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Effects of scale change on distance perception in virtual environments

Tien Dat Nguyen, Christine J. Ziemer, Jodie M. Plumert, James F. Cremer, Joseph K. Kearney
2009 Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization - APGV '09  
We conducted two experiments to investigate effects of scale changes on distance perception in virtual environments.  ...  The pattern of results was the same, though the size of the overshoot/undershoot was attenuated. The discussion focuses on explanations for the effects of scale changes on distance estimates.  ...  Dat Nguyen from the Vietnam Education Foundation and by grants awarded to Jodie Plumert, Joseph Kearney, and James Cremer from the National Science Foundation (CNS-0750677) and the National Institute of  ... 
doi:10.1145/1620993.1620999 dblp:conf/apgv/NguyenZPCK09 fatcat:vs4c5rovtzgergikpueas52jim

Effects of scale change on distance perception in virtual environments

Tien Dat Nguyen, Christine J. Ziemer, Timofey Grechkin, Benjamin Chihak, Jodie M. Plumert, James F. Cremer, Joseph K. Kearney
2011 ACM Transactions on Applied Perception  
We conducted a series of experiments to investigate effects of scale changes on distance perception in virtual environments. All experiments were carried out in an HMD.  ...  Changes in the size of the tunnel or the separation between the targets (without a change in the size of the targets) had a minimal effect on distance estimates.  ...  In sum, the large effects of scale changes on distance perception lend further support to the conclusion that people have difficulty accurately perceiving egocentric distance in virtual environments.  ... 
doi:10.1145/2043603.2043608 fatcat:6jl5b4bmkncnlastgpk732f734

Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments [article]

Jangyoon Kim, Victoria Interrante
2017 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
In particular, we report the results of an experiment in which we separately study the effect of each of these body scale manipulations on users' perception of object size in a highly detailed, photorealistically  ...  In the first block of trials, participants report the perceived metric size of a virtual white cube that sits on a virtual table, at the same distance used in the real-world training, within in a realistic  ...  Several prior studies have explored the effect of virtual self-body size on users' perception of object sizes and distances in virtual environments. Leyrer et al.  ... 
doi:10.2312/egve.20171353 dblp:conf/egve/KimI17 fatcat:ykdbzuljhrdh3a52elximbj2wy

Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment

Ungyeon Yang, Nam-Gyu Kim
2021 Journal of multimedia information system  
Among many human factors, distance perception has been treated as very important in virtual environment interaction accuracy.  ...  virtual visual distance perception heterogeneity phenomenon.  ...  high-speed and precise tracking in an indoor VR space)  ... 
doi:10.33851/jmis.2021.8.2.111 fatcat:cpgczh4q2rc4xorcvhj5aak75q

The relationship between the body and the environment in the virtual world: The interpupillary distance affects the body size perception

Daisuke Mine, Nami Ogawa, Takuji Narumi, Kazuhiko Yokosawa, Stefano Triberti
2020 PLoS ONE  
The present study investigated the effect of the IPD on body size perception, and the relationship between the perceived scale of the body and the external world when the IPD is manipulated.  ...  To this end, in a virtual environment, we manipulated the IPD as well as the size and presence of participants' hands, while participant's eye height was increased vertically.  ...  Distance perception in virtual environments is slightly different from perception in the real environment; a number of studies address this disparity.  ... 
doi:10.1371/journal.pone.0232290 pmid:32330199 fatcat:d2yz7pjr5fck7oqdvshyhfvf7e

Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale

Jonathan W. Kelly, William W. Hammel, Zachary D. Siegel, Lori A. Sjolund
2014 IEEE Transactions on Visualization and Computer Graphics  
However, a brief period of interaction by walking through the virtual environment with visual feedback can cause dramatic improvement in perceived distance.  ...  Distance in immersive virtual reality is commonly underperceived relative to intended distance, causing virtual environments to appear smaller than they actually are.  ...  Experiment 1 addressed the effect of interaction quantity (i.e., number of interaction trials) on distance perception in a virtual environment.  ... 
doi:10.1109/tvcg.2014.36 pmid:24650986 fatcat:eohva5puqrhvdjti2g36wpwcnm

The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment

Betty J Mohler, Sarah H Creem-Regehr, William B Thompson, Heinrich H Bülthoff
2010 Presence - Teleoperators and Virtual Environments  
We discuss the implications of these results on theories of embodied perception in virtual environments.  ...  We explore the effect of being able to see one's own body in such systems on an objective measure of the accuracy of one form of space perception.  ...  Acknowledgments This work was supported in part by NSF grant IIS-0745131 and by the World Class University program through the National Research Foundation of Korea funded by the Ministry of Education,  ... 
doi:10.1162/pres.19.3.230 fatcat:xugw5h6jtnfzrhmppou2yzv7qq

Absolute motion parallax weakly determines visual scale in real and virtual environments

Andrew C. Beall, Jack M. Loomis, John W. Philbeck, Thomas G. Fikes, Bernice E. Rogowitz, Jan P. Allebach
1995 Human Vision, Visual Processing, and Digital Display VI  
The problem of visual scale under monocular viewing becomes readily apparent when one moves about within a virtual environment.  ...  We sought to assess the effectiveness of observer-produced motion parallax in scaling apparent size and distance within near space.  ...  Perhaps for this reason, changing the gain of the head tracker results in apparent motion of the virtual environment rather than a change in its apparent scale.  ... 
doi:10.1117/12.207547 fatcat:y3s3gow55vgevaepdfqhrr7pgy

GiAnt

Ferran Argelaguet, Morgant Maignant
2016 Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology - VRST '16  
The results from the conducted user evaluation shows that GiAnt is an efficient multi-scale navigation which minimizes the changes of the scale factor of the virtual environment compared to state-of-the-art  ...  Abstract Navigation in multi-scale virtual environments (MSVE) requires the adjustment of the navigation parameters to ensure optimal navigation experiences at each level of scale.  ...  ] based on the distance between the user and the virtual environment.  ... 
doi:10.1145/2993369.2993391 dblp:conf/vrst/ArgelaguetM16 fatcat:re5r6nuxorckxdu5yy3kjdtgwe

The Influence of Restricted Viewing Conditions on Egocentric Distance Perception: Implications for Real and Virtual Indoor Environments

Sarah H Creem-Regehr, Peter Willemsen, Amy A Gooch, William B Thompson
2005 Perception  
In contrast, the same tasks in virtual environments using headmounted displays (HMDs) show large compression of distance.  ...  Three experiments examined the influence of field of view and binocular viewing restrictions on absolute distance perception in the real world.  ...  Studies examining the effects of binocular viewing using targets in reduced-cue environments have found little influence of binocular information on distance perception beyond short distances.  ... 
doi:10.1068/p5144 pmid:15832569 fatcat:3bjpn3gwxre7hkjexgywth5qxa

Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented

Daisuke Mine, Nami Ogawa, Takuji Narumi, Kazuhiko Yokosawa
2019 International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments  
We investigated the effect of simultaneous changes in hand size and IPD on size perception regarding the body and the external world in virtual reality.  ...  This is a novel result because it suggests the probability of an interaction effect between the IPD and the hand size, or between the IPD and the presence of hands, on body size perception.  ...  , V.: Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments.  ... 
doi:10.2312/egve.20191291 dblp:conf/egve/MineONY19 fatcat:o4ftzewhtne6jagfbo4gjbwjze

Welcome to Wonderland: The Influence of the Size and Shape of a Virtual Hand On the Perceived Size and Shape of Virtual Objects

Sally A. Linkenauger, Markus Leyrer, Heinrich H. Bülthoff, Betty J. Mohler, Jessica Witt
2013 PLoS ONE  
While these studies provide support for a body-based approach to the scaling of the spatial layout, they also demonstrate the influence of virtual bodies on perception of virtual environments.  ...  In a series of experiments, using several measures, we show that individuals' estimations of the sizes of virtual objects differ depending on the size of their virtual hand in the direction consistent  ...  Acknowledgements We would like to thank Ivelina Alexandrova for allowing us to use the virtual environment she modeled in our experiments.  ... 
doi:10.1371/journal.pone.0068594 pmid:23874681 pmcid:PMC3708948 fatcat:rv7k3xjlcjeevnm47fu5fhtsry

More than just perception–action recalibration: Walking through a virtual environment causes rescaling of perceived space

Jonathan W. Kelly, Lisa S. Donaldson, Lori A. Sjolund, Jacob B. Freiberg
2013 Attention, Perception & Psychophysics  
However, interaction with the virtual environment through reaching had no effect on either type of distance judgment, indicating that physical translation through the virtual environment may be necessary  ...  Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intended distance.  ...  and their effects on distance judgments in virtual environments.  ... 
doi:10.3758/s13414-013-0503-4 pmid:23839015 fatcat:fxap6xhihrgybgon2nfsvfegou

Distance Perception and the Visual Horizon in Head-Mounted Displays

Ross Messing, Frank H. Durgin
2005 ACM Transactions on Applied Perception  
Can distance perception be studied using virtual reality (VR) if distances are systematically underestimated in VR head-mounted displays (HMDs)?  ...  However, the underestimation was linear, which means that higher-order space perception effects might be preserved in VR.  ...  These experiments were carried out as part of a R. M.'s senior honors thesis at Swarthmore College.  ... 
doi:10.1145/1077399.1077403 fatcat:dphrrmpqrfbubllzu6axkbkyh4

Controlled interaction: Strategies for using virtual reality to study perception

Frank H. Durgin, Zhi Li
2010 Behavior Research Methods  
New data concerning the effect of pincushion distortion on the perception of surface orientation are presented as well as data documenting the perception of dynamic distortions associated with head movements  ...  We suggest strategies for studying perception/action interactions that try to depend on scale invariant metrics (like power function exponents) and careful consideration of the requirements of the interactions  ...  There is some evidence that interacting with a virtual environment that exactly matches the real environment one has just been immersed in helps scale the virtual space (Akagi & Durgin, 2007; Interrante  ... 
doi:10.3758/brm.42.2.414 pmid:20479172 fatcat:bikunm5drjctvca7jfich7bgoq
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