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E. Gressier, I. Astic, S. Natkin, J. Murray, M. Kim, C. Talcott, P. Gautier
2014 Proceedings of the 2014 Virtual Reality International Conference on - VRIC '14  
In this paper, we describe important elements and key features of the next generation Alternate Reality Environments/Alternate Reality Games (AREs/ARGs).  ...  The aim of the project is to provide a framework able to help to solve research problems through cyber-games.  ...  ] , Cloud Computing for MMO pervasive games in the context of the PLAY ONLINE project [24] , cyber physical games [5] , • Knowledge modelling for pervasive/cyber systems: [8] , [14] , [15] , [16]  ... 
doi:10.1145/2617841.2620699 dblp:conf/vric/Gressier-SoudanANMKTG14 fatcat:biafzhqdirgxpb6zxumxpjvlwi

A 5G Cognitive System for Healthcare

Min Chen, Jun Yang, Yixue Hao, Shiwen Mao, Kai Hwang
2017 Big Data and Cognitive Computing  
Resource cognitive intelligence, based on the learning of network contexts, aims at ultra-low latency and ultra-high reliability for cognitive applications.  ...  In this paper, we propose a novel healthcare system based on a 5G Cognitive System (5G-Csys). The 5G-Csys consists of a resource cognitive engine and a data cognitive engine.  ...  With the big data, the data cognitive engine can achieve environmental perception and human cognition with specific intelligent algorithms, such as machine learning and deep learning.  ... 
doi:10.3390/bdcc1010002 fatcat:jxzuo5ohtbauxgqvs3ovzsa4ym

Virtual reality documentaries and the illusion of presence

Eric Studt, SJ
2021 Studies in Documentary Film  
I argue that virtual reality (VR) documentaries mandate that users employ a fictional attitude toward their presence in a virtual environment (VE) for the purpose of engaging with nonfictional content.  ...  And yet, since this illusion is cognitively impenetrable, our perception remains tricked by the illusion.  ...  Drawing on the work of Seth et al., we can say that this sense of presence relies on the perception of bodily states (i.e. interoception) in relation to the perception of an environment.  ... 
doi:10.1080/17503280.2021.1923147 fatcat:m5helgtf25c3phhe2tvoktgeam

Autonomous driving: cognitive construction and situation understanding

Shitao Chen, Zhiqiang Jian, Yuhao Huang, Yu Chen, Zhuoli Zhou, Nanning Zheng
2019 Science China Information Sciences  
A neglected problem has long been how to understand and process environmental perception data from the sensors referring to the cognitive psychology level of the human driving process.  ...  In addition, for the process of understanding traffic scenes, the efficiency of event-related mechanism is more significant than single-attribute scenario perception data.  ...  One type of architecture called progressive network, can use the knowledge gained in one game for other games, greatly reducing the learning time [130] .  ... 
doi:10.1007/s11432-018-9850-9 fatcat:qys3uucz3zgznfou6vgfjerwlq

Put That There

James Crowley
2018 Proceedings of the 2018 on International Conference on Multimodal Interaction - ICMI '18  
Multimodal interaction seeks to fully exploit these parallel channels for perception and action to provide robust, natural interaction.  ...  Almost all interaction with the environment is naturally multimodal, as audio, tactile or paralinguistic cues provide confirmation for physical actions and spoken language interaction.  ...  Recently, a number of game-changing technologies such as deep learning, cloud computing, and planetary scale data collection have emerged to provide robust solutions to historically hard problems.  ... 
doi:10.1145/3242969.3276309 dblp:conf/icmi/Crowley18 fatcat:hax5zeuuz5fuvorlgo4ccgfbdm

PreLectO: An App for Cognitive Stimulation through Games in Early Childhood

Pedro Nogueiras, Paula M. Castro, Adriana Dapena
2021 Engineering Proceedings  
The goal of this work was to develop a mobile application for Android devices, with the objective of stimulating the cognitive skills of children from 0 to 6 years old who are suffering from learning disabilities  ...  This application is based on games specifically designed to meet the needs of this group.  ...  These cognitive abilities [1] are, among others, attention, decision making, learning, reasoning, perception, language abilities, or memory.  ... 
doi:10.3390/engproc2021007046 fatcat:kpu3bfc6nrd7dp22hnbnxnumw4

A Study on AI-FML Robotic Agent for Student Learning Behavior Ontology Construction [article]

Chang-Shing Lee, Mei-Hui Wang, Wen-Kai Kuan, Zong-Han Ciou, Yi-Lin Tsai, Wei-Shan Chang, Lian-Chao Li, Naoyuki Kubota, Tzong-Xiang Huang, Eri Sato-Shimokawara, Toru Yamaguchi
2020 arXiv   pre-print
Moreover, the computational agent with the Deep Neural Network (DNN) model is performed in the cloud and can communicate with the perception agent and cognition agent via the Internet.  ...  The AI-FML robotic agent with the ontology contains the perception intelligence, computational intelligence, and cognition intelligence for analyzing student learning behavior.  ...  ACKNOWLEDGMENT The authors would like to thank the staff of Center for Research of Knowledge Application & Web Service (KWS Center) of NUTN and the involved faculty and students of Rende elementary school  ... 
arXiv:2006.10228v2 fatcat:pbp5lt26tvfgvdusu6ax23odpm

The Time Perception Control and Regulation in VR Environment [article]

Zhitao Liu
2021 arXiv   pre-print
Based on previous studies, this paper deeply explores the actual performance in VR environment of four types of time zeitgebers (music, color, cognitive load, and concentration) that have been proven to  ...  To adapt to different environments, human circadian rhythms will be constantly adjusted as the environment changes, which follows the principle of survival of the fittest.  ...  and game scene on time cognition.  ... 
arXiv:2112.11714v1 fatcat:i5tjtu2lnnfaxcvxwwl2zldglu

Tripartite Evolutionary Game Analysis of Trust Relationship between Enterprises in a Cloud Manufacturing Environment: A Service Composition Perspective

Jing Wang, Bao Yang, Lili Zhai, Daqing Gong
2022 Discrete Dynamics in Nature and Society  
Finally, the reasons and effects of the above factors and the subjective perceptions of the game parties in cloud manufacturing are discussed, as well as their concrete manifestations in the CASICloud  ...  Due to the existence of limited rationality and information asymmetry, trust between enterprises in the cloud manufacturing environment is characterized by significant complexity.  ...  enterprise's cognition of each other's information and strategy choice. erefore, evolutionary game theory provides a research method for analyzing the trust relationship between enterprises. e evolutionary  ... 
doi:10.1155/2022/6922627 fatcat:srvillbwuvgljdblwyf3d72ooy

micROS: a morphable, intelligent and collective robot operating system

Xuejun Yang, Huadong Dai, Xiaodong Yi, Yanzhen Wang, Shaowu Yang, Bo Zhang, Zhiyuan Wang, Yun Zhou, Xuefeng Peng
2016 Robotics and Biomimetics  
cognition, collective game and collective dynamics.  ...  We then present the design of autonomous behavior management based on the observe-orient-decide-act cognitive behavior model and the design of collective intelligence including collective perception, collective  ...  architecture design and tackle the four major challenges, i.e., autonomous observation and collective perception, autonomous orientation and collective cognition, autonomous decision and collective game  ... 
doi:10.1186/s40638-016-0054-y pmid:27942434 pmcid:PMC5124045 fatcat:adsh6md3ojfedcr3le47lp7v7u


P. Gmelch, R. Lejano, E. O'Keeffe, D. F. Laefer, C. Drell, M. Bertolotto, U. Ofterdinger, J. McKinley
2020 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
This paper makes the case for the development of a low-cost augmented reality tool that enables individuals to visualize, at close range and in three-dimension, their homes, schools, and places of work  ...  Research in environmental psychology routinely demonstrates that people's perception of their environment fosters their ability to behave with improved cognition and stronger emotion.  ...  Using a simulated environment, spatial evaluations were conducted to collect data on hazard assessment for various environmental risks.  ... 
doi:10.5194/isprs-archives-xliv-m-2-2020-37-2020 fatcat:3wovxne6ffd4xltw5mt2w6hfbu


D. Anastasiou, T. Avgeri, A. Iliodromitis, V. Pagounis, M. Tsakiri
2020 The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences  
The templates, for each section of the gaming application, have been developed using HTML5 and CSS3, in order that they are interactive and accessible to all smart devices.  ...  The focus of this paper is to discuss the use of a virtual 3D environment as a pedagogical serious gaming platform that may help intensify learning processes.  ...  Also, the authors would like to thank Ordnance Survey GB ( and 1Spatial ( for sponsoring the publication of this paper.  ... 
doi:10.5194/isprs-archives-xliv-4-w1-2020-3-2020 fatcat:z5lj7sbawrh5tdnvyr7pt4szbe

iFlit: an ambient display to induce cognitive dissonance and behaviour change

R. Maimone, I. Zavala, E. Quintana, J. Favela, M. Tentori, O. Mayora
2014 EAI Endorsed Transactions on Ambient Systems  
Users match peers perceived burnout, and sleep and activity habits to induce cognitive dissonance.  ...  We argue such displays are more efficient than personal devices to empower individuals' self-reflection due their capabilities for enabling a playful interaction with their personal data.  ...  An example of technologies using cognitive dissonance for behaviour change was proposed by Dickerson et al [15] .  ... 
doi:10.4108/amsys.1.3.e2 fatcat:7r7xpfzfwvawjktliloyx75a3y

Game Design, Gender and Personalities in Programming Education

Anastasios Theodoropoulos, George Lepouras
2022 Frontiers in Computer Science  
Games and especially game-design tend to impact perceived usefulness of programming environments.  ...  Three groups were formed, group A created games with Scratch, group B used App Inventor and made games for mobile devices, while group C created interactive stories-games with Alice 3D.  ...  ACKNOWLEDGMENTS We are grateful to the students of the General High School of Tegea for participating in our study.  ... 
doi:10.3389/fcomp.2022.824995 doaj:bfcc25cbc78f4f4fa3b36637ce5d3ee2 fatcat:wpnkpwqogbd23i5ydhkc6spdsm

Page 450 of Computational Linguistics Vol. 22, Issue 3 [page]

1996 Computational Linguistics  
The dense centers of such clouds mark those positions rated as good examples for the relations.  ...  CITYTOUR and SOCCER are two systems constructed in VITRA that trans- form visual perceptions into language.  ... 
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