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Deliverable 1.3: Towards An Extended Definition Of Er4Stem Framework

Julian M. Angel-Fernandez, Chronis Kynigos, Christina Todorova, Johana Pullicino, Marianthi Grizioti, Carina Girvan, Nikoleta Yiannoutsou, Wilfried Lepuschitz
2018 Zenodo  
A general idea of the framework was presented in D1.2. However this definition required detailed description of its characteristics and literature analysis on other frameworks.  ...  Base on this analysis, industry requirements, reported in D1.1, and suggestions provided in D6.3, it was done a literature review on critical thinking, creativity and collaboration to determine current  ...  Their results suggest that robots have an impact in physics but not in scientific inquiry learning. Ashdown and Doria described an activity to teach Doppler Effect in a school [10] .  ... 
doi:10.5281/zenodo.1471394 fatcat:yhkuuaqg35feliftpa6xvh376u

Embodiment and Computational Creativity [article]

Christian Guckelsberger, Anna Kantosalo, Santiago Negrete-Yankelevich, Tapio Takala
2021 arXiv   pre-print
We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity.  ...  We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment.  ...  We are grateful to Marcus Scheunemann for advising us on social embodiment. CG is funded by the Academy of Finland (AoF) flagship programme "Finnish Center for Artificial Intelligence" (FCAI).  ... 
arXiv:2107.00949v1 fatcat:gd5s2cmsezdwjejkpujwifk6vy

A Systematic Review of Studies on Educational Robotics

Saira Anwar, Nicholas Alexander Bascou, Muhsin Menekse, Asefeh Kardgar
2019 Journal of Pre-College Engineering Education Research  
In this study, we present a systematic review of the literature on K-12 educational robotics.  ...  In this study, we present a systematic review of the literature on K-12 educational robotics.  ...  ., constructing a physical model, generating a mathematical equation, etc.)  ... 
doi:10.7771/2157-9288.1223 fatcat:cd6lbxhawzcsnbwm57pjr4u4ey

Design for an Art Therapy Robot: An Explorative Review of the Theoretical Foundations for Engaging in Emotional and Creative Painting with a Robot

Martin Cooney, Maria Menezes
2018 Multimodal Technologies and Interaction  
Here, we focus on the latter case, on an autonomous robot capable of painting with a person.  ...  In doing so, we also suggest the usefulness of the responsive art approach as a starting point for art therapy robots, describe a perceived gap between our understanding of emotions in human science and  ...  This research was funded by the Swedish Knowledge Foundation (Sidus AIR No. 20140220), also for publishing in open access, and some travel funding was received from the EU REMIND project (H2020-MSCA-RISE  ... 
doi:10.3390/mti2030052 fatcat:3suumxqrrrhh7bx6rc7ka5jeje

Designing Games for Enabling Co-creation with Social Agents [article]

Safinah Ali, Nisha Devasia, Cynthia Breazeal
2021 arXiv   pre-print
In our work, we explore the use of game-based interactions with a social agent to scaffold children's creative expression as game players.  ...  We designed three collaborative games and play-tested with 146 5-10 year old children played with the social robot Jibo, which affords three different kinds of creativity: verbal creativity, figural creativity  ...  In the game, two players take turns generating Droodle titles. The active player is presented with droodles on a tablet screen and they come up with droodle title(s) in 30 seconds.  ... 
arXiv:2105.00201v1 fatcat:rwmqhqaiwjgafjggjxavqu5pc4

The Importance of Robot Personality in a Museum Context
박물관 맥락에서의 로봇성격 설정의 중요성 연구

Ji-Hyang Gu, Dong-Hee Shin
2016 The Journal of the Korea Contents Association  
However, the discussion of robot personality is incomplete. Therefore, we assumed that a robot's character was dependent on the characteristics of its location of use.  ...  Methods by which a definite personality can be imparted on a robot are discussed in this research. Previous research has addressed attempts to assign a robot personality based on the task context.  ...  factorial ANOVA verified H2: 'The extrovert personality robot docent condition has more positive effects on (a) sensory experience, b) affective experience, c) creative cognitive experience, d) physical  ... 
doi:10.5392/jkca.2016.16.03.184 fatcat:fb4p6lwvhzcqxk7dxwwo36sxmu

A Pattern-Based, Design Framework for Designing Collaborative Environments

Yixiao Wang, Keith Evan Green
2019 Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '19  
Our lab-based study generates a hypothetical design as qualitative validation of the framework, which has significance for designing tangible, embedded, and embodied interaction as it extends, inevitably  ...  A conceptual ground for this is found in a "pattern language" developed by Alexander et al. for designing static physical environments.  ...  Additionally, Martens [26] and McCoy [27, 28] performed literature reviews on "physical work spaces" and "creativity" that suggest that creative workplaces offer a variety of personalized spaces, secluded  ... 
doi:10.1145/3294109.3295652 dblp:conf/tei/WangG19 fatcat:2pq3zohnhbhargfwfn6qvmwzoi

Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper

David Unbehaun, Konstantin Aal, Felix Carros, Rainer Wieching, Volker Wulf
2019 European Conference on Computer Supported Cooperative Work  
The goal was to assess user experience and to explore effects of system usage on physical and socio-emotional conditions of older adults and their caregivers.  ...  The authors provide results from two design case studies of applications that are designed for and with older adults and their caregivers to support both, their physical and cognitive activity.  ...  The presented work aims to discover possibilities of creative and physical interventions with roboticbased systems that are designed, developed and evaluated with older adults and their caregivers.  ... 
doi:10.18420/ecscw2019_p07 dblp:conf/ecscw/UnbehaunACWW19 fatcat:u4st3dkrt5hhhiniqmd2rgy4fe

Development and Application of STEAM Education Program Based on Robots: Through a Theme-Based Robot Soccer

Je-eun Baek, Ma-byung Yoon
2016 International Journal of Computer Science and Information Technology for Education  
It was also proposed that the soccer robot production time have to apply a simpler form of the robot for it takes a long time to produce a more complex one.  ...  As a result, it was given the opinion that lessons need to provide various examples of different soccer robots in order to make more creative robots.  ...  The robot is a tool that allows experiencing for yourself a series of problem-solving process from discovery to solve problems that can be considered an effective learning media that can foster creativity  ... 
doi:10.21742/ijcsite.2016.1.05 fatcat:vxxle2xba5cdxfe3232xvcfqvq

Social Robots as Creativity Eliciting Agents

Safinah Ali, Nisha Devasia, Hae Won Park, Cynthia Breazeal
2021 Frontiers in Robotics and AI  
We focus on two types of social interactions: creativity demonstration, where the robot exhibits creative behaviors, and creativity scaffolding, where the robot poses challenges, suggests ideas, provides  ...  than a control group of participants who interacted with a robot that did not express creativity (p < 0.05*).  ...  ACKNOWLEDGMENTS We would like to thank the students and teachers of Somerville Public Schools for their participation in this study.  ... 
doi:10.3389/frobt.2021.673730 pmid:34589521 pmcid:PMC8475758 fatcat:bdxrsmrjrrfd3cphs7vspb7f24

Learning Effects of Pedagogical Robots with Programming in Elementary School Environments in Korea

Innwoo Park, Donjeong Kim, Junghyuk Oh, Yoonho Jang, Keol Lim
2015 Indian Journal of Science and Technology  
In the results, two sub categories of creativity were found to be significantly improved and the class satisfaction was relatively high. Suggestions were made based on the results.  ...  The purpose of this study was to develop systematic and effective robot-based learning with programming to improve learner's creativity and understand class satisfaction at the elementary school level.  ...  Conclusion and Suggestions Results This study examined the effects of programming education with robots on learner's creativity and class satisfaction.  ... 
doi:10.17485/ijst/2015/v8i26/80723 fatcat:eqnabv2t6rbozk44imd4mimlwe

Creativity in Humans, Robots, Humbots

Todd Lubart, Dario Esposito, Alla Gubenko, Claude Houssemand
2021 Creativity Theories – Research – Applications  
In the third and final mode, there is complementary action in creative work, which may be collaborative co-creation or a division of labor in creative projects.  ...  In the first mode, human creativity can be supported by social robots. In a second mode, social robots can be creative agents and humans serve to support robot's productions.  ...  From one perspective, although the robots generate productions, there is not really any specific social interaction with humans.  ... 
doi:10.2478/ctra-2021-0003 fatcat:456gj2llprallooqldlbmns2l4

Creative Action at a Distance: A Conceptual Framework for Embodied Performance With Robotic Actors

Philipp Wicke, Tony Veale
2021 Frontiers in Robotics and AI  
A slavish following of the script leaves no room for creativity, but active interpretation of the script does. It is the choices one makes, of words and actions, that make a performance creative.  ...  In this theory and hypothesis article, we present a framework for performance and interpretation within robotic storytelling.  ...  Selective Projection for Creative Interpretation An embodied performance of a story is a careful presentation of story elementsplot, character, emotionin a physical space.  ... 
doi:10.3389/frobt.2021.662182 pmid:33996928 pmcid:PMC8120109 fatcat:qj5uhrrdgnby3dgfsmdmk7q3l4

The Influence of Robot-Based Learning on Elementary School Students' Creativity

Jeeun Baek, Mabyong Yoon
2016 International Journal of Multimedia and Ubiquitous Engineering  
A creativity test was conducted twice, both pre and post robot-based learning. The results indicate that robot-based learning increases students' creativity effectively.  ...  on elementary school student creativity in a regular education course.  ...  With respect to these results, in order to benefit from robot based learning, it is suggested that age and development levels be considered when incorporating this tool into the general curriculum.  ... 
doi:10.14257/ijmue.2016.11.12.05 fatcat:myvw7kqcs5dx5gmdr2nwnghxcq

Faster pedagogical framework for steam education based on educational robotics

Robertas Damaševičius, Rytis Maskeliūnas, Tomas Blažauskas
2018 International Journal of Engineering & Technology  
The presented FASTER pedagogical framework is based on the combination of project-based teaching, educational robotics and team based learning for achieving educational aims and supporting creativity in  ...  Robot-aided learning can used as a tool of creativity in AHSS (Arts, Humanities and Social Sciences) classes thus attracting the attention of learners to cross-disciplinary subjects with elements of STEM  ...  Acknowledgement The authors acknowledge the support of Research Cluster Fund of Faculty of Informatics, Kaunas University of Technology.  ... 
doi:10.14419/ijet.v7i2.28.12897 fatcat:uuiemlbsazgdpbbqg7dosbgyvi
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