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Evaluating NFC and touchscreen interactions in collaborative mobile pervasive games

Michael Wolbert, Abdallah El Ali
2013 Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services - MobileHCI '13  
This paper presents the motivation, design, and pilot evaluation of CountMeIn, a pervasive collaborative game to improve the waiting time experience (e.g., waiting for a train, or traffic light to turn  ...  We tested two versions of CountMeIn, an NFC-based and touchscreen version in a small pilot study.  ...  For this paper, we specifically ask: does physical mobile interaction (using NFC technology) positively influence users perceived social presence in collaborative pervasive games?  ... 
doi:10.1145/2493190.2494430 dblp:conf/mhci/WolbertA13 fatcat:mpaes32kibcmhckjjg6yqrk2je

CountMeIn

Michael Wolbert, Abdallah El Ali, Frank Nack
2014 Proceedings of the 11th Conference on Advances in Computer Entertainment Technology - ACE '14  
This paper presents the motivation, design and evaluation of CountMeIn, a mobile collaborative pervasive memory game to revive social interactions in public places (e.g. a train station or bus stop).  ...  However, social expansion in mobile collaborative pervasive games can greatly benefit from people's mutual awareness from such an interface.  ...  CONCLUSION In this study we were interested in users' perception of social presence when participating in a mobile collaborative pervasive game when using either a physical mobile NFC -or mobile touchscreen  ... 
doi:10.1145/2663806.2663835 dblp:conf/ACMace/WolbertAN14 fatcat:thlomvx5efaetc3yfnlmi55icu

Tap-Wave-Rub: Lightweight Malware Prevention for Smartphones Using Intuitive Human Gestures [article]

Haoyu Li, Di Ma, Nitesh Saxena, Babins Shrestha, Yan Zhu
2013 arXiv   pre-print
In addition, we present the TWR-enhanced Android permission model, the prototypes implementing the underlying gesture recognition mechanisms, and a variety of novel experiments to evaluate these mechanisms  ...  TWR is based on simple human gestures that are very quick and intuitive but less likely to be exhibited in users' daily activities.  ...  Human Activity Detection and Security Gesture recognition has been extensively studied to support spontaneous interactions with consumer electronics and mobile devices in the context of pervasive computing  ... 
arXiv:1302.4010v1 fatcat:xt4xgi2wwfbynmpmlg7q43nefq

Public Displays Invade Urban Spaces

Vassilis Kostakos, Timo Ojala
2013 IEEE pervasive computing  
Mobile and Ubiquitous Multimedia, AcM, 2011, pp. 205-208.  ...  Active posters used Bluetooth in the mid 2000s and have recently reappeared using NFC. (Creative Commons image courtesy of Afromusing on Flickr.)  ... 
doi:10.1109/mprv.2013.15 fatcat:tq3kyyvntvclfpohrgvmh6npsy

Wordster

Petri Luojus, Jarkko Koskela, Kimmo Ollila, Saku-Matti Mäki, Raffi Kulpa-Bogossia, Tommi Heikkinen, Timo Ojala
2013 Proceedings of the 2nd ACM International Symposium on Pervasive Displays - PerDis '13  
The study shows how collaborative gaming in the single player mode enhances social interaction via co-location and spectator view.  ...  We report the design, implementation and evaluation of Wordster, a word finding game played with public displays and mobile phones.  ...  ACKNOWLEDGMENTS The authors gratefully acknowledge the support of the Academy of Finland, the Finnish Funding Agency for Technology and Innovation and the UBI consortium.  ... 
doi:10.1145/2491568.2491592 dblp:conf/perdis/LuojusKOMKHO13 fatcat:ojwu2ffhtzaw5dydit24xjpuxu

Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces

Teemu H Laine, Carolina A Islas Sedano, Mike Joy, E Sutinen
2010 IEEE Transactions on Learning Technologies  
Pervasive learning is a branch of mobile learning with an emphasis on context-awareness.  ...  User perceptions and usability of our games are also evaluated.  ...  ACKNOWLEDGMENTS The authors would like to thank all individuals involved in the design, creation, and testing processes of the PLSs presented in this paper.  ... 
doi:10.1109/tlt.2010.16 fatcat:4kzxw45tm5dh5e7jr7jklncltm

Battery-Free Identification Token for Touch Sensing Devices

Phuc Nguyen, Ufuk Muncuk, Ashwin Ashok, Kaushik R. Chowdhury, Marco Gruteser, Tam Vu
2016 Proceedings of the 14th ACM Conference on Embedded Network Sensor Systems CD-ROM - SenSys '16  
It is also shown to consume less energy than competitive techniques (NFC P2P and Bluetooth Low-Energy) for communicating a short ID sequence.  ...  This paper proposes the design and implementation of lowenergy tokens for smart interaction with capacitive touchenabled devices by associating the token's identity with its contact, or touch.  ...  We also thank Inworks for their training courses on 3D printing, and thank Duran RJ for his support on prototype development.  ... 
doi:10.1145/2994551.2994566 dblp:conf/sensys/NguyenMACGV16 fatcat:34jcwua6a5dxxawix632yctnr4

Pervasive Social Computing: Augmenting Five Facets of Human Intelligence

Jiehan Zhou, Junzhao Sun, Kumaripaba Athukorala, Dinesh Wijekoon
2010 2010 7th International Conference on Ubiquitous Intelligence & Computing and 7th International Conference on Autonomic & Trusted Computing  
awareness, interaction awareness, and content awareness.  ...  A prototype is developed and examined, in order to investigate the characteristics exhibited by Pervasive Social Computing.  ...  Acknowledgments This work was carried out in the Pervasive Service Computing project, funded in the Ubiquitous Computing and Diversity of Communication (MOTIVE) program by the Academy of Finland.  ... 
doi:10.1109/uic-atc.2010.35 dblp:conf/uic/ZhouSAW10 fatcat:yqxayf3eprb4rj5coszzwz3vbq

Pervasive Social Computing: augmenting five facets of human intelligence

Jiehan Zhou, Junzhao Sun, Kumaripaba Athukorala, Dinesh Wijekoon, Mika Ylianttila
2011 Journal of Ambient Intelligence and Humanized Computing  
awareness, interaction awareness, and content awareness.  ...  A prototype is developed and examined, in order to investigate the characteristics exhibited by Pervasive Social Computing.  ...  Acknowledgments This work was carried out in the Pervasive Service Computing project, funded in the Ubiquitous Computing and Diversity of Communication (MOTIVE) program by the Academy of Finland.  ... 
doi:10.1007/s12652-011-0081-z fatcat:5xnuxle2nzfo5iclydqeihfdte

Mobile Interaction for Augmentative and Alternative Communication: a Systematic Mapping

Rúbia Eliza de Oliveira Schultz Ascari, Roberto Pereira, Luciano Silva
2018 Journal of Interactive Systems  
From the retrieved papers, 99 were selected and categorized into themes of research interest: games, autism, usability, assistive technology, AAC, computer interfaces, interaction in mobile devices, education  ...  Most of papers (57 out of 99) presented some form of interaction via mobile devices, and 46 papers were related to assistive technology, from which 14 were related to AAC.  ...  Regarding the difficulty of interaction with mobile devices, a study evaluates and reports the difficulties of interaction of quadriplegic people with the touchscreen [31] .  ... 
doi:10.5753/jis.2018.704 fatcat:s3sfdlieizbf7f46rvkfpajsgm

Locate your soundscape: interacting with the acoustic environment

Nicola Orio, Berardina De Carolis, Francesco Liotard
2021 Multimedia tools and applications  
the recording; and a mobile app to browse and listen to the recordings, using an interactive map or GPS information.  ...  The framework is based on two main components: a web-based interface to upload and search the recordings of an acoustic environment, enriched by in- formation about geolocation, timing, and context of  ...  The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material.  ... 
doi:10.1007/s11042-021-10683-9 pmid:33786010 pmcid:PMC7993416 fatcat:yhbepfkshfbjnahptqyizrquh4

Shoes++

Zihan Yan, Jiayi Zhou, Yufei Wu, Guanhong Liu, Danli Luo, Zihong Zhou, Haipeng Mi, Lingyun Sun, Xiang 'Anthony' Chen, Ye Tao, Yang Zhang, Guanyun Wang
2022 Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies  
Based on users' qualitative feedback, we also found that Shoes++ can support team collaboration and enhance emotion expression, thus making social interactions or interpersonal dynamics more engaging in  ...  In addition, the sole is designed to easily attach to and detach from various daily shoes to support comfortable social foot interaction without taking off the shoes.  ...  The authors would also like to thank all the reviewers and participants. Thank Yue Yang, Deying Pan and Jiaji Li for constructive suggestions on fabrication.  ... 
doi:10.1145/3534620 fatcat:okwbumu2pjd7dcxmlpqpgwxff4

IJREAMV05I0452005.pdf

Lakshaga Jyothi M
2019 Figshare  
In this review paper, the literature works related to what/how different styles, principles, and technologies that are not only related to IoT and Computer Vision technology but also any new technological  ...  So, Computer Vision when coupled with IoT technology in a Higher Education can give rise to smart, intelligent campuses improving student experiences and positively enhancing educational perceptions.  ...  , display boards. 3D printing, Games, Augmented Reality, Human Computer Interaction Pervasive computing , Wearable Technology Classroom environment Upadhye sudeep 2015 3Dholographic Technology  ... 
doi:10.6084/m9.figshare.11170418.v1 fatcat:eifkfdeh7fd2nddadugkm4io3a

Accessible Internet-of-Things and Internet-of-Content Services for All in the Home or on the Move

Adamantios Koumpis, Dimitris Tektonidis
2012 International Journal of Interactive Mobile Technologies  
Users, on the whole, also prefer to be supported in their homes, and be free to move as much as possible.  ...  The idea we promote in the chapter is to provide better support to users with disabilities and impairments from the comfort of their home by means of providing them with a set of scalable services which  ...  While UMPCs and Netbooks appeared too bulky and complicated, the tablet PC brings the simplified mobile touch interaction of the iPhone into new interaction situations: touchscreen and overall user interface  ... 
doi:10.3991/ijim.v6i4.2190 fatcat:eagmowz3sfabneacyh3soffi7m

2020 Index IEEE Transactions on Mobile Computing Vol. 19

2021 IEEE Transactions on Mobile Computing  
., +, TMC Dec. 2020 2833-2849 Offloading Computations to Mobile Devices and Cloudlets via an Upgraded NFC Communication Protocol.  ...  ., +, TMC June 2020 1332-1345 Aug. 2020 1896-1909 Mobile agents On the Interaction of Charging-Aware Mobility and Wireless Capacity.  ... 
doi:10.1109/tmc.2020.3036773 fatcat:6puiux5lp5bfvjo47ey7ycwyfu
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