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Emerging frameworks for tangible user interfaces
2000
IBM Systems Journal
We present an interaction model and key characteristics for such "tangible user interfaces," and explore these characteristics in a number of interface examples. ...
In this chapter, we discuss a growing space of interfaces in which physical objects play a central role as both physical representations and controls for digital information. ...
We also thank Paul Yarin, Matt Gorbet, Phil Frei, and other students of the Tangible Media group, as well as Bill Verplank, John Frazer, John Maeda, Jun Rekimoto, Johan Redström, and Tim McNerney for past ...
doi:10.1147/sj.393.0915
fatcat:zv7egrx4dfaz3bpoyx2ydwxekq
A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System
[chapter]
2012
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Users can interact with the story by touching an interface on the table surface with their fingers and by moving tangible objects that represent the characters. ...
This type of interface, where multiple users are gathered around a table with equal access to the characters and the story world, offers a more social setting for interaction than most existing interfaces ...
These devices live up to the high expectations and increasing demands of present-day users and provide more accuracy for new directions in multi-touch research. ...
doi:10.1007/978-3-642-30214-5_14
fatcat:3g4gzlrcifb4fi6hvvax5v77ra
Towards Ambient Augmented Reality with Tangible Interfaces
[chapter]
2009
Lecture Notes in Computer Science
We will present a conceptual framework for Ambient Tangible AR Interface, a new generation of software and hardware tools for development and methods for evaluating Ambient Tangible AR Interfaces. ...
In this paper we describe how Tangible Interaction techniques can be used for Ambient AR applications. ...
In turn new, emerging interfaces will be forced to circumvent ambiguities by reinventing modes of engagement even with tangible objects. ...
doi:10.1007/978-3-642-02580-8_42
fatcat:d7dlejfsirfihb7oljfbloxlre
Informing design by recording tangible interaction
2011
Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA '11
Evaluating tangible user interfaces is challenging. ...
This paper presents a toolkit that logs the manipulation of tangible objects as a step towards creating specific empirical methods for the study of tangible systems. ...
Frameworks for the development of tangible interaction There are already a number of frameworks and classifications, such as the TAC paradigm [11] , intended for researchers developing tangible systems ...
doi:10.1145/1979742.1979893
dblp:conf/chi/EstevesO11
fatcat:c765n6egrjf3rmvvwbvirojsiu
The tiresias effect
2010
Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10
In this paper we discuss how light and temperature information can be designed to affect feedforward in a tangible user interface (TUI). ...
Finally, we outline a user study in which these modes are explored as feedforward coaching devices for a decision-making task. ...
Acknowledgements The first author would like to thank her colleagues Allen Bevans, Joshua Tanenbaum, Sijie Wang and Daniel Feuereissen for their aid in the design and construction of the electronics involved ...
doi:10.1145/1753846.1753996
dblp:conf/chi/SeabornA10
fatcat:gmliakiltjfjtdvlbssro4sosu
Getting a grip on tangible interaction
2006
Proceedings of the SIGCHI conference on Human Factors in computing systems - CHI '06
We introduce a framework that focuses on the interweaving of the material/physical and the social, contributes to understanding the (social) user experience of tangible interaction, and provides concepts ...
and perspectives for considering the social aspects of tangible interaction. ...
Related work on 'tangible' frameworks and tangible collaboration support Previous attempts to develop frameworks for tangible interfaces/action have focused mainly on defining terms, categorizing and characterizing ...
doi:10.1145/1124772.1124838
dblp:conf/chi/HorneckerB06
fatcat:3mxpli4rpbhfhhbmipmyal2ufm
Tangible User Interfaces: Past, Present, and Future Directions
2009
Foundations and Trends® in Human–Computer Interaction
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. ...
This monograph examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. ...
Martin Kaltenbrunner assisted us on the characterization of musical tangibles and provided technical details about the ReacTIVision and TUIO. ...
doi:10.1561/1100000026
fatcat:bbs4nsjei5bptddq4ptfe56xiq
Towards a sensible integration of paper-based tangible user interfaces into creative work processes
2009
Proceedings of the 27th international conference extended abstracts on Human factors in computing systems - CHI EA '09
Additionally, novel user interfaces like tangible user interfaces (TUIs) are among emerging interaction styles that offer new potential as tools for supporting creative tasks and weak-structured workflows ...
In order to meet the users' needs, the most suitable user interface for a task should be chosen and different kinds of user interfaces have to be integrated appropriately. ...
These kinds of interfaces (e.g. tangible user interfaces) that are based on "preexisting real world knowledge and skills" [6] are part of the framework of reality-based interaction (RBI) [6] . ...
doi:10.1145/1520340.1520711
dblp:conf/chi/DoringBS09
fatcat:sdfuumjc5vbirk22vy76twhw4u
A Framework Interweaving Tangible Objects, Surfaces and Spaces
[chapter]
2011
Lecture Notes in Computer Science
In this paper, we will introduce the ROSS framework, an integrated application development toolkit that extends across different tangible platforms such as multi-user interactive tabletop displays, full-body ...
We will discuss how the structure of the ROSS framework is designed to accommodate a broad range of tangible platform configurations and illustrate its use on several prototype applications for digital ...
Tangible user interfaces combine non-standard hardware and software. ...
doi:10.1007/978-3-642-21605-3_17
fatcat:xur4zhf5w5b6hh45lqxpenbdb4
Page 881 of Behavior Research Methods Vol. 41, Issue 3
[page]
2009
Behavior Research Methods
Emerging frameworks for tangible user interfaces. IBM Systems JourrutI, 39,915-931.
WiRZ, R. (2(X)5). Evaluation of a comparative study of tangible user interfaces. Unpublished bachelor’s thesis. ...
Bricks: Laying the fouruhtions for graspable user interfaces. ...
Enhancing students' cultural competences through embodied knowing
2021
Workshop on Technology Enhanced Learning Environments for Blended Education
The approach embraces the conceptualization of an innovative approach through Tangible User Interfaces (TUIs) applied in the field of cultural heritage, promoting the acquisition of knowledge, competences ...
Combining virtual and physical dimensions, the approach enables effective instructions to come into play, guiding the user exploration of tangible and intangible heritage; combining online interaction ...
The prototype of the application was developed in the framework of the EULALIA (Enhancing University Language courses with an App powered by game based Learning and tangible user Interfaces Digital Creativity ...
dblp:conf/telexbe/MazzucatoA21
fatcat:rqhzozuudbeljeez4gbwcyvpra
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
2005
Personal and Ubiquitous Computing
We explain in this paper the fundamentals of DWARF's user interface framework (DWARF standing for distributed wearable augmented reality framework) and an implementation of this architecture. ...
Recent user interface concepts, such as multimedia, multimodal, wearable, ubiquitous, tangible, or augmented-reality-based (AR) interfaces, each cover different approaches that are all needed to support ...
The Columbia University's Computer Graphics and User Interfaces Lab provided us with two prototypes of the TouchGlove; we would like to thank Steven Feiner and Gabor Blasko for their support. ...
doi:10.1007/s00779-004-0328-1
fatcat:ndb4lciqfvhu5hmjoqnk3x3np4
Conversational Smart Products: A Research Opportunity, First Investigation And Definition
[chapter]
2019
DeSForM19 Proceedings
This paper approaches the topics of Conversational Design and Conversational Interfaces (CUI) from a product design perspective. ...
It analyzes the topic of Conversational Design and the construct of "Product Smartness" and presents a framework to define and analyze ConvSP. ...
This opens up possibilities for multimodal interactions that blend voice interaction and Graphical User Interfaces. ...
doi:10.21428/5395bc37.d8801b95
fatcat:oi5mq5wrnnd55areo2bhb6gzfq
Tangible Meets Gestural
2015
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '14
Occasionally, when user gestures involve physical artifacts, tangible interaction and gestural interaction can blend into a new paradigm, i.e., tangible gesture interaction [5] . ...
Tangible interaction and gestural interaction are promising communication means with these objects in this post-WIMP interaction era. ...
etc., frameworks and future visions on tangible gesture interaction -Techniques for mixed gesture and object recognition ...
doi:10.1145/2677199.2683583
dblp:conf/tei/AngeliniLHMKM15
fatcat:3t34kynfp5dt7nwqhnxtt2vyzi
Tangible Interfaces for Augmented Engineering Data Management
[chapter]
2010
Augmented Reality
Tangible interfaces for engineering Tangible interfaces are a novel approach to access EDM contents efficiently and user friendly. ...
TUIs have emerged as an alternative paradigm to the more conventional Graphical User Interfaces (GUI) letting users manipulate objects in virtual space using real, thus "tangible", objects (Ullmer et ...
Advanced interactive patterns of visualization and representations are emerging as a viable alternative with the latest advances in emerging technologies such as AR and VR. ...
doi:10.5772/7130
fatcat:cu7ytvgdjffknhi6o4tr4ghs54
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