Filters








2,681 Hits in 7.5 sec

ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality [article]

Daniel Schneider, Alexander Otte, Travis Gesslein, Philipp Gagel, Bastian Kuth, Mohamad Shahm Damlakhi, Oliver Dietz, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jörg Müller, Jens Grubert
2019 arXiv   pre-print
entry and a virtual touch bar.  ...  Recent research has investigated how physical keyboards can be used in immersive head-mounted display-based Virtual Reality (VR).  ...  [30, 31] investigated the performance of physical and touch keyboards and physical/virtual co-location for VR text entry.  ... 
arXiv:1907.08153v1 fatcat:xp22hsnpbjecncidbdcb64az7q

Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards

Jens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz, Per Ola Kristensson
2018 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)  
We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual Reality (VR) applications.  ...  speed on a touchscreen keyboard.  ...  We thank the volunteers in the experiment and the anonymous reviewers for their feedback.  ... 
doi:10.1109/vr.2018.8446059 dblp:conf/vr/GrubertWOPKK18a fatcat:jqbsrhwykjfbjh4ddgkc5nyok4

Extended Reality for Knowledge Work in Everyday Environments [article]

Verena Biener, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
2021 arXiv   pre-print
The ability to modify the workers senses can transform everyday environments into a productive office, using portable head-mounted displays combined with conventional interaction devices, such as keyboards  ...  Virtual and Augmented Reality have the potential to change information work.  ...  [72] used touch-sensitive keyboards enabling highlighting touched keys in virtual displays prior to pressing them.  ... 
arXiv:2111.03942v1 fatcat:ulxyihhfcnbnfe5jou7ejjyljq

Controller-based Text-input Techniques for Virtual Reality: An Empirical Comparison

Costas Boletsis, Stian Kongsvik
2019 International Journal of Virtual Reality  
Existing consumer VR systems support text input using handheld controllers in combination with virtual keyboards and many designers have attempted to build on these widely used techniques.  ...  In this work, we conduct a comparative empirical evaluation of four controller-based VR text-input techniques, namely, raycasting, drum-like keyboard, head-directed input, and split keyboard.  ...  Physical keyboards can facilitate VR text entry for users in static, probably sitting, positions and office tasks, while the drum-like VR keyboard and the raycasting technique are used in various mobility  ... 
doi:10.20870/ijvr.2019.19.3.2917 fatcat:4pn7quvscfhzzi3kswgz6yyh3m

Effects of Hand Representations for Typing in Virtual Reality

Jens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz, Per Ola Kristensson
2018 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)  
Abstract Alphanumeric text entry is a challenge for Virtual Reality (VR) applications.  ...  We study the effects of four hand representations (no hand representation, inverse kinematic model, fingertip visualization using spheres and video inlay) on typing in VR using a standard physical keyboard  ...  We thank the volunteers in the experiment and the anonymous reviewers for their feedback.  ... 
doi:10.1109/vr.2018.8446250 dblp:conf/vr/GrubertWOPKK18 fatcat:zfhxwwd3brbyrjnfnty3xcxacq

Effects of Hand Representations for Typing in Virtual Reality [article]

Jens Grubert and Lukas Witzani and Eyal Ofek and Michel Pahud and Matthias Kranz and Per Ola Kristensson
2018 arXiv   pre-print
Alphanumeric text entry is a challenge for Virtual Reality (VR) applications.  ...  We study the effects of four hand representations (no hand representation, inverse kinematic model, fingertip visualization using spheres and video inlay) on typing in VR using a standard physical keyboard  ...  We thank the volunteers in the experiment and the anonymous reviewers for their feedback.  ... 
arXiv:1802.00613v1 fatcat:uygfnolj3jb6rer7fbxdqfq3ju

Selection-based Text Entry in Virtual Reality

Marco Speicher, Anna Maria Feit, Pascal Ziegler, Antonio Krüger
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
In this paper, we study text entry in VR by selecting characters on a virtual keyboard. We discuss the design space for assessing selection-based text entry in VR.  ...  We summarize our findings by formulating guidelines for choosing optimal virtual keyboard text entry methods in VR.  ...  theoretical basis and more principled design guidelines for virtual reality text entry using a virtual keyboard.  ... 
doi:10.1145/3173574.3174221 dblp:conf/chi/SpeicherFZK18 fatcat:lzjevfbeufegtfrgy6xxidmfzm

Physical Keyboards in Virtual Reality

Pascal Knierim, Valentin Schwind, Anna Maria Feit, Florian Nieuwenhuizen, Niels Henze
2018 Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18  
We developed a apparatus that tracks the user's hands, and a physical keyboard, and visualize them in VR.  ...  Virtual Reality (VR) presents a challenge as neither the user's hands nor the physical input devices are directly visible.  ...  The VR system FaceTouch [5] leverages a touch-sensitive front cover of the HMD and the sense of proprioception to enable text input with up to ten WPM on a virtual keyboard.  ... 
doi:10.1145/3173574.3173919 dblp:conf/chi/KnierimSFNH18 fatcat:qv3cpcujrfephl2moldygk22l4

TypeRight

Alexander Hoffmann, Daniel Spelmezan, Jan Borchers
2009 Proceedings of the 27th international conference on Human factors in computing systems - CHI 09  
TYPERIGHT is a new tactile input device for text entry. It combines the advantages of tactile feedback with error prevention methods of word processors.  ...  TYPERIGHT extends the standard keyboard so that the resistance to press each key becomes dynamically adjustable through software.  ...  ACKNOWLEDGMENTS This work was funded in part by the German B-IT Foundation.  ... 
doi:10.1145/1518701.1519048 dblp:conf/chi/HoffmannSB09 fatcat:j6l5wra2yzcq3fyc7uzl2vdqs4

TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection

Zhenyi He, Christof Lutteroth, Ken Perlin
2022 CHI Conference on Human Factors in Computing Systems  
ACKNOWLEDGMENTS This research was supported by NSF grant 1626098 and a grant from the Verizon Corporation. We thank all our study participants.  ...  Ideally, a VR text entry method should aford users awareness of physical keyboards, or avoid the use of a physical keyboard in the frst place.  ...  Because text entry using a physical keyboard is faster than other typing solutions, many approaches for text entry in VR try to facilitate access to a standard physical keyboard rather than replace it.  ... 
doi:10.1145/3491102.3501838 fatcat:6h643aqznzg7zprflgtu6v4zh4

Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future Challenges [article]

Lik Hang Lee, Tristan Braud, Simo Hosio, Pan Hui
2021 arXiv   pre-print
This survey discusses 260 articles (68.8% of articles published between 2015 - 2019) to review the field of human interaction in connected cities with emphasis on augmented reality-driven interaction.  ...  We highlight under-explored issues in interface design and input techniques that warrant further research, and conjecture that AR with complementary Conversational User Interfaces (CUIs) is a key enabler  ...  ACKNOWLEDGEMENT This research has been supported in part by 5G-VIIMA and REBOOT Finland IoT Factory projects funded by Business Finland, the 6G Flagship project, 5GEAR funded by the Academy of Finland  ... 
arXiv:2007.09207v2 fatcat:ymyrfxbvwfg2jfnweqxvmwl3t4

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed.  ...  Text entry in VR using standard physical keyboards using different hand reprensentations [135] .  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Interaction Methods for Smart Glasses: A Survey

Lik-Hang Lee, Pan Hui
2018 IEEE Access  
Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals.  ...  Augmented reality involves superimposing interactive computer graphics images onto physical objects in the real world.  ...  [77] propose a fingerworn text entry system for a virtual QWERTY keyboard.  ... 
doi:10.1109/access.2018.2831081 fatcat:opvqfdeb3rawxbh5xp7akhisji

HiFinger: One-Handed Text Entry Technique for Virtual Environments Based on Touches between Fingers

Haiyan Jiang, Dongdong Weng, Zhenliang Zhang, Feng Chen
2019 Sensors  
We present a text entry technique called HiFinger, which is an eyes-free, one-handed wearable text entry technique for immersive virtual environments by thumb-to-fingers touch.  ...  A three-day study is conducted to evaluate the proposed technique, and experimental results show that novices can achieve an average text entry efficiency of 9.82 words per minute (WPM) in virtual environments  ...  Text Entry in Virtual Environments With the maturity of virtual reality VR technology and its widespread applications, a large amount of research has focused on solving input problems in virtual environments  ... 
doi:10.3390/s19143063 pmid:31336759 pmcid:PMC6678112 fatcat:dg3akuvhp5amvoqhlaiiyoe3fe

Interaction Methods for Smart Glasses [article]

Lik-Hang Lee, Pan Hui
2017 arXiv   pre-print
Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals.  ...  Augmented reality involves superimposing interactive computer graphics images onto physical objects in the real world.  ...  [77] propose a finger-worn text entry system for a virtual QWERTY keyboard.  ... 
arXiv:1707.09728v1 fatcat:fjxgqgbzfjanrhc44buv5zuobu
« Previous Showing results 1 — 15 out of 2,681 results