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Emerging frameworks for tangible user interfaces

B. Ullmer, H. Ishii
2000 IBM Systems Journal  
We present an interaction model and key characteristics for such "tangible user interfaces," and explore these characteristics in a number of interface examples.  ...  In this chapter, we discuss a growing space of interfaces in which physical objects play a central role as both physical representations and controls for digital information.  ...  We also thank Paul Yarin, Matt Gorbet, Phil Frei, and other students of the Tangible Media group, as well as Bill Verplank, John Frazer, John Maeda, Jun Rekimoto, Johan Redström, and Tim McNerney for past  ... 
doi:10.1147/sj.393.0915 fatcat:zv7egrx4dfaz3bpoyx2ydwxekq

A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System [chapter]

Thijs Alofs, Mariët Theune, Ivo Swartjes
2012 Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering  
Users can interact with the story by touching an interface on the table surface with their fingers and by moving tangible objects that represent the characters.  ...  This type of interface, where multiple users are gathered around a table with equal access to the characters and the story world, offers a more social setting for interaction than most existing interfaces  ...  These devices live up to the high expectations and increasing demands of present-day users and provide more accuracy for new directions in multi-touch research.  ... 
doi:10.1007/978-3-642-30214-5_14 fatcat:3g4gzlrcifb4fi6hvvax5v77ra

Towards Ambient Augmented Reality with Tangible Interfaces [chapter]

Mark Billinghurst, Raphaël Grasset, Hartmut Seichter, Andreas Dünser
2009 Lecture Notes in Computer Science  
We will present a conceptual framework for Ambient Tangible AR Interface, a new generation of software and hardware tools for development and methods for evaluating Ambient Tangible AR Interfaces.  ...  In this paper we describe how Tangible Interaction techniques can be used for Ambient AR applications.  ...  In turn new, emerging interfaces will be forced to circumvent ambiguities by reinventing modes of engagement even with tangible objects.  ... 
doi:10.1007/978-3-642-02580-8_42 fatcat:d7dlejfsirfihb7oljfbloxlre

Informing design by recording tangible interaction

Augusto Esteves, Ian Oakley
2011 Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11  
Evaluating tangible user interfaces is challenging.  ...  This paper presents a toolkit that logs the manipulation of tangible objects as a step towards creating specific empirical methods for the study of tangible systems.  ...  Frameworks for the development of tangible interaction There are already a number of frameworks and classifications, such as the TAC paradigm [11] , intended for researchers developing tangible systems  ... 
doi:10.1145/1979742.1979893 dblp:conf/chi/EstevesO11 fatcat:c765n6egrjf3rmvvwbvirojsiu

The tiresias effect

Katie Seaborn, Alissa N. Antle
2010 Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10  
In this paper we discuss how light and temperature information can be designed to affect feedforward in a tangible user interface (TUI).  ...  Finally, we outline a user study in which these modes are explored as feedforward coaching devices for a decision-making task.  ...  Acknowledgements The first author would like to thank her colleagues Allen Bevans, Joshua Tanenbaum, Sijie Wang and Daniel Feuereissen for their aid in the design and construction of the electronics involved  ... 
doi:10.1145/1753846.1753996 dblp:conf/chi/SeabornA10 fatcat:gmliakiltjfjtdvlbssro4sosu

Getting a grip on tangible interaction

Eva Hornecker, Jacob Buur
2006 Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06  
We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts  ...  and perspectives for considering the social aspects of tangible interaction.  ...  Related work on 'tangible' frameworks and tangible collaboration support Previous attempts to develop frameworks for tangible interfaces/action have focused mainly on defining terms, categorizing and characterizing  ... 
doi:10.1145/1124772.1124838 dblp:conf/chi/HorneckerB06 fatcat:3mxpli4rpbhfhhbmipmyal2ufm

Tangible User Interfaces: Past, Present, and Future Directions

Orit Shaer
2009 Foundations and Trends® in Human–Computer Interaction  
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds.  ...  This monograph examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field.  ...  Martin Kaltenbrunner assisted us on the characterization of musical tangibles and provided technical details about the ReacTIVision and TUIO.  ... 
doi:10.1561/1100000026 fatcat:bbs4nsjei5bptddq4ptfe56xiq

Towards a sensible integration of paper-based tangible user interfaces into creative work processes

Tanja Doering, Steffi Beckhaus, Albrecht Schmidt
2009 Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09  
Additionally, novel user interfaces like tangible user interfaces (TUIs) are among emerging interaction styles that offer new potential as tools for supporting creative tasks and weak-structured workflows  ...  In order to meet the users' needs, the most suitable user interface for a task should be chosen and different kinds of user interfaces have to be integrated appropriately.  ...  These kinds of interfaces (e.g. tangible user interfaces) that are based on "preexisting real world knowledge and skills" [6] are part of the framework of reality-based interaction (RBI) [6] .  ... 
doi:10.1145/1520340.1520711 dblp:conf/chi/DoringBS09 fatcat:sdfuumjc5vbirk22vy76twhw4u

A Framework Interweaving Tangible Objects, Surfaces and Spaces [chapter]

Andy Wu, Jayraj Jog, Sam Mendenhall, Ali Mazalek
2011 Lecture Notes in Computer Science  
In this paper, we will introduce the ROSS framework, an integrated application development toolkit that extends across different tangible platforms such as multi-user interactive tabletop displays, full-body  ...  We will discuss how the structure of the ROSS framework is designed to accommodate a broad range of tangible platform configurations and illustrate its use on several prototype applications for digital  ...  Tangible user interfaces combine non-standard hardware and software.  ... 
doi:10.1007/978-3-642-21605-3_17 fatcat:xur4zhf5w5b6hh45lqxpenbdb4

Page 881 of Behavior Research Methods Vol. 41, Issue 3 [page]

2009 Behavior Research Methods  
Emerging frameworks for tangible user interfaces. IBM Systems JourrutI, 39,915-931. WiRZ, R. (2(X)5). Evaluation of a comparative study of tangible user interfaces. Unpublished bachelor’s thesis.  ...  Bricks: Laying the fouruhtions for graspable user interfaces.  ... 

Enhancing students' cultural competences through embodied knowing

Annaleda Mazzucato, Antonietta Argiuolo
2021 Workshop on Technology Enhanced Learning Environments for Blended Education  
The approach embraces the conceptualization of an innovative approach through Tangible User Interfaces (TUIs) applied in the field of cultural heritage, promoting the acquisition of knowledge, competences  ...  Combining virtual and physical dimensions, the approach enables effective instructions to come into play, guiding the user exploration of tangible and intangible heritage; combining online interaction  ...  The prototype of the application was developed in the framework of the EULALIA (Enhancing University Language courses with an App powered by game based Learning and tangible user Interfaces Digital Creativity  ... 
dblp:conf/telexbe/MazzucatoA21 fatcat:rqhzozuudbeljeez4gbwcyvpra

A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality

Christian Sandor, Gudrun Klinker
2005 Personal and Ubiquitous Computing  
We explain in this paper the fundamentals of DWARF's user interface framework (DWARF standing for distributed wearable augmented reality framework) and an implementation of this architecture.  ...  Recent user interface concepts, such as multimedia, multimodal, wearable, ubiquitous, tangible, or augmented-reality-based (AR) interfaces, each cover different approaches that are all needed to support  ...  The Columbia University's Computer Graphics and User Interfaces Lab provided us with two prototypes of the TouchGlove; we would like to thank Steven Feiner and Gabor Blasko for their support.  ... 
doi:10.1007/s00779-004-0328-1 fatcat:ndb4lciqfvhu5hmjoqnk3x3np4

Conversational Smart Products: A Research Opportunity, First Investigation And Definition [chapter]

2019 DeSForM19 Proceedings  
This paper approaches the topics of Conversational Design and Conversational Interfaces (CUI) from a product design perspective.  ...  It analyzes the topic of Conversational Design and the construct of "Product Smartness" and presents a framework to define and analyze ConvSP.  ...  This opens up possibilities for multimodal interactions that blend voice interaction and Graphical User Interfaces.  ... 
doi:10.21428/5395bc37.d8801b95 fatcat:oi5mq5wrnnd55areo2bhb6gzfq

Tangible Meets Gestural

Leonardo Angelini, Denis Lalanne, Elise van den Hoven, Ali Mazalek, Omar Abou Khaled, Elena Mugellini
2015 Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14  
Occasionally, when user gestures involve physical artifacts, tangible interaction and gestural interaction can blend into a new paradigm, i.e., tangible gesture interaction [5] .  ...  Tangible interaction and gestural interaction are promising communication means with these objects in this post-WIMP interaction era.  ...  etc., frameworks and future visions on tangible gesture interaction -Techniques for mixed gesture and object recognition  ... 
doi:10.1145/2677199.2683583 dblp:conf/tei/AngeliniLHMKM15 fatcat:3t34kynfp5dt7nwqhnxtt2vyzi

Tangible Interfaces for Augmented Engineering Data Management [chapter]

Michele Fiorentino, Giuseppe Monno, Antonio E.
2010 Augmented Reality  
Tangible interfaces for engineering Tangible interfaces are a novel approach to access EDM contents efficiently and user friendly.  ...  TUIs have emerged as an alternative paradigm to the more conventional Graphical User Interfaces (GUI) letting users manipulate objects in virtual space using real, thus "tangible", objects (Ullmer et  ...  Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR.  ... 
doi:10.5772/7130 fatcat:cu7ytvgdjffknhi6o4tr4ghs54
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