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Investigating Agile User-Centered Design in Practice: A Grounded Theory Perspective [chapter]

Zahid Hussain, Wolfgang Slany, Andreas Holzinger
2009 Lecture Notes in Computer Science  
The emerging themes that the study found show that in agile team members there is increasing realization for the importance of usability in software development.  ...  This paper investigates how the integration of agile methods and User-Centered Design (UCD) is carried out in practice.  ...  "The design studio is a rapid process that allows designers, developers and stakeholders to collaborate and explore design alternatives.  ... 
doi:10.1007/978-3-642-10308-7_19 fatcat:gwpz6d7wmjazbjxm7uf3lcqcxi

The recalibration of a design studio curriculum during COVID–19 in Aotearoa

Fiona Grieve
1969 DAT Journal  
Methodologically, it describes a design-based research intervention that asks what occurred in the translation of a brief written as an in-person, studio-based model into a purely online undertaking, learning  ...  Through a commentary on practice, the revitalisation of a design programme, and the pedagogical shift from within the traditional studio paradigm–a dynamic on-campus, in-person model into an abrupt and  ...  The second artefact, a poster diptych titled Two-Face, introduced the conceptual frameworks of dualities and binaries to deepen the ideas and contexts emerging from the theme of self-identity.  ... 
doi:10.29147/dat.v6i2.410 fatcat:cbvfg7diunclhigpl33v5wnhhm

Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces

Hans-Christian Jetter, Harald Reiterer, Florian Geyer
2013 Personal and Ubiquitous Computing  
These spaces are ubiquitous computing environments for computer-supported collaboration of multiple users in a physical space or room, e.g., meeting rooms, design studios, or libraries, augmented with  ...  Ideally, in these spaces, the virtues of the familiar physical and social world are combined with that of the digital realm in a considered manner so that desired properties of each are preserved and a  ...  Furthermore, the authors would like to thank all the organizers and participants of our DCIS 2012 workshop "Designing Collaborative Interactive Spaces" at AVI 2012 5 and our workshop "Blended Interaction  ... 
doi:10.1007/s00779-013-0725-4 fatcat:eyacnljwuzdo7cn4hgristjz4y

Agile Education: Luisa Collina on the evolution of Design Schools

Valentina Auricchio
2018 AGATHÓN - International Journal of Architecture Art and Design  
Within a dialogue with Luisa Collina, retracing the main stages that characterized the birth and evolution of design schools in Italy, a future vision emerges.  ...  A vision that preserves and emphasizes the glorious history of the past while taking into account its own DNA, characterized by a critical and strategic nature, in continuous dialogue with industry, but  ...  Other schools have decided to replace classic singlesubject courses, to offer themed hybrid ones.  ... 
doi:10.19229/2464-9309/3282018 doaj:735dee74825241729355f21b17eb1d33 fatcat:n2t5zoyxi5eltanl667tkq43pm

An Open-Ended Blended Approach to Teaching Interaction Designers to Code

Kazjon Grace, Brittany Klaassens, Liam Bray, Alex Elton-Pym
2022 Frontiers in Computer Science  
The first year programming course within our interaction design-focussed Bachelors program has had the highest failure rate of any core unit for over a decade.  ...  In service of that objective we present our contribution in two parts: a qualitatively-derived understanding of student attitudes toward open-ended blended learning, as well as a matching set of design  ...  The School of Architecture, Design and Planning, where the authors work, supported this article's processing fees.  ... 
doi:10.3389/fcomp.2022.813889 fatcat:sbakmzd2rndzpcr6mn6okcdp2i

Design Space of Programming Tools on Mobile Touchscreen Devices [article]

Poorna Talkad Sukumar, Ronald Metoyer
2017 arXiv   pre-print
We present these themes and how each paper contributes to the theme, and we outline the remaining challenges in and opportunities for using mobile touchscreen devices in programming applications.  ...  In this literature survey, we bring together the diverse research work on programming-related tasks supported by mobile touchscreen devices to explore the design space for applying them to programming  ...  A paper discussed under a theme may contain aspects pertaining to a different theme and in such cases, we briefly mention those aspects of the paper in the latter theme.  ... 
arXiv:1708.05805v1 fatcat:ymgrnhzvh5gptiiz4cmrufoztu

BIM-enabled learning for building systems and technology

Mehmet Ümit Meterelliyöz, Ozan Önder
2022 Journal of Information Technology in Construction  
Based on a grounded theory approach, the findings are synthesized in a theoretical learning model including the systemic relationships between building technology content and parametric BIM methodology  ...  Students experienced a fully BIM-enhanced course for learning fundamental concepts of building systems and technology where the creation of parametric BIM models was the main vessel for comprehensive understanding  ...  Acquired know-how and abilities from these courses are directly transferred to design studios in various levels and construction project courses (Clayton 2006; Allen 2009 ).  ... 
doi:10.36680/j.itcon.2022.001 fatcat:c7qv6qwlh5ewhokbhalf5ctpcm

Review of Cross-Platforms for Mobile Learning Application Development

Nabil Litayem, Bhawna Dhupia, Sadia Rubab
2015 International Journal of Advanced Computer Science and Applications  
In order to avoid re-implementation of the same hybrid application for different platform separately, several tools are proposed for example: PhoneGap, Adobe Air, Sencha Touch and QT, each with their own  ...  Therefore, developing a mobile application for different platforms is a cumbersome task if appropriate tools and techniques are not practiced.  ...  It uses XML and HTML to create interface design and procedural code for creating a UI object.  ... 
doi:10.14569/ijacsa.2015.060105 fatcat:tripn2k6drhsvaykxrfusnsn4q

Artifact-Facilitated Communication in Agile User-Centered Design [chapter]

Andrei Garcia, Tiago Silva da Silva, Milene Selbach Silveira
2019 Lecture Notes in Business Information Processing  
Regarding sharing and understanding design tasks, a number of practices are used, such as design studio, developers participating in UI specifications and shared artifacts within the team.  ...  Related to sharing and understanding of the design vision on AUCD approach, a number of techniques are used, such as design studio, developers participating in user interface specifications, and shared  ... 
doi:10.1007/978-3-030-19034-7_7 fatcat:znfpmzu7ybbp7m6uovv3s3mzeq

Playful Mapping in the Digital Age

Craig M. Dalton
2018 The AAG Review of Books  
Acknowledgements An earlier version of this chapter appeared in Exchanges 1, 2 (2014): 1-17. List of Games Cited  ...  A hybrid blending of practice, backdrop and imagination emerges during game play and on the real course.  ...  Conclusions A hybrid experience emerges in the golfing cases discussed in this chapter.  ... 
doi:10.1080/2325548x.2018.1402279 fatcat:2otxbu5lzbbgtnjgrg7avbfpnu

The Design Space of Livestreaming Equipment Setups: Tradeoffs, Challenges, and Opportunities

Ian Drosos, Philip J. Guo
2022 Designing Interactive Systems Conference  
Striner et al. analyzed design process documents produced in a university gaming course to formulate a design space of audience participation needs for Twitch gaming livestreams [56] , with dimensions  ...  We decided to stop after 40 videos since we felt we had reached a reasonable qualitative saturation point [51] : the same themes in our design space kept re-appearing in subsequent videos we watched,  ... 
doi:10.1145/3532106.3533489 fatcat:sia5s5aqjjftnkydo66t4jkuei

Design and Implementation of Post-WIMP Distributed User Interfaces with ZOIL

Hans-Christian Jetter, Michael Zöllner, Jens Gerken, Harald Reiterer
2012 International Journal of Human-Computer Interaction  
We also thank the many colleagues and students from Konstanz who supported and evaluated ZOIL in their projects and courses.  ...  Therefore, this article introduces the Zoomable Object-Oriented Information Landscape (ZOIL), a novel design approach and software framework for post-WIMP DUIs in interactive spaces.  ...  Center: Design Studio (Geyer & Reiterer, 2010) .  ... 
doi:10.1080/10447318.2012.715539 fatcat:zwy7m3pqd5dxdec4lauhyyap5m

Tools for Designing Experience: Repurposing Design Resources for the Emerging Experience Economy

Ian Willcock
2017 EVA London 2017  
originally trained in a different (albeit related) single area (e.g. architecture, theatre, UI design etc.) and have developed their interdisciplinary expertise through a process of individual research  ...  An 'experience model' is proposed to support the analysis and identification of key elements of immersive experiences and the paper concludes with a provisional identification of a core set of key design  ...  The novelty of the field also means that almost all current practitioners originally trained in a different (albeit related) single area (e.g. architecture, theatre, UI design etc.) and have developed  ... 
doi:10.14236/ewic/eva2017.48 dblp:conf/eva/Willcock17 fatcat:kewspjaslbez3kuvgcjirhgaae

Real Challenges in Mobile App Development

Mona Erfani Joorabchi, Ali Mesbah, Philippe Kruchten
2013 2013 ACM / IEEE International Symposium on Empirical Software Engineering and Measurement  
Method: We conducted a qualitative study, following a Grounded Theory approach, in which we interviewed 12 senior mobile developers from 9 different companies, followed by a semi-structured survey, with  ...  Objective: The goal of our study is to gain an understanding of the main challenges developers face in practice when they build apps for different mobile devices.  ...  This work was supported in part by the Institute for Computing, Information and Cognitive Systems (ICICS) at the University of British Columbia (UBC).  ... 
doi:10.1109/esem.2013.9 dblp:conf/esem/JoorabchiMK13 fatcat:x2a4icn5jjhn7ghs4o3cck4muy

Research exhibition "Demonstrators" - Deliverable 5.1 (The Innochain Network Journal #5)

Martin Tamke, Mette Ramsgaard Thomsen, Ruxandra-Stefania Chiujdea
2020 Zenodo  
;ore than 150 participants took here part in a two-day inquiry in how this shared digital platform enables the emergence of a new [...]  ...  With many of the Innochain projects in the last part of their course the Innochain exhibition PRACTICE FUTURES - BUILDING DESIGN FOR A NEW MATERIAL AGE provided a mean to gather ressources and create a  ...  ;ore than 150 participants took here part in a two-day inquiry in how this shared digital platform enables the emergence of a new hybrid practice.  ... 
doi:10.5281/zenodo.3948546 fatcat:pz5lkorhvrgkzmscpyg5kwahj4
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