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SPIDAR-if: A Joint User Interface Approach for Hapticised Web Content and Augment Reality Enhancement

Wei-Yu Chen, Makoto Sato, Yen-Ming Chu, Teruki Honma
2016 Journal of clean energy technologies  
The paper presents a prototyped jointed control interface approach for understanding hapticised web content and augmented reality (AR) on a work-in-progress instructive platform of haptics (IPOH) over  ...  manipulations in order to truly represent the sense of touch interactions on IPOH system, such as tactile feedbacks derived from in-progressive verbs, HTML components and moving 3D spheres.  ...  CONCLUSION Challenges are emerged from designing user interface for Internet end-users to help understand web content and enhance interactivity in the AR world.  ... 
doi:10.7763/ijcte.2016.v8.1087 fatcat:ndvfwiii4rd7ncbabwkhklmury

Virtual museums, a survey and some issues for consideration

Sylaiou Styliani, Liarokapis Fotis, Kotsakis Kostas, Patias Petros
2009 Journal of Cultural Heritage  
Emerging technologies, such as VR, AR and Web3D are widely used to create virtual museum exhibitions both in a museum environment through informative kiosks and on the World Wide Web.  ...  Museums are interested in the digitizing of their collections not only for the sake of preserving the cultural heritage, but to also make the information content accessible to the wider public in a manner  ...  touch screen and a sensor device, e.g. a inertia cube), some applica-tion software and suitable browser plug-ins.  ... 
doi:10.1016/j.culher.2009.03.003 fatcat:czym2i5ivbebpbt7tchaseozxm

Design and Development of Virtual Learning Environment Using Open Source Virtual World Technology [chapter]

Steven Suman, Ardavan Amini, Bruce Elson, Patricia Reynolds
2010 IFIP Advances in Information and Communication Technology  
This paper will focus on the design and the development of virtual learning environment for the IVIDENT project, using advanced technological open source virtual world platforms.  ...  to a demand for online-distance learning from students, and the desire from academic institutes to promote and deliver courses across the globe.  ...  and with the use of haptic devices will aid in students touch and feels senses and provides a valuable resource.  ... 
doi:10.1007/978-3-642-15378-5_37 fatcat:gvot3arobvhhzb3ndilnh7twqy

"In VR, everything is possible!": Sketching and Simulating Spatially-Aware Interactive Spaces in Virtual Reality

Hans-Christian Jetter, Roman Rädle, Tiare Feuchtner, Christoph Anthes, Judith Friedl, Clemens Nylandsted Klokmose
2020 Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems  
Key challenges were the complexities of building a usable yet versatile VR-based "World Editor".  ...  We created a virtual environment for designers, in which they can generate and arrange an arbitrary number of devices that execute realworld web applications (A).  ...  This ensures that, when users reach through a virtual browser, the touch proxy stays on the browser's surface. Also, each touch proxy has a trigger collider component.  ... 
doi:10.1145/3313831.3376652 dblp:conf/chi/JetterRFAFK20 fatcat:wufewg3bsvhsdcm4lti3y3c5bi

3D AutoSysLab Prototype - A Social, Immersive and Mixed Reality Approach for Collaborative Learning Environments

Frederico Menine Schaf, Suenoni Paladini, Carlos Eduardo Pereira
2012 International Journal of Engineering Pedagogy (iJEP)  
simulated) are linked to virtual objects, learning objects are displayed as interactive medias, and guiding/feedback are supported via an autonomous tutoring system based on user's interaction data mining  ...  These technologies (or tools) can be employed in distance education scenarios, or can also enhance traditional learning-teaching (blended or hybrid learning scenario).  ...  ACKNOWLEDGMENT The authors thank all researchers that are directly or indirectly involved with the developed with the hardware as well as the developing community of the free and opensource softwares employed in  ... 
doi:10.3991/ijep.v2i2.2083 fatcat:x2bbrvrbcvgo3chskxvnasvitq

Computer Entertainment Technologies for the Visually Impaired: An Overview

Manuel López Ibáñez, Alejandro Romero-Hernández, Borja Manero, María Guijarro
2021 International Journal of Interactive Multimedia and Artificial Intelligence  
and (4) navigation and interaction in virtual environments.  ...  As a conclusion, a relative stagnation in the field of human-computer interaction for the blind is detected.  ...  Acknowledgments This article was partially funded by a Complutense University grant (CT27/16-CT28/16) for postdoctoral research, in collaboration with Santander Bank.  ... 
doi:10.9781/ijimai.2021.04.008 fatcat:yl4f4yae5ff5hhtupbbsku72pu

An overview of self-adaptive technologies within virtual reality training

Neil Vaughan, Bodgan Gabrys, Venketesh N. Dubey
2016 Computer Science Review  
Automated haptic interaction can enable tele-presence and virtual artefact tactile interaction from either remote or simulated environments.  ...  Automation, machine learning and data driven features play an important role in providing trainee-specific individual adaptive training content.  ...  Acknowledgements The authors would like to acknowledge Bournemouth University for funding this research.  ... 
doi:10.1016/j.cosrev.2016.09.001 fatcat:nj5gxepcl5fire7qdavibbbmf4

Exploring the Potential of Virtual Reality for the Elderly and People with Disabilities [chapter]

Felix Kamieth, Patrick Dhne, Reiner Wichert, Juan Luis, Viveca Jimenez-Mixco, Antonella Arca, Maria Teresa
2010 Virtual Reality  
It can present virtual worlds where users can be trained or learn in a controlled environment, and then apply the skills acquired to a real context.  ...  A virtual hand (Fig. 6) can be moved through the scene and be used to touch, grab and interact with objects and devices within the scene.  ...  virtual worlds in human society are discussed.  ... 
doi:10.5772/13591 fatcat:aunwtip3s5fgdngjkbl5g2ceo4

ITs in Engineering Education: Joining Efforts Between SPEE and IGIP

M. Teresa Restivo, Alberto Cardoso, Carlos Vaz de Carvalho, Fernão De Magalhães, Pedro Neto, M. Graça Rasteiro, Danilo G. Zutin, Bill Williams
2012 International Journal of Engineering Pedagogy (iJEP)  
ITs are also particularly suited to develop Life Long Learning tools, in a broad range of Engineering subjects, either open to the general market or oriented to a very specific public.  ...  ITs allow the development of different teaching strategies which contribute to enhance the learning outcomes of students.  ...  locally accessed and controlled through a web browser.  ... 
doi:10.3991/ijep.v2i1.1899 fatcat:iisgupuxn5gezpdnuwvfqu7iem

Augmented-Reality Survey: from Concept to Application

2017 KSII Transactions on Internet and Information Systems  
The recent advances in the field of augmented reality (AR) have shown that the technology is a fundamental part of modern immersive interactive systems for the achievement of user engagement and a dynamic  ...  literature regarding the pertinent topics-taxonomy, the core tracking and sensing technologies, the hardware and software platforms, and the domain-specific applications-are then chronologically surveyed, and in  ...  Layar [73] is a another popular application-level AR SDK for which the Layar Reality Browser that enhances real-world objects in the Web environment has been created.  ... 
doi:10.3837/tiis.2017.02.019 fatcat:73htp6yxvzaa7mzygp2gr6p2ny

Mixed Reality Interaction Techniques [article]

Jens Grubert
2021 arXiv   pre-print
Specifically, techniques for tangible and surface-based interaction, gesture-based, pen-based, gaze-based, keyboard and mouse-based, as well as haptic interaction are discussed.  ...  Furthermore, the combination of multiple modalities in multisensory and multimodal interaction, as well as interaction using multiple physical or virtual displays, are presented.  ...  A driver for gesture-based interaction was the desire for "natural" user interaction, i.e. interaction without the need to explicitly handle artificial control devices, but to rely on easy to learn interaction  ... 
arXiv:2103.05984v1 fatcat:nmhxje56brehlcxp5civkrfjj4

Challenges in Communications Research Beyond the VICOM Project [chapter]

F. Vatalaro, G. Cortese, F. Davide, A. Detti, M. Leo, P. Loreti, G. Riva
2005 Lecture Notes in Computer Science  
The main goal of the project consists of the design of a wideband system architecture for immersive services and of its validation through two distributed large test-beds.  ...  The VICOM (Virtual Immersive COMmunications) project is a three-year project funded by the Italian Ministry of Instruction University and Research aiming at investigating innovative communication paradigms  ...  In general, the IVT perspective is reached through: • the induction of a sense of "presence" or "telepresence" through multimodal human/machine communication in the dimensions of sound, vision, touch-and-feel  ... 
doi:10.1007/11520184_10 fatcat:ty2y2wcfnngqrkpavuapahr6he

Invited review: the synergy between virtual reality and robotics

G.C. Burdea
1999 IEEE Transactions on Robotics and Automation  
To a large extent the robotics and the newer virtual reality (VR) research communities have been working in isolation.  ...  Index Terms-Haptic feedback, off-line programming, teleoperation, virtual manufacturing, virtual reality.  ...  Alternately, several remote users can share the same virtual world, in a multiuser distributed VR environment [11] .  ... 
doi:10.1109/70.768174 fatcat:cu5dxptflvh6xh6h2jm4hpa4te

Virtual and Mixed Reality in Telerobotics: A Survey [chapter]

Costas S.
2006 Industrial Robotics: Programming, Simulation and Applications  
The components of a VE are useful for enhancing the interaction of the operators with their simulations.  ...  of interacting within this world.  ...  of 3D graphics models) but also audition, as well as the sense of touch, through a haptic interaction with virtual objects (Burdea & Coiffet, 94) .  ... 
doi:10.5772/4911 fatcat:p5qhgw4lwrdsja7r4nj5e67pay

A Comprehensive Survey of the Tactile Internet: State of the art and Research Directions [article]

N. Promwongsa, A. Ebrahimzadeh, D. Naboulsi, S. Kianpisheh, F. Belqasmi, R. Glitho, N. Crespi, O. Alfandi
2020 arXiv   pre-print
To address these lacunae, we provide a comprehensive survey of the architectures and algorithms proposed to date for the Tactile Internet.  ...  In addition, we critically review them using a well-defined set of requirements and discuss some of the lessons learned as well as the most promising research directions.  ...  ACKNOWLEDGMENT This work is partially funded by the Canadian Natural Sciences and Engineering Research Council (NSERC) and by Ericsson through a CRD grant, as well as by the Canada Research Chair program  ... 
arXiv:2009.12164v1 fatcat:iymlwb3gufhjzfkiuiatza2kni
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