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Enhancing the Monte Carlo Tree Search Algorithm for Video Game Testing
[article]
2020
arXiv
pre-print
In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for video game testing. ...
In this study, we extend the MCTS agent with several modifications for game testing purposes. Furthermore, we present a novel tree reuse strategy. ...
Monte Carlo Tree Search Monte Carlo Tree Search (MCTS) [9] is a search algorithm that builds a tree to get the best available action. ...
arXiv:2003.07813v1
fatcat:zm3n52lrcfh5xpsrgn7uasqbwq
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing
2017
2017 IEEE Congress on Evolutionary Computation (CEC)
In addition, the paper presents a comparison to a Monte Carlo Tree Search algorithm. ...
While Monte Carlo Tree Search and closely related methods have dominated General Video Game Playing, recent research has demonstrated the promise of Rolling Horizon Evolutionary Algorithms as an interesting ...
ACKNOWLEDGMENT This work was funded by the EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) EP/L015846/1. ...
doi:10.1109/cec.2017.7969540
dblp:conf/cec/GainaLL17
fatcat:kidirn4uwjd67fev6v3hvdb6cm
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods
2019
PROCEEDINGS OF THE THIRTIETH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND THE TWENTY-EIGHTH INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE
Thus, modifications are proposed for two algorithms, Monte Carlo Tree Search and Rolling Horizon Evolutionary Algorithms, aiming at improving performance in this type of games while maintaining overall ...
Some games may present plentiful rewards which the agents can use to guide their search for the best solution, whereas others feature sparse reward landscapes that provide little information to the agents ...
Acknowledgements This work was funded by the EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI) EP/L015846/1. ...
doi:10.1609/aaai.v33i01.33011691
fatcat:4tp333earfayjidsimsiz2zery
AlphaGO – An AI in gaming
2017
International Journal of Recent Trends in Engineering and Research
Gaming industries are looking for new ways to improve the gaming experience for the consumer. ...
Today with the gaming industry evolving at very high rate and making a huge place for itself in the market. ...
Monte Carlo tree search (MCTS) In computer science, Monte Carlo tree search (MCTS) is a heuristic search algorithm for some kinds of decision processes, most notably those employed in game play. • Selection ...
doi:10.23883/ijrter.2017.3272.xwdqs
fatcat:jie7qz52kbfc3ebyh2szgejauq
Statistical Tree-based Population Seeding for Rolling Horizon EAs in General Video Game Playing
[article]
2020
arXiv
pre-print
Furthermore, we tackle the former limitation by employing a mechanism that allows us to seed part of the population using Monte Carlo Tree Search, a method that has dominated multiple General Video Game ...
Another limitation is to use a scalar value (fitness value) to direct evolutionary search instead of accounting for a mechanism that informs us how a particular agent behaves during the rolling horizon ...
The authors wish to acknowledge the DJEI/DES/SFI/HEA Irish Centre for High-End Computing (ICHEC) for the provision of computational facilities and support. ...
arXiv:2008.13253v1
fatcat:c3cqnuvwsvcjvaftzvfgxfl3ia
A Survey of Monte Carlo Tree Search Methods
2012
IEEE Transactions on Computational Intelligence and AI in Games
Monte Carlo Tree Search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. ...
We outline the core algorithm's derivation, impart some structure on the many variations and enhancements that have been proposed, and summarise the results from the key game and non-game domains to which ...
MONTE CARLO TREE SEARCH This section introduces the family of algorithms known as Monte Carlo Tree Search (MCTS). ...
doi:10.1109/tciaig.2012.2186810
fatcat:z2o6xdkkjvhf3k6hybw65o5r44
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
[chapter]
2017
Lecture Notes in Computer Science
Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level ...
Results show that there is scope for the use of these techniques, which in some configurations outperform Monte Carlo Tree Search, and also suggest that further research in these methods could boost their ...
Open Loop Monte Carlo Tree Search (OLMCTS) Open Loop Monte Carlo Tree Search (OLMCTS) is an MCTS implementation for the GVGAI framework. ...
doi:10.1007/978-3-319-55849-3_28
fatcat:yhoq5tkmjvb7vhj4h4ea2wbv5a
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
[article]
2017
arXiv
pre-print
Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level ...
Results show that there is scope for the use of these techniques, which in some configurations outperform Monte Carlo Tree Search, and also suggest that further research in these methods could boost their ...
Open Loop Monte Carlo Tree Search (OLMCTS) Open Loop Monte Carlo Tree Search (OLMCTS) is an MCTS implementation for the GVGAI framework. ...
arXiv:1704.07075v1
fatcat:sqr4h5l3vrgtzek6owj3mcelk4
The 2016 Two-Player GVGAI Competition
2018
IEEE Transactions on Games
The results validate the competition system in assessing generality, as well as showing Monte Carlo Tree Search continuing to dominate by winning the overall Championship. ...
This paper showcases the setting and results of the first Two-Player General Video Game AI competition, which ran in 2016 at the IEEE World Congress on Computational Intelligence and the IEEE Conference ...
ACKNOWLEDGMENTS The authors would like to thank all participants of the competition for their work and submitted controllers. ...
doi:10.1109/tciaig.2017.2771241
fatcat:lw6rlge5lfbohkhwjv6xab7ykq
Monte-Carlo Tree Search for the Physical Travelling Salesman Problem
[chapter]
2012
Lecture Notes in Computer Science
In an ongoing effort to better understand the performance of MCTS in open-ended realtime video games, we apply MCTS to the Physical Travelling Salesman Problem (PTSP). ...
However, visualisations of the search indicate that MCTS is currently seeking solutions in a rather greedy manner, and coercing it to balance short term and long term constraints for the PTSP remains an ...
results than 1-ply Monte Carlo Search. ...
doi:10.1007/978-3-642-29178-4_26
fatcat:2eu4z2l4szbr5h3kbnfoqm4qc4
Enhancements for real-time Monte-Carlo Tree Search in General Video Game Playing
2016
2016 IEEE Conference on Computational Intelligence and Games (CIG)
This limits the use of domain-specific heuristics. Monte-Carlo Tree Search (MCTS) is a search technique for game playing that does not rely on domain-specific knowledge. ...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety of realtime video games that are unknown in advance. ...
ACKNOWLEDGEMENT This work is partially funded by the Netherlands Organisation for Scientific Research (NWO) in the framework of the project GoGeneral, grant number 612.001.121. ...
doi:10.1109/cig.2016.7860448
dblp:conf/cig/SoemersSSW16
fatcat:zvr4kr4p2jbsneuuzi3jaznh4e
Frontmatter
2013
Dagstuhl Publications
The chapter first summarises the state of the art in search algorithms for games. ...
This chapter arises from the discussions of an experienced international group of researchers interested in the potential for creative application of algorithms for searching finite discrete graphs, which ...
We expect to see many advances in search-based video game AI in the next few years. ...
doi:10.4230/dfu.vol6.12191.i
dblp:conf/dagstuhl/X13b
fatcat:i4isdb5w4fastcbnczbtsdulkm
A special issue on artificial intelligence in computer games: AICG
2012
Knowledge-Based Systems
in Monte-Carlo Tree Search (MCTS). ...
For Single-Player games without the functions, this paper proposes a new MCTS variant, called Single-Player Monte Carlo Tree Search (SP-MCTS), an interesting alternative for one-player games. ...
doi:10.1016/j.knosys.2012.05.014
fatcat:sfxd6pc3wre73ltetf6w4kic4y
On Monte Carlo Tree Search and Reinforcement Learning
2017
The Journal of Artificial Intelligence Research
Fuelled by successes in Computer Go, Monte Carlo tree search (MCTS) has achieved widespread adoption within the games community. ...
We show that a straightforward adaptation of RL semantics within tree search can lead to a wealth of new algorithms, for which the traditional MCTS is only one of the variants. ...
Acknowledgements The authors wish to thank the anonymous reviewers and associate editor for their help in improving this manuscript -their advice helped clarify and enforce the key message of this study ...
doi:10.1613/jair.5507
fatcat:igffnyo5hfbyzigzxpp6t6pebi
Monte Carlo Tree Search: Long-term versus short-term planning
2012
2012 IEEE Conference on Computational Intelligence and Games (CIG)
In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship across a map full of obstacles ...
We also demonstrate that the physics of the PTSP game impose a challenge regarding the optimal order of cities and propose a solution that obtains better results than following the TSP route of minimum ...
Monte Carlo Tree Search Monte Carlo Tree Search (MCTS) uses selective sampling to estimate the value of a state: starting from the current state (root), MCTS repeatedly simulates sequences of moves, chosen ...
doi:10.1109/cig.2012.6374159
dblp:conf/cig/PerezRL12
fatcat:w7argafjofd3lncrlhpphxfrda
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