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Emergence of Self-Replicating Loops in an Interactive, Hardware-Implemented Game-of-Life Environment [chapter]

André Stauffer, Moshe Sipper
2002 Lecture Notes in Computer Science  
We present the design of an interactive self-replicating loop, wherein the user can physically induce the loop's creation and then control its replication and destruction.  ...  After introducing the BioWall, a reconfigurable electronic wall for bio-inspired applications, we describe the design of our novel loop and delineate its hardware implementation in the wall. * A.  ...  In this paper we present the emergence of this interactive self-replicating loop in a Game-of-Life (or, simply, Life) environment [11] .  ... 
doi:10.1007/3-540-45830-1_12 fatcat:oebyaog5ybdn3fvp4xfokyjheu

Evolving Digital Ecological Networks

Miguel A. Fortuna, Luis Zaman, Aaron P. Wagner, Charles Ofria, Shoshana Wodak
2013 PLoS Computational Biology  
Despite being computational, these programs evolve quickly in an open-ended way, and starting from only one or two ancestral organisms, the formation of ecological networks can be observed in real-time  ...  The types and outcomes of interactions between phenotypes are determined by task overlap for logicdefined phenotypes and by responses to encounters in the case of behavioral phenotypes.  ...  The version history of the text file and the peer reviews (and response to reviews) are available as supporting information in Text S1 and S2.  ... 
doi:10.1371/journal.pcbi.1002928 pmid:23533370 pmcid:PMC3605903 fatcat:i52men3p2jebbmxnj6bkq6vvbm

Self-replication, Evolvability and Asynchronicity in Stochastic Worlds [chapter]

Chrystopher L. Nehaniv
2005 Lecture Notes in Computer Science  
We consider temporal aspects of self-replication and evolvability -in particular, the massively asynchronous parallel and distributed nature of living systems.  ...  Individuals in a finite computer memory are self-replicating programs running on a Darwinian operating systems (one in which mutations in data and flaws in computational operations occur with certain low  ...  artifacts), Attila Egri-Nagy (evolvability of genotypephenotype relation in populations of self-replicating programs), R.  ... 
doi:10.1007/11571155_13 fatcat:4cdihrzr5reljbhedfxh67v47y

Cellular Automata Models of Self-replicating Systems [chapter]

James A. Reggia, Hui-Hsien Chou, Jason D. Lohn
1998 Advances in Computers  
Thus, in the rest of this article, we will focus on self-replicating structures implemented within the framework of cellular automata.  ...  More recently, w e h a v e taken a third approach in our own work that focuses on self-replication as an emergent property rather than, as in the past, being based solely on manually designed replicants  ...  current state and the state of immediate neighbor cells, any self-replicating structures observed in the models we consider must be an emergent behavior arising from strictly local interactions.  ... 
doi:10.1016/s0065-2458(08)60667-1 fatcat:yatvjk6sgvbwnlduqiuvbfyh3a

Artificial Life [chapter]

Wolfgang Banzhaf, Barry McMullin
2012 Handbook of Natural Computing  
BMcM acknowledges the support of Dublin City University, and of the European Union FP6 funded project ESIGNET, project number 12789.  ...  The replication and propagation of programs in controlled coreworld environments obviously also lead to the idea of self-replicating programs propagating in open, networked, computer environments.  ...  Tierra was based on the idea of competing and interacting self-replicating programs in a shared core memory.  ... 
doi:10.1007/978-3-540-92910-9_53 fatcat:lhzjy4xxq5ht7jagfsskr7xj4y

Major Feedback Loops Supporting Artificial Evolution in Multi-modular Robotics [chapter]

Thomas Schmickl, Jürgen Stradner, Heiko Hamann, Lutz Winkler, Karl Crailsheim
2011 Studies in Computational Intelligence  
Self-organization is a major component of our framework and is implemented by a hormone-inspired controller governing the behavior of singular autonomous modules.  ...  We show first results, which were obtained by artificial evolution with our framework, and give an outlook of how the framework will be applied in future research.  ...  However, all feedback loops interact in a complex way, which is the key point of this approach.  ... 
doi:10.1007/978-3-642-18272-3_13 fatcat:g6sgix7zdrev7mqoxkhmhpe2am

Biologic [article]

Louis H. Kauffman
2002 arXiv   pre-print
In the end, we arrive at a summary formalism, a chapter in "boundary mathematics" where there are not only containers <> but also extainers ><, entities open to interaction and distinguishing the space  ...  We show how this formalism encompasses significant parts of the logic of DNA replication, the Dirac formalism for quantum mechanics, formalisms for protein folding and the basic structure of the Temperley  ...  The author thanks Sofia Lambropoulou for many useful conversations in the course of preparing this paper.  ... 
arXiv:quant-ph/0204007v2 fatcat:fos3yknizzfffhf2ibxiisuc64

Fifty Years of Research on Self-Replication: An Overview

Moshe Sipper
1998 Artificial Life  
My goal in this article is to present an overview of research carried out in the domain of self-replication over the past 50 years, starting from von Neumann's work in the late 1940s and continuing to  ...  The study of arti cial self-replicating structures or machines has been taking place now for almost half a century.  ...  Acknowledgments I am grateful to the following people who provided comments that were helpful in the writing of this article: John Case, Robert A.  ... 
doi:10.1162/106454698568576 pmid:9864438 fatcat:u2jrtvaffjgwfiq2lgmzoeq2we

A Contemporary Overview of the History and Applications of Artificial Life

Jamaluddin Mir
2015 Automation Control and Intelligent Systems  
Artificial life is focused on developing an understanding of the fundamental doctrines of life by either creating lifelike characteristics in simulations created by computers or by actual physical implementations  ...  The study of man-made systems which demonstrate certain behaviors that are found to be distinctive characters of natural living systems, found in nature, is called Artificial Life.  ...  Self-replicating loops were proposed in 1984 [4] which were a lot simpler.  ... 
doi:10.11648/j.acis.20150301.12 fatcat:bogp3nac5zfzbgfqct5p46crne

Design and Implementation of a Low Cost Virtual Rugby Decision Making Interactive [chapter]

Alan Cummins, Cathy Craig
2016 Lecture Notes in Computer Science  
The paper describes the design and implementation of a novel low cost virtual rugby decision making interactive for use in a visitor centre.  ...  Retaining the principles of perception and action, egocentric viewpoint, immersion, sense of presence, representative design and game design the system delivers an engaging and effective interactive to  ...  The project described was carried out on behalf of Ulster Rugby, as part of their new Nevin Spence Centre which is dedicated to Nevin Spence.  ... 
doi:10.1007/978-3-319-40621-3_2 fatcat:ea7npfwamvcmfilcnxrs5ytasu

Cognitive Systems Platforms using Open Source [chapter]

Patrick Courtney, Olivier Michel, Angelo Cangelosi, Vadim Tikhanoff, Giorgio Metta, Lorenzo Natale, Francesco Nori, Serge Kernbach
2009 Performance Evaluation and Benchmarking of Intelligent Systems  
In the following, we concentrate on the description of the hardware and software systems, as well as an iCub simulator, each of which may be used in comparative studies.  ...  The use of multiple robotic agents lends itself to the replication of experiments and thus benchmarking of behavior and functionality. 2 The Rat's Life Benchmark: Competing Cognitive Robots 2.1 Motivation  ...  Acknowledgements The Rat's Life benchmark was supported by the European Commission ICEA project 18 , while the work on iCub was supported by the European Commission FP6  ... 
doi:10.1007/978-1-4419-0492-8_7 fatcat:wqldberv6rf3npjpgjuehrpuiy

Digital Technologies for Innovative Mental Health Rehabilitation

Rui Pedro Lopes, Bárbara Barroso, Leonel Deusdado, André Novo, Manuel Guimarães, João Paulo Teixeira, Paulo Leitão
2021 Electronics  
In this context, serious games and virtual reality allows for creation of immersive environments that contribute to a more effective and lasting recovery, with improvements in terms of quality of life.  ...  The system described in this paper is currently in development, in collaboration with a health unit, and is an engineering effort that combines hardware and software to develop a rehabilitation tool for  ...  The simulations are implemented in the Unity game engine, and an API will be exported to allow game monitoring and dynamic adaptation of the game simulations.  ... 
doi:10.3390/electronics10182260 fatcat:lsew6gmqyrf7rdriltw6aflzou

Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations

Sandro Weber, Linda Rudolph, Sven Liedtke, Christian Eichhorn, Daniel Dyrda, David A. Plecher, Gudrun Klinker
2022 Frontiers in Virtual Reality  
If Mixed Reality applications are supposed to become truly ubiquitous, they face the challenge of an ever evolving set of hardware and software systems - each with their own standards and APIs–that need  ...  to work together and become part of the same shared environment (the application).  ...  The smartphone of the experimentee will be connected to the VR PC through Ubi-Interact in the case of a self-made app.  ... 
doi:10.3389/frvir.2022.765959 fatcat:6354asjmkfcn3mcyrrsv6nslsq

The ARICE Framework: Augmented Reality in Computing Education

Yuanqiong Wang, Giovanni Vincenti, James Braman, Alfreda Dudley
2013 International Journal of Emerging Technologies in Learning (iJET)  
Augmented Reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input and output including sound,  ...  This paper proposes an Augmented Reality in Computing Education (ARICE) framework for using an AR educational system in undergraduate computing education to improve student performance, retention and learning  ...  Augmented Reality refers to an area within the ideal gap between interacting with anything or anyone in real life and doing so in completely virtual environments.  ... 
doi:10.3991/ijet.v8i6.2809 fatcat:6da37rnifvhxra5u52ktla7fo4

Virtual Reality

Jesse Fox, Dylan Arena, Jeremy N. Bailenson
2009 Journal of Media Psychology  
First, we provide a brief overview of the hardware and equipment used to create VR and review common elements found within the virtual environment that may be of interest to social scientists, such as  ...  in physical settings, such as nonverbal behavior and social interaction.  ...  We would like to thank all of our coders for their hard work on this project: Liz Tricase, Deonne Castaneda, Amanda Zhang, Suejung Shin, Brandon Herzog, Amanda Le, Maddy Coon, Jeff Wear, and Nicole Fernandez  ... 
doi:10.1027/1864-1105.21.3.95 fatcat:6eml75ucjzhzjlws4nso5rf52e
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