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The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment

Natalia Cooper, Ferdinando Milella, Carlo Pinto, Iain Cant, Mark White, Georg Meyer, Michael J. Proulx
2018 PLoS ONE  
OPEN ACCESS Citation: Cooper N, Milella F, Pinto C, Cant I, White M, Meyer G (2018) The effects of substitute multisensory feedback on task performance and the sense of presence in a virtual reality environment  ...  Significant main effects of audio and tactile cues on task performance and on participants' subjective ratings were found.  ...  The findings of this study have been previously presented at the European Conference of Virtual Reality, EURO VR 2015, Lecco, Italy.  ... 
doi:10.1371/journal.pone.0191846 pmid:29390023 pmcid:PMC5794113 fatcat:mswhypfkbre5rhej53gah4wvda

Recent developments in biofeedback for neuromotor rehabilitation

He Huang, Steven L Wolf, Jiping He
2006 Journal of NeuroEngineering and Rehabilitation  
This review should provide a framework to further broaden the application of task-oriented biofeedback therapy in neuromotor rehabilitation.  ...  In light of these advancements, this article: (1) reviews early biofeedback studies and their conclusions; (2) presents recent developments in biofeedback technologies and their applications to task-oriented  ...  The work is supported in part by a grant from NICHD/NIBIB N01-HD 3-3353, a grant from NSFC 60340420431, both to JH, and in part by the Arts, Media and Engineering program at Arizona State University.  ... 
doi:10.1186/1743-0003-3-11 pmid:16790060 pmcid:PMC1550406 fatcat:toe4h6v2czcvdjxrc2qk5tft2m

Flexible strategies for sensory integration during motor planning

Samuel J Sober, Philip N Sabes
2005 Nature Neuroscience  
When planning target-directed reaching movements, human subjects combine visual and proprioceptive feedback to form two estimates of the arm's position: one to plan the reach direction, and another to  ...  on the computation being performed.  ...  UCSF School of Medicine.  ... 
doi:10.1038/nn1427 pmid:15793578 pmcid:PMC2538489 fatcat:26bs56am2bg3tibodgim5mw2ce

A comparison of tactile, auditory, and visual feedback in a pointing task using a mouse-type device

1995 Ergonomics  
Acknowledgement We would like to thank the NSERC Japan Science and Technology Fund for assistance in conducting this research.  ...  A brief review of past research in tactile feedback is followed by a description of an experiment aimed at measuring human performance in a routine target acquisition task under different sensory feedback  ...  Currently, the visual channel provides most of the sensory feedback in the task space of a GU!.  ... 
doi:10.1080/00140139508925152 pmid:7729406 fatcat:hclwo35sj5guxbjsxodplvhevq

Passive and Active Kinesthetic Perception Just-noticeable-difference for Natural Frequency of Virtual Dynamic Systems

Yanfang Li, Ali Israr, Volkan Patoglu, Marcia O'Malley
2008 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems  
ACKNOWLEDGEMENTS This work was supported in part by the Office of Naval Research Grant number N00014-04-1-0517.  ...  Others have utilized the flexibility of a haptic virtual environment to display augmented errors to participants during tasks or reaching movements, in order to elicit better performance in terms of reduced  ...  In literature with similar experimental tasks, a human performance in combined visual and haptic sensory feedback is better (if not similar) than either visual sensory feedback or haptic sensory feedback  ... 
doi:10.1109/haptics.2008.4479908 dblp:conf/haptics/LiIPO08 fatcat:7llbsxsr3nd5zpp3pqxkwojss4

Sensorimotor training in virtual reality: a review

Sergei V Adamovich, Gerard G Fluet, Eugene Tunik, Alma S Merians
2009 NeuroRehabilitation (Reading, MA)  
Imaging studies to evaluate the effects of sensory manipulation on brain activation patterns and the effect of various training parameters on long term changes in brain function are needed to guide future  ...  Here we review the existing experimental evidence regarding the beneficial effects of training in virtual environments on the recovery of function in the areas of gait,upper extremity function and balance  ...  Acknowledgements This work was supported in part by the National Institute on Disability and Rehabilitation Research, Rehabilitation Engineering Research Center Grant # H133E050011.  ... 
doi:10.3233/nre-2009-0497 pmid:19713617 pmcid:PMC2819065 fatcat:xtiwmk2f4rgkbb76npcalrhadq

Learning and transfer of complex motor skills in virtual reality: a perspective review

Danielle E. Levac, Meghan E. Huber, Dagmar Sternad
2019 Journal of NeuroEngineering and Rehabilitation  
While these tasks facilitate stringent hypothesis testing in laboratory settings, the results may not shed light on performance of more complex real-world skills.  ...  Presently, clinicians design interventions to promote skill learning by relying on evidence from experimental paradigms involving simple tasks, such as reaching for a target.  ...  Acknowledgements The authors thank Emily Chicklis for assistance with a literature review and manuscript formatting.  ... 
doi:10.1186/s12984-019-0587-8 pmid:31627755 pmcid:PMC6798491 fatcat:ln4nmaofwjdnncnc6n5n32pwim

Effects of Carpal Tunnel Syndrome on Reach-to-Pinch Performance

Raviraj Nataraj, Peter J. Evans, William H. Seitz, Zong-Ming Li, Randy D. Trumbower
2014 PLoS ONE  
This study examined the effects of CTS on the kinematic performance of reach-to-pinch maneuver.  ...  Subjects were instructed to reach to and grasp a virtual object as accurately and precisely as possible.  ...  Acknowledgments The authors thank Tamara Marquardt for coordinating recruitment of the human subjects. Author Contributions  ... 
doi:10.1371/journal.pone.0092063 pmid:24632925 pmcid:PMC3954882 fatcat:etm77zdw6baaph3bp6htrbphye

An experimental study on the role of touch in shared virtual environments

Cagatay Basdogan, Chih-Hao Ho, Mandayam A. Srinivasan, Mel Slater
2000 ACM Transactions on Computer-Human Interaction  
We have developed a multimodal shared virtual environment and performed a set of experiments with human subjects to study the role of haptic feedback in collaborative tasks and whether haptic communication  ...  for performing collaborative tasks in shared virtual worlds on a daily basis such as cooperative teaching, training, planning and design, cybergames, and social gatherings.  ...  ACKNOWLEDGMENTS Mel Slater would like to thank Nat Durlach for providing the opportunity for him to spend a short sabbatical period at MIT's Research Laboratory of Electronics.  ... 
doi:10.1145/365058.365082 fatcat:w7lrs4i2cba27pqwek5y42nkoy

Effects of feedback on activation of the quadriceps during weight-bearing tasks of the Wii

Fabiano Fernandes da Silva, Renato Aparecido de Souza, Eric Fernandes Dias, Landulfo Silveira Jr, Antonio Balbin Villaverde
2015 Journal of Physical Therapy Science  
Purpose] This investigation evaluated the effect of real-time feedback on electrical activation of the quadriceps during 3 weight-bearing tasks of the Wii Fit Plus ® .  ...  The Wii weight-bearing tasks could therefore constitute a physical activity program but without the additional benefit of feedback.  ...  Recently, a new class of video games called exergames (EXG) has used virtual reality to provide the user with perceptual and performance emulation, which has the potential for sensory ability development  ... 
doi:10.1589/jpts.27.1701 pmid:26180301 pmcid:PMC4499964 fatcat:t47h2l5nxjbiblds3ec2sj4eqi

Augmented Reality Prosthesis Training Setup for Motor Skill Enhancement [article]

Avinash Sharma, Wally Niu, Christopher L. Hunt, George Levay, Rahul Kaliki, Nitish V. Thakor
2019 arXiv   pre-print
We provide a rigorous analysis of our system, focusing on its ability to simulate reach, grasp, and touch in AR.  ...  To show the effectiveness and validity of our system for prosthesis training, we conducted a 10-day study with able-bodied subjects (N = 3) to see the effect that training on the HoloPHAM had on other  ...  in ones ability to perform simple daily tasks.  ... 
arXiv:1903.01968v1 fatcat:qgqlu5li3rholduvycosvhzb7m

The Perception of Space and Form Recognition in a Simulated Environment: The Case of Minimalist Sensory-Substitution Devices

Malika Auvray, David Philipona, J Kevin O'Regan, Charles Spence
2007 Perception  
We are grateful to William Rapha for his assistance in the design of the computer interface. We also thank Charles Lenay and Sylvain Hanneton for their helpful comments on this manuscript.  ...  In addition, a t-test performed on the participants' responses as a function of the nature of the sensory feedback (visual versus tactile) failed to reach significance ( p 0X09).  ...  The stimulus can consist of an auditory beep or a vibration applied anywhere on the body; it has no effect on participants' performance (Lenay 2002) .  ... 
doi:10.1068/p5800 pmid:18283925 fatcat:gc5tso2vgfe65gu3vt2o4tidkq

Study of Multimodal Interfaces and the Improvements on Teleoperation

Eleftherios Triantafyllidis, Christopher McGreavy, Jiacheng Gu, Zhibin Li
2020 IEEE Access  
We evaluated how each combination affects the performance in a study (N = 25) consisting of manipulation tasks with various difficulties.  ...  The results showed that regardless of task complexity, the combination of stereoscopic-vision with the virtual reality headset increased performance across all measurements by 40%, compared to monocular-vision  ...  The latter study found no significant effect of haptic feedback in a virtual throwing task.  ... 
doi:10.1109/access.2020.2990080 fatcat:uqy2bigitbf3fpurvedx4kav3a

Temporary Nerve Block at Selected Digits Revealed Hand Motor Deficits in Grasping Tasks

Aude Carteron, Kerry McPartlan, Christina Gioeli, Emily Reid, Matt Turturro, Barry Hahn, Cynthia Benson, Wei Zhang
2016 Frontiers in Human Neuroscience  
The current study aims to investigate the effect of peripheral deafferentation through digital nerve blocks at selective digits on motor performance and motor coordination in grasp control.  ...  Peripheral sensory feedback plays a crucial role in ensuring correct motor execution throughout hand grasp control.  ...  ACKNOWLEDGMENTS We thank Bastien Schmitt and Wen Hao Wang for helpful comments on an earlier version of this write-up.  ... 
doi:10.3389/fnhum.2016.00596 pmid:27932964 pmcid:PMC5122577 fatcat:3xjaigmjwzhqrawobjnoepdbq4

Adaptivity of End Effector Motor Control Under Different Sensory Conditions: Experiments With Humans in Virtual Reality and Robotic Applications

Jaime Leonardo Maldonado Cañón, Thorsten Kluss, Christoph Zetzsche
2019 Frontiers in Robotics and AI  
In this paper we investigate control in a motor task, in which a tool is moved vertically until it touches a support surface.  ...  The investigation of human perception and movement kinematics during manipulation tasks provides insights that can be applied in the design of robotic systems in order to perform human-like manipulations  ...  The research was conducted in subproject H01-Acquiring activity models by situating people in virtual environments.  ... 
doi:10.3389/frobt.2019.00063 pmid:33501078 pmcid:PMC7805646 fatcat:dl2o62zxxnbt7l53b2xbbbejoy
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