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Evaluating the Perceptual Impact of Rendering Techniques on Thematic Color Mappings in 3D Virtual Environments [article]

Juri Engel, Amir Semmo, Matthias Trapp, Jürgen Döllner
2013 International Symposium on Vision, Modeling, and Visualization  
This paper presents the results of a quantitative and qualitative user study that evaluates the impact of rendering techniques on information and spatial perception when using visualization of thematic  ...  data in 3D virtual environments.  ...  Acknowledgments This work was funded by the Federal Ministry of Education and Research (BMBF), Germany within the InnoProfile Transfer research group "4DnD-Vis" (www.4dndvis.de).  ... 
doi:10.2312/pe.vmv.vmv13.025-032 dblp:conf/vmv/EngelSTD13 fatcat:rl3n2jcns5hyzpcjg22xxo2odm

Immersive Visualization of Virtual 3D City Models and its Applications in E-Planning

Juri Engel, Jürgen Döllner
2012 International Journal of E-Planning Research  
Fully immersive environments involve a number of specific requirements for both hardware and 3D rendering including enhanced 3D rendering techniques, an immersionaware, autonomous, and assistive 3D camera  ...  This contribution is concerned with the main requirements and technical concepts of a system for visualizing virtual 3D city models in large-scale, fully immersive environments.  ...  The reference group will perform the same tasks in the same virtual 3D city model but on a desktop environment.  ... 
doi:10.4018/ijepr.2012100102 fatcat:qpe4zlon6jgvhhnu2qpuqrk6zm

A KNOWLEDGE BASE TO CLASSIFY AND MIX 3D RENDERING STYLES

Mickaël Brasebin, Sidonie Christophe, Buard, Florian Pelloie
2015 Revista Brasileira de Cartografia  
One application is to provide a method to generate relevant transition between two different styles to ease navigation in 3D geographical environment.  ...  In cartography, good practices are clearly established whereas they are not clearly defined for 3D (geographical) renderings.  ...  ACKNOWLEDGEMENT This work is partially supported by the French National Research Agency, MapStyle project [ANR-12-CORD-0025].  ... 
doaj:dfb257fb48bf4a1697331d662dfa0b92 fatcat:6quf27vpgvfxrdivtbklvegfkq

Immersive VR for scientific visualization: a progress report

R.M. Simpson, J.J. LaViola, D.H. Laidlaw, A.S. Forsberg, A. van Dam
2000 IEEE Computer Graphics and Applications  
C Visualization of excavation data in one of the trenches inside the Great Temple. (1) The texture maps show two parameters: The color saturation indicates the concentration of pottery, and the density  ...  A new method The Archave system displays all the components of the excavation with recorded artifacts and features in a cave environment.  ...  Acknowledgments This article was truly a group effort, with many colleagues helping in substantive ways.  ... 
doi:10.1109/38.888006 fatcat:emldpdf7w5huhpt7xj4emhjibq

Modeling Virtual Road Scenarios for Driving Simulators: a Comparison of 3D Models with Different Level of Details [chapter]

Barbara Piga, Giandomenico Caruso, Alfonso Ferraioli, Lorenzo Mussone
2020 CONNETTERE - UN DISEGNO PER ANNODARE E TESSERE · CONNECTING - DRAWING FOR WEAVING RELATIONSHIPS  
The impact of the different road scenarios on the driving behavior is discussed in the paper.  ...  The paper presents a comparative study of a set of four 3D virtual scenarios with four different Levels of Details and the assessment of their performances for driving simulators.  ...  If the goal of LOD in CityGML is the one of a standardization of virtual model itself for easing data exchange, in computer graphic the goal is to render efficiently the model.  ... 
doi:10.3280/oa-548.46 fatcat:shadss6kdjbm7iixdl6qp346si

Industrial and Project Presentations [article]

Felipe A. Lozano, Francisco Serón
2003 Eurographics State of the Art Reports  
This volume contains the Industrial and Project Presentations for the 24th annual Conference of the European Association for Computer Graphics, EUROGRAPHICS´03, held in Granada, Spain, between the 1st  ...  and 6th of September 2003.  ...  We are also grateful to Maritima Valenciana for their support of our research efforts and especially to Eduardo Orellana for his faith in our work.  ... 
doi:10.2312/egid.20031006 fatcat:loh7chebubg2vatd5syfugub24

Reliable Visual Analytics, a Prerequisite for Outcome Assessment of Engineering Systems

Wolfram Luther, Ekaterina Auer, Benjamin Weyers
2020 Acta Cybernetica  
In this paper, we propose to use evaluated VA environments for computer-based processes or systems with the main goal of aligning user plans, system models and software results.  ...  decide upon the right metrics to use, and the appropriate implementation of those metrics including datasets and evaluators'.  ...  Detailed information on the definition of RVA and specific techniques for evaluation of VA environments are in Section 2.3.  ... 
doi:10.14232/actacyb.24.3.2020.3 fatcat:dvqtmhqqknbq5kkutwmws54cyu

ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation [article]

Chuang Gan, Jeremy Schwartz, Seth Alter, Damian Mrowca, Martin Schrimpf, James Traer, Julian De Freitas, Jonas Kubilius, Abhishek Bhandwaldar, Nick Haber, Megumi Sano, Kuno Kim (+12 others)
2021 arXiv   pre-print
TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments.  ...  TDW's API enables multiple agents to interact within a simulation and returns a range of sensor and physics data representing the state of the world.  ...  headset, users can directly grasp and manipulate objects in a 3D virtual environment.  ... 
arXiv:2007.04954v2 fatcat:xs77qhhhujchrcflhoqtu5ubtq

Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual Environments

Sebastian Misztal, Jonas Schild
2022 CHI Conference on Human Factors in Computing Systems  
The resulting VD framework (VD-frame) contributes to a more strategic approach to identifying the impact of VDs on player and user experiences.  ...  Current fndings on the experiences that VDs can elicit relate to specifc VDs, not to VDs in general. Deductive and comprehensive VD evaluation frameworks are lacking.  ...  To better design tailored perceptual user experiences in interactive virtual environments and specifcally in video games, comprehensive understanding of VDs and its impact on users and players is crucial  ... 
doi:10.1145/3491102.3501885 fatcat:zmh6rkly2zhqfmbxtpccqgwedq

Virtual Restoration and Virtual Reconstruction in Cultural Heritage: Terminology, Methodologies, Visual Representation Techniques and Cognitive Models

Eva Pietroni, Daniele Ferdani
2021 Information  
Virtual reconstructions have achieved results of great realistic and aesthetic impact.  ...  Today, the practice of making digital replicas of artworks and restoring and recontextualizing them within artificial simulations is widespread in the virtual heritage domain.  ...  Author Contributions: Authors (E.P. and D.F.) have contributed equally to the elaboration of this article, in terms of conceptualization, methodology, validation, formal analysis, investigation, resources  ... 
doi:10.3390/info12040167 fatcat:gsb2nzl7grakfhnufxom75yov4

Download Complete Issue: CP54 (27MB)

Complete Issue
2006 Cartographic Perspectives  
Ottoson reviews the basics of 3D visualization, rendering, and virtual reality, and discusses the current and future trends regarding GML, SVG, X3D, Java 3D, and Mpeg-4 and -7.  ...  The research builds on a human-centered conceptual approach to both design of geocollaboration environments and evaluation of environment usability.  ...  In addition to the spatial factors, the choice of discount rate, choice of woodland tree species to be planted, and other policy variables also impact the sensitivity of the results.  ... 
doi:10.14714/cp54.336 fatcat:vrmndbcbqrhkdp6wx6b5iaptgq

Bringing the Illusion of Reality Inside Museums—A Methodological Proposal for an Advanced Museology Using Holographic Showcases

Eva Pietroni, Daniele Ferdani, Massimiliano Forlani, Alfonsina Pagano, Claudio Rufa
2019 Informatics  
In this case, the coexistence in the same space of the real artifact and the virtual contents, and interior setup of the showcase, its dynamic lighting system, the script and the sound, converge to create  ...  The basic idea of a hologram is an apparition of something that does not exist but appears as if it was just in front of our eyes. These illusion techniques were invented a long time ago.  ...  people who helped us in collecting the historical contents regarding the Kunàgota sword and the Mytilene treasure and in preparing and conducting the UX evaluation in their venues.  ... 
doi:10.3390/informatics6010002 fatcat:57qg45ypdnbdxkq4pdno6zgxsm

Generating enhanced natural environments and terrain for interactive combat simulations (GENETICS)

William D. Wells
2005 Proceedings of the ACM symposium on Virtual reality software and technology - VRST '05  
the data needed, and completing and reviewing the collection of information.  ...  Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instruction, searching existing data sources, gathering and maintaining  ...  NATURAL ENVIRONMENT RENDERING An excellent survey of natural environment rendering algorithms is presented in "The State of the Art in Realtime Rendering of Vegetation" by Mantler, Tobler, and Fuhrmann  ... 
doi:10.1145/1101616.1101655 dblp:conf/vrst/Wells05 fatcat:7zz2nynrpfchjba27dr7yfmbvu

THE EFFECTIVENESS OF PANORAMIC MAPS DESIGN: A PRELIMINARY STUDY BASED ON MOBILE EYE-TRACKING

R. Balzarini, M. Murat
2016 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
This paper presents preliminary results from an ongoing research based on the study of visual attention through mobile eye-tracking techniques.  ...  want to convey to the tourist and therefore, on the renewal of (geographical) information in ski resorts.  ...  Access to the facility of the MSH-Alpes SCREEN platform for conducting the research is gratefully acknowledged.  ... 
doi:10.5194/isprsarchives-xli-b2-361-2016 fatcat:3quj4ae4ejdnblxqpoqw2mh52q

THE EFFECTIVENESS OF PANORAMIC MAPS DESIGN: A PRELIMINARY STUDY BASED ON MOBILE EYE-TRACKING

R. Balzarini, M. Murat
2016 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
This paper presents preliminary results from an ongoing research based on the study of visual attention through mobile eye-tracking techniques.  ...  want to convey to the tourist and therefore, on the renewal of (geographical) information in ski resorts.  ...  Access to the facility of the MSH-Alpes SCREEN platform for conducting the research is gratefully acknowledged.  ... 
doi:10.5194/isprs-archives-xli-b2-361-2016 fatcat:7xfdmq5mtffwzcf5sch5hgujv4
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