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Evolutionary Generative Process for an Artificial Creature's Personality
2009
IEEE Transactions on Systems Man and Cybernetics Part C (Applications and Reviews)
Considering this problem, this paper proposes an evolutionary process that generates a genome encoding a specific personality of an artificial creature. ...
In this paper, an artificial creature is designed to have its own genome in which a specific personality is encoded. ...
To overcome this problem, an evolutionary generative process for an artificial creature's personality (EGPP) is proposed. ...
doi:10.1109/tsmcc.2009.2013724
fatcat:y65sskg5ybcqvhm5dmywefsroq
Evolving Personality of a Genetic Robot in Ubiquitous Environment
2007
RO-MAN 2007 - The 16th IEEE International Symposium on Robot and Human Interactive Communication
This paper proposes evolving the personality of an artificial creature. A genome population is evolved such that it customized the genome satisfying a set of personality traits desired by the user. ...
The Sobot is hence modelled as an Artificial Creature with autonomously driven behavior. ...
The evolving an artificial creature's personality effectively deals with these issues providing a powerful tool for artificial creature personality generation and evolution. ...
doi:10.1109/roman.2007.4415203
dblp:conf/ro-man/KimLLK07
fatcat:2zmwc6opkbdzle5qclc4nn2mci
Ubiquitous Robot: Recent Progress and Development
2006
2006 SICE-ICASE International Joint Conference
Rity, an artificial creature testing robot genome is described in detail including the technique for creating the chromosome which dictates its personality and traits. ...
The technique for evolving a new personality, thus creating a Genetic Robot, is also briefed upon. The nearly limitless possibilities evident in this new paradigm in robotics can be obviously seen. ...
In general, the number of internal states depends on an artificial creature's architecture. ...
doi:10.1109/sice.2006.314980
fatcat:k6qppw3ltndvfifvczepjk2zye
Synthetic Neuroethology
2002
Metaphilosophy
As method and model, the computational techniques of artificial life and embodied evolutionary connectionism are used to conduct prosthetically enhanced thought experiments concerning the evolveability ...
Computation is considered as an object, as a method, and as a model used in a certain line of philosophical inquiry concerning the relation of mind to matter. ...
I thank Eric Steinhart and Shawn Gaston for stimulating discussions of this material. ...
doi:10.1111/1467-9973.00214
fatcat:qufctd532feb5drmhmhqxfji5q
Varieties of Representation in Evolved and Embodied Neural Networks
2003
Biology & Philosophy
On the basis of these simulations, I argue for an account of neurosemantics adequate for the solution of the economy problem. ...
The models allow for the laying bare of the causal economies of entire yet simple artificial organisms so that the relations between the neural bases of, for instance, representation in perception and ...
For valuable feedback I thank the audiences of the City University of New York Graduate Center Cognitive Science Symposium and Discussion Group, The Franklin and Marshall College Scientific and Philosophical ...
doi:10.1023/a:1023336924671
fatcat:vpqyei25efebzhyocidq3b6vhm
The Dynamic Animation of Ambulatory Arthropods
[article]
2007
Computer Graphics and Visual Computing
We present a system for dynamically animating ground based arthropods in real-time, capable of traversing realistically across a complex, arbitrary environment. ...
Natural looking animations of such feats would greatly enhance immersion in computer games, as well as being of benefit to fields such as phobia therapy and Artificial Life research. ...
scheme for each of their simulated insect's limbs led to a flexible system, using artificial neural networks. ...
doi:10.2312/localchapterevents/tpcg/tpcg07/021-028
dblp:conf/tpcg/CenyddT07
fatcat:pbgbl3thv5cqddoy2jhiajppc4
Towards Real-Time Animation Optimisation in VR
[article]
2017
Computer Graphics and Visual Computing
The advent of high-fidelity Virtual Reality (VR) allows us to experience virtual characters with an ever increasing sense of presence. ...
In this paper, we describe our research in developing techniques for optimising complex procedural animation systems for VR. ...
We are currently exploring techniques for speeding up this process by modifying the behaviour of our underling evolutionary algorithms, and the granularity of the rating system. ...
doi:10.2312/cgvc.20171284
dblp:conf/tpcg/HenshallTC17
fatcat:3hc6bosn2rgrjadthylic2gmki
Chance and complexity
2013
Proceedings of the Virtual Reality International Conference on Laval Virtual - VRIC '13
From prehistory up until the present day, random events, and technologically instantiated generative processes have operated in concert, extending the scope for the production of aesthetic objects of all ...
A range of works is explored here, highlighting the interaction between chance and dynamic processes to generate complex representations, virtual spaces and aesthetic artefacts. ...
This research was supported by an Australian Research Council Discovery Projects grant DP1094064. ...
doi:10.1145/2466816.2466837
dblp:conf/vric/Dorin13
fatcat:vpzhvlrfzzaz7apogh4mzzs7xi
Alien life: how would we know?
2003
International Journal of Astrobiology
The weakest allows strong artificial life (A-life) : virtual creatures having physical existence in computer electronics, but not bodies, are classed as ' alive'. ...
Besides referring to the biochemical processes (whatever they may be) that maintain the growth and function of an organism, it denotes various general properties that those processes must necessarily possess ...
This may be an evolutionary accident, ATP having turned up (due to mutation) early in the game and having been retained ever since. ...
doi:10.1017/s1473550403001496
fatcat:kmozvand6zen5cij6fnva4eum4
Generative Art Inspired by Nature, Using NodeBox
[chapter]
2011
Lecture Notes in Computer Science
NodeBox is a free application for producing generative art. This paper gives an overview of the nature-inspired functionality in NodeBox and the artworks we created using it. ...
language processing techniques and semantic networks. ...
Generative art is an artistic field inspired by ideas about emergence and self-organization, and making use of techniques borrowed from AI and artificial life [2, 14] . ...
doi:10.1007/978-3-642-20520-0_27
fatcat:f7lkzyofdrggbncumfmliolx4q
Maps, languages, and manguages: Rival cognitive architectures?
2014
Philosophical Psychology
-David Hume, A treatise of human nature, Book 1, section VII Map-like representations are frequently invoked as an alternative type of representational vehicle to a language of thought. ...
I maintain that, as an empirical matter of fact, they serve no particular purpose in cognitive science, and thus do not characterize distinct kinds of cognitive architectures. ...
Acknowledgements I am grateful to Jonathan Waskan and Ben Blumson for many thoughtful comments on this paper. ...
doi:10.1080/09515089.2014.893814
fatcat:nmh47nuserdebanzbdmp3bei7u
A multi-agent based evolutionary artificial neural network for general navigation in unknown environments
1999
Proceedings of the third annual conference on Autonomous Agents - AGENTS '99
This paper presents a multi-agent based evolutionary artificial neural network (ANN) for general navigation. ...
Through constant interaction with the environment, multiple agents co-decide and compete with each other for the move decisions. ...
may help and speed up the evolutionary process [7] . ...
doi:10.1145/301136.301182
dblp:conf/agents/WangM99
fatcat:chueljhnivbgnl2t42mzi5rkjy
The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities
[article]
2019
arXiv
pre-print
However, because evolution is an algorithmic process that transcends the substrate in which it occurs, evolution's creativity is not limited to nature. ...
This paper is the crowd-sourced product of researchers in the fields of artificial life and evolutionary computation who have provided first-hand accounts of such cases. ...
We also appreciate Tim Taylor, from whom we got the idea for crowd-sourcing the writing of this paper by an open call for material from the community in which those whose submissions were accepted would ...
arXiv:1803.03453v4
fatcat:bhpskgrcfjh4xa3v4nwmmpk7z4
Towards Digital Creatures in Real-Time 3D Games
[chapter]
2000
Lecture Notes in Computer Science
The aim of the project is to integrate state-of-the-art Artificial Life techniques with real-time 3D graphical engines in the framework of the next generation immersive 3D games. ...
Cao for her reading. ...
Acknowledgements We wish to acknowledge the students of the IIM school for their help in designing the Nut Virtual Environment, especially Gregory Champoux and Dominique Bossu, and also to thank Xuân Nga ...
doi:10.1007/3-540-45016-5_5
fatcat:fssmpueigzbyzkqnn2mzukoww4
A review of artificial intelligence
2000
2009 4th International Conference on Autonomous Robots and Agents
It also considers models of artificial consciousness, agent-based artificial intelligence and the philosophical commentary on artificial intelligence. ...
This paper reviews the field of artificial intelligence focusing on embodied artificial intelligence. ...
PROPOSALS FOR AN EMBODIED INTELLIGENCE Brooks and Stein, 1994 [63] proposed a robot with object manipulation ability and visual processing controlled by a large amount of parallel processing. ...
doi:10.1109/icara.2000.4804025
dblp:conf/icara/BrunetteFF09
fatcat:iotti2bwf5frxpaxbaj3kdixya
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