Filters








104 Hits in 3.5 sec

Event processing for complicated routes in VRML 2.0

Masaaki Taniguchi
1998 Proceedings of the third symposium on Virtual reality modeling language - VRML '98  
This paper describes an event processing method we have implemented in our VRML browser, which is designed to handle complicated route connections.  ...  VRML 2.0 allows a content creator to dynamically control state changes in a virtual reality world by defining routes of events over VRML 2.0 nodes.  ...  I would like to thank Akio Koide, Tatsuo Miyazawa, Ryo Yoshida, Takaaki Murao, and Michael McDonald for their advice and for reviewing of this paper.  ... 
doi:10.1145/271897.274396 dblp:conf/vrml/Taniguchi98 fatcat:yk6wywlztvazdo7vphjh6hy3fi

An object-oriented approach to VRML development

Curtis Beeson
1997 Proceedings of the second symposium on Virtual reality modeling language - VRML '97  
The implementations presented explore the uses of VRML prototype and Script nodes, Java, and the external authoring interface in describing behavior.  ...  This paper proposes a class hierarchy for modeling a physical simulation and illustrates several methods of realizing that object model.  ...  VRML Prototype Node The prototype node in the VRML 2.0 Specification helps authors manage scene complexity by providing a method for defining higher-level objects.  ... 
doi:10.1145/253437.253445 dblp:conf/vrml/Beeson97 fatcat:qqv7eyailvcffmk3dlk2lbaok4

The out of box experience

Sam Chen, Rob Myers, Rick Pasetto
1997 Proceedings of the second symposium on Virtual reality modeling language - VRML '97  
VRML 2.0 offers a new medium for producing compelling interactive content.  ...  In this paper, we present the challenges and pitfalls faced, decisions made, special techniques used, and the lessons learned during a professional VRML production pipeline.  ...  ., for making this type of creative and technical work possible.  ... 
doi:10.1145/253437.253468 dblp:conf/vrml/ChenMP97 fatcat:62qtkbqnnnb6dbvujcikhr5lfm

Developing Virtual Residential Area using Virtual Reality Modeling Language and Virtual Reality Tools

Md Liakat Ali
2015 International Journal of Engineering Research and  
By using high resolution display, three dimension computer graphics, and interactive device, a virtual world can be realized in which imaginary objects created by VRML can be picked up as if they are in  ...  It has opened the door of new possibilities in the field of computer science and engineering. It is also currently being examined for practical use in various industrial fields.  ...  Beside VRML 97 describes a message passing mechanism which enables nodes to communicate with each other. ROUTE statements offer the event path between event generator and receivers.  ... 
doi:10.17577/ijertv4is040778 fatcat:7b7lcnjo4jf4borxkmqlj7vlta

MPEG-4's binary format for scene description

Julien Signès, Yuval Fisher, Alexandros Eleftheriadis
2000 Signal processing. Image communication  
(www.shoutinteractive.com) for providing the visual material that appears in Figs. 16 and 17.  ...  ROUTEs and dynamical behavior The event model of BIFS uses the VRML concept of ROUTEs to propagate events between scene elements.  ...  E⅙ ROUTE replacement: Replaces an existing ROUTE with a new one. Animation using interpolators VRML scenes can display a wide range of complicated dynamical behavior.  ... 
doi:10.1016/s0923-5965(99)00052-1 fatcat:4ucbjdlqerh37atbusrcb6rpy4

e-Learning through distributed virtual environments

C. Bouras, A. Philopoulos, Th. Tsiatsos
2001 Journal of Network and Computer Applications  
This paper presents our work in multi-user distributed virtual environments which are designed and implemented for educational uses in the bounds of the VES project.  ...  Access to education is going to become crucial for the success of our information society, and therefore a lot of potential is seen in distance learning and distributed virtual environments.  ...  In addition to this, the blaxxun client provides a way of routing VRML events to all visitors of a multiuser place.  ... 
doi:10.1006/jnca.2001.0131 fatcat:pi4o2eu4abcnfeldu455aej7wy

Spatiotemporal segmentation and tracking of objects for visualization of videoconference image sequences

I. Kompatsiaris, M. Gerassimos Strintz
2000 IEEE transactions on circuits and systems for video technology (Print)  
Finally, a Virtual Reality Modeling Language (VRML) file is created containing all the above information; this file may be viewed by using any VRML 2.0 compliant browser.  ...  In this paper, a procedure is described for the segmentation, content-based coding, and visualization of videoconference image sequences.  ...  ACKNOWLEDGMENT The authors would like to thank COST 211 for its assistance.  ... 
doi:10.1109/76.889030 fatcat:spcng2splzfhvgl6tzz7nodr5u

Geometry coding and VRML

G. Taubin, W.P. Horn, F. Lazarus, J. Rossignac
1998 Proceedings of the IEEE  
In this paper we describe the topologically-assisted geometric compression technology included in our proposal for the VRML Compressed Binary Format.  ...  Both VRML browsers and authoring tools for the creation of VRML files are widely available for several different platforms.  ...  The connection between a receiving node and a transmitting node is called a route. Routes are not nodes. However, like nodes, they are defined in the VRML file.  ... 
doi:10.1109/5.687837 fatcat:6khcn7hehra4zjq7z67izg6rau

Composing behaviors and swapping bodies with motion capture data in X3D

Jeffrey D. Weekley, Curtis L. Blais, Don Brutzman
2007 Proceedings of the twelfth international conference on 3D web technology - Web3D '07  
This paper describes current work in the evolution of open standards for 3D graphics for Humanoid Animation (H-Anim).  ...  We present an overview of the standardization activities for H-Anim, including a proposed extension for the H-Anim Specification which allows for interchangeable actors and dynamic behaviors.  ...  Further complicating these efforts is our innate ability to sense inconsistencies in humanoid animations.  ... 
doi:10.1145/1229390.1229427 dblp:conf/vrml/WeekleyBB07 fatcat:ugr6ogn7r5gkphcmay2mnerkdm

Interactive 3D Rendering and Visualization in Networked Environments [article]

Ioana M. Martin, James T. Klosowski, William P. Horn
2000 Eurographics State of the Art Reports  
In this context, there is a requirement for efficiency.  ...  In this course, attendees will learn to leverage existing methods for data transfer and interactive graphics to create the next generation of 3D networked graphics software tools.  ...  Acknowledgements The authors would like to thank all of those who contributed to the preparation of the material for this tutorial.  ... 
doi:10.2312/egt.20001034 fatcat:p5wd74lvafer5mquatxbjocsoi

MPEG-4 Authoring Tool Using Moving Object Segmentation and Tracking in Video Shots

Petros Daras, Ioannis Kompatsiaris, Ilias Grinias, Georgios Akrivas, Georgios Tziritas, Stefanos Kollias, Michael G. Strintzis
2003 EURASIP Journal on Advances in Signal Processing  
In this paper, a novel Authoring tool fully exploiting the object-based coding and 3D synthetic functionalities of the MPEG-4 standard is described.  ...  MPEG-4 offers numerous capabilities and is expected to be the future standard for multimedia applications.  ...  ROUTEs and dynamical behavior The event model of BIFS uses the VRML concept of ROUTEs to propagate events between scene elements.  ... 
doi:10.1155/s1110865703301052 fatcat:wqtkuquyzvbmrc3wd457kosgny

A VRML-based anatomical visualization tool for medical education

P.A. Warrick, W.R.J. Funnell
1998 IEEE Transactions on Information Technology in Biomedicine  
The advent of the Vimial Reality Modeling Language (VRML) as a portable file format for describing the-dimensionai (3-D) scenes has created the ability for researchers, educaton and students to share anatomical  ...  The resulting model is translated into VRML format. Images of the histological sections can be superimposed on the model, allowing students to view a section in its 3-D context.  ...  VRML 2.0 to be an effective multimedia tool in the future.  ... 
doi:10.1109/4233.720523 pmid:10719514 fatcat:vlnceplmjramnb3jv7cbhwdxtm

SMIL to MPEG-4 BIFS Conversion

Beilu Shao, Laureano Velazquez, Nicolas Scaringella, Neha Singh, Marco Mattavelli
2006 2006 Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution (AXMEDIS'06)  
for the content production.  ...  And then we propose a conversion scheme from SMIL to the Binary Format for Scenes (BIFS) of MPEG-4 to take advantage of both formats.  ...  and external to the project including the Expert User Group and all affiliated members for their interests, support and collaboration.  ... 
doi:10.1109/axmedis.2006.49 dblp:conf/axmedis/ShaoVSSM06 fatcat:wm4teli6lfaxtn7kf4wdugr4q4

A grid-based collaborative virtual geographic environment for the planning of silt dam systems

Lin Hui, Zhu Jun, Gong Jianhua, Xu Bingli, Qi Hua
2010 International Journal of Geographical Information Science  
Huang Bo for his valuable and helpful comments on the original manuscript.  ...  A3 2.0 GHz 256 MB 512 KB . . . . . .  ...  MAs can create a cascade of clones in the network when administering parallel processing tasks, which will help increase efficiency and reduce processing time.  ... 
doi:10.1080/13658810903012425 fatcat:xhjy64oma5gnhnn4aroxshjjg4

Object-based Audio Reproduction and the Audio Scene Description Format

Matthias Geier, Jens Ahrens, Sascha Spors
2010 Organised Sound  
This makes it essentially impossible to edit the timing of a scene directly in the scene file with a text editor. The VRML became an ISO standard in 1997 with its version 2.0, also known as VRML97.  ...  VRML/X3D The Virtual Reality Modeling Language (VRML) is a format for three-dimensional computer graphics, mainly developed for displaying and sharing 3D models and virtual worlds on the internet.  ... 
doi:10.1017/s1355771810000324 fatcat:uf447fgm7vef7hxxfflzuw3gr4
« Previous Showing results 1 — 15 out of 104 results