuromotor disorders during robot-assisted gait therapy: prerequisites of patients and influence on leg muscle activity

Sandra Ricklin, Andreas Meyer-Heim, Hubertus J. A. van Hedel
2018 Journal of NeuroEngineering and Rehabilitation  
CONCLUSION This study is the first that investigated effects of a DT exergame during RAGT in children with neurological gait disorders.  ...  Conclusion: This study is the first that investigated effects of a DT exergame during RAGT in children with neurological gait disorders.  ...  They created a marvellous game setting with funny special effects for children training in the Lokomat.  ... 
doi:10.1186/s12984-018-0426-3 pmid:30223840 pmcid:PMC6142352 fatcat:jjwn4rxfyja3palyxkbttulyai
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