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Evolving 3D model interpretation of images using graphics hardware

R. Lindblad, P. Nordin, K. Wolff
Proceedings of the 2002 Congress on Evolutionary Computation. CEC'02 (Cat. No.02TH8600)  
We present a novel approach for 3dscene interpretation with numerous applications, for instance in robotics. The models are rendered using 3d graphics hardware and DirectX.  ...  Both artificial and real images were used to test the system. More than one target image can be used, allowing stereoscopic vision. These experiments present results of interesting generalization.  ...  This motivates the use of graphics hardware when calculating how good a candidate matches the target image.  ... 
doi:10.1109/cec.2002.1006238 fatcat:jkcjzigd5rcspk57ywihxwsbsy

Evolution of 3D mobile games development

Fadi Chehimi, Paul Coulton, Reuben Edwards
2006 Personal and Ubiquitous Computing  
As part of this process we benchmark some of the latest and most prevalent software and hardware devices to ascertain both the quality of the graphics produced and the effects upon battery life.  ...  3D computer graphics have been an important feature in games development since it was first introduced in the early 80s and there is no doubt that 3D based content is often viewed as more attractive in  ...  Acknowledgments The authors wish to acknowledge the support of Nokia in providing hardware and software to the Mobile Radicals research group in Infolab21 at Lancaster University, upon which much of this  ... 
doi:10.1007/s00779-006-0129-9 fatcat:gjwhmwent5grzojykkxkl4yzb4

MULTITHREADED RENDERING FOR CROSS-PLATFORM 3D VISUALIZATION BASED ON VULKAN API

C. Ioannidis, A.-M. Boutsi
2020 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The visualization of large-sized 3D geospatial models is a graphics intensive task. With ever increasing size and complexity, more computing resources are needed to attain speed and visual quality.  ...  Exploiting the parallelism and the multi-core performance of the Graphics Processing Unit (GPU), a cross-platform 3D viewer is developed based on the Vulkan API and modern C++.  ...  The authors would like to thank Ordnance Survey GB (https://www.ordnancesurvey.co.uk) and 1Spatial (https://1spatial.com/) for sponsoring the publication of this paper.  ... 
doi:10.5194/isprs-archives-xliv-4-w1-2020-57-2020 fatcat:lyohnjjadzcb3c7gaaaqrxyspu

Codesign of graphics hardware accelerators

Jon P. Ewins, Phil L. Watten, Martin White, Michael D. J. McNeill, Paul F. Lister
1997 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware - HWWS '97  
The design of a hardware architecture for a computer graphics pipeline requires a thorough understanding of the algorithms involved at each stage, and the implications these algorithms have on the organisation  ...  The use of hardware description languages such as VHDL, allow for sound top down design methodologies, but their effectiveness in such experimental work is limited.  ...  CONCLUSIONS AND FURTHER WORK In this paper we have discussed the benefits of an integrated software-hardware codesign environment for the design of 3D graphics accelerator hardware.  ... 
doi:10.1145/258694.258727 fatcat:z55zd27s4bhalidptwwmpqdjni

Dirty tangible interfaces

Matthieu Savary, Diemo Schwarz, Denis Pellerin, Florence Massin, Christian Jacquemin, Roland Cahen
2013 CHI '13 Extended Abstracts on Human Factors in Computing Systems on - CHI EA '13  
Dirty Tangible Interfaces (DIRTI) are a new concept in interface design that forgoes the dogma of repeatability in favor of a richer and more complex experience, constantly evolving, never reversible,  ...  We built a prototype based on granular or liquid interaction material placed in a glass dish, that is analyzed by video tracking for its 3D relief.  ...  For the future, a graphical feedback similar to that of the Parametropophonics 6 audio-graphic, parametric 3D models (formerly Swirls 7 ) is planned.  ... 
doi:10.1145/2468356.2479592 dblp:conf/chi/SavarySPMJC13 fatcat:qyfe62lilrg4dbpjlud4wh4mja

Physically-based visual simulation on graphics hardware

Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra
2005 ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05  
In this paper, we present a method for real-time visual simulation of diverse dynamic phenomena using programmable graphics hardware.  ...  We have built an interactive framework for building and experimenting with CML simulations running on graphics hardware, and have integrated them into interactive 3D graphics applications.  ...  This work was supported in part by NVIDIA Corporation, US NIH National Center for Research Resources Grant Number P41 RR 02170, US Office of Naval Research N00014-01-1-0061, US Department of Energy ASCI  ... 
doi:10.1145/1198555.1198791 dblp:conf/siggraph/HarrisCSL05 fatcat:5slihae4nfa6lff4hmugalr6a4

Interactive simulation and visualization using the GPU

Torre D. Zuk, Sheelagh Carpendale, Robert F. Erbacher, Jonathan C. Roberts, Matti T. Grohn, Katy Borner
2005 Visualization and Data Analysis 2005  
We present a method of using the graphics hardware while maintaining full interactivity during simulation exploration.  ...  Visual simulation can be efficiently performed using programmable graphics hardware. However, in utilizing hardware to maximize throughput, it is important not to constrain interactivity.  ...  ACKNOWLEDGMENTS Acknowledgement goes to Przemyslaw Prusinkiewic and the University of Calgary Modeling and Visualization of Biological Systems class, for providing motivation for this work.  ... 
doi:10.1117/12.588115 dblp:conf/vda/ZukC05 fatcat:wyj5v2psizbm5b5v4y4f74x7im

3D Spatial Visualisation Skills Training Application for School Students Using Hologram Pyramid

Rose Khairunnisa Roslan, Azlina Ahmad
2017 JOIV: International Journal on Informatics Visualization  
The 3D SVST model was applied as a basis to develop an application to improve 3D visualisation skills among elementary school students using a floating image technology known as hologram pyramid.  ...  From these findings and review of literature, we proposed a conceptual model called 3D Spatial Visual Skills Training (3D SVST) model.  ...  The development of application using hologram pyramid based on 3D SVST model involves design of hardware and software components.  ... 
doi:10.30630/joiv.1.4.61 fatcat:eqlbdsr7o5hltb5mdbjywtkjam

Emerging Geospatial Technologies in Environmental Research, Education, and Outreach

Sergio Bernardes, Margueritte Madden, Ashurst Walker, Andrew Knight, Nicholas Neel, Akshay Mendki, Dhaval Bhanderi, Andrew Guest, Shannon Healy, Thomas Jordan
2020 Geosfera Indonesia  
The use of 3DIG in research is demonstrated in a case study documenting the seasonal growth of vegetables in small gardens with a time series of 3D crop models generated from UAS imagery and Structure  ...  We were working together integrated data products from the UAS imagery, including digital image mosaics and 3D models, and readily available gaming engine software to create augmented and virtual reality  ...  Acknowledgements The assistance of students at the University of Georgia who have volunteered their time during several phases of the project is gratefully appreciated.  ... 
doi:10.19184/geosi.v5i3.20719 fatcat:ydwuqswdm5bwbpbzrgskuhvcv4

Hardware Acceleration for CGP: Graphics Processing Units [chapter]

Simon L. Harding, Wolfgang Banzhaf
2011 Natural Computing Series  
To begin with, we start with an overview of the hardware and software used, before discussing applications and the speed-ups obtained.  ...  The Architecture of Graphics Processing Units Graphics processors are specialized stream processors used to render graphics.  ...  First, the vertex processors calculate a 3D view, and then the shader processors paint this model before it is displayed.  ... 
doi:10.1007/978-3-642-17310-3_8 fatcat:qq3swhyadvgdxetgjmqgulkfni

Recent developments in virtual experience design and production

Scott S. Fisher, Scott S. Fisher, John O. Merritt, Mark T. Bolas
1995 Stereoscopic Displays and Virtual Reality Systems II  
But, it is not the hardware people might use that will determine whether VR becomes a powerful medium -instead, it will be the experiences that they are able to have that will drive its acceptance and  ...  with its users; and " The Virtual Brewery", an immersive public VR installation that provides multiple levels of interaction in an artistic interpretation of the brewing process.  ...  Suddenly, they plunge through the image into a virtual world containing a 3D, color reconstruction of the old brewery.  ... 
doi:10.1117/12.205871 fatcat:mpdozor36zcmjelbnkfnlol4ne

3D TRACKING BASED AUGMENTED REALITY FOR CULTURAL HERITAGE DATA MANAGEMENT

C. Battini, G. Landi
2015 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The digitalisation of cultural heritage opens up the possibility of using image processing and analysis, and computer graphics techniques, to preserve this heritage for future generations; augmenting it  ...  Real-time visualisation software and hardware is rapidly evolving and complex three-dimensional models can be interactively visualised and explored on applications developed for mobile devices.  ...  ACKNOWLEDGEMENTS The authors would like to acknowledge and thank the developers of AR Media for the opportunity to use their application.  ... 
doi:10.5194/isprsarchives-xl-5-w4-375-2015 fatcat:fpxlkobhpbd6loldzh2qcfjntu

Open-source software in medical imaging: development of OsiriX

Osman Ratib, Antoine Rosset
2006 International Journal of Computer Assisted Radiology and Surgery  
(radiology and nuclear imaging), functional imaging, 3D imaging, confocal microscopy and molecular imaging.  ...  OsiriX was developed using the Apple Xcode development environment and Cocoa framework as both a DICOM PACS workstation for medical imaging and an image processing software package for medical research  ...  This standard library allows to take advantage of hardware acceleration by 3D graphic cards.  ... 
doi:10.1007/s11548-006-0056-2 fatcat:px553mvucjgw3e47h5jrktpyhu

AR&AI in the Didactics of the Representation Disciplines [chapter]

Roberta Spallone, Valerio Palma
2021 Representation Challenges. Augmented Reality and Artificial Intelligence in Cultural Heritage and Innovative Design Domain  
reality (AR) and artificial intelligence (AI), two technological fields that are deeply influencing the interpretation of physical assets through digital models.  ...  The class requires students to produce different deliverables, including a research essay, graphic representation documents (plates or brochures), a video proving animation and editing skills, and a prototype  ...  The first aspect is the link between real space and digital information (such as 3D models, graphic interface elements, databases).  ... 
doi:10.3280/oa-686.67 fatcat:kqjkexshibbfrimidnh7z42fom

Computer Graphics: From Desktop to Mobile and Web

Jordi Linares-Pellicer, Pau Micó, Javier Esparza-Peidro, Empar Carrasquer-Moya
2011 IEEE Computer Graphics and Applications  
Traditionally, computer graphics courses have been centered on desktop environments using very well-known frameworks such as OpenGL.  ...  We have found that this new approach dramatically boosts the motivation of our students.  ...  Hardware or bandwidth limits must be considered in applications that work with huge images or geometries, forcing them to fine tune their models.  ... 
doi:10.1109/mcg.2011.56 pmid:25250429 fatcat:7kblslcukbcthhisurexwiwnsu
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