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Enabling Good Work Habits in Software Developers through Reflective Goal-Setting

André Meyer, Gail C Murphy, Thomas Zimmermann, Thomas Fritz
2019
In our study, 52 professional software developers self-reflected about their work on a daily basis during two to three weeks, which resulted in a rich set of work habit goals and actionable strategies  ...  We therefore designed a reflective goal-setting study to learn more about developers' goals and strategies to improve or maintain good habits at work.  ...  Overall, we conclude that continuous reflective goal-setting can enable developers to improve and maintain good work habits.  ... 
doi:10.5167/uzh-174225 fatcat:dkjjiecporhwrmhncp7frmn37q

Teaching Students to Learn

Halvard Øysæd, Rune Andersen, Andreas Prinz, Renée Schulz
2016 Proceedings of the 8th International Conference on Computer Supported Education  
In addition to explaining and showing examples of good study strategies, the focus is on the teaching of good study habits and the ICT tools required for achieving good results in doing so.  ...  The paper discusses how students can become swimmers in the context of higher education through teaching them study strategy, thus enabling them to take more responsibility for their own progress.  ...  Transferred into an educational setting that means to teach good study habits, thus enabling students to understand what they are doing and continuously try to improve.  ... 
doi:10.5220/0005764800910098 dblp:conf/csedu/OysaedAPS16 fatcat:bhcoavrsxvcw3pdxrytkt7f3yu

Socio-technical practices and work-home boundaries

Anna L. Cox, Jon Bird, Natasha Mauthner, Susan Dray, Anicia Peters, Emily Collins
2014 Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services - MobileHCI '14  
Recent advances in mobile technology have had many positive effects on the ways in which people can combine work and home life.  ...  For example, having remote access enables people to work from home, or work flexible hours that fit around caring responsibilities.  ...  However our digital habits develop, they lead to work seeping into non-work times and spaces which can result in work-home conflicts [8, 12] .  ... 
doi:10.1145/2628363.2634259 dblp:conf/mhci/CoxBMDPC14 fatcat:ccw5iuf2kvag7n3aidrjhg35uq

myPace: An Integrative Health Platform for Supporting Weight Loss and Maintenance Behaviors

Julie Barnett, Michelle Harricharan, Dave Fletcher, Becky Gilchrist, Jane Coughlan
2015 IEEE journal of biomedical and health informatics  
Findings show that the system has many positive design features, but which require further development in order for the system to be fully acceptable within dietetic practice and motivate patient engagement  ...  This work is licensed under a Creative Commons Attribution 3.0 License. For more information, see http://creativecommons.org/licenses/by/3.0/  ...  goal setting), and enables patients to monitor their performance (integrating weight changes with the information about mood and goal related achievements).  ... 
doi:10.1109/jbhi.2014.2366832 pmid:25438329 fatcat:asy6h7bmrbhqxmbmtnyvzpmihe

The next challenge

Joerg Beringer, Gerhard Fischer, Piero Mussio, Brad Myers, Fabio Paternò, Boris de Ruyter
2008 Proceeding of the twenty-sixth annual CHI conference extended abstracts on Human factors in computing systems - CHI '08  
The main challenge of next years is to allow users of software systems, who are non-professional software developers, to create, modify or extend software artefacts.  ...  In this panel we want to discuss with the CHI community the key aspects in the area of End User Development and an associated research agenda, which should be then proposed to the main research agencies  ...  This design problem is not limited to end users who want to adapt software to reflect their own work practices but to process analysts or power users in organizations, who want to configure content and  ... 
doi:10.1145/1358628.1358663 dblp:conf/chi/BeringerFMMPR08 fatcat:vyqmux5cbzadven7rzqq2pbvsq

Training Freshmen Engineers as Managers to Develop Soft Skills: A Person-Centred Approach

Rosa-María Rodríguez-Jiménez, Pedro J. Lara-Bercial, María-José Terrón-López
2021 Sustainability  
This article describes a subject design to train engineer students in soft skills through an experiential and person-centred approach, as is usually developed in companies for managers to incorporate responsible  ...  The subject, called "Personal and Professional Effectiveness", was designed and developed based on Covey's classic book "The 7 habits of highly effective people" and introduces ethical and social commitment  ...  In fact, engineers' technical work cannot be separated from the soft skills to achieve sustainability as approved by the Millennium Development Goals [5] followed by the UN Sustainable Development Goals  ... 
doi:10.3390/su13094921 fatcat:uhuzsbjtt5chvblj3bs7rlgflm

Governance of an agile software project

David Talby, Yael Dubinsky
2009 2009 ICSE Workshop on Software Development Governance  
Governance of Software Development in an Agile Environment Governance of software development is a relatively new and evolving field [3, 5, 8, 9] that in a sense has emerged from the IT governance arena  ...  Effective governance of agile software teams is challenging but required to enable wide adoption of agile methodologies, in particular for large-scale projects.  ...  In this paper we examine governance at the level of single iterations. In future work we intend to analyze governance at the release and full project level.  ... 
doi:10.1109/sdg.2009.5071336 fatcat:jwa3hjcufvc4rdbimoau4ago6a

Keeping Creative Writing on Track: Co-designing a Framework to Support Behavior Change [chapter]

Paul Doney, Rebecca Evans, Marc Fabri
2014 Lecture Notes in Computer Science  
The design considerations reported in this paper go some way towards that goal.  ...  Based on our findings, we developed the architecture for a mobile personal writing coach. We evaluated the architecture against existing frameworks, finding good congruence.  ...  Our architecture aims to deliver the elements through four inter-connected components: Goal Setting. Enables users to make personal commitments and help them develop regular habits.  ... 
doi:10.1007/978-3-319-07668-3_61 fatcat:xig2cs2k7beebb5twweynic3mi

Individual factors that keep online English learners from greater success: the case of HCMC Open University

Nguyen Chau Bich Tuyen
2020 SOCIAL SCIENCES  
In the developed or western societies, the online training has been developing in a stable way for decades, while numerous typical obstacles seem to be visible in developing countries including student  ...  The findings show that some minor limitations of learners such as negative learning habits, willpower shortage and neglected learning perception lead to greater barriers of online English training.  ...  In overall, learning habits are easily recognized through learning autonomy -the free, unforced, self-reflective exercise of thought, similar behaviors, saying without thinking, repetitive acts or actions  ... 
doi:10.46223/hcmcoujs.soci.en.8.2.285.2018 fatcat:37md2n6vq5cgddtsnjvrgu7hxi

Habitually green: integrating the concept of habit into the design of pro-environmental interventions at the workplace

Gabriela Michalek, Ines Thronicker, Özgür Yildiz, Reimund Schwarze
2019 NachhaltigkeitsManagementForum | Sustainability Management Forum  
The identified habit-enabling adjustments can be used to achieve a permanent reduction in the negative environmental impact of companies and thus become an integral part of Corporate Social Responsibility  ...  In the course of sustainability strategies many enterprises and organisations have implemented measures to promote pro-environmental behaviours at work, including sustainable resource use.  ...  Their impact can be sometimes easily reduced through pre-defined settings or physical arrangements (pre-defined work environment) like in the case of duplex printing, fixed heating hours or provision of  ... 
doi:10.1007/s00550-019-00487-9 fatcat:j5qw7bborjbdlk6jzzok46ebgi

Software Engineering Education for Significant Learning Experience

Eun Man Choi, Dongguk University, Seoul, South Korea
2019 International Journal of Information and Education Technology  
Software engineering is not just a document or design, but a habit of the developers and a culture of the software industry.  ...  However, an integrated approach to put a course goals, components together and formulating significant learning in software engineering education was not provided.  ...  Software engineering is not just a document or design, but a habit of the developer and a culture of the software industry.  ... 
doi:10.18178/ijiet.2019.9.12.1318 fatcat:ln7mbianpje3znmkrhfv7zjrau

Course Design and Project Reform of Comprehensive Counter Business of Commercial Banks Based on Improving Ability as the Goal

WEI FAN
2020 DEStech Transactions on Social Science Education and Human Science  
in banking, insurance, securities, investment and financial management industries as the goal.  ...  The obtain employment for financial students in higher vocational colleges mainly takes market demand as the orientation, and cultivate professional and technical talents in the first line of services  ...  Training students' good working habits and professional quality is also conducive to their entering the workplace and supporting their future career development.  ... 
doi:10.12783/dtssehs/icesd2020/34089 fatcat:wzxalyvudnhhxjz6hsfvyff2ia

Usability Innovations in OSS Development – Examining User Innovations in an OSS Usability Discussion Forum [chapter]

Netta Iivari
2010 IFIP Advances in Information and Communication Technology  
This paper examines the emergence and evolution of user innovations in Open Source Software (OSS) development, with focus on usability innovations.  ...  The interpretive case study shows that usability innovations emerge and evolve in OSS development.  ...  However, a developer informs the user that the idea has been to achieve another goal, altogether: the idea has been to let the OSS to set the scores based on the longer time span usage habits, but the  ... 
doi:10.1007/978-3-642-13244-5_10 fatcat:qqym2hofpvfergnyg2v6z7v33a

Limber

Ken Leung, Derek Reilly, Kate Hartman, Suzanne Stein, Emma Westecott
2012 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI '12  
Limber" refers to an interconnected system of wearable, sensor-enabled components and game-like desktop software, designed to reduce repetitive stress injury among knowledge workers.  ...  Regular bodily movement/exercise and maintenance of good posture is rewarded with within a game experience during the course of a workday.  ...  The development process involved material and form explorations, electronics development, software programming, and user evaluations. We then reflect on our experiences and present next steps.  ... 
doi:10.1145/2148131.2148150 dblp:conf/tei/LeungRHSW12 fatcat:k2q2q4rwt5emjeyuie33tow6by

Modelling the recommendation technique for achieving awareness in serious game for obesity

Muhammad Syafiq Bin Mohd Omar, Marina Ismail, Norizan Mat Diah, Suzana Ahmad, Hayati Abd Rahman
2019 Bulletin of Electrical Engineering and Informatics  
The game was developed according to game development approach and fulfilled the game characteristics.  ...  A good approach is required for the message to be accepted and conceptualized by the children.  ...  In this work, transport detection algorithm were used to enable a feedback from real-life actions into the game [25] .  ... 
doi:10.11591/eei.v8i4.1627 fatcat:m2vsu4ubmreqrbu77vr74tq7im
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