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Evaluation Approach for Post-stroke Rehabilitation Via Virtual Reality Aided Motor Training [chapter]

Shih-Ching Yeh, Jill Stewart, Margaret McLaughlin, Thomas Parsons, Carolee J. Winstein, Albert Rizzo
Ergonomics and Health Aspects of Work with Computers  
This paper introduces an evaluation approach that was applied to clinical data collected from a virtual reality aided motor training program for post-stroke rehabilitation.  ...  The goal of the proposed evaluation approach is to diagnose the patient's current status (performance) and detect change in status over time (progression).  ...  RR20700-01 and by the Integrated Media Systems Center, a National Science Foundation Engineering Research Center, Cooperative Agreement # EEC-9529152, with additional support from the Annenberg School for  ... 
doi:10.1007/978-3-540-73333-1_45 dblp:conf/hci/YehSMPWR07 fatcat:hwf5d7qz3bcsrk7rrdbc7amjaq

Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke

Yu-Hyung Park, Chi-ho Lee, Byoung-Hee Lee
2013 Journal of Exercise Rehabilitation  
These findings suggest that virtual reality (VR) postural control training using real-time information may be a useful approach for enhancement of gait ability in patients with chronic stroke.  ...  The subjects were evaluated one week before and after participating in a four week training and follow-up at one month post-training.  ...  In addition, a virtual reality system was found to have potential as a device for use in assessment and training in stroke rehabilitation.  ... 
doi:10.12965/jer.130066 pmid:24282810 pmcid:PMC3836554 fatcat:cpsag6tsjndpdboqt62m2pltyq

Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field

Gerard G. Fluet, Judith E. Deutsch
2013 Current Physical Medicine and Rehabilitation Reports  
Developments over the past 2 years in virtual reality (VR) augmented sensorimotor rehabilitation of upper limb use and gait post-stroke were reviewed.  ...  Studies were included if they evaluated comparative efficacy between VR and standard of care, and or differences in VR delivery methods; and were CEBM (center for evidence based medicine) level 2 or higher  ...  VR technologies' efficacy for sensorimotor rehabilitation of the upper limb and gait post-stroke, and translation to practice.  ... 
doi:10.1007/s40141-013-0005-2 pmid:24579058 pmcid:PMC3933268 fatcat:3gxs2pplajbyjdwy35hxvf267q

Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study

Jeffrey M. Rogers, Jonathan Duckworth, Sandy Middleton, Bert Steenbergen, Peter H. Wilson
2019 Journal of NeuroEngineering and Rehabilitation  
The present study evaluated the efficacy of Elements as a virtual rehabilitation approach for stroke survivors.  ...  Virtual reality technologies show potential as effective rehabilitation tools following neuro-trauma.  ...  Virtual-reality based approaches afford these qualities, fostering active participation [72] , motor learning, and rehabilitation efficacy [73, 74] .  ... 
doi:10.1186/s12984-019-0531-y pmid:31092252 pmcid:PMC6518680 fatcat:lbl6u62bgbaidiqcel7cy7k4eq

Upper limb rehabilitation following stroke: current evidence and future perspectives

Zoe Adey-Wakeling, Maria Crotty
2013 Aging Health  
Technologies (including virtual reality and telehealth) offer the opportunity for more home based therapies, longer programs, greater access to rehabilitation for older people however the trials continue  ...  This review describes upper limb recovery post stroke, and some of the new therapeutic approaches available to promote recovery.  ...  Virtual reality offers goal-directed and reward-based task training [77] , with an immersive virtual environment potentially aiding task-specificity and patient motivation [76] .  ... 
doi:10.2217/ahe.13.67 fatcat:qcntqsq2tnalvg36y6lyyb4doe

Virtual Reality Assisted Motor Imagery for Early Post-Stroke Recovery: A Review

Chi Sang Choy, Shaun L Cloherty, Elena Pirogova, Qiang Fang
2022 IEEE Reviews in Biomedical Engineering  
Here, we review MI-based approaches to rehabilitation of stroke patients and immersive virtual reality (VR) technologies to potentially assist MI and thus, promote recovery of motor function.  ...  The acute period, (1 month post-stroke), is crucial for rehabilitation but the current standard clinical practice may be ineffective for patients with severe motor impairment, since most rehabilitation  ...  ACKNOWLEDGEMENTS The authors would like to express their gratitude for a constructive discussion about EEG experiment and analysis with Dr Akshay Kumar, Mr Bingrui Ding and Mr Jiaming Li from the Department  ... 
doi:10.1109/rbme.2022.3165062 pmid:35380970 fatcat:loobdldru5cgrcplhio7aqqm2a

Virtual Reality in the Neurosciences: Current Practice and Future Directions

Hayden Scott, Connor Griffin, William Coggins, Brooke Elberson, Mohamed Abdeldayem, Tuhin Virmani, Linda J. Larson-Prior, Erika Petersen
2022 Frontiers in Surgery  
Virtual reality has made numerous advancements in recent years and is used with increasing frequency for education, diversion, and distraction.  ...  This article includes areas in which virtual reality has been used in applications both inside and outside of the operating room, such as pain control, patient education and counseling, and rehabilitation  ...  VR walking simulators further show potential in aiding stroke patients for lower extremity rehabilitation (120) .  ... 
doi:10.3389/fsurg.2021.807195 pmid:35252318 pmcid:PMC8894248 fatcat:36xnagyoynf2lkeutblsrvhkd4

Sensory Feedback and Interactivity: Enhancing Motivation and Engagement for VR Stroke Rehabilitation

Fatin Shamimi Mohd Zuki, Suziah Sulaiman, Dayang Rohaya Awang Rambli, Frederic Merienne, Mohamad Naufal Mohamad Saad
2021 2021 International Conference on Computer & Information Sciences (ICCOINS)  
Virtual reality has been found to increase motivation for stroke rehabilitation.  ...  This paper explores various elements that could encourage motivation, bring better engagement, and enhance task performance of stroke patients via VR-based rehabilitation.  ...  This search is to explore various virtual reality-based rehabilitation design which increase patient's engagement level in rehabilitation for stroke patient.  ... 
doi:10.1109/iccoins49721.2021.9497200 fatcat:n7l5lcm2lfgznakylhagt2vi6q

Virtual Reality for Stroke Rehabilitation

K. Laver, S. George, S. Thomas, J. E. Deutsch, M. Crotty
2011 Stroke  
details: 41% hemiparesis Timing post stroke: not reported Interventions Virtual reality intervention: the Interactive Rehabilitation and Exercise System (IREX) was used for training.  ...  Comparison 7 Additional virtual reality intervention: effect on global motor function posttreatment, Outcome 1 Global motor function. : Virtual reality for stroke rehabilitation Comparison: 7 Additional  ...  Additional virtual reality intervention: effect on global motor function post-treatment C O N T R I B U T I O N S O F A U T H O R S Kate Laver is the guarantor of the review.  ... 
doi:10.1161/strokeaha.111.642439 fatcat:obl42rgcpbeyjbmxlruwyrqzla

Virtual Reality Intervention to Help Improve Motor Function in Patients Undergoing Rehabilitation for Cerebral Palsy, Parkinson's Disease, or Stroke: A Systematic Review of Randomized Controlled Trials

Jashvini Amirthalingam, Gokul Paidi, Khadija Alshowaikh, Anuruddhika Iroshani Jayarathna, Divya Bala Anthony Manisha R Salibindla, Katarzyna Karpinska-Leydier, Huseyin Ekin Ergin
2021 Cureus  
Virtual reality-based rehabilitation has promising results for adult patients diagnosed with stroke or Parkinson's disease.  ...  The level of improvement in motor function with a virtual reality intervention was striking, particularly since a few studies demonstrated sustained motor improvement a few months post-trial as well.  ...  Stroke" 239 201 50 49 30 [Mesh] OR "Stroke Rehabilitation"[Mesh] ) "Motor Skills"[Mesh]) AND ( "Virtual Reality"[Mesh] OR "Virtual Reality Exposure Therapy"[Mesh] ) 58 49 14 13 6 ("Virtual Reality"[Mesh  ... 
doi:10.7759/cureus.16763 fatcat:zpd5dqigrrhllexzkyfnnlzuom

ReHyb: D7.1 Report on ReHyb interaction scenario development

Javier de la Torre, Milton Mariani, Martina Maier, Agata Eva Wróbel, Anna Mura
2021 Zenodo  
The deliverable describes the architecture of the computerised interaction scenarios for all derived use cases.  ...  We aim to use principle-based rehabilitation paradigms and serious games to promote post-stroke motor and cognitive recovery for at-home use.  ...  Augmented and Virtual Reality in Stroke Care Augmented reality (AR) and virtual reality (VR) are becoming increasingly used tools in health care and rehabilitation activities. [Yeung et al, 2021] .  ... 
doi:10.5281/zenodo.5797810 fatcat:ic6qgcs2zrggxmq5toe7z5xo4u


2020 International Journal of Physiotherapy  
Several studies have described the benefits of virtual reality and video games in rehabilitation.  ...  Conclusions: Computer-game-based therapy or non-immersive virtual rehabilitation is effective and acceptable for upper limb rehabilitation after stroke.  ...  The exclusion criteria were Studies on post-stroke rehabilitation based on virtual reality, Studies reporting on robotic systems being applied in post-stroke rehabilitation, Studies written in languages  ... 
doi:10.15621/ijphy/2020/v7i1/193674 fatcat:qw4sm2tg5zfnpbapnqqe6ufvd4

A review of upper limb robot assisted therapy techniques and virtual reality applications

Habiba Abdelsalam Ibrahim, Hossam Hassan Ammar, Raafat Shalaby
2022 IAES International Journal of Artificial Intelligence (IJ-AI)  
Finally, using virtual reality (VR) as an assisting feature in RAT improves the whole process of recovering motor functionality.  ...  Upper limb rehabilitation for stroke survivors and cerebral palsy (CP) children is essential to enhance independence and quality of life.  ...  AA is designed for shoulder and elbow rehabilitation for post-stroke patients.  ... 
doi:10.11591/ijai.v11.i2.pp613-623 fatcat:t4pi4fqwivaqdp4l75pvfyah3i

Neuroplasticity and Virtual Reality [chapter]

Katharine L. Cheung, Eugene Tunik, Sergei V. Adamovich, Lara A. Boyd
2014 Virtual Reality for Physical and Motor Rehabilitation  
Objective To present the key aspects of neuroplasticity and how VR technology can capitalise on and infl uence this phenomenon to promote motor rehabilitation.  ...  Defi nition of Neuroplasticity In this chapter we discuss neuroplasticity and consider how VR technology may be used to promote motor learning and rehabilitation.  ...  Research has shown, for example, that virtual-reality augmented robotically-facilitated repetitive movement training may potentially aid in improving motor control in patients with moderate to severe upper  ... 
doi:10.1007/978-1-4939-0968-1_2 fatcat:ix6tc3sg6zc2xpceotbma4oa24

Intensive virtual reality and robotic based upper limb training compared to usual care, and associated cortical reorganization, in the acute and early sub-acute periods post-stroke: a feasibility study

Jigna Patel, Gerard Fluet, Qinyin Qiu, Mathew Yarossi, Alma Merians, Eugene Tunik, Sergei Adamovich
2019 Journal of NeuroEngineering and Rehabilitation  
There is conflict regarding the benefits of greater amounts of intensive upper limb rehabilitation in the early period post-stroke.  ...  Specifically, the study investigated whether an additional 8 h of specialized, intensive (200-300 separate hand or arm movements per hour) virtual reality (VR)/robotic based upper limb training introduced  ...  Supriya Massood DO, and the clerical, nursing, and rehabilitation staff of the Acute Rehabilitation Department at St.  ... 
doi:10.1186/s12984-019-0563-3 pmid:31315612 pmcid:PMC6637633 fatcat:7shbtnatgfhstkidd6zc4jwsmi
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