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Evaluation of Affective Intervention Process in Development of Affect-aware Educational Video Games

Mariusz Szwoch
2016 Proceedings of the 2016 Federated Conference on Computer Science and Information Systems  
In this paper initial experiences are presented on implementing specific methodology of affective intervention design (AFFINT) for development of affect-aware educational video games.  ...  In the described experiment, 10 student teams are to develop affect-aware educational video games using AFFINT to formalize the whole process.  ...  Video games seem to be among the most natural application area of affect-aware concept. Practically all entertainment provided by video games to a player is somehow based on his or her emotions.  ... 
doi:10.15439/2016f529 dblp:conf/fedcsis/Szwoch16 fatcat:rtuwimw7hve4fmnxce6pljf32y

Emotion Recognition and Its Applications [chapter]

A. Kołakowska, A. Landowska, M. Szwoch, W. Szwoch, M. R. Wróbel
2014 Advances in Intelligent Systems and Computing  
Some of the scenarios consider possible reactions of an affect-aware system and its impact on users.  ...  The goal of applying the scenarios is to assess the possibility of using emotion recognition methods in these areas.  ...  Potential profits for affect-aware video games are not to be underestimated.  ... 
doi:10.1007/978-3-319-08491-6_5 fatcat:onsi5buy3nfkvhejr3u2ksm3yy

Limitations of Emotion Recognition in Software User Experience Evaluation Context

Agnieszka Landowska, Jakub Miler
2016 Proceedings of the 2016 Federated Conference on Computer Science and Information Systems  
The lessons learned might be interesting for both researchers that develop emotion recognition algorithms and for practitioners, who apply them to diverse areas.  ...  This paper aims to explore the limitations of the automatic affect recognition applied in the usability context as well as to propose a set of criteria to select input channels for affect recognition.  ...  ACKNOWLEDGMENT Authors thank Dominika Makowiecka, who helped in the experiment setting and execution as well as colleagues from the Emotions in HCI Research Group at GUT (, who provided valuable  ... 
doi:10.15439/2016f535 dblp:conf/fedcsis/LandowskaM16 fatcat:cmkerm6bmve27dqvwyss27vh7y

Effect of Social Environment on Brand Recall in Sports Video Games

Ho Keat Leng, Ibrahim Mohamad Rozmand, Yu Hong Low, Yi Xian Philip Phua
2021 International Journal of Gaming and Computer-Mediated Simulations  
This study aimed to investigate the effects of social dynamics on brand awareness of in-game advertisements in sports video games.  ...  These findings suggest that the social environment can affect the effectiveness of in-game advertisements.  ...  Hence, this did not support the suggestion that recall and recognition rates were affected by positive emotions (Herrewijn & Poels, 2013) .  ... 
doi:10.4018/ijgcms.20210101.oa1 fatcat:7ji2s2nqfvephdd3o3d6d3pbnm

Product placement in computer/video games: an analysis of the impact on customers purchasing decision

Angelina Chernikova, Murilo Branco
2019 Innovative Marketing  
Hence, advertising in the video game enhances brand recognition and the perception of virtual reality.  ...  familiarity, emotional response and purchase frequency.  ...  There are several goals for product placement as attracting the audience's attention to the brand, improving brand awareness or consumer memory for brands and products, creating instant recognition of  ... 
doi:10.21511/im.15(3).2019.05 fatcat:hcgmxrocfbdsviraiwe2oex53m

FILTWAM - A Framework for Online Affective Computing in Serious Games

Kiavash Bahreini, Rob Nadolski, Wim Westera
2012 Procedia Computer Science  
It will validate the use of webcam data for a real-time and adequate interpretation of facial expressions into emotional states.  ...  Participants' behaviour is recorded on videos so that videos will be replayed, rated, annotated and evaluated by expert observers and contrasted with participants' own opinions in future research.  ...  We would like to thank the reviewers for their valuable comments that helped to improve the quality of the paper.  ... 
doi:10.1016/j.procs.2012.10.057 fatcat:grvfcdlhpvfvfl53tr5udlytba

2018 Index IEEE Transactions on Affective Computing Vol. 9

2019 IEEE Transactions on Affective Computing  
FiToViz: A Visualisation Approach for Real-Time Risk Situation Awareness.  ...  ., þ, T-AFFC July -Sept. 2018 299-302 Heterogeneous Knowledge Transfer in Video Emotion Recognition, Attribution and Summarization.  ... 
doi:10.1109/taffc.2019.2905448 fatcat:4a5hvv4bkneq5d6eilv6tcn37u

Technological Advancements in Affective Gaming: A Historical Survey

Thomas Christy, Ludmila I. Kuncheva
2014 GSTF International Journal on Computing  
This paper presents a historical overview of affective gaming, bringing together psychophysiological system developments, a time-line of video game graphical advancements and industry trends, thereby offering  ...  an entry point into affective gaming research.  ...  . • Temperature Fig. 2 (#10) Body temperature is affected by emotion, specifically joy, anger and sadness [57] , [58] , and has been used for emotion recognition in video games [7] , [90] .  ... 
doi:10.7603/s40601-013-0038-5 fatcat:kjte3lue5za6tdhyqetw2ljnxe

Recognizing Bodily Expression of Affect in User Tests [chapter]

Marco Pasch, Monica Landoni
2011 Lecture Notes in Computer Science  
We propose a nonintrusive recognition system for bodily expression of affect in a video game context, which can be deployed in the wild.  ...  The aim of our research is to further investigate how affective states are communicated through bodily expression and to develop an evaluation method for assessing affective states of video gamers based  ...  is to present a new method for assessing the affective user experience, again in the context of active video games.  ... 
doi:10.1007/978-3-642-24571-8_29 fatcat:z4kwl6ohhrbbtlfx3sa7nlxcoq

Adaptation in Affective Video Games: A Literature Review

Boyan Bontchev
2016 Cybernetics and Information Technologies  
The present review deals with models for the presentation of emotions, techniques for measuring behavioral signals, emotion recognition and adaptation mechanisms applied in video games with affective feedback  ...  Video games with affect-based adaptation measure player's behavior signals and recognize player's emotional states in order to adapt specific game features in a dynamic manner and to improve player's engagement  ...  What types of emotionally adaptive video games have been created and what game features have been adapted using affect-based adaptation techniques?  RQ2.  ... 
doi:10.1515/cait-2016-0032 fatcat:5kxqetuey5anfixcmqh6bmr7iu

Assessing engagement in an emotionally-adaptive applied game

Boyan Bontchev, Dessislava Vassileva
2016 Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality - TEEM '16  
The mechanism is implemented within an applied video game named "Rush for Gold" designed for implicit recognition of playing or learning styles.  ...  In this paper, we present a dynamic mechanism for affective game adaptation based on both emotion and arousal estimation.  ...  BACKGROUND This section outlines previous works related to the present study and concerning emotionally-based adaptation in video games, recognition of arousal and emotions, and measuring engagement in  ... 
doi:10.1145/3012430.3012602 fatcat:4tkf4hmhcncpdn3exzekeapcaa

Visual Emotion-Aware Cloud Localization User Experience Framework Based on Mobile Location Services

Aiman Mamdouh Ayyal Awwad
2021 International Journal of Interactive Mobile Technologies  
The framework captures the emotion-aware data, process them in the cloud server, and analyze them for an immediate localization process.  ...  <p>Recently, the study of emotional recognition models has increased in the human-computer interaction field.  ...  Most of the new educational mobile games introduced for autistic children are not emotion-aware. Therefore, Ref.  ... 
doi:10.3991/ijim.v15i14.20061 fatcat:ytwj36ponvcrtpkmeoultldv6a

A Natural and Immersive Virtual Interface for the Surgical Safety Checklist Training

Andrea Ferracani, Daniele Pezzatini, Alberto Del Bimbo
2014 Proceedings of the 2014 ACM International Workshop on Serious Games - SeriousGames '14  
With the focus on natural language and entity understanding, for instance, we have improved Bing's ability to understand the user intent beyond queries and keywords.  ...  Amaba, IBM, USA Industrial and Business Systems for Smart Cities Detection and Visualization of Emotions in an Affect-aware City Benjamin Guthier, Rajwa Alharthi, Rana Abaalkhail, Abdulmotaleb El Saddik  ...  Object Coding with Deep Learning for Object Retrieval in Surveillance Videos Estimate Gaze Density by Incorporating Emotion Trajectory Based Jump Pattern Recognition in Broadcast Volleyball Videos Fast  ... 
doi:10.1145/2656719.2656725 dblp:conf/mm/FerracaniPB14a fatcat:obsb2i4iybhu3dq77hujvjtbze

Guest Editorial: Toward Commercial Applications of Affective Computing

Domen Novak, Guillaume Chanel, Philippe Guillotel, Alexander Koenig
2017 IEEE Transactions on Affective Computing  
Furthermore, researchers and entrepreneurs have identified countless possible applications of affect-aware technology, from health and driver monitoring [5] to exercise [6] and computer game adaptation  ...  CONTRIBUTION For this special section, our goal was to present studies that go beyond affect recognition in laboratory environments.  ...  Furthermore, researchers and entrepreneurs have identified countless possible applications of affect-aware technology, from health and driver monitoring [5] to exercise [6] and computer game adaptation  ... 
doi:10.1109/taffc.2017.2676318 fatcat:obf4fbygybcppmxycyi6vgzwgu

Play with One's Feelings: A Study on Emotion Awareness for Player Experience [article]

Yoones A. Sekhavat, Samad Roohi, Hesam Sakian Mohammadi, Georgios N. Yannakakis
2020 arXiv   pre-print
Affective interaction between players of video games can elicit rich and varying patterns of emotions.  ...  Players of online video games, however, are not generally aware of the other players' emotions given the limited channels of direct interaction among them (e.g. via emojis or chat boxes).  ...  Research has shown that competitive video gaming can lead to enjoyment and positive affect [23] .  ... 
arXiv:2006.09342v2 fatcat:f7xtar53p5a4fhnk757hgqs7u4
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