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Accessibility and user needs: pedestrian mobility and urban design in the UK

Graeme Evans
2015 Proceedings of the Institution of Civil Engineers : Municipal engineer  
Municipal Engineer Accessibility and user needs: pedestrian mobility and urban design in the UK Evans Proceedings of the Institution of Civil Engineers  ...  This will draw on a 6 year study of accessibility and user needs in transport with a focus on urban design and social inclusion.  ...  Table 1 . 1 Continued Municipal Engineer Accessibility and user needs: pedestrian mobility and urban design in the UK Evans Table 2 ) 2 .  ... 
doi:10.1680/muen.14.00012 fatcat:rwjch2ewbverxewvv5dozmet7a

Complex Mobile User Adaptive System Framework for Mobile Wireless Devices [chapter]

Ondrej Krejcar
2010 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
A Position Oriented Database on a server and mobile devices is described as important part of whole UAS, because the position and context of user are one of the most important areas of UAS.  ...  Main focus is in contribution of UAS to user or patient and his life quality.  ...  All the same, the real time transfer rate is now still fail to reach.  ... 
doi:10.1007/978-3-642-16644-0_63 fatcat:p2uy4yc2xnbyxborzb653df7s4

Experience-driven Engineering in IoT: The Importance of User Experience for Developing Connected Products People Love

Dave Stanton, Wipro Limited, Calvin Smith, Wipro Limited
2019 AIS Transactions on Human-Computer Interaction  
user experience-the value or utility-that they create it for.  ...  We walk through fundamental design principles. This paper provides principles, frameworks, recommendations, and resources to ensure human-centered and user experience-led design for the IoT.  ...  Unfortunately, aesthetics often cause designers to make users fail their task and feel dumb.  ... 
doi:10.17705/1thci.00122 fatcat:k3ptnbc3ivdidn22oq4t7c3u3e

Revitalizing Face-to-Face Local Gaming Experience through Mobile Mini Games

Yediya Juan, Teuku Aulia Geumpana, Jude J.L. Martinez
2021 JGGAG (Journal of Games, Game Art, and Gamification)  
Sample mini game that is a part of party game is developed with the help of Unity game engine as a testing object in which user response is collected.  ...  Thus, by approaching users through developing a party genre mobile game, which is not famous as a mobile game at the time, with local multiplayer focus and introducing the given game to users, it is expected  ...  and positive user experience in game applications.  ... 
doi:10.21512/jggag.v1i2.7259 fatcat:5zsecrpldvcqjivrjxokr7hqfy

Video Game Development and User Experience [chapter]

Graham McAllister, Gareth R. White
2009 Evaluating User Experience in Games  
In order to design new methodologies for evaluating the user experience of video games, it is imperative to initially understand two core issues.  ...  Firstly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience.  ...  and user experience evaluations.  ... 
doi:10.1007/978-1-84882-963-3_7 dblp:series/hci/McAllisterW10 fatcat:25xxrlwxfffkfahm2ckn6kprmm

Designing and deploying online field experiments

Eytan Bakshy, Dean Eckles, Michael S. Bernstein
2014 Proceedings of the 23rd international conference on World wide web - WWW '14  
These latter designs are often useful for understanding causal mechanisms involved in user behaviors.  ...  For common scenarios in which experiments are run iteratively and in parallel, we introduce a namespaced management system that encourages sound experimental practice.  ...  The design of PlanOut was influenced by conversations with John Fremlin, Brian Karrer, Cameron Marlow, Itamar Rosenn, and those already mentioned.  ... 
doi:10.1145/2566486.2567967 dblp:conf/www/BakshyEB14 fatcat:nr6lgjmicffzfbz2zqibgfnswy

Designing and Deploying Online Field Experiments [article]

Eytan Bakshy, Dean Eckles, Michael S. Bernstein
2014 arXiv   pre-print
These latter designs are often useful for understanding causal mechanisms involved in user behaviors.  ...  For common scenarios in which experiments are run iteratively and in parallel, we introduce a namespaced management system that encourages sound experimental practice.  ...  The design of PlanOut was influenced by conversations with John Fremlin, Brian Karrer, Cameron Marlow, Itamar Rosenn, and those already mentioned.  ... 
arXiv:1409.3174v1 fatcat:z7vbzgwf6bakdoxxmlv3vqj2xa

Video Game Development and User Experience [chapter]

Graham McAllister, Gareth R. White
2015 Human–Computer Interaction Series  
In order to design new methodologies for evaluating the user experience of video games, it is imperative to initially understand two core issues.  ...  Firstly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience.  ...  and user experience evaluations.  ... 
doi:10.1007/978-3-319-15985-0_2 dblp:series/hci/McAllisterW15 fatcat:jyrheg7jhjh5lc2x7rhqdlnday

Design-thinking: practice of customer experience research

E.V. Vasilieva
2018 Sovremennye Informacionnye Tehnologii i IT-obrazovanie  
In the preparation of the prototype used such methods of design thinking as the map of empathy, the method of the triad, CJM, PEDPL, SAP business origami.  ...  This analysis can account for all patterns of the user experience in the product.  ...  One of the founders of the philosophy of project thinking or design thinking (Design Thinking) is called Herbert Simon, the Nobel laureate, whose ideas are currently in demand by engineers, system engineers  ... 
doi:10.25559/sitito.14.201802.325-332 fatcat:jzjk7wkq6revzf3b6vrrceqsoy

Factoring User Experience into the Design of Ambient and Mobile Systems [chapter]

Michael D. Harrison, Christian Kray, Zhiyu Sun, Huqiu Zhang
2008 Lecture Notes in Computer Science  
The engineering of ubiquitous computing systems provides important challenges. Not least among these is the need to understand how to implement designs that create a required experience for users.  ...  The aim is to develop methods and tools for such environments to enable the creation of particular sorts of experience in users.  ...  experience that users might have with a proposed design?  ... 
doi:10.1007/978-3-540-92698-6_15 fatcat:2dxlabxuhfgivklgpllwbobs5e

Software engineering in start-up companies: An analysis of 88 experience reports

Eriks Klotins, Michael Unterkalmsteiner, Tony Gorschek
2018 Empirical Software Engineering  
Results We identify the most frequently reported software engineering (requirements engineering, software design and quality) and business aspect (vision and strategy development) knowledge areas, and  ...  However, a majority of software start-up companies fail before achieving any success.  ...  week and iterated based on that before building out the native [mobile application] version."  ... 
doi:10.1007/s10664-018-9620-y fatcat:hhjuvprwybbkvm4p5ne5ixwyta

Some Whys and Hows of Experiments in Human–Computer Interaction

Alexander Rind
2011 Foundations and Trends® in Human–Computer Interaction  
Experiments help to understand human-computer interaction and to characterize the value of user interfaces. Yet, few intermediate guidelines exist on how to design, run, and report experiments.  ...  setups; how to design experiments so as to rule out alternative explanations; how to provide evidence for conclusions; and how to narrate findings.  ...  At the design stage of an experiment one may therefore sensibly think of a fallback plan: A plan to salvage some of the resources put into an experiment if it should fail.  ... 
doi:10.1561/1100000043 fatcat:5kjf6qaxkfd4rehbiyn2db252q

A Human-Centered Design Methodology to Enhance the Usability, Human Factors, and User Experience of Connected Health Systems: A Three-Phase Methodology

Richard Harte, Liam Glynn, Alejandro Rodríguez-Molinero, Paul MA Baker, Thomas Scharf, Leo R Quinlan, Gearóid ÓLaighin
2017 JMIR Human Factors  
of the user, particularly in terms of safety and user experience.  ...  The structured and iterative nature of human-centered design can often present a challenge when design teams are faced with the necessary, rapid, product development life cycles associated with the competitive  ...  design and development; (3) The design is driven and refined by user-centered evaluation; (4) The process is iterative; (5) The design addresses the whole user experience; (6) The design team includes  ... 
doi:10.2196/humanfactors.5443 pmid:28302594 pmcid:PMC5374275 fatcat:e32lwebf35hknmtan3xb25khli

Service Design Approach to Elevate the Patient Experience during Home X-Rays

R. M. Parikh, S. Shrivastav
2022 Proceedings of the Design Society  
Healthcare organisations have adopted design thinking to develop new products but healthcare service design is still in its introductory phase.  ...  This qualitative study describes the current state of home X-ray services in Mumbai and proposes touchpoints for raising awareness, acceptance and patient experience.  ...  Design thinking tools were used in the process.  ... 
doi:10.1017/pds.2022.135 fatcat:elwk7qnbcnfqzhiswmrizd2kby

mLUX: Usability and User Experience Development Framework for M-Learning

Amir Dirin, Marko Nieminen
2015 International Journal of Interactive Mobile Technologies  
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications.  ...  This review helped identify and recognize the methodology used to develop mobile learning applications during this period.  ...  We asked the users to think aloud when they carried out the tasks.  ... 
doi:10.3991/ijim.v9i3.4446 fatcat:kkivxlguovgprkzxbkhhxerrvy
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