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The eroticism of the hypertext is more explicit compared to the text and it is getting a myriad of forms, difficult to be put in a general model. ... The last chapter examines the consequences of the hypertextual reality for the educational institutions and their role in the digitalized societies. ... A good video game, on the contrary, will aim to put us in a real hunting environment, and its creators will try to design the criteria for success to be as close as possible to the criteria for success ...doi:10.33919/dasc.19.2.9 fatcat:3hecalsa4rfk7dmvxkfdyoobfu
ELECTRONIC PUBLISHING, VOL. 3(4), 207-225 (NOVEMBER 1990) Examining usability for a training-oriented hypertext: Can hyper-activity be good? ... As a result of the study, we provide a characterization of appropriate uses of hypertext for training, and describe the meaning of a hyper-active environment. ...
The researcher conducted a meta analysis framed within Technological Determinism to investigate the process of hypertext reading, its differences from linear reading and the effects such differences can ... On the other hand hypertexts fascinate people who would rather read a document in such a format even though the outcome is often frustrating and affects their ability to elaborate and retain information ... trained with a practice session on how to use a hypertext before being asked to survey either a hypertext or a linear text, and to justify their choices. ...doi:10.5281/zenodo.1077736 fatcat:2r4k6gvmq5bw5jxcxg62lzed5e
Many CASE tools now exist and, to a degree, provide good diagramming and logical progression facilities for information systems developers. ... As rigidity does not allow the developer to use information in a full and practical manner, such inflexibility, therefore, does not allow these tools to be used for extensive modeling of the system but ... The graphics capabilities of the system must allow for the production of good quality output and also be of a practical nature suitable for a screen. ...doi:10.1515/jisys.2000.10.5-6.557 fatcat:qwpycrza5jf7bn4utx46vijp2m
Library & Information Science Abstracts
Authoring of Use instructions 92/1072 Examining usability for a training-oriented hypertext: can hyper-activity be good? Tricia Jones. ... Provides a characterisation of approxiamate uses of hypertext for training, and describes the meaning of a hyper-active environment. (Original abstract—amended) ZjOth& — Hypertext. Browsing. ...
More recently, various theorists have further argued that digital media and specifically hypertext media are a catalyst for this development. ... indicators for a paradigm shift towards a dominancy of the image for the purpose of information exchange. ... The software Ulysses is a good example that even a word processor can be de-15 signed without the use of icons at all. ...doi:10.5281/zenodo.44490 fatcat:osyyga7shrecneu2qfd2exdgly
Lecture Notes in Computer Science
The Web, but also for example a large extra-net such as a digital library, has an intricate topology that makes navigation through resources a tricky task. ... We therefore propose a Semantic Navigation Engine that aims at helping Web travelers in traversing hyper-environments by giving them proper tools (called vehicles in the travel metaphor) that can help ... We thank Maurizio Brioschi, Stefano Ceri and Nahum Korda for their precious contributions. ...doi:10.1007/11431053_29 fatcat:462ix6rh5jbcbg2cadnifteg4e
We introduce a Dual-Mode User Interface that has two modes between which a user can switch anytime: the driven by simple hypertext-based interactions "hypertext mode", where a 3D scene is embedded in hypertext ... This paper presents a novel strategy for accessing information spaces, where hypertext and 3D graphics data are simultaneously available and interlinked. ... Maps proved to be an invaluable tool for acquiring and maintaining orientation and position in a real environment. ...doi:10.1016/j.ijhcs.2013.04.006 fatcat:xuqgpcpk3fd2jgn63zaojujlqq
We introduce a user interface that has two modes between which a user can switch anytime: the driven by simple hypertext-based interactions "don't-makeme-think" mode, where a 3D scene is embedded in hypertext ... We present a novel strategy for accessing integrated information spaces, where hypertext and 3D graphics data are simultaneously available and linked. ... or she can be drawn into a 3D world  . ...doi:10.1145/2187836.2187977 dblp:conf/www/JankowskiD12 fatcat:t4bdhlwxp5ab3iiagm2b2va55e
Hyper-TextBook. ... The Visual Book explored the importance of the visual component of the book metaphor in the production of "good" electronic books for referencing. ... In this sense they can be defined as active books with which readers can interact. ...doi:10.1007/s00799-004-0113-9 fatcat:uvqzljlobjcpdeej5knal6zoty
hypertext (HYPERTEXT)) design with product class knowledge as the between groups variable. ... This research is done in the context of consumers searching for information on the World Wide Web prior to the purchase of cars. ... Pleasurable activities are likely to result in a higher tendency to engage in these activities. ...dblp:journals/jecr/Perera00 fatcat:lpdhhsoavbfivjr6g5ziohh2g4
The findings reviewed in this paper and the corresponding claim that hypermedia may be effective only if used in a sensible way are used to derive a couple of guidelines for further research on hypermedia ... For instance, learner control might increase students' interest and motivation, facilitate adaptive instruction, or provide affordances for active and constructive information processing. ... Whether this behavior is seen as a good or a bad thing, very much depends on the overall learning goal: If there is a specific learning goal that can be accommodated by a limited subset of information, ...doi:10.1007/s10648-007-9046-3 fatcat:4a2v67n3rvadheyhxrlumb2p3m
Smith, Towards a practical measure of hypertext usability, Interacting with Computers 4 (1996) 365±381], and with other measures including self-report estimates and task times. ... Based on these ®ndings, suggestions are made for the design of more effective hypertext systems that minimise lostness, and a new approach to designing such systems, based on the mental models of users ... We are also grateful to two anonymous referees for constructive and helpful reviews of the paper. Appendix A. Information retrieval tasks ...doi:10.1016/s0953-5438(00)00030-8 fatcat:62tn66pjgbh3bag3afbtj7flxi
to be overlaid on a hypertext network; and TableTops, a means of contextualizing work by allowing a number of cards to be grouped as a visual composite . ... Once these materials exist as a community-maintained electronic resource, we can begin to examine how people locate the relevant portions. ...doi:10.1080/07421222.1995.11518060 fatcat:77flo75dzvfzjpwjrpihphc3ii
Techniques should be usable, informal, require little training effort, and show relative advantage to project managers. ... The model adopts a goal-driven approach coupled with scenario-based techniques, introduces a hypermedia requirement taxonomy to facilitate Web conceptual design, and paves the way for systematic usability ... Both visits were funded by a grant for prospective researchers of the Swiss National Fund (FNSRS). ...doi:10.1007/s00766-004-0188-2 fatcat:fambz62cerha5le5w272vmsvn4
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