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Collaboration through Cartoons: Drawing Cartoons to Assist Collaborative Ethnography with Young Children

2017 Review of Social Studies  
The paper describes how the cartoons facilitated a more collaborative approach to ethnographic research as the children became engaged in their creation and interpretation.  ...  Collaboration through Cartoons, Fashanu 2 To achieve this aim, the next section will discuss the context of the research, after which the concept of collaborative ethnography will be summarised.  ...  The cartoons created a space for dialogue, facilitating the evolution of the conversation from a basic misunderstanding ('muscles'), to a more sophisticated exchange involving multi-modal embodiment of  ... 
doi:10.21586/ross0000049 fatcat:72ns2pvn4faxjhmitkypoqouu4

Hybrid intelligence in hospitals: towards a research agenda for collaboration

Milad Mirbabaie, Stefan Stieglitz, Nicholas R. J. Frick
2021 Electronic Markets  
In this context, the utilization of hybrid intelligence, such as conversational agents (CAs), is a reasonable approach for the coordination of diverse tasks.  ...  and interdependency; 2) connectivity and embodiment; 3) trust and transparency; and 4) security, privacy, and ethics.  ...  These improvements are especially beneficial in hospitals for the collaborative diagnosis of diseases and the development of treatment plans across multiple departments without the need for peer to peer  ... 
doi:10.1007/s12525-021-00457-4 fatcat:vwwatvrfkfh3zbqea5podu3kai

Toward an argumentation-based dialogue framework for human-robot collaboration

Mohammad Q. Azhar
2012 Proceedings of the 14th ACM international conference on Multimodal interaction - ICMI '12  
Third, my research provides a comprehensive subjective and objective analysis of the effectiveness of an HRI System with peer interaction that is enabled through argumentation-based dialogue.  ...  My research presents a version of peer interaction enabled through argumentation-based dialogue that allows humans and robots to work together as partners. v  ...  Thus, a peer robot, an embodied agent, is identified in this research as a robot that is capable of working with a human as a partner to provide or seek help from a human collaborator.  ... 
doi:10.1145/2388676.2388743 dblp:conf/icmi/Azhar12 fatcat:mlg52qdh5neuhptwtuxnoyd7se

Engineering plug-in software components to support collaborative work

J. Grundy, J. Hosking
2002 Software, Practice & Experience  
Many software applications require co-operative work support, including collaborative editing, group awareness, versioning, messaging and automated notification and coordination agents.  ...  We describe a variety of applications of this technique, along with descriptions of the novel architecture, user interface adaptation and implementation techniques for the collaborative work-supporting  ...  ACKNOWLEDGEMENTS The authors gratefully acknowledge the many helpful comments of the anonymous reviewers on earlier versions of this paper.  ... 
doi:10.1002/spe.472 fatcat:gu5galszpbek5hddzd23zkrgz4


Philippe Lemoisson, Stefano Cerri
2005 Applied Artificial Intelligence  
To end with, we sketch out protocols aimed at guiding both the collaborative construction process and the collaborative learning process in the EnCOrE project.  ...  The current major result is the emerging conceptual model supporting interaction between human agents and AI tools integrated in Grid services within a socio-constructivist approach, consisting of cycles  ...  Theory revision.Each agent takes into account the other's abduction and proceeds to a revision of one's theory each other as a major side effect of this collaboration.  ... 
doi:10.1080/08839510500234800 fatcat:fdpjblbnbne7zahdbg2gu2hq4a

Redesigning for Collaboration in Learning Initiatives: An Examination of Four Highly Collaborative Campuses

Adrianna J. Kezar
2006 Journal of Higher Education  
As one campus official noted: You need to be multi-modal and use the language of various disciplines and be aware of different learning styles.  ...  institutions; reputation was purely subjective and not based on measures) 4. perception of depth and quality of collaborations on their campus in comparison to their peer institutions.  ... 
doi:10.1353/jhe.2006.0043 fatcat:a2mufwnjorcafmtkl7aqyzqe5a

The HRC Model Set for Human-Robot Collaboration Research [article]

Sofya Zeylikman and Sarah Widder and Alessandro Roncone and Olivier Mangin and and Brian Scassellati
2018 arXiv   pre-print
It targets a common scenario in HRC, which is the collaborative assembly of furniture, and it consists of a combination of standard components and custom designs.  ...  With this work, we aim at reducing the amount of work required to set up and reproduce HRC experiments, and we provide a unified framework to facilitate the comparison and integration of contributions  ...  Conversely, the respective areas of competence can be artificially mixed and the two agents can be forced to compete for the same resource [32] .  ... 
arXiv:1710.11211v2 fatcat:th7qkfmmufcgnigozeehk5lmwq

Facilitating Collaborative Knowledge Building

Cindy E. Hmelo-Silver, Howard S. Barrows
2008 Cognition and Instruction  
Students took responsibility for advancing the group's understanding as they asked many high-level questions and built on each others thinking to construct collaborative explanations.  ...  In problem-based learning, students learn through collaborative problem solving and reflecting on their experiences.  ...  of this article.  ... 
doi:10.1080/07370000701798495 fatcat:pcv5l5kdrvfgpk3efi37ogs7pa

The Enhancement of Creative Collaboration through Human Mediation

Teresa Varela, Odete Palaré, Sofia Menezes
2020 Education Sciences  
Empathy, emotional understanding, and an atmosphere of trust are the factors that students acknowledge as important in the creative process.  ...  The results show that human mediation promotes significant creative collaboration, the construction of one's own identity, and artistic production with others, and it also allows us to perceive creativity  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/educsci10120347 fatcat:tzqrvwh22refpnpba6eyaoyhsi

Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case

Ioannis Doumanis, Daphne Economou
2019 Multimodal Technologies and Interaction  
This paper discusses the enactment and evaluation of Embodied Conversational Agents (ECA) capable of affective communication in Collaborative Virtual Environments (CVE) for learning.  ...  The ECA provides a tour of the virtual parliament and participates in the learning activity as an intervention mechanism to engage students.  ...  Conflicts of Interest: The authors declare no conflict of interest.  ... 
doi:10.3390/mti3010007 fatcat:eto7z3vkbbhudlf7rfao5wnavy

Intersubjectivity in human–agent interaction

2007 Interaction Studies  
We discuss why we distinguish between appearance and behavior, why we use the benchmark of intersubjectivity, our methodology for applying this benchmark to embodied conversational agents (ECAs), and why  ...  What is the hallmark of success in human–agent interaction? In animation and robotics, many have concentrated on the looks of the agent — whether the appearance is realistic or lifelike.  ...  Acknowledgements Many thanks to all of the students, staff, and colleagues who participated in the research reported here, both at MIT and at Northwestern.  ... 
doi:10.1075/is.8.3.05cas fatcat:oqcmao2ygzczbbcohaax7mmwby

Enacting Smart Pedagogy in Higher Education Contexts: Sensemaking through Collaborative Biography

Vicente Reyes, Katherine McLay, Lauren Thomasse, Karen Olave-Encina, Arafeh Karimi, Mohammed Tareque Rahman, Lalanthi Seneviratne, Tran Le Nghi Tran
2021 Technology, Knowledge and Learning  
Scholars and practitioners have labelled this new teaching and learning landscape as smart pedagogy.  ...  Using collective biographies as a methodological tool, this inquiry provides insights into sensemaking experiences of a group of university academics whilst implementing ICT reforms anchored on Smart Pedagogy  ...  One of the key insights that we derive from our collaborative conversations is the need to reimagine and redefine the concept of 'classroom readiness' to achieve a shared understanding that preparedness  ... 
doi:10.1007/s10758-021-09495-5 fatcat:iwcniahmlrhwxkbkj4bqs5zdli

Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned

Annie Wang, Meredith Thompson, Cigdem Uz-Bilgin, Eric Klopfer
2021 Frontiers in Virtual Reality  
Collaboration in VR can be used to alleviate some of the cognitive load inherent in VR environments, and VR can serve as a context for collaborative problem solving with the appropriate distribution of  ...  Our goal is to share the lessons we gleaned from the design and development of the game so that others may learn from our experiences as they are designing, developing, and testing VR for learning.  ...  ACKNOWLEDGMENTS We acknowledge the contributions of the CLEVR game designers Dan Roy, lead programmer Philip Tan, program coordinators Rik Eberhardt and Judy Perry, the subject matter experts we spoke  ... 
doi:10.3389/frvir.2021.734083 fatcat:cwfjks6hbvh2ddgphfbxki5yau

Context-dependent awareness support in open collaboration environments

Liliana Ardissono, Gianni Bosio
2011 User modeling and user-adapted interaction  
To evidence the validity of the methodology, we outline studies where the stories and scale have been effectively applied (in recommender systems, intelligent tutoring systems, and persuasive systems).  ...  We present the validation of the scale and evaluate its reliability.  ...  Acknowledgements This paper acknowledges the Northern Research Partnership and the Scottish Informatics and Computer Science Alliance, who co-funded the Ph.Ds of the first two authors.  ... 
doi:10.1007/s11257-011-9100-1 fatcat:pltb44dxrvdv5kvdbqv6d3fpga

Avatar and Self: A Rhetoric of Identity Mediated Through Collaborative Role-Play

Pamela Andrews
2016 Figshare  
Using an online role-playing forum based on a work of fiction as a site of analysis, this project will borrow from game studies, dramatism, and identity theory to create a framework for discussing processes  ...  and virtual experiences (Turkle 184-5).  ...  These fictions become embodied through the reader, not through a mental activity but through a multi-modal construction built on text, image, and sound.  ... 
doi:10.6084/m9.figshare.3470558 fatcat:yningfsq3valjnviokobmko5mu
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