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The art of Alice

Debra L. Smarkusky, Sharon A. Toman
2009 Proceedings of the 2009 Alice Symposium on - ALICE '09  
able to produce musical animations in an Alice World.  ...  This paper presents an interdisciplinary General Education course that introduces students to music and animation through the use of various software applications.  ...  students when they are learning fundamental programming concepts required for animation in Alice.  ... 
doi:10.1145/1878513.1878519 fatcat:yovx6zpyeva3tlvqgvblmnc5f4

Children learning computer science concepts via Alice game-programming

Linda Werner, Shannon Campe, Jill Denner
2012 Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE '12  
In this paper, we describe a semester-long game-programming course where 325 middle school students used Alice.  ...  Programming environments that incorporate drag-and-drop methods and many pre-defined objects and operations are being widely used in K-12 settings.  ...  Thanks also to teaching assistants, Will Park and Joanne Sanchez; and to Eloy Ortiz and Pat Rex, whose vital support was necessary to run this program. Thanks to all of the students who participated.  ... 
doi:10.1145/2157136.2157263 dblp:conf/sigcse/WernerCD12 fatcat:x2q7viwarvb4pgpgxaucarrrbe

Broadening accessibility to computer science for K-12 education

Mark K. Gardner, Wu-chun Feng
2010 Proceedings of the fifteenth annual conference on Innovation and technology in computer science education - ITiCSE '10  
Meeting this demand will require a substantial effort to inspire and motivate students as early as in the elementary school years.  ...  Fortunately, many manufacturers, such as Dell, use BIOSs that can temporarily boot from a CD-ROM if a specific key is pressed during the boot sequence.  ...  We also acknowledge the ongoing work of Michelle Datoc, Scott Fernandez, and Sahil Talwar in creating a Storytelling Alice K-12 curriculum.  ... 
doi:10.1145/1822090.1822155 dblp:conf/iticse/GardnerF10 fatcat:baene2ygqjegtgyncchw7ayrri

The first five computer science principles pilots

Lawrence Snyder, Tiffany Barnes, Dan Garcia, Jody Paul, Beth Simon
2012 ACM inroads  
Programming is a creative process that produces computational artifacts. VI.  ...  In academic year 2010--2011 five professors at different colleges were asked to implement the vision of AP Computer Science Principles.  ...  Students are spending a lot of time programming in Alice, and it's important to emphasize almost daily how learning to use Alice is just a means to an end -the end being an understanding that computers  ... 
doi:10.1145/2189835.2189852 fatcat:23ytwom4q5fx3dzq7ny4hwrjca


Ling Siew Woei, Imran Hazimin Othman, Chuah Kee Man
2015 Jurnal Teknologi  
a creation of digital story using 3D programming software, Alice and Unity.  ...  We realized the needs to motivate the potential programmers therefore, proposed the integration of folktales in learning programming.  ...  The programming software enables the creation of an interesting yet engaging work which can sustain the interest of the younger generation. In Alice, dialogs are easily created within a mouse click.  ... 
doi:10.11113/jt.v75.5042 fatcat:4fasvsydjrfw7dbn5yip6kjnpe

The Impact of Different Teaching Approaches and Languages on Student Learning of Introductory Programming Concepts

Wanda M. Kunkle, Robert B. Allen
2016 ACM Transactions on Computing Education  
Kunkle the loving father who encouraged me to become the person I was meant to be and the highly respected educator who inspired me to follow in his footsteps. Nathan J.  ...  Kunkle (1907Kunkle ( -1965 iii ACKNOWLEDGEMENTS I wish to thank my advisor, Robert Allen, and the members of my dissertation committee for their support and guidance in doing the research and writing required  ...  Figure 2 - 3 . 23 An example Alice 2.0 world: First Encounter. Figure 2 - 4 . 24 An example Alice 2.0 world: First Encounter.  ... 
doi:10.1145/2785807 fatcat:ebzayjnxk5db7do6mdetboimpi

Expanding Learning Opportunities with Transmedia Practices: Inanimate Alice as an Exemplar

Laura Fleming
2013 Journal of Media Literacy Education  
The digital novel Inanimate Alice is a proven example of a transmedia resource that can immerse students in an intense and motivating learning experience over time.  ...  ' real emotional engagement with the process of learning.  ...  Inanimate Alice uses the same fundamental concept.  ... 
doi:10.23860/jmle-5-2-3 fatcat:pk3ip3njj5huhedn5yx46dkwh4

Gaming in Second Life via Scratch4SL

Nikolaos Pellas, Efstratios Peroutseas
2015 Journal of educational computing research  
' engagement in introductory programming courses is still lacking.  ...  and manage learning materials with other teammates, using their computational thinking skills in collaborative problem-based programming tasks.  ...  For instance, Zhang et al. (2014) has proved that in Storytelling Alice, students learned fundamental programming concepts in the context of creating animated movies and video games.  ... 
doi:10.1177/0735633115612785 fatcat:lrlwnxvhrrb7fesa6lhqynpg4e

International Particle Physics Masterclasses with LHC data

Panagiota Foka, Larissa Bravina, Yiota Foka, Sonia Kabana
2014 EPJ Web of Conferences  
The program of a typical day includes lectures that give insight to topics and methods of fundamental research followed by a "hands-on" session where students perform measurements on real data from particle-physics  ...  In 2012, 10 000 students from 148 institutions in 31 countries took part in this popular event over a month period.  ...  In addition, 31 institutes followed the 2012 US program; 13 did the ATLAS Z-measurement and 18 the CMS W&Z measurement.  ... 
doi:10.1051/epjconf/20147000069 fatcat:bu6whk5sp5ak5asmlas6tro2h4

From 9 to 90

Allison Sauppé, Daniel Szafir, Chien-Ming Huang, Bilge Mutlu
2015 Proceedings of the 46th ACM Technical Symposium on Computer Science Education - SIGCSE '15  
This paper details the creation of a two-day computer science and robotics outreach course aimed at simultaneously engaging youth (children, ages 9-14) and senior (their grandparents, ages 55+) students  ...  We report on a four-year experience in the development of our course, which has been offered twelve times and involved over 210 youth and senior students.  ...  Program 2: Motion Sensing In social robotics, the ability to sense and respond to the environment is fundamental to interaction.  ... 
doi:10.1145/2676723.2677248 dblp:conf/sigcse/SauppeS0M15 fatcat:3f2dgpvna5adzmzbjcazr7nqeq

Constructionist Gaming: Understanding the Benefits of Making Games for Learning

Yasmin B. Kafai, Quinn Burke
2015 Educational Psychologist  
There has been considerable interest in examining the educational potential of playing video games.  ...  In this article, we review and synthesize 55 studies from the last decade on making games and learning.  ...  A study focused on games, videos, or stories programmed by 322 youth using Alice or Scratch in summer camps found that youth making games used the most variables, loops, and if-statements in their programs  ... 
doi:10.1080/00461520.2015.1124022 pmid:27019536 pmcid:PMC4784508 fatcat:hj2mz2hyvzgqjc5kcesfmyfj4a

Framework for Educational Domain-Based Multichatbot Communication System

Zojan Memon, Hamideh Aghian, Muhammad Shahzad Sarfraz, Akhtar Hussain Jalbani, Rozita Jamili Oskouei, Khuda Bux Jalbani, Ghulam Hussain Jalbani
2021 Scientific Programming  
In this study, we will propose a framework with a novel approach that will support the development of a multi-interactive chatbot's system for an educational area using AIML 2.0.  ...  The outcomes of this research will be useful for the education sector where these intelligent systems will help the students in schools, universities, and other training scenarios.  ...  Basically, AIML is an XML specification for programming chatbots like ALICE using program ab.  ... 
doi:10.1155/2021/5518309 doaj:5a6e67033f9c47d185a1ffe59412cee6 fatcat:dag4sjxht5fqfexkh5gk73pbzu

Teaching Computer Programming To Diverse Students: A Comparative, Mixed-Methods, Classroom Research Study

Almudena Konrad, Tomás Galguera
2018 Zenodo  
This paper presents results from research evaluating a six-year project designed to teach complex concepts in computer programming collaboratively, while supporting students to continue developing their  ...  Lack of motivation and interest is a serious obstacle to students' learning computing skills. A need exists for a knowledge base on effective pedagogy and curricula to teach computer programming.  ...  fundamentals of computer programming to youth, and especially young women; and (3) learn from the process on how to engage students in collaboration and learning.  ... 
doi:10.5281/zenodo.1474991 fatcat:tc44apzsuvaflp2pceva6iacxe

Use of the Alice visual environment in teaching and learning object-oriented programming

Jeraline Dwarika, M. R. Ruth de Villiers
2015 Proceedings of the 2015 Annual Research Conference on South African Institute of Computer Scientists and Information Technologists - SAICSIT '15  
P a g e | ii Student Number: 3371-639-0 I declare that THE USE OF ALICE, A VISUAL ENVIRONMENT FOR TEACHING AND LEARNING OBJECT-ORIENTED PROGRAMMING is my own work, and that all the sources that I have  ...  This study undertook empirical research aimed at analysing learners' interactions with the Alice visual programming environment, which seeks to engage and motivate learners to grasp concepts of OOP, whilst  ...  It allows learners to learn fundamental programming concepts whilst creating 3D animated movies and basic video games, thus providing an engaging interactive environment (Alice, 2010).  ... 
doi:10.1145/2815782.2815815 dblp:conf/saicsit/DwarikaV15 fatcat:24egztkvkze7fiv65d2bu4run4

Connected Gaming: Towards Integrating Instructionist and Constructionist Approaches in K-12 Gaming

Yasmin B. Kafai, Quinn K. Burke
2014 International Conference of the Learning Sciences  
In this conceptual paper, we argue that K-12 serious gaming should focus on connected gaming, which is signaled by a move from a predominantly instructionist focus on having students play educational games  ...  f o r l e a r n i n g to an increasingly constructionist approach that has students make their own games for learning.  ...  Numerous studies over the last twenty years have shown what students can learn when coding games (e.g., Hayes & Games, 2008) using various programming tools such as Agentsheets, Alice, Flash, Logo, Scratch  ... 
dblp:conf/icls/KafaiB14 fatcat:tnhnq4j47jclrcreyz3jur2xau
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