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Users roles identification on online crowdsourced Q&A platforms and encyclopedias: a survey

Akrati Saxena, Harita Reddy
2021 Journal of Computational Social Science  
In this work, we present a survey of users' social roles that have been identified on online discussion and Q&A platforms including Usenet newsgroups, Reddit, Stack Exchange, and MOOC forums, as well as  ...  AbstractOnline informal learning and knowledge-sharing platforms, such as Stack Exchange, Reddit, and Wikipedia have been a great source of learning.  ...  These websites may also employ badge system where badges are rewarded to users as a testimony to their contributions to the community, and these badges can be awarded for the specific types of contributions  ... 
doi:10.1007/s42001-021-00125-9 fatcat:rmu7xhvzhfc67l47dsimjbogz4

"Use Your Skills to Solve This Challenge!": The Platform Affordances and Politics of Digital Microvolunteering

Carla Ilten
2015 Social Media + Society  
My analysis finds that high leveraging of online affordances can coincide with a shifted logic of engagement in the case of microaction platforms: Sparked's microaction system affords high performance,  ...  How does the rise of managed online platforms for civic engagement change the relationships between activists and organizations?  ...  Zizi Papacharissi, Claire Decoteau, Paul-Brian McInerney, and two anonymous reviewers provided tremendously helpful comments on earlier drafts of this article.  ... 
doi:10.1177/2056305115604175 fatcat:f6pdiyfwuzc7heilyquj3yxpzu

Decentralizing Platform Power: A Design Space of Multi-level Governance in Online Social Platforms [article]

Shagun Jhaver, Seth Frey, Amy Zhang
2022 arXiv   pre-print
Many have criticized the centralized and unaccountable governance of prominent online social platforms, leading to renewed interest in platform governance that incorporates multiple centers of power.  ...  As not all aspects of offline institutions translate online, we discuss challenges unique to online governance and conclude with implications for decentralized governance design in online social platforms  ...  ACKNOWLEDGMENTS Anonymized for peer review  ... 
arXiv:2108.12529v3 fatcat:dm3krvkqfjgmtcb2ykg3y3t2lm

Designing for Inclusivity: Platforms of Protest and Participation

Michael Leyshon, Matthew Rogers
2020 Urban Planning  
The CJNN is an overt attempt to design disruptive systems for agenda setting through mass participation and engagement with social issues.  ...  The project was delivered within four communities via a twelve-week-long journalism course, and a bespoke online app.  ...  We would also like to thank Professor Catherine Leyshon for commenting on an earlier draft of this article.  ... 
doi:10.17645/up.v5i4.3258 fatcat:ztoyrlybozashgjxshrjlze6qy

Harnessing Employee Innovation in Internal Crowdsourcing Platforms: Lessons from Allianz UK

Hind Benbya, Dorothy E. Leidner
2016 International Conference on Information Systems  
Yet, managers face considerable difficulties when it comes to deploying such platforms in a way that generates business value.  ...  Internal crowdsourcing platforms, which enable firms to generate a large pool of ideas and connect employees to large number of colleagues, hold the potential to support employee innovation.  ...  Goes, Guo, and Lin Leaderboards and Allows the firm to rank participants based (2016) badges on their contributions by displaying an online profile and reputation score.  ... 
dblp:conf/icis/BenbyaL16 fatcat:32qvxsk2rveitljsaj5vngavyq

Re-engaging underachievers: toward a participation internalization approach to gamified online learning design

Andy Tao Li, De Liu, Sean Xin Xu
2019 International Conference on Information Systems  
Considering the low involvements of underachievers in online learning, we suggest a participation internalization approach to leverage gamification to inspire their engagements.  ...  We review three categories of the deficits that underachievers are suffering in their behavioral, emotional and cognitive engagement.  ...  However, due to the voluntary, self-guided nature of many online learning platforms, online learning is more adopted and leveraged by learners with strong learning foundations and socio-economic status  ... 
dblp:conf/icis/LiLX19 fatcat:7t2bd2c5cndgrmp5q5l7vm4kz4

Badge of honour? An exploration of the use of digital badges to support a partnership approach to faculty development

Angelica Risquez, Dara Cassidy, Gearoid O'Suilleabhain
2020 Australasian Journal of Educational Technology  
In this context, we discuss our experience of piloting an online continuing professional development course in the area of online teaching, which offered a digital badge for successful participants.  ...  Digital badges appear to be a weak motivating factor in initial enrolment and engagement, although for some participants, they did motivate continued engagement and completion.  ...  As a result, engagement in accredited formal CPD related to teaching and learning tends to be engaged in by a relatively small -albeit growing -minority on a voluntary basis in many of Ireland's HEIs.  ... 
doi:10.14742/ajet.6112 fatcat:k5rp52xe3raubc2afrnx5d4m2a

Engaging Computer Science Students through Gamification in an Online Social Network Based Collaborative Learning Environment

Cen Li, Zhijiang Dong, Roland H. Untch, Michael Chasteen
2013 International Journal of Information and Education Technology  
In this paper, the use of gamification in engaging Computer Science students in an online social network based collaborative learning environment, called PeerSpace, is discussed.  ...  Gamification has gained a great surge of interest in recent years as an effective approach to engage existing users and attract new users to web sites.  ...   A built-in online chat system.  ... 
doi:10.7763/ijiet.2013.v3.237 fatcat:jckrkedksrfnroveeyxsxg4tj4

Designing Cooperative Gamification

Benedikt Morschheuser, Alexander Maedche, Dominic Walter
2017 Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing - CSCW '17  
Organizations deploy gamification in CSCW systems to enhance motivation and behavioral outcomes of users.  ...  The findings indicate that the developed gamification approach has positive effects on perceived enjoyment and the intention towards knowledge sharing in the considered innovation community.  ...  [47] , will increase the outcome and effectiveness of gamification solutions that try to engage creative and heterogeneous contributions.  ... 
doi:10.1145/2998181.2998272 fatcat:yoofkykz75dzhknktpla5a2jiq

Crowdsourcing innovation and product development: Gamification as a motivational driver

Maya Kavaliova, Farzad Virjee, Natalia Maehle, Ingeborg Astrid Kleppe, Tahir Nisar
2016 Cogent Business & Management  
In the current paper, we aim to explore how companies can employ gamificationgame elements and design techniques-to motivate contributions to a crowdsourcing project.  ...  Despite the importance of extrinsic rewards, it is also essential to realize that intrinsic factors are crucial for maintaining consumers' continued engagement and therefore we strongly recommend companies  ...  Funding The authors received no direct funding for this research. Author details  ... 
doi:10.1080/23311975.2015.1128132 fatcat:og6zhjtzgfaivdedxiwm4pbty4

Badge Architectures as Tools for Sense-Making and Motivation in Engineering Education

Razvan Rughinis, Stefania Matei
2015 International Journal of Engineering Pedagogy (iJEP)  
By considering our experience in the design, implementation and evaluation of the badge system 'RL Hit List', we claim that more insightful perspectives emerge from considering motivation as a socio-technical  ...  However, the efficiency of badges in education depends on associated structures of distribution, procurement and display that articulate modes of participation within a local community of practice.  ...  decreases the joy of playing or otherwise engaging with a system.  ... 
doi:10.3991/ijep.v5i4.4957 fatcat:ouj2slbqvnabbga457v7atcyjq

A Select Annotated Bibliography

Nina Belojevic, Alyssa Arbuckle, Matthew Hiebert, Ray Siemens, Shaun Wong, Alex Christie, Jon Saklofske, Jentery Sayers, Derek Siemens
2014 Mémoires du livre / Studies in Book Culture  
writing platforms, cloud-based computing, and a variety of many-to-many communication methods, has the potential to grow and flourish in the Web 2.0 environment.  ...  Social knowledge creation in the digital realm, with the benefits of social networking models, crowdsourcing, folksonomic tagging systems, Vol. 5, n° 2 | Spring 2014 "Book and Videogame" 2 collaborative  ...  For this reason, online peer-reviewed journals should not follow print practices of peer review, but must adapt and shape a new scholarly system.  ... 
doi:10.7202/1024783ar fatcat:x7rjjyquqfbvlhtihilh3rqbdu

Building Better Digital Badges

Rudy McDaniel, Joseph Fanfarelli
2016 Simulation & Gaming  
Understanding the relationships between formal completion logics and the psychological experience of badging allows designers to better design, deploy, and critique badging systems, leading to more effective  ...  A design matrix and a series of design recommendations for badging are derived from the presented perspectives.  ...  Acknowledgments We wish to express our sincere thanks to our reviewers, Clint Bowers, Sheryl Grant, Juho Hamari, and Richard Landers, for their significant help in improving the quality of this article  ... 
doi:10.1177/1046878115627138 fatcat:w7ofcqqrlbcrfi54x53zrxi34q

D6.1 Engagement strategy for hackAIR community involvement

Gavin McCrory, Laurence Claeys, Paulien Coppens, Carina Veeckman, Arne Fellermann, Sonja Grossberndt, Wiebke Herding, Panagiota Syropoulou
2018 Zenodo  
to make use of the hackAIR platform and the tools provided.  ...  The present document is a deliverable of the hackAIR project, funded by the European Commission under the Horizon 2020 programme.  ...  Collecting badges in the hackAIR app -a feature within the gamification profile -was considered an effective engagement mechanism by only 1 in 5 respondents (61/292; 20.9%).  ... 
doi:10.5281/zenodo.2275220 fatcat:ypd4xw2wavc2nni67xz6pyouyu

The Relationship between Persuasion Cues and Idea Adoption in Virtual Crowdsourcing Communities

2022 International Journal of Knowledge Management  
These results contribute to a better elucidation of the persuasion mechanisms underlying idea adoption in VCCs, and thus provide important implications for open innovation research and practice.  ...  The research model was tested using hierarchical logistic regression based on a dataset from the Tableau community.  ...  Proactive user engagement refers to the active and voluntary engagement and contributions of users (Mojtahedi & Oo, 2017) , which is mainly manifested in the submission of ideas and suggestions by users  ... 
doi:10.4018/ijkm.291708 fatcat:w7rgzwph4zg5jjkyg4hfw7v53m
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