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Accessibility and user needs: pedestrian mobility and urban design in the UK
2015
Proceedings of the Institution of Civil Engineers : Municipal engineer
Municipal Engineer Accessibility and user needs: pedestrian mobility and urban design in the UK Evans Proceedings of the Institution of Civil Engineers ...
This will draw on a 6 year study of accessibility and user needs in transport with a focus on urban design and social inclusion. ...
Table 1 . 1 Continued Municipal Engineer
Accessibility and user needs:
pedestrian mobility and urban
design in the UK
Evans
Table 2 ) 2 . ...
doi:10.1680/muen.14.00012
fatcat:rwjch2ewbverxewvv5dozmet7a
Complex Mobile User Adaptive System Framework for Mobile Wireless Devices
[chapter]
2010
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
A Position Oriented Database on a server and mobile devices is described as important part of whole UAS, because the position and context of user are one of the most important areas of UAS. ...
Main focus is in contribution of UAS to user or patient and his life quality. ...
All the same, the real time transfer rate is now still fail to reach. ...
doi:10.1007/978-3-642-16644-0_63
fatcat:p2uy4yc2xnbyxborzb653df7s4
Experience-driven Engineering in IoT: The Importance of User Experience for Developing Connected Products People Love
2019
AIS Transactions on Human-Computer Interaction
user experience-the value or utility-that they create it for. ...
We walk through fundamental design principles. This paper provides principles, frameworks, recommendations, and resources to ensure human-centered and user experience-led design for the IoT. ...
Unfortunately, aesthetics often cause designers to make users fail their task and feel dumb. ...
doi:10.17705/1thci.00122
fatcat:k3ptnbc3ivdidn22oq4t7c3u3e
Revitalizing Face-to-Face Local Gaming Experience through Mobile Mini Games
2021
JGGAG (Journal of Games, Game Art, and Gamification)
Sample mini game that is a part of party game is developed with the help of Unity game engine as a testing object in which user response is collected. ...
Thus, by approaching users through developing a party genre mobile game, which is not famous as a mobile game at the time, with local multiplayer focus and introducing the given game to users, it is expected ...
and positive user experience in game applications. ...
doi:10.21512/jggag.v1i2.7259
fatcat:5zsecrpldvcqjivrjxokr7hqfy
Video Game Development and User Experience
[chapter]
2009
Evaluating User Experience in Games
In order to design new methodologies for evaluating the user experience of video games, it is imperative to initially understand two core issues. ...
Firstly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience. ...
and user experience evaluations. ...
doi:10.1007/978-1-84882-963-3_7
dblp:series/hci/McAllisterW10
fatcat:25xxrlwxfffkfahm2ckn6kprmm
Designing and deploying online field experiments
2014
Proceedings of the 23rd international conference on World wide web - WWW '14
These latter designs are often useful for understanding causal mechanisms involved in user behaviors. ...
For common scenarios in which experiments are run iteratively and in parallel, we introduce a namespaced management system that encourages sound experimental practice. ...
The design of PlanOut was influenced by conversations with John Fremlin, Brian Karrer, Cameron Marlow, Itamar Rosenn, and those already mentioned. ...
doi:10.1145/2566486.2567967
dblp:conf/www/BakshyEB14
fatcat:nr6lgjmicffzfbz2zqibgfnswy
Designing and Deploying Online Field Experiments
[article]
2014
arXiv
pre-print
These latter designs are often useful for understanding causal mechanisms involved in user behaviors. ...
For common scenarios in which experiments are run iteratively and in parallel, we introduce a namespaced management system that encourages sound experimental practice. ...
The design of PlanOut was influenced by conversations with John Fremlin, Brian Karrer, Cameron Marlow, Itamar Rosenn, and those already mentioned. ...
arXiv:1409.3174v1
fatcat:z7vbzgwf6bakdoxxmlv3vqj2xa
Video Game Development and User Experience
[chapter]
2015
Human–Computer Interaction Series
In order to design new methodologies for evaluating the user experience of video games, it is imperative to initially understand two core issues. ...
Firstly, how are video games developed at present, including components such as processes, timescales and staff roles, and secondly, how do studios design and evaluate the user experience. ...
and user experience evaluations. ...
doi:10.1007/978-3-319-15985-0_2
dblp:series/hci/McAllisterW15
fatcat:jyrheg7jhjh5lc2x7rhqdlnday
Design-thinking: practice of customer experience research
2018
Sovremennye Informacionnye Tehnologii i IT-obrazovanie
In the preparation of the prototype used such methods of design thinking as the map of empathy, the method of the triad, CJM, PEDPL, SAP business origami. ...
This analysis can account for all patterns of the user experience in the product. ...
One of the founders of the philosophy of project thinking or design thinking (Design Thinking) is called Herbert Simon, the Nobel laureate, whose ideas are currently in demand by engineers, system engineers ...
doi:10.25559/sitito.14.201802.325-332
fatcat:jzjk7wkq6revzf3b6vrrceqsoy
Factoring User Experience into the Design of Ambient and Mobile Systems
[chapter]
2008
Lecture Notes in Computer Science
The engineering of ubiquitous computing systems provides important challenges. Not least among these is the need to understand how to implement designs that create a required experience for users. ...
The aim is to develop methods and tools for such environments to enable the creation of particular sorts of experience in users. ...
experience that users might have with a proposed design? ...
doi:10.1007/978-3-540-92698-6_15
fatcat:2dxlabxuhfgivklgpllwbobs5e
Software engineering in start-up companies: An analysis of 88 experience reports
2018
Empirical Software Engineering
Results We identify the most frequently reported software engineering (requirements engineering, software design and quality) and business aspect (vision and strategy development) knowledge areas, and ...
However, a majority of software start-up companies fail before achieving any success. ...
week and iterated based on that before building out the native [mobile application] version." ...
doi:10.1007/s10664-018-9620-y
fatcat:hhjuvprwybbkvm4p5ne5ixwyta
Some Whys and Hows of Experiments in Human–Computer Interaction
2011
Foundations and Trends® in Human–Computer Interaction
Experiments help to understand human-computer interaction and to characterize the value of user interfaces. Yet, few intermediate guidelines exist on how to design, run, and report experiments. ...
setups; how to design experiments so as to rule out alternative explanations; how to provide evidence for conclusions; and how to narrate findings. ...
At the design stage of an experiment one may therefore sensibly think of a fallback plan: A plan to salvage some of the resources put into an experiment if it should fail. ...
doi:10.1561/1100000043
fatcat:5kjf6qaxkfd4rehbiyn2db252q
A Human-Centered Design Methodology to Enhance the Usability, Human Factors, and User Experience of Connected Health Systems: A Three-Phase Methodology
2017
JMIR Human Factors
of the user, particularly in terms of safety and user experience. ...
The structured and iterative nature of human-centered design can often present a challenge when design teams are faced with the necessary, rapid, product development life cycles associated with the competitive ...
design and development; (3) The design is driven and refined by user-centered evaluation; (4) The process is iterative; (5) The design addresses the whole user experience; (6) The design team includes ...
doi:10.2196/humanfactors.5443
pmid:28302594
pmcid:PMC5374275
fatcat:e32lwebf35hknmtan3xb25khli
Service Design Approach to Elevate the Patient Experience during Home X-Rays
2022
Proceedings of the Design Society
Healthcare organisations have adopted design thinking to develop new products but healthcare service design is still in its introductory phase. ...
This qualitative study describes the current state of home X-ray services in Mumbai and proposes touchpoints for raising awareness, acceptance and patient experience. ...
Design thinking tools were used in the process. ...
doi:10.1017/pds.2022.135
fatcat:elwk7qnbcnfqzhiswmrizd2kby
mLUX: Usability and User Experience Development Framework for M-Learning
2015
International Journal of Interactive Mobile Technologies
In this paper, we propose the mLUX framework, a model based on the user-centered design (UCD) framework, which is specifically for the development of m-learning applications. ...
This review helped identify and recognize the methodology used to develop mobile learning applications during this period. ...
We asked the users to think aloud when they carried out the tasks. ...
doi:10.3991/ijim.v9i3.4446
fatcat:kkivxlguovgprkzxbkhhxerrvy
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